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Worst to buy · updated every 15 min

Worst CS2 Skins to Buy Right Now — Falling and Hard to Sell

Prices sliding, and thin enough trading that leaving means cutting the price. A falling market you can walk out of is a bad entry; a falling market you cannot is something else, and this list separates the two.

1,200Items ranked
893Rated avoid
1,200Candidate pool
0Not rateable

Showing 50 of 1,200 ranked items, re-sorted within the 1,200-item candidate pool.

#ItemVerdict7d30dLiquiditySell inPrice
1151Five-SeveN | Hot Shot (Factory New)Five-SeveN | Hot ShotFactory NewNeutral48▲ +11.6%▼ -19.6%Moderate DemandUnrated$35
1152Glock-18 | Fully Tuned (Minimal Wear)Glock-18 | Fully TunedMinimal WearNeutral48▲ +0.2%▼ -2.5%Active DemandUnrated$95
1153Desert Eagle | Printstream (Field-Tested)Desert Eagle | PrintstreamField-TestedNeutral49▲ +1.5%▼ -4.3%High DemandUnrated$33
1154StatTrak™ USP-S | Neo-Noir (Minimal Wear)USP-S | Neo-NoirSTMinimal WearNeutral49▲ +0.3%▼ -2.5%Moderate DemandUnrated$104
1155StatTrak™ Desert Eagle | Crimson Web (Minimal Wear)Desert Eagle | Crimson WebSTMinimal WearNeutral49▲ +1.3%▼ -3.9%Moderate DemandUnrated$70
1156StatTrak™ Glock-18 | Gold Toof (Minimal Wear)Glock-18 | Gold ToofSTMinimal WearNeutral49▲ +0.1%▼ -2.0%Moderate DemandUnrated$70
1157Desert Eagle | Mulberry (Factory New)Desert Eagle | MulberryFactory NewNeutral49▲ +4.7%▼ -8.8%Active DemandUnrated$12
1158StatTrak™ Glock-18 | Neo-Noir (Field-Tested)Glock-18 | Neo-NoirSTField-TestedNeutral49▲ +0.9%▼ -3.0%Moderate DemandUnrated$45
1159Tec-9 | Whiteout (Minimal Wear)Tec-9 | WhiteoutMinimal WearNeutral49▲ +1.6%▼ -4.0%Active DemandUnrated$14
1160StatTrak™ R8 Revolver | Fade (Minimal Wear)R8 Revolver | FadeSTMinimal WearNeutral50▲ +2.7%▼ -5.5%Moderate DemandUnrated$86
1161USP-S | Neo-Noir (Field-Tested)USP-S | Neo-NoirField-TestedNeutral50▲ +2.0%▼ -4.5%Active DemandUnrated$100
1162USP-S | Neo-Noir (Minimal Wear)USP-S | Neo-NoirMinimal WearNeutral50▲ +1.6%▼ -3.8%Active DemandUnrated$101
1163Souvenir Desert Eagle | Fennec Fox (Field-Tested)Desert Eagle | Fennec FoxSVField-TestedNeutral50▲ +2.8%▼ -5.6%Active DemandUnrated$141
1164StatTrak™ Desert Eagle | Printstream (Field-Tested)Desert Eagle | PrintstreamSTField-TestedNeutral50▲ +1.6%▼ -3.8%Active DemandUnrated$62
1165Glock-18 | Ramese's Reach (Battle-Scarred)Glock-18 | Ramese's ReachBattle-ScarredNeutral50▼ -4.2%▲ +5.0%Moderate DemandUnrated$9.00
1166USP-S | Bleeding Edge (Factory New)USP-S | Bleeding EdgeFactory NewNeutral50▲ +3.0%▼ -5.7%Active DemandUnrated$5.10
1167Glock-18 | Fully Tuned (Field-Tested)Glock-18 | Fully TunedField-TestedNeutral51▲ +1.3%▼ -2.9%Active DemandUnrated$49
1168Glock-18 | Shinobu (Minimal Wear)Glock-18 | ShinobuMinimal WearNeutral51▲ +1.7%▼ -3.2%Active DemandUnrated$7.34
1169Desert Eagle | Printstream (Battle-Scarred)Desert Eagle | PrintstreamBattle-ScarredNeutral510%▼ -0.3%Moderate DemandUnrated$32
1170USP-S | Spiral Glitch (Field-Tested)USP-S | Spiral GlitchField-TestedNeutral52▲ +0.9%▼ -1.7%Active DemandUnrated$22
1171Desert Eagle | Mecha Industries (Factory New)Desert Eagle | Mecha IndustriesFactory NewNeutral52▲ +3.1%▼ -4.8%Active DemandUnrated$24
1172StatTrak™ Glock-18 | Fully Tuned (Well-Worn)Glock-18 | Fully TunedSTWell-WornNeutral52▼ -0.3%▲ +0.5%Moderate DemandUnrated$41
1173USP-S | Blueprint (Factory New)USP-S | BlueprintFactory NewNeutral52▲ +7.9%▼ -11.7%Moderate DemandUnrated$93
1174USP-S | Stainless (Field-Tested)USP-S | StainlessField-TestedNeutral520%▲ +0.2%Active DemandUnrated$6.31
1175Glock-18 | Snack Attack (Minimal Wear)Glock-18 | Snack AttackMinimal WearNeutral52▲ +3.0%▼ -4.3%Active DemandUnrated$32
1176Desert Eagle | Code Red (Field-Tested)Desert Eagle | Code RedField-TestedNeutral53▲ +2.3%▼ -2.9%Active DemandUnrated$42
1177StatTrak™ USP-S | Cortex (Minimal Wear)USP-S | CortexSTMinimal WearNeutral53▲ +1.3%▼ -1.5%Slow Mover~2 months$14
1178StatTrak™ Desert Eagle | Light Rail (Minimal Wear)Desert Eagle | Light RailSTMinimal WearNeutral53▲ +1.3%▼ -1.3%Slow Mover~2 months$6.87
1179Desert Eagle | Eastern Enigma (Battle-Scarred)Desert Eagle | Eastern EnigmaBattle-ScarredNeutral53▲ +3.3%▼ -4.2%Moderate DemandUnrated$12
1180USP-S | The Traitor (Battle-Scarred)USP-S | The TraitorBattle-ScarredNeutral53▲ +2.8%▼ -3.3%Slow Mover~4 weeks$27
1181Glock-18 | AXIA (Factory New)Glock-18 | AXIAFactory NewNeutral53▲ +4.0%▼ -5.1%Active DemandUnrated$46
1182Glock-18 | Ramese's Reach (Field-Tested)Glock-18 | Ramese's ReachField-TestedNeutral53▼ -3.0%▲ +5.4%Slow Mover~2 months$8.85
1183StatTrak™ Glock-18 | Bullet Queen (Field-Tested)Glock-18 | Bullet QueenSTField-TestedNeutral53▲ +3.6%▼ -4.4%Moderate DemandUnrated$53
1184R8 Revolver | Fade (Field-Tested)R8 Revolver | FadeField-TestedNeutral54▲ +3.7%▼ -4.6%Moderate DemandUnrated$79
1185Glock-18 | Water Elemental (Battle-Scarred)Glock-18 | Water ElementalBattle-ScarredNeutral54▲ +3.6%▼ -4.4%Moderate DemandUnrated$18
1186USP-S | Cortex (Minimal Wear)USP-S | CortexMinimal WearNeutral54▲ +2.2%▼ -2.3%Active DemandUnrated$6.39
1187Desert Eagle | Kumicho Dragon (Field-Tested)Desert Eagle | Kumicho DragonField-TestedNeutral54▲ +1.7%▼ -1.3%Active DemandUnrated$16
1188P250 | Inferno (Factory New)P250 | InfernoFactory NewNeutral54▲ +5.4%▼ -6.9%Slow Mover~2 months$7.04
1189Desert Eagle | Kumicho Dragon (Battle-Scarred)Desert Eagle | Kumicho DragonBattle-ScarredNeutral54▲ +2.3%▼ -2.1%Moderate DemandUnrated$16
1190Glock-18 | Vogue (Minimal Wear)Glock-18 | VogueMinimal WearNeutral54▲ +1.9%▼ -1.5%Active DemandUnrated$5.28
1191R8 Revolver | Fade (Factory New)R8 Revolver | FadeFactory NewNeutral54▲ +3.8%▼ -4.3%Active DemandUnrated$91
1192P250 | See Ya Later (Field-Tested)P250 | See Ya LaterField-TestedNeutral54▲ +4.1%▼ -4.7%Active DemandUnrated$100
1193P250 | See Ya Later (Factory New)P250 | See Ya LaterFactory NewNeutral54▲ +4.1%▼ -4.6%Active DemandUnrated$113
1194StatTrak™ Glock-18 | Mirror Mosaic (Field-Tested)Glock-18 | Mirror MosaicSTField-TestedNeutral55▲ +1.9%▼ -1.2%Slow Mover~1 month$13
1195USP-S | Purple DDPAT (Factory New)USP-S | Purple DDPATFactory NewNeutral55▲ +0.5%▲ +1.0%Active DemandUnrated$28
1196Glock-18 | Water Elemental (Minimal Wear)Glock-18 | Water ElementalMinimal WearNeutral55▲ +3.4%▼ -3.1%Active DemandUnrated$19
1197Five-SeveN | Retrobution (Factory New)Five-SeveN | RetrobutionFactory NewNeutral55▲ +0.7%▲ +0.9%Moderate DemandUnrated$11
1198StatTrak™ Glock-18 | Vogue (Minimal Wear)Glock-18 | VogueSTMinimal WearNeutral55▲ +2.8%▼ -2.0%Slow Mover~2 months$11
1199StatTrak™ Desert Eagle | Code Red (Minimal Wear)Desert Eagle | Code RedSTMinimal WearNeutral55▲ +3.2%▼ -2.6%Moderate DemandUnrated$96
1200Desert Eagle | Mulberry (Minimal Wear)Desert Eagle | MulberryMinimal WearNeutral56▲ +4.9%▼ -5.0%Active DemandUnrated$6.63

How these ratings are reached

Momentum sets the rating

The 7-day change in the SteamAnalyst reference price at 60%, plus the 30-day change at 40%. Signed, so a week that contradicts its month damps itself instead of both being reported as good news. Above 8% blended is the top band; below -8% is the bottom one.

Liquidity can only pull it down

Measured from units actually traded over 30 days, not from price or popularity. Thin trading caps how well an item can rate however hard it is climbing, because you cannot realise a gain you cannot exit. Nothing about being easy to sell ever raises a rating — that would make this a volume ranking wearing a buy label.

Falling and illiquid is worse than either

On the way down the rule inverts. A falling price in a deep market is a bad entry you can still walk away from; a falling price with nobody trading is a trap, and it rates below the thing you can leave. The two sides are not mirror images and are not calculated as if they were.

What we leave out

Items with fewer than 20 recorded prices in the window, feeds that have not updated in 7 days, items without the 10 trading days needed to rate liquidity, and anything under $5 where a one-cent tick is a percentage point. Each is us declining to guess, not a judgement on the item.

Band boundaries are currently reasoned rather than fitted to the live distribution — they are an informed judgement about how this market moves, not a measurement of it. See the liquidity board for the trade-flow half on its own, or price trends for the price half.

Measurements, not advice. Nothing here predicts the future, and no indicator anticipates a game update, a tournament or a Steam sale. Never spend more than you can afford to lose.

Frequently asked questions

How do you decide which CS2 skins are best to buy?

Two readings, and neither is allowed to speak alone. The first is momentum: how the SteamAnalyst reference price has moved over the last 7 days, weighted against the last 30 so a one-week jump has to be confirmed by the month before it counts. The second is liquidity: whether the item actually trades, measured from real units changing hands over 30 days. Momentum sets the rating and liquidity can only pull it down — because a skin climbing 20% a week is worth nothing to you if there is no way to sell it again.

Why can an item rising fast still rate badly?

Because you have to be able to get back out. A rising price in a market where almost nothing trades is a number on a screen, not money — you would be buying into something with no buyers behind it. Thin trading caps how well an item can rate no matter how hard it is climbing, and an item that rarely trades at all cannot rate above "Weak entry".

What makes an item one of the worst to buy?

A falling price plus a market you cannot leave. Those two are worse together than either is alone: a falling price in a deep market is just a bad entry, since you can still sell. A falling price with nobody trading is a trap. So on the "worst to buy" list, thin trading pushes an item further down rather than merely capping it — the reverse of how it works on the buy side.

What is momentum and how is it calculated?

The 7-day price change weighted at 60%, plus the 30-day change at 40%. Signed, so the two argue with each other: a week up 10% inside a month down 10% blends to about +2% and lands in Neutral, which is the honest reading of a bounce inside a decline. An item needs roughly 8% blended momentum for the top band and 3% for the second.

Why does a big one-day jump not put an item at the top?

Because a week carried by its last day is a spike, not a trend — and it is the thing a momentum ranking gets wrong most often, sorting yesterday's jump to the top on the morning it is least likely to continue. When more than 50% of the week's move happened in the final day, the item cannot claim the top band and the row says so.

Where do the price changes come from?

The SteamAnalyst reference price — the same aggregate price shown in the price column here and on every skin page. That is deliberate: the percentage this page ranks on is the percentage the price beside it actually moved, and clicking through to the skin shows the same number. Three surfaces, one measurement.

Why is my skin missing from this list?

One of four reasons, and each is us declining to guess rather than a judgement on the item. We hold fewer than 20 recorded prices for it in the window; its price or trade data has not updated in over 7 days; we have not recorded the 10 trading days needed to rate its liquidity at all; or it is under $5, where a one-cent tick is a whole percentage point and the ranking would be measuring rounding rather than the market.

Is this financial advice?

No. It is a measurement of two things — where a price has been, and how readily the item trades — presented so you can see both and disagree with the conclusion. Neither predicts the future. Game updates, tournament demand and Steam sales all move this market in ways no indicator anticipates. Never spend more than you can afford to lose.