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Best CS2 Pistol Skins to Buy — Trend and Liquidity

A rising price only helps if you can sell again. Every item here is rated on both: where the price has gone over the last week and month, and whether the item actually trades. Momentum sets the rating — liquidity can only pull it down.

1,200Items ranked
14Prime entries
1,200Candidate pool
0Not rateable

Showing 50 of 1,200 ranked items, re-sorted within the 1,200-item candidate pool.

#ItemVerdict7d30dLiquiditySell inPrice
251Souvenir USP-S | Royal Guard (Field-Tested)USP-S | Royal GuardSVField-TestedWeak entry39hard to exit▲ +43.4%▲ +24.6%Rarely Traded~2 weeks$91
252Souvenir Dual Berettas | Stained (Well-Worn)Dual Berettas | StainedSVWell-WornWeak entry39hard to exit▲ +51.0%▲ +10.1%Rarely Traded~2 weeks$12
253Souvenir Glock-18 | Vogue (Minimal Wear)Glock-18 | VogueSVMinimal WearWeak entry39medium confidencehard to exit▲ +7.9%▲ +72.8%Rarely TradedNo flow$571
254Souvenir Desert Eagle | Mudder (Well-Worn)Desert Eagle | MudderSVWell-WornWeak entry39hard to exit▼ -53.0%▲ +163.2%Rarely TradedNo flow$19
255Souvenir USP-S | PC-GRN (Factory New)USP-S | PC-GRNSVFactory NewWeak entry39medium confidencehard to exit▼ -12.7%▲ +99.8%Rarely Traded~2 months$1,302
256Souvenir P250 | Nuclear Threat (Battle-Scarred)P250 | Nuclear ThreatSVBattle-ScarredWeak entry39138% of the week was yesterday · hard to exit▲ +22.7%▲ +46.0%Rarely Traded~6 months$93
257StatTrak™ Dual Berettas | Urban Shock (Well-Worn)Dual Berettas | Urban ShockSTWell-WornWeak entry39hard to exit▲ +50.0%▲ +4.9%Rarely TradedNo flow$7.29
258Dual Berettas | Duelist (Well-Worn)Dual Berettas | DuelistWell-WornWeak entry39hard to exit▲ +8.9%▲ +6.7%Rarely Traded~1 month$315
259StatTrak™ Glock-18 | Water Elemental (Battle-Scarred)Glock-18 | Water ElementalSTBattle-ScarredWeak entry39hard to exit▲ +9.4%▲ +5.8%Rarely Traded~1 month$20
260Souvenir Five-SeveN | Hot Shot (Factory New)Five-SeveN | Hot ShotSVFactory NewWeak entry39medium confidencehard to exit▲ +8.9%▲ +6.5%Rarely Traded~6 months$54
261StatTrak™ Five-SeveN | Triumvirate (Minimal Wear)Five-SeveN | TriumvirateSTMinimal WearWeak entry39hard to exit▲ +8.2%▲ +7.4%Rarely Traded~3 months$5.79
262Souvenir Dual Berettas | Contractor (Factory New)Dual Berettas | ContractorSVFactory NewWeak entry39medium confidencehard to exit▼ -6.4%▲ +29.3%Rarely Traded~3 months$23
263P2000 | Space Race (Well-Worn)P2000 | Space RaceWell-WornWeak entry39hard to exit▼ -4.6%▲ +14.1%Rarely Traded~3 months$9.21
264Souvenir Desert Eagle | Hand Cannon (Factory New)Desert Eagle | Hand CannonSVFactory NewWeak entry39hard to exit▼ -2.8%▲ +11.4%Rarely Traded~2 months$896
265Souvenir P250 | Copper Oxide (Factory New)P250 | Copper OxideSVFactory NewWeak entry39hard to exit▲ +7.0%▼ -3.4%Rarely Traded~5 months$8.55
266P250 | Asiimov (Battle-Scarred)P250 | AsiimovBattle-ScarredWeak entry39▲ +1.0%▼ -9.1%Moderate DemandUnrated$11
267Dual Berettas | Melondrama (Field-Tested)Dual Berettas | MelondramaField-TestedWeak entry39▲ +2.5%▼ -11.4%Active DemandUnrated$5.65
268Desert Eagle | Code Red (Minimal Wear)Desert Eagle | Code RedMinimal WearWeak entry39▲ +0.2%▼ -8.0%Active DemandUnrated$52
269Souvenir P250 | Vino Primo (Factory New)P250 | Vino PrimoSVFactory NewWeak entry38medium confidence69% of the week was yesterday · hard to exit▲ +28.2%▲ +35.5%Rarely Traded~11 months$116
270Souvenir Tec-9 | Ice Cap (Factory New)Tec-9 | Ice CapSVFactory NewWeak entry38medium confidencehard to exit0%▲ +76.5%Rarely TradedNo flow$51
271Desert Eagle | Emerald Jörmungandr (Battle-Scarred)Desert Eagle | Emerald JörmungandrBattle-ScarredWeak entry38medium confidencehard to exit▲ +38.9%▲ +17.9%Rarely Traded~2 months$598
272Souvenir USP-S | Royal Blue (Well-Worn)USP-S | Royal BlueSVWell-WornWeak entry38hard to exit▲ +31.9%▲ +28.4%Rarely Traded~6 months$19
273P2000 | Ocean Foam (Minimal Wear)P2000 | Ocean FoamMinimal WearWeak entry38hard to exit▼ -0.1%▲ +19.7%Rarely Traded~5 months$159
274StatTrak™ P2000 | Corticera (Factory New)P2000 | CorticeraSTFactory NewWeak entry38medium confidencehard to exit▲ +9.3%▲ +5.5%Rarely Traded~4 months$97
275Glock-18 | Gamma Doppler (Well-Worn) Phase 2Glock-18 | Gamma Doppler Phase 2P2Well-WornWeak entry38medium confidencehard to exit▲ +4.6%▲ +12.3%Rarely Traded~1 month$93
276Souvenir Desert Eagle | Urban Rubble (Well-Worn)Desert Eagle | Urban RubbleSVWell-WornWeak entry38hard to exit▲ +0.9%▲ +17.8%Rarely Traded~7 months$28
277Souvenir Dual Berettas | Cobalt Quartz (Factory New)Dual Berettas | Cobalt QuartzSVFactory NewWeak entry38hard to exit▲ +5.9%▲ +10.2%Rarely Traded~2 months$32
278P2000 | Dispatch (Battle-Scarred)P2000 | DispatchBattle-ScarredWeak entry38hard to exit▲ +3.7%▲ +1.4%Rarely Traded~2 months$22
279Glock-18 | Sand Dune (Battle-Scarred)Glock-18 | Sand DuneBattle-ScarredWeak entry38hard to exit▼ -2.0%▲ +9.9%Rarely Traded~1 month$10
280StatTrak™ Glock-18 | Fully Tuned (Battle-Scarred)Glock-18 | Fully TunedSTBattle-ScarredWeak entry38hard to exit▲ +2.4%▲ +3.2%Rarely Traded~1 month$36
281P250 | Digital Architect (Field-Tested)P250 | Digital ArchitectField-TestedWeak entry38hard to exit▲ +0.9%▲ +5.5%Rarely TradedUnrated$40
282Souvenir Dual Berettas | Moon in Libra (Factory New)Dual Berettas | Moon in LibraSVFactory NewWeak entry38medium confidencehard to exit▲ +0.2%▲ +6.5%Rarely TradedNo flow$90
283USP-S | Overgrowth (Minimal Wear)USP-S | OvergrowthMinimal WearWeak entry38hard to exit▲ +10.1%▼ -8.3%Rarely Traded~3 months$23
284StatTrak™ R8 Revolver | Crimson Web (Factory New)R8 Revolver | Crimson WebSTFactory NewWeak entry38hard to exit▼ -2.5%▲ +10.3%Rarely Traded~2 months$29
285Desert Eagle | Pilot (Well-Worn)Desert Eagle | PilotWell-WornWeak entry38hard to exit▲ +1.9%▲ +3.6%Rarely Traded~1 month$77
286StatTrak™ USP-S | Dark Water (Minimal Wear)USP-S | Dark WaterSTMinimal WearWeak entry38hard to exit▲ +3.9%▲ +0.7%Rarely Traded~3 months$123
287Desert Eagle | Night Heist (Field-Tested)Desert Eagle | Night HeistField-TestedWeak entry38hard to exit▼ -3.7%▲ +11.9%Rarely Traded~4 weeks$21
288Glock-18 | Groundwater (Field-Tested)Glock-18 | GroundwaterField-TestedWeak entry38hard to exit▲ +2.1%▲ +3.3%Rarely Traded~5 months$15
289Souvenir P250 | Apep's Curse (Factory New)P250 | Apep's CurseSVFactory NewWeak entry38hard to exit▲ +3.2%▲ +1.7%Rarely TradedNo flow$209
290Souvenir USP-S | Ticket to Hell (Minimal Wear)USP-S | Ticket to HellSVMinimal WearWeak entry38medium confidencehard to exit▲ +8.5%▼ -6.4%Rarely TradedNo flow$115
291Souvenir USP-S | PC-GRN (Field-Tested)USP-S | PC-GRNSVField-TestedWeak entry38hard to exit▲ +11.1%▼ -10.3%Rarely TradedNo flow$23
292Glock-18 | Wasteland Rebel (Minimal Wear)Glock-18 | Wasteland RebelMinimal WearWeak entry38▲ +2.9%▼ -12.3%Active DemandUnrated$107
293USP-S | Bleeding Edge (Factory New)USP-S | Bleeding EdgeFactory NewWeak entry38▼ -2.1%▼ -4.9%Active DemandUnrated$5.04
294StatTrak™ Desert Eagle | Code Red (Factory New)Desert Eagle | Code RedSTFactory NewWeak entry38▼ -3.0%▼ -3.6%Moderate DemandUnrated$203
295Tec-9 | Safety Net (Factory New)Tec-9 | Safety NetFactory NewWeak entry38▲ +10.8%▼ -24.4%Moderate DemandUnrated$11
296Souvenir Dual Berettas | Anodized Navy (Minimal Wear)Dual Berettas | Anodized NavySVMinimal WearWeak entry37medium confidencehard to exit▲ +37.7%▲ +16.8%Rarely Traded~6 months$79
297CZ75-Auto | Green Plaid (Battle-Scarred)CZ75-Auto | Green PlaidBattle-ScarredWeak entry37215% of the week was yesterday · hard to exit▲ +12.3%▲ +53.9%Rarely TradedNo flow$13
298P250 | Modern Hunter (Minimal Wear)P250 | Modern HunterMinimal WearWeak entry37hard to exit▲ +6.1%▲ +9.8%Rarely Traded~4 weeks$58
299Dual Berettas | Black Limba (Well-Worn)Dual Berettas | Black LimbaWell-WornWeak entry37hard to exit▼ -5.5%▲ +27.0%Rarely Traded~2 months$6.16
300Dual Berettas | Retribution (Field-Tested)Dual Berettas | RetributionField-TestedWeak entry37hard to exit▲ +18.5%▼ -9.3%Rarely Traded~3 weeks$5.37

How these ratings are reached

Momentum sets the rating

The 7-day change in the SteamAnalyst reference price at 60%, plus the 30-day change at 40%. Signed, so a week that contradicts its month damps itself instead of both being reported as good news. Above 8% blended is the top band; below -8% is the bottom one.

Liquidity can only pull it down

Measured from units actually traded over 30 days, not from price or popularity. Thin trading caps how well an item can rate however hard it is climbing, because you cannot realise a gain you cannot exit. Nothing about being easy to sell ever raises a rating — that would make this a volume ranking wearing a buy label.

Falling and illiquid is worse than either

On the way down the rule inverts. A falling price in a deep market is a bad entry you can still walk away from; a falling price with nobody trading is a trap, and it rates below the thing you can leave. The two sides are not mirror images and are not calculated as if they were.

What we leave out

Items with fewer than 20 recorded prices in the window, feeds that have not updated in 7 days, items without the 10 trading days needed to rate liquidity, and anything under $5 where a one-cent tick is a percentage point. Each is us declining to guess, not a judgement on the item.

Band boundaries are currently reasoned rather than fitted to the live distribution — they are an informed judgement about how this market moves, not a measurement of it. See the liquidity board for the trade-flow half on its own, or price trends for the price half.

Measurements, not advice. Nothing here predicts the future, and no indicator anticipates a game update, a tournament or a Steam sale. Never spend more than you can afford to lose.

Frequently asked questions

How do you decide which CS2 skins are best to buy?

Two readings, and neither is allowed to speak alone. The first is momentum: how the SteamAnalyst reference price has moved over the last 7 days, weighted against the last 30 so a one-week jump has to be confirmed by the month before it counts. The second is liquidity: whether the item actually trades, measured from real units changing hands over 30 days. Momentum sets the rating and liquidity can only pull it down — because a skin climbing 20% a week is worth nothing to you if there is no way to sell it again.

Why can an item rising fast still rate badly?

Because you have to be able to get back out. A rising price in a market where almost nothing trades is a number on a screen, not money — you would be buying into something with no buyers behind it. Thin trading caps how well an item can rate no matter how hard it is climbing, and an item that rarely trades at all cannot rate above "Weak entry".

What makes an item one of the worst to buy?

A falling price plus a market you cannot leave. Those two are worse together than either is alone: a falling price in a deep market is just a bad entry, since you can still sell. A falling price with nobody trading is a trap. So on the "worst to buy" list, thin trading pushes an item further down rather than merely capping it — the reverse of how it works on the buy side.

What is momentum and how is it calculated?

The 7-day price change weighted at 60%, plus the 30-day change at 40%. Signed, so the two argue with each other: a week up 10% inside a month down 10% blends to about +2% and lands in Neutral, which is the honest reading of a bounce inside a decline. An item needs roughly 8% blended momentum for the top band and 3% for the second.

Why does a big one-day jump not put an item at the top?

Because a week carried by its last day is a spike, not a trend — and it is the thing a momentum ranking gets wrong most often, sorting yesterday's jump to the top on the morning it is least likely to continue. When more than 50% of the week's move happened in the final day, the item cannot claim the top band and the row says so.

Where do the price changes come from?

The SteamAnalyst reference price — the same aggregate price shown in the price column here and on every skin page. That is deliberate: the percentage this page ranks on is the percentage the price beside it actually moved, and clicking through to the skin shows the same number. Three surfaces, one measurement.

Why is my skin missing from this list?

One of four reasons, and each is us declining to guess rather than a judgement on the item. We hold fewer than 20 recorded prices for it in the window; its price or trade data has not updated in over 7 days; we have not recorded the 10 trading days needed to rate its liquidity at all; or it is under $5, where a one-cent tick is a whole percentage point and the ranking would be measuring rounding rather than the market.

Is this financial advice?

No. It is a measurement of two things — where a price has been, and how readily the item trades — presented so you can see both and disagree with the conclusion. Neither predicts the future. Game updates, tournament demand and Steam sales all move this market in ways no indicator anticipates. Never spend more than you can afford to lose.