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Best CS2 Pistol Skins to Buy — Trend and Liquidity

A rising price only helps if you can sell again. Every item here is rated on both: where the price has gone over the last week and month, and whether the item actually trades. Momentum sets the rating — liquidity can only pull it down.

1,200Items ranked
5Prime entries
1,200Candidate pool
0Not rateable

Showing 50 of 1,200 ranked items, re-sorted within the 1,200-item candidate pool.

#ItemVerdict7d30dLiquiditySell inPrice
201Five-SeveN | Crimson Blossom (Battle-Scarred)Five-SeveN | Crimson BlossomBattle-ScarredWeak entry39rarely trades — hard to exit▼ -17.6%▲ +140.1%Rarely TradedNo flow$187
202Souvenir Five-SeveN | Jungle (Field-Tested)Five-SeveN | JungleSVField-TestedWeak entry39medium confidenceno 30-day history to confirm the move · rarely trades — hard to exit▲ +38.8%Rarely TradedNo flow$40
203Souvenir USP-S | Royal Guard (Field-Tested)USP-S | Royal GuardSVField-TestedWeak entry39medium confidenceno 30-day history to confirm the move · rarely trades — hard to exit▲ +38.7%Rarely Traded~2 weeks$142
204Souvenir Tec-9 | Blast From the Past (Battle-Scarred)Tec-9 | Blast From the PastSVBattle-ScarredWeak entry39rarely trades — hard to exit▲ +27.6%▲ +51.5%Rarely Traded~3 weeks$5.00
205Souvenir P250 | Sedimentary (Field-Tested)P250 | SedimentarySVField-TestedWeak entry39medium confidenceno 30-day history to confirm the move · rarely trades — hard to exit▲ +36.6%Rarely TradedNo flow$26
206Souvenir USP-S | Check Engine (Factory New)USP-S | Check EngineSVFactory NewWeak entry39135% of the week's move was yesterday · rarely trades — hard to exit▲ +24.0%▲ +50.8%Rarely Traded~4 months$14
207Souvenir USP-S | Royal Guard (Minimal Wear)USP-S | Royal GuardSVMinimal WearWeak entry39medium confidenceno 30-day history to confirm the move · rarely trades — hard to exit▲ +34.0%Rarely Traded~6 days$78
208Souvenir Desert Eagle | Kumicho Dragon (Field-Tested)Desert Eagle | Kumicho DragonSVField-TestedWeak entry39medium confidenceno 30-day history to confirm the move · rarely trades — hard to exit▲ +32.9%Rarely TradedNo flow$133
209P250 | Black & Tan (Field-Tested)P250 | Black & TanField-TestedWeak entry39rarely trades — hard to exit▼ -9.4%▲ +95.5%Rarely Traded~2 weeks$7.31
210Souvenir Tec-9 | Citric Acid (Minimal Wear)Tec-9 | Citric AcidSVMinimal WearWeak entry39medium confidenceno 30-day history to confirm the move · rarely trades — hard to exit▲ +32.1%Rarely Traded~1 month$33
211Souvenir P2000 | Marsh (Factory New)P2000 | MarshSVFactory NewWeak entry39medium confidenceno 30-day history to confirm the move · rarely trades — hard to exit▲ +32.0%Rarely Traded~2 months$41
212Desert Eagle | Code Red (Well-Worn)Desert Eagle | Code RedWell-WornWeak entry39rarely trades — hard to exit▲ +1.9%▲ +4.6%Rarely Traded~1 month$45
213StatTrak™ Desert Eagle | Cobalt Disruption (Field-Tested)Desert Eagle | Cobalt DisruptionSTField-TestedWeak entry39rarely trades — hard to exit▲ +1.7%▲ +4.8%Rarely Traded~2 months$156
214Souvenir USP-S | Night Ops (Field-Tested)USP-S | Night OpsSVField-TestedWeak entry39rarely trades — hard to exit▲ +0.9%▲ +6.1%Rarely TradedUnrated$16
215StatTrak™ USP-S | Monster Mashup (Well-Worn)USP-S | Monster MashupSTWell-WornWeak entry39rarely trades — hard to exit▲ +2.8%▲ +3.1%Rarely Traded~3 weeks$36
216StatTrak™ P2000 | Ocean Foam (Factory New)P2000 | Ocean FoamSTFactory NewWeak entry39medium confidencerarely trades — hard to exit▲ +1.4%▲ +5.1%Rarely Traded~5 months$262
217USP-S | Target Acquired (Minimal Wear)USP-S | Target AcquiredMinimal WearWeak entry39rarely trades — hard to exit▲ +7.4%▼ -3.9%Rarely Traded~3 months$245
218Souvenir Dual Berettas | Twin Turbo (Minimal Wear)Dual Berettas | Twin TurboSVMinimal WearWeak entry39rarely trades — hard to exit▲ +5.5%▼ -1.1%Rarely Traded~2 months$58
219StatTrak™ CZ75-Auto | Victoria (Field-Tested)CZ75-Auto | VictoriaSTField-TestedWeak entry39rarely trades — hard to exit▼ -3.8%▲ +12.8%Rarely Traded~2 months$83
220Glock-18 | Vogue (Minimal Wear)Glock-18 | VogueMinimal WearWeak entry39▼ -2.0%▼ -4.6%Active DemandUnrated$5.83
221USP-S | Jawbreaker (Minimal Wear)USP-S | JawbreakerMinimal WearWeak entry39▼ -2.0%▼ -4.8%Active DemandUnrated$6.41
222StatTrak™ USP-S | Neo-Noir (Factory New)USP-S | Neo-NoirSTFactory NewWeak entry39▼ -1.4%▼ -5.7%Moderate DemandUnrated$152
223Souvenir Dual Berettas | Contractor (Field-Tested)Dual Berettas | ContractorSVField-TestedWeak entry3871% of the week's move was yesterday · rarely trades — hard to exit▲ +62.7%▼ -18.3%Rarely Traded~3 months$6.41
224Dual Berettas | Urban Shock (Factory New)Dual Berettas | Urban ShockFactory NewWeak entry38rarely trades — hard to exit▲ +39.7%▲ +15.9%Rarely Traded~3 weeks$8.90
225Glock-18 | Pink DDPAT (Battle-Scarred)Glock-18 | Pink DDPATBattle-ScarredWeak entry38rarely trades — hard to exit▲ +7.7%▲ +7.8%Rarely Traded~3 months$24
226StatTrak™ CZ75-Auto | Xiangliu (Field-Tested)CZ75-Auto | XiangliuSTField-TestedWeak entry38rarely trades — hard to exit▲ +5.3%▲ +11.2%Rarely Traded~4 weeks$21
227StatTrak™ P2000 | Imperial Dragon (Well-Worn)P2000 | Imperial DragonSTWell-WornWeak entry38rarely trades — hard to exit▼ -4.8%▲ +14.3%Rarely Traded~1 week$13
228Glock-18 | Synth Leaf (Factory New)Glock-18 | Synth LeafFactory NewWeak entry38rarely trades — hard to exit▼ -1.3%▲ +9.0%Rarely Traded~3 months$432
229USP-S | Para Green (Battle-Scarred)USP-S | Para GreenBattle-ScarredWeak entry38rarely trades — hard to exit▲ +6.8%▼ -3.3%Rarely TradedUnrated$8.29
230Souvenir CZ75-Auto | Nitro (Minimal Wear)CZ75-Auto | NitroSVMinimal WearWeak entry38rarely trades — hard to exit▲ +8.3%▼ -5.5%Rarely Traded~2 months$11
231StatTrak™ Glock-18 | Water Elemental (Well-Worn)Glock-18 | Water ElementalSTWell-WornWeak entry38rarely trades — hard to exit▲ +2.7%▲ +2.7%Rarely Traded~2 months$29
232Glock-18 | Groundwater (Factory New)Glock-18 | GroundwaterFactory NewWeak entry38rarely trades — hard to exit▼ -0.7%▲ +7.6%Rarely Traded~4 months$121
233Souvenir USP-S | Sleeping Potion (Factory New)USP-S | Sleeping PotionSVFactory NewWeak entry38medium confidencerarely trades — hard to exit▲ +2.6%Rarely Traded~1 month$104
234StatTrak™ CZ75-Auto | Poison Dart (Minimal Wear)CZ75-Auto | Poison DartSTMinimal WearWeak entry38rarely trades — hard to exit▲ +0.3%▲ +5.9%Rarely Traded~2 months$5.89
235Dual Berettas | Switch Board (Factory New)Dual Berettas | Switch BoardFactory NewWeak entry38rarely trades — hard to exit▼ -17.7%▲ +33.0%Rarely Traded~2 months$15
236Souvenir Glock-18 | Reactor (Minimal Wear)Glock-18 | ReactorSVMinimal WearWeak entry38rarely trades — hard to exit0%▲ +6.5%Rarely Traded~5 months$38
237Desert Eagle | Printstream (Battle-Scarred)Desert Eagle | PrintstreamBattle-ScarredWeak entry38▼ -1.4%▼ -5.8%Active DemandUnrated$34
238USP-S | Stainless (Minimal Wear)USP-S | StainlessMinimal WearWeak entry38▲ +0.3%▼ -8.5%Active DemandUnrated$13
239Glock-18 | Ghost Protocol (Minimal Wear)Glock-18 | Ghost ProtocolMinimal WearWeak entry38▼ -0.7%▼ -7.0%Active DemandUnrated$299
240Desert Eagle | Mecha Industries (Field-Tested)Desert Eagle | Mecha IndustriesField-TestedWeak entry38▼ -2.6%▼ -4.3%Active DemandUnrated$5.31
241StatTrak™ USP-S | Cortex (Factory New)USP-S | CortexSTFactory NewWeak entry38▼ -0.9%▼ -7.0%Moderate DemandUnrated$39
242Dual Berettas | Melondrama (Minimal Wear)Dual Berettas | MelondramaMinimal WearWeak entry38▼ -2.4%▼ -4.7%Active DemandUnrated$7.29
243Five-SeveN | Anodized Gunmetal (Factory New)Five-SeveN | Anodized GunmetalFactory NewWeak entry38▼ -1.7%▼ -5.8%Moderate DemandUnrated$19
244Glock-18 | Gold Toof (Factory New)Glock-18 | Gold ToofFactory NewWeak entry38▲ +5.1%▼ -16.1%Active DemandUnrated$169
245StatTrak™ USP-S | Ticket to Hell (Factory New)USP-S | Ticket to HellSTFactory NewWeak entry38▼ -1.4%▼ -6.4%Moderate DemandUnrated$5.09
246Souvenir Glock-18 | Ironwork (Minimal Wear)Glock-18 | IronworkSVMinimal WearWeak entry37medium confidenceno 30-day history to confirm the move · rarely trades — hard to exit▲ +28.9%Rarely TradedNo flow$68
247Souvenir Five-SeveN | Anodized Gunmetal (Factory New)Five-SeveN | Anodized GunmetalSVFactory NewWeak entry37medium confidencerarely trades — hard to exit▲ +7.6%Rarely Traded~2 months$66
248Souvenir Tec-9 | Toxic (Minimal Wear)Tec-9 | ToxicSVMinimal WearWeak entry37rarely trades — hard to exit▲ +11.0%▲ +2.2%Rarely Traded~7 months$23
249Dual Berettas | Emerald (Factory New)Dual Berettas | EmeraldFactory NewWeak entry37rarely trades — hard to exit▲ +1.3%▲ +16.4%Rarely Traded~2 months$43
250StatTrak™ P2000 | Red FragCam (Factory New)P2000 | Red FragCamSTFactory NewWeak entry37rarely trades — hard to exit▼ -11.5%▲ +35.7%Rarely Traded~4 months$12

How these ratings are reached

Momentum sets the rating

The 7-day change in the SteamAnalyst reference price at 60%, plus the 30-day change at 40%. Signed, so a week that contradicts its month damps itself instead of both being reported as good news. Above 8% blended is the top band; below -8% is the bottom one.

Liquidity can only pull it down

Measured from units actually traded over 30 days, not from price or popularity. Thin trading caps how well an item can rate however hard it is climbing, because you cannot realise a gain you cannot exit. Nothing about being easy to sell ever raises a rating — that would make this a volume ranking wearing a buy label.

Falling and illiquid is worse than either

On the way down the rule inverts. A falling price in a deep market is a bad entry you can still walk away from; a falling price with nobody trading is a trap, and it rates below the thing you can leave. The two sides are not mirror images and are not calculated as if they were.

What we leave out

Items with fewer than 20 recorded prices in the window, feeds that have not updated in 7 days, items without the 10 trading days needed to rate liquidity, and anything under $5 where a one-cent tick is a percentage point. Each is us declining to guess, not a judgement on the item.

Band boundaries are currently reasoned rather than fitted to the live distribution — they are an informed judgement about how this market moves, not a measurement of it. See the liquidity board for the trade-flow half on its own, or price trends for the price half.

Measurements, not advice. Nothing here predicts the future, and no indicator anticipates a game update, a tournament or a Steam sale. Never spend more than you can afford to lose.

Frequently asked questions

How do you decide which CS2 skins are best to buy?

Two readings, and neither is allowed to speak alone. The first is momentum: how the SteamAnalyst reference price has moved over the last 7 days, weighted against the last 30 so a one-week jump has to be confirmed by the month before it counts. The second is liquidity: whether the item actually trades, measured from real units changing hands over 30 days. Momentum sets the rating and liquidity can only pull it down — because a skin climbing 20% a week is worth nothing to you if there is no way to sell it again.

Why can an item rising fast still rate badly?

Because you have to be able to get back out. A rising price in a market where almost nothing trades is a number on a screen, not money — you would be buying into something with no buyers behind it. Thin trading caps how well an item can rate no matter how hard it is climbing, and an item that rarely trades at all cannot rate above "Weak entry".

What makes an item one of the worst to buy?

A falling price plus a market you cannot leave. Those two are worse together than either is alone: a falling price in a deep market is just a bad entry, since you can still sell. A falling price with nobody trading is a trap. So on the "worst to buy" list, thin trading pushes an item further down rather than merely capping it — the reverse of how it works on the buy side.

What is momentum and how is it calculated?

The 7-day price change weighted at 60%, plus the 30-day change at 40%. Signed, so the two argue with each other: a week up 10% inside a month down 10% blends to about +2% and lands in Neutral, which is the honest reading of a bounce inside a decline. An item needs roughly 8% blended momentum for the top band and 3% for the second.

Why does a big one-day jump not put an item at the top?

Because a week carried by its last day is a spike, not a trend — and it is the thing a momentum ranking gets wrong most often, sorting yesterday's jump to the top on the morning it is least likely to continue. When more than 50% of the week's move happened in the final day, the item cannot claim the top band and the row says so.

Where do the price changes come from?

The SteamAnalyst reference price — the same aggregate price shown in the price column here and on every skin page. That is deliberate: the percentage this page ranks on is the percentage the price beside it actually moved, and clicking through to the skin shows the same number. Three surfaces, one measurement.

Why is my skin missing from this list?

One of four reasons, and each is us declining to guess rather than a judgement on the item. We hold fewer than 20 recorded prices for it in the window; its price or trade data has not updated in over 7 days; we have not recorded the 10 trading days needed to rate its liquidity at all; or it is under $5, where a one-cent tick is a whole percentage point and the ranking would be measuring rounding rather than the market.

Is this financial advice?

No. It is a measurement of two things — where a price has been, and how readily the item trades — presented so you can see both and disagree with the conclusion. Neither predicts the future. Game updates, tournament demand and Steam sales all move this market in ways no indicator anticipates. Never spend more than you can afford to lose.