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Worst to buy · updated every 15 min

Worst CS2 Skins to Buy Right Now — Falling and Hard to Sell

Prices sliding, and thin enough trading that leaving means cutting the price. A falling market you can walk out of is a bad entry; a falling market you cannot is something else, and this list separates the two.

1,200Items ranked
893Rated avoid
1,200Candidate pool
0Not rateable

Showing 50 of 1,200 ranked items, re-sorted within the 1,200-item candidate pool.

#ItemVerdict7d30dLiquiditySell inPrice
201CZ75-Auto | Xiangliu (Well-Worn)CZ75-Auto | XiangliuWell-WornAvoid4hard to exit · no way out0%▼ -4.2%Rarely Traded~2 weeks$12
202Desert Eagle | Night Heist (Field-Tested)Desert Eagle | Night HeistField-TestedAvoid4hard to exit · no way out▼ -1.1%▼ -2.5%Rarely Traded~1 month$21
203StatTrak™ P250 | Visions (Factory New)P250 | VisionsSTFactory NewAvoid4hard to exit · no way out▼ -0.7%▼ -3.1%Rarely Traded~2 months$13
204Souvenir USP-S | Orange Anolis (Field-Tested)USP-S | Orange AnolisSVField-TestedAvoid4hard to exit · no way out▼ -3.7%▲ +1.4%Rarely Traded~4 months$21
205Desert Eagle | Pilot (Field-Tested)Desert Eagle | PilotField-TestedAvoid4hard to exit · no way out▲ +0.3%▼ -4.6%Rarely Traded~1 month$84
206Five-SeveN | Fowl Play (Battle-Scarred)Five-SeveN | Fowl PlayBattle-ScarredAvoid4hard to exit · no way out0%▼ -4.2%Rarely Traded~2 months$18
207StatTrak™ Desert Eagle | Heirloom (Factory New)Desert Eagle | HeirloomSTFactory NewAvoid4hard to exit · no way out▼ -2.1%▼ -0.8%Rarely Traded~1 month$56
208P250 | Crimson Kimono (Factory New)P250 | Crimson KimonoFactory NewAvoid4hard to exit · no way out▲ +10.7%▼ -20.0%Rarely Traded~4 months$19
209USP-S | Road Rash (Field-Tested)USP-S | Road RashField-TestedAvoid4hard to exit · no way out▼ -0.6%▼ -3.0%Rarely Traded~3 months$30
210Tec-9 | Rust Leaf (Field-Tested)Tec-9 | Rust LeafField-TestedAvoid4hard to exit · no way out▼ -0.3%▼ -3.5%Rarely Traded~10 months$10
211CZ75-Auto | Emerald Quartz (Well-Worn)CZ75-Auto | Emerald QuartzWell-WornAvoid5medium confidence▼ -23.6%▼ -29.6%Rarely TradedNo flow$88
212Souvenir USP-S | Bleeding Edge (Factory New)USP-S | Bleeding EdgeSVFactory NewAvoid5medium confidence▲ +0.1%▼ -64.8%Rarely Traded~1 month$116
213P250 | Forest Night (Factory New)P250 | Forest NightFactory NewAvoid5▼ -17.0%▼ -38.4%Rarely Traded~3 months$8.22
214Souvenir Desert Eagle | Conspiracy (Factory New)Desert Eagle | ConspiracySVFactory NewAvoid5medium confidence▲ +2.2%▼ -67.0%Rarely TradedNo flow$121
215Souvenir USP-S | Orange Anolis (Minimal Wear)USP-S | Orange AnolisSVMinimal WearAvoid5no way out▼ -4.8%▼ -9.8%Rarely Traded~2 months$22
216Desert Eagle | Mudder (Factory New)Desert Eagle | MudderFactory NewAvoid5no way out▲ +4.8%▼ -24.2%Rarely Traded~4 months$5.63
217StatTrak™ P250 | Splash (Factory New)P250 | SplashSTFactory NewAvoid5no way out▲ +2.8%▼ -21.1%Rarely Traded~3 months$84
218Glock-18 | Steel Disruption (Minimal Wear)Glock-18 | Steel DisruptionMinimal WearAvoid5no way out▼ -2.5%▼ -13.2%Rarely Traded~3 months$10
219Souvenir USP-S | Royal Guard (Minimal Wear)USP-S | Royal GuardSVMinimal WearAvoid5no way out▼ -14.5%▲ +4.9%Rarely Traded~3 months$67
220P2000 | Imperial Dragon (Well-Worn)P2000 | Imperial DragonWell-WornAvoid5no way out▼ -4.5%▼ -10.1%Rarely Traded~1 month$11
221StatTrak™ Dual Berettas | Melondrama (Minimal Wear)Dual Berettas | MelondramaSTMinimal WearAvoid5no way out▼ -2.4%▼ -13.2%Rarely Traded~4 months$6.46
222StatTrak™ CZ75-Auto | Victoria (Battle-Scarred)CZ75-Auto | VictoriaSTBattle-ScarredAvoid5no way out▼ -3.9%▼ -11.0%Rarely Traded~2 weeks$90
223StatTrak™ Tec-9 | Cut Out (Minimal Wear)Tec-9 | Cut OutSTMinimal WearAvoid5no way out▼ -6.8%▼ -6.5%Rarely Traded~1 month$8.86
224P2000 | Coach Class (Well-Worn)P2000 | Coach ClassWell-WornAvoid5no way out▼ -12.7%▲ +2.2%Rarely Traded~2 months$10
225CZ75-Auto | Slalom (Battle-Scarred)CZ75-Auto | SlalomBattle-ScarredAvoid5no way out▼ -2.0%▼ -13.7%Rarely Traded~1 month$6.74
226Desert Eagle | Golden Koi (Minimal Wear)Desert Eagle | Golden KoiMinimal WearAvoid5medium confidenceno way out▼ -2.5%▼ -12.9%Rarely Traded~2 months$179
227USP-S | Blood Tiger (Factory New)USP-S | Blood TigerFactory NewAvoid5no way out▲ +4.1%▼ -22.9%Rarely Traded~3 months$12
228Souvenir P250 | Boreal Forest (Field-Tested)P250 | Boreal ForestSVField-TestedAvoid5no way out▼ -9.7%▼ -2.1%Rarely Traded~8 months$6.96
229Souvenir R8 Revolver | Leafhopper (Factory New)R8 Revolver | LeafhopperSVFactory NewAvoid5no way out0%▼ -16.7%Rarely Traded~3 weeks$25
230Dual Berettas | Briar (Factory New)Dual Berettas | BriarFactory NewAvoid5no way out▲ +0.9%▼ -18.0%Rarely Traded~7 months$8.96
231Souvenir Dual Berettas | Hideout (Factory New)Dual Berettas | HideoutSVFactory NewAvoid5medium confidenceno way out▼ -9.3%▼ -2.7%Rarely TradedNo flow$97
232Souvenir Glock-18 | AXIA (Battle-Scarred)Glock-18 | AXIASVBattle-ScarredAvoid5medium confidenceno way out0%▼ -16.6%Rarely TradedNo flow$250
233P250 | Dark Filigree (Factory New)P250 | Dark FiligreeFactory NewAvoid5no way out▲ +5.3%▼ -24.4%Rarely Traded~3 months$6.57
234Glock-18 | Twilight Galaxy (Field-Tested)Glock-18 | Twilight GalaxyField-TestedAvoid5no way out▼ -1.9%▼ -13.6%Rarely Traded~2 months$215
235StatTrak™ Glock-18 | Bullet Queen (Well-Worn)Glock-18 | Bullet QueenSTWell-WornAvoid5hard to exit · no way out▲ +1.1%▼ -5.6%Rarely Traded~1 month$52
236StatTrak™ Dual Berettas | Flora Carnivora (Factory New)Dual Berettas | Flora CarnivoraSTFactory NewAvoid5hard to exit · no way out▲ +4.0%▼ -9.8%Rarely Traded~2 months$5.26
237Souvenir Tec-9 | Brass (Factory New)Tec-9 | BrassSVFactory NewAvoid5medium confidencehard to exit · no way out0%▼ -4.0%Rarely TradedNo flow$235
238Tec-9 | Brass (Factory New)Tec-9 | BrassFactory NewAvoid5hard to exit · no way out▼ -0.9%▼ -2.5%Rarely Traded~1 month$69
239Tec-9 | Blast From the Past (Factory New)Tec-9 | Blast From the PastFactory NewAvoid5hard to exit · no way out▲ +1.3%▼ -5.7%Rarely Traded~3 months$7.92
240StatTrak™ P250 | Muertos (Field-Tested)P250 | MuertosSTField-TestedAvoid5hard to exit · no way out▼ -0.5%▼ -3.0%Rarely Traded~3 months$15
241Five-SeveN | Angry Mob (Battle-Scarred)Five-SeveN | Angry MobBattle-ScarredAvoid5hard to exit · no way out▲ +0.9%▼ -5.1%Rarely Traded~1 month$52
242P250 | Epicenter (Minimal Wear)P250 | EpicenterMinimal WearAvoid5hard to exit · no way out▲ +1.0%▼ -5.2%Rarely Traded~2 months$7.89
243Souvenir Glock-18 | Pink DDPAT (Battle-Scarred)Glock-18 | Pink DDPATSVBattle-ScarredAvoid5hard to exit · no way out▲ +0.9%▼ -4.9%Rarely Traded~1 month$16
244Souvenir P2000 | Granite Marbleized (Factory New)P2000 | Granite MarbleizedSVFactory NewAvoid5medium confidencehard to exit · no way out▼ -2.0%▼ -0.6%Rarely Traded~1 month$169
245StatTrak™ USP-S | Orion (Field-Tested)USP-S | OrionSTField-TestedAvoid5hard to exit · no way out▼ -0.1%▼ -3.4%Rarely Traded~1 month$106
246StatTrak™ CZ75-Auto | Eco (Factory New)CZ75-Auto | EcoSTFactory NewAvoid5hard to exit · no way out▲ +1.7%▼ -6.1%Rarely Traded~2 months$11
247Desert Eagle | Pilot (Well-Worn)Desert Eagle | PilotWell-WornAvoid5hard to exit · no way out▼ -3.3%▲ +1.4%Rarely Traded~1 month$74
248Souvenir P2000 | Grassland (Factory New)P2000 | GrasslandSVFactory NewAvoid5hard to exit · no way out▲ +1.1%▼ -5.1%Rarely Traded~2 months$14
249StatTrak™ USP-S | Monster Mashup (Well-Worn)USP-S | Monster MashupSTWell-WornAvoid5hard to exit · no way out▼ -4.8%▲ +3.6%Rarely Traded~3 weeks$33
250Desert Eagle | Sunset Storm 壱 (Minimal Wear)Desert Eagle | Sunset Storm 壱Minimal WearAvoid5hard to exit · no way out▲ +7.1%▼ -14.0%Rarely Traded~3 weeks$514

How these ratings are reached

Momentum sets the rating

The 7-day change in the SteamAnalyst reference price at 60%, plus the 30-day change at 40%. Signed, so a week that contradicts its month damps itself instead of both being reported as good news. Above 8% blended is the top band; below -8% is the bottom one.

Liquidity can only pull it down

Measured from units actually traded over 30 days, not from price or popularity. Thin trading caps how well an item can rate however hard it is climbing, because you cannot realise a gain you cannot exit. Nothing about being easy to sell ever raises a rating — that would make this a volume ranking wearing a buy label.

Falling and illiquid is worse than either

On the way down the rule inverts. A falling price in a deep market is a bad entry you can still walk away from; a falling price with nobody trading is a trap, and it rates below the thing you can leave. The two sides are not mirror images and are not calculated as if they were.

What we leave out

Items with fewer than 20 recorded prices in the window, feeds that have not updated in 7 days, items without the 10 trading days needed to rate liquidity, and anything under $5 where a one-cent tick is a percentage point. Each is us declining to guess, not a judgement on the item.

Band boundaries are currently reasoned rather than fitted to the live distribution — they are an informed judgement about how this market moves, not a measurement of it. See the liquidity board for the trade-flow half on its own, or price trends for the price half.

Measurements, not advice. Nothing here predicts the future, and no indicator anticipates a game update, a tournament or a Steam sale. Never spend more than you can afford to lose.

Frequently asked questions

How do you decide which CS2 skins are best to buy?

Two readings, and neither is allowed to speak alone. The first is momentum: how the SteamAnalyst reference price has moved over the last 7 days, weighted against the last 30 so a one-week jump has to be confirmed by the month before it counts. The second is liquidity: whether the item actually trades, measured from real units changing hands over 30 days. Momentum sets the rating and liquidity can only pull it down — because a skin climbing 20% a week is worth nothing to you if there is no way to sell it again.

Why can an item rising fast still rate badly?

Because you have to be able to get back out. A rising price in a market where almost nothing trades is a number on a screen, not money — you would be buying into something with no buyers behind it. Thin trading caps how well an item can rate no matter how hard it is climbing, and an item that rarely trades at all cannot rate above "Weak entry".

What makes an item one of the worst to buy?

A falling price plus a market you cannot leave. Those two are worse together than either is alone: a falling price in a deep market is just a bad entry, since you can still sell. A falling price with nobody trading is a trap. So on the "worst to buy" list, thin trading pushes an item further down rather than merely capping it — the reverse of how it works on the buy side.

What is momentum and how is it calculated?

The 7-day price change weighted at 60%, plus the 30-day change at 40%. Signed, so the two argue with each other: a week up 10% inside a month down 10% blends to about +2% and lands in Neutral, which is the honest reading of a bounce inside a decline. An item needs roughly 8% blended momentum for the top band and 3% for the second.

Why does a big one-day jump not put an item at the top?

Because a week carried by its last day is a spike, not a trend — and it is the thing a momentum ranking gets wrong most often, sorting yesterday's jump to the top on the morning it is least likely to continue. When more than 50% of the week's move happened in the final day, the item cannot claim the top band and the row says so.

Where do the price changes come from?

The SteamAnalyst reference price — the same aggregate price shown in the price column here and on every skin page. That is deliberate: the percentage this page ranks on is the percentage the price beside it actually moved, and clicking through to the skin shows the same number. Three surfaces, one measurement.

Why is my skin missing from this list?

One of four reasons, and each is us declining to guess rather than a judgement on the item. We hold fewer than 20 recorded prices for it in the window; its price or trade data has not updated in over 7 days; we have not recorded the 10 trading days needed to rate its liquidity at all; or it is under $5, where a one-cent tick is a whole percentage point and the ranking would be measuring rounding rather than the market.

Is this financial advice?

No. It is a measurement of two things — where a price has been, and how readily the item trades — presented so you can see both and disagree with the conclusion. Neither predicts the future. Game updates, tournament demand and Steam sales all move this market in ways no indicator anticipates. Never spend more than you can afford to lose.