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Best CS2 Gloves to Buy — Ranked by Trend and Liquidity

A rising price only helps if you can sell again. Every item here is rated on both: where the price has gone over the last week and month, and whether the item actually trades. Momentum sets the rating — liquidity can only pull it down.

151Items ranked
0Prime entries
1,200Candidate pool
0Not rateable

Showing 50 of 151 ranked items, re-sorted within the 1,200-item candidate pool.

#ItemVerdict7d30dLiquiditySell inPrice
1★ Driver Gloves | Crimson Weave (Battle-Scarred)★ Driver Gloves | Crimson WeaveBattle-ScarredAvoid19no way out▼ -2.2%▼ -4.2%Rarely Traded~1 month$144
2★ Sport Gloves | Hedge Maze (Factory New)★ Sport Gloves | Hedge MazeFactory NewAvoid19medium confidenceno way out▼ -8.1%▲ +4.5%Collector Market~2 months$31,138
3★ Driver Gloves | Lunar Weave (Battle-Scarred)★ Driver Gloves | Lunar WeaveBattle-ScarredAvoid19no way out▼ -1.3%▼ -5.7%Rarely Traded~4 weeks$94
4★ Moto Gloves | Cool Mint (Factory New)★ Moto Gloves | Cool MintFactory NewAvoid19medium confidence▼ -2.1%▼ -16.9%Rarely Traded~1 month$1,918
5★ Sport Gloves | Bronze Morph (Battle-Scarred)★ Sport Gloves | Bronze MorphBattle-ScarredAvoid19▼ -6.2%▼ -10.9%Moderate DemandUnrated$65
6★ Sport Gloves | Superconductor (Minimal Wear)★ Sport Gloves | SuperconductorMinimal WearAvoid19▼ -2.1%▼ -17.4%High DemandUnrated$2,440
7★ Bloodhound Gloves | Guerrilla (Battle-Scarred)★ Bloodhound Gloves | GuerrillaBattle-ScarredAvoid19▼ -5.7%▼ -12.1%Rarely Traded~1 month$64
8★ Sport Gloves | Arid (Factory New)★ Sport Gloves | AridFactory NewAvoid19medium confidence▼ -6.0%▼ -11.6%Rarely Traded~1 month$2,898
9★ Specialist Gloves | Emerald Web (Minimal Wear)★ Specialist Gloves | Emerald WebMinimal WearAvoid19▼ -4.3%▼ -14.4%Active DemandUnrated$1,518
10★ Specialist Gloves | Fade (Factory New)★ Specialist Gloves | FadeFactory NewAvoid19medium confidence▼ -6.0%▼ -12.4%Active DemandUnrated$1,589
11★ Driver Gloves | Brocade Crane (Battle-Scarred)★ Driver Gloves | Brocade CraneBattle-ScarredAvoid18no way out▼ -3.9%▼ -2.0%Rarely Traded~2 weeks$117
12★ Hydra Gloves | Case Hardened (Well-Worn)★ Hydra Gloves | Case HardenedWell-WornAvoid18no way out▼ -1.4%▼ -5.8%Rarely Traded~2 months$56
13★ Driver Gloves | Snow Leopard (Well-Worn)★ Driver Gloves | Snow LeopardWell-WornAvoid18no way out▲ +0.4%▼ -8.7%Slow Mover~1 month$221
14★ Driver Gloves | Imperial Plaid (Factory New)★ Driver Gloves | Imperial PlaidFactory NewAvoid18medium confidenceno way out▲ +0.8%▼ -9.3%Rarely Traded~1 month$986
15★ Driver Gloves | Rezan the Red (Minimal Wear)★ Driver Gloves | Rezan the RedMinimal WearAvoid18no way out▼ -1.5%▼ -6.2%Slow Mover~3 months$120
16★ Moto Gloves | POW! (Well-Worn)★ Moto Gloves | POW!Well-WornAvoid18▼ -5.8%▼ -13.3%Moderate DemandUnrated$56
17★ Moto Gloves | Blood Pressure (Minimal Wear)★ Moto Gloves | Blood PressureMinimal WearAvoid18▼ -6.3%▼ -12.6%Active DemandUnrated$176
18★ Moto Gloves | Boom! (Field-Tested)★ Moto Gloves | Boom!Field-TestedAvoid18▼ -3.9%▼ -16.3%Moderate DemandUnrated$455
19★ Hand Wraps | Slaughter (Field-Tested)★ Hand Wraps | SlaughterField-TestedAvoid18▼ -3.2%▼ -17.3%Rarely Traded~2 months$469
20★ Specialist Gloves | Chocolate Chesterfield (Factory New)★ Specialist Gloves | Chocolate ChesterfieldFactory NewAvoid18medium confidence▼ -0.9%▼ -20.8%Rarely Traded~1 month$888
21★ Hand Wraps | Overprint (Well-Worn)★ Hand Wraps | OverprintWell-WornAvoid18▼ -4.3%▼ -15.8%Active DemandUnrated$77
22★ Specialist Gloves | Forest DDPAT (Minimal Wear)★ Specialist Gloves | Forest DDPATMinimal WearAvoid18medium confidence▼ -2.6%▼ -18.6%Rarely Traded~1 month$295
23★ Moto Gloves | Smoke Out (Well-Worn)★ Moto Gloves | Smoke OutWell-WornAvoid18▼ -5.3%▼ -14.9%Moderate DemandUnrated$84
24★ Sport Gloves | Scarlet Shamagh (Well-Worn)★ Sport Gloves | Scarlet ShamaghWell-WornAvoid18▼ -5.4%▼ -14.7%Moderate DemandUnrated$141
25★ Specialist Gloves | Emerald Web (Field-Tested)★ Specialist Gloves | Emerald WebField-TestedAvoid18▼ -6.0%▼ -14.2%Active DemandUnrated$1,186
26★ Sport Gloves | Ultra Violent (Well-Worn)★ Sport Gloves | Ultra ViolentWell-WornAvoid18▼ -5.9%▼ -14.2%Active DemandUnrated$703
27★ Moto Gloves | Boom! (Factory New)★ Moto Gloves | Boom!Factory NewAvoid18▼ -9.7%▼ -8.6%Slow MoverUnrated$845
28★ Moto Gloves | Polygon (Field-Tested)★ Moto Gloves | PolygonField-TestedAvoid18▼ -2.8%▼ -19.0%Active DemandUnrated$88
29★ Sport Gloves | Omega (Factory New)★ Sport Gloves | OmegaFactory NewAvoid18medium confidence▼ -4.2%▼ -17.1%Moderate DemandUnrated$1,392
30★ Driver Gloves | Lunar Weave (Field-Tested)★ Driver Gloves | Lunar WeaveField-TestedAvoid18▼ -4.0%▼ -18.1%Active DemandUnrated$619
31★ Sport Gloves | Frosty (Minimal Wear)★ Sport Gloves | FrostyMinimal WearAvoid18▼ -2.6%▼ -20.4%Active DemandUnrated$320
32★ Moto Gloves | Smoke Out (Field-Tested)★ Moto Gloves | Smoke OutField-TestedAvoid18▼ -3.2%▼ -19.6%Active DemandUnrated$88
33★ Broken Fang Gloves | Unhinged (Factory New)★ Broken Fang Gloves | UnhingedFactory NewAvoid18▼ -9.4%▼ -10.3%Rarely Traded~2 weeks$342
34★ Moto Gloves | Spearmint (Field-Tested)★ Moto Gloves | SpearmintField-TestedAvoid18medium confidence▼ -3.4%▼ -19.5%Active DemandUnrated$1,611
35★ Driver Gloves | Queen Jaguar (Factory New)★ Driver Gloves | Queen JaguarFactory NewAvoid17medium confidenceno way out▼ -2.3%▼ -5.2%Rarely Traded~2 months$429
36★ Specialist Gloves | Emerald Web (Battle-Scarred)★ Specialist Gloves | Emerald WebBattle-ScarredAvoid17no way out▼ -2.7%▼ -4.7%Rarely Traded~2 months$313
37★ Specialist Gloves | Foundation (Field-Tested)★ Specialist Gloves | FoundationField-TestedAvoid17medium confidence▼ -6.4%▼ -15.2%Moderate DemandUnrated$791
38★ Hand Wraps | Giraffe (Minimal Wear)★ Hand Wraps | GiraffeMinimal WearAvoid17▼ -2.3%▼ -21.4%Active DemandUnrated$63
39★ Specialist Gloves | Lt. Commander (Field-Tested)★ Specialist Gloves | Lt. CommanderField-TestedAvoid17▼ -3.0%▼ -20.5%Active DemandUnrated$85
40★ Hand Wraps | Slaughter (Factory New)★ Hand Wraps | SlaughterFactory NewAvoid17medium confidence▼ -12.4%▼ -6.7%Rarely TradedNo flow$1,407
41★ Hand Wraps | Badlands (Minimal Wear)★ Hand Wraps | BadlandsMinimal WearAvoid17medium confidence▼ -6.8%▼ -15.7%Moderate DemandUnrated$444
42★ Hand Wraps | Badlands (Field-Tested)★ Hand Wraps | BadlandsField-TestedAvoid17▼ -5.9%▼ -17.2%Rarely Traded~2 months$391
43★ Driver Gloves | Diamondback (Well-Worn)★ Driver Gloves | DiamondbackWell-WornAvoid17▼ -3.5%▼ -21.1%Rarely Traded~4 weeks$127
44★ Sport Gloves | Red Racer (Factory New)★ Sport Gloves | Red RacerFactory NewAvoid17medium confidence▼ -5.5%▼ -18.4%Rarely Traded~2 weeks$1,115
45★ Hand Wraps | Leather (Battle-Scarred)★ Hand Wraps | LeatherBattle-ScarredAvoid17▼ -9.1%▼ -13.1%Moderate DemandUnrated$192
46★ Driver Gloves | Convoy (Field-Tested)★ Driver Gloves | ConvoyField-TestedAvoid17▼ -7.0%▼ -17.1%Moderate DemandUnrated$468
47★ Specialist Gloves | Mogul (Field-Tested)★ Specialist Gloves | MogulField-TestedAvoid17▼ -3.5%▼ -22.4%Active DemandUnrated$80
48★ Driver Gloves | Convoy (Minimal Wear)★ Driver Gloves | ConvoyMinimal WearAvoid17▼ -4.5%▼ -21.1%Moderate DemandUnrated$468
49★ Hand Wraps | Overprint (Field-Tested)★ Hand Wraps | OverprintField-TestedAvoid17▼ -4.7%▼ -20.8%High DemandUnrated$81
50★ Specialist Gloves | Forest DDPAT (Field-Tested)★ Specialist Gloves | Forest DDPATField-TestedAvoid17▼ -5.4%▼ -19.8%Rarely Traded~1 month$250

How these ratings are reached

Momentum sets the rating

The 7-day change in the SteamAnalyst reference price at 60%, plus the 30-day change at 40%. Signed, so a week that contradicts its month damps itself instead of both being reported as good news. Above 8% blended is the top band; below -8% is the bottom one.

Liquidity can only pull it down

Measured from units actually traded over 30 days, not from price or popularity. Thin trading caps how well an item can rate however hard it is climbing, because you cannot realise a gain you cannot exit. Nothing about being easy to sell ever raises a rating — that would make this a volume ranking wearing a buy label.

Falling and illiquid is worse than either

On the way down the rule inverts. A falling price in a deep market is a bad entry you can still walk away from; a falling price with nobody trading is a trap, and it rates below the thing you can leave. The two sides are not mirror images and are not calculated as if they were.

What we leave out

Items with fewer than 20 recorded prices in the window, feeds that have not updated in 7 days, items without the 10 trading days needed to rate liquidity, and anything under $5 where a one-cent tick is a percentage point. Each is us declining to guess, not a judgement on the item.

Band boundaries are currently reasoned rather than fitted to the live distribution — they are an informed judgement about how this market moves, not a measurement of it. See the liquidity board for the trade-flow half on its own, or price trends for the price half.

Measurements, not advice. Nothing here predicts the future, and no indicator anticipates a game update, a tournament or a Steam sale. Never spend more than you can afford to lose.

Frequently asked questions

How do you decide which CS2 skins are best to buy?

Two readings, and neither is allowed to speak alone. The first is momentum: how the SteamAnalyst reference price has moved over the last 7 days, weighted against the last 30 so a one-week jump has to be confirmed by the month before it counts. The second is liquidity: whether the item actually trades, measured from real units changing hands over 30 days. Momentum sets the rating and liquidity can only pull it down — because a skin climbing 20% a week is worth nothing to you if there is no way to sell it again.

Why can an item rising fast still rate badly?

Because you have to be able to get back out. A rising price in a market where almost nothing trades is a number on a screen, not money — you would be buying into something with no buyers behind it. Thin trading caps how well an item can rate no matter how hard it is climbing, and an item that rarely trades at all cannot rate above "Weak entry".

What makes an item one of the worst to buy?

A falling price plus a market you cannot leave. Those two are worse together than either is alone: a falling price in a deep market is just a bad entry, since you can still sell. A falling price with nobody trading is a trap. So on the "worst to buy" list, thin trading pushes an item further down rather than merely capping it — the reverse of how it works on the buy side.

What is momentum and how is it calculated?

The 7-day price change weighted at 60%, plus the 30-day change at 40%. Signed, so the two argue with each other: a week up 10% inside a month down 10% blends to about +2% and lands in Neutral, which is the honest reading of a bounce inside a decline. An item needs roughly 8% blended momentum for the top band and 3% for the second.

Why does a big one-day jump not put an item at the top?

Because a week carried by its last day is a spike, not a trend — and it is the thing a momentum ranking gets wrong most often, sorting yesterday's jump to the top on the morning it is least likely to continue. When more than 50% of the week's move happened in the final day, the item cannot claim the top band and the row says so.

Where do the price changes come from?

The SteamAnalyst reference price — the same aggregate price shown in the price column here and on every skin page. That is deliberate: the percentage this page ranks on is the percentage the price beside it actually moved, and clicking through to the skin shows the same number. Three surfaces, one measurement.

Why is my skin missing from this list?

One of four reasons, and each is us declining to guess rather than a judgement on the item. We hold fewer than 20 recorded prices for it in the window; its price or trade data has not updated in over 7 days; we have not recorded the 10 trading days needed to rate its liquidity at all; or it is under $5, where a one-cent tick is a whole percentage point and the ranking would be measuring rounding rather than the market.

Is this financial advice?

No. It is a measurement of two things — where a price has been, and how readily the item trades — presented so you can see both and disagree with the conclusion. Neither predicts the future. Game updates, tournament demand and Steam sales all move this market in ways no indicator anticipates. Never spend more than you can afford to lose.