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Best CS2 Pistol Skins to Buy — Trend and Liquidity

A rising price only helps if you can sell again. Every item here is rated on both: where the price has gone over the last week and month, and whether the item actually trades. Momentum sets the rating — liquidity can only pull it down.

1,200Items ranked
5Prime entries
1,200Candidate pool
0Not rateable

Showing 50 of 1,200 ranked items, re-sorted within the 1,200-item candidate pool.

#ItemVerdict7d30dLiquiditySell inPrice
251P2000 | Imperial Dragon (Battle-Scarred)P2000 | Imperial DragonBattle-ScarredWeak entry37rarely trades — hard to exit▼ -0.8%▲ +7.5%Rarely Traded~2 months$12
252P2000 | Coach Class (Well-Worn)P2000 | Coach ClassWell-WornWeak entry37rarely trades — hard to exit▲ +1.1%▲ +4.5%Rarely TradedNo flow$8.97
253Dual Berettas | Switch Board (Factory New)Dual Berettas | Switch BoardFactory NewWeak entry37rarely trades — hard to exit▼ -17.8%▲ +32.9%Rarely Traded~2 months$15
254Desert Eagle | Night (Battle-Scarred)Desert Eagle | NightBattle-ScarredWeak entry37rarely trades — hard to exit▲ +0.8%▲ +4.8%Rarely Traded~4 months$12
255Tec-9 | Rust Leaf (Battle-Scarred)Tec-9 | Rust LeafBattle-ScarredWeak entry37rarely trades — hard to exit▼ -5.0%▲ +13.3%Rarely Traded~2 months$15
256CZ75-Auto | Emerald (Factory New)CZ75-Auto | EmeraldFactory NewWeak entry37rarely trades — hard to exit▲ +6.0%▼ -3.3%Rarely Traded~7 months$38
257Glock-18 | Water Elemental (Well-Worn)Glock-18 | Water ElementalWell-WornWeak entry37rarely trades — hard to exit▲ +0.4%▲ +5.0%Rarely Traded~1 month$21
258StatTrak™ Desert Eagle | Cobalt Disruption (Field-Tested)Desert Eagle | Cobalt DisruptionSTField-TestedWeak entry37rarely trades — hard to exit▲ +1.0%▲ +4.1%Rarely Traded~2 months$154
259USP-S | Printstream (Minimal Wear)USP-S | PrintstreamMinimal WearWeak entry37▼ -1.5%▼ -6.4%High DemandUnrated$64
260StatTrak™ Glock-18 | Fully Tuned (Field-Tested)Glock-18 | Fully TunedSTField-TestedWeak entry370%▼ -8.8%Active DemandUnrated$57
261StatTrak™ Desert Eagle | Code Red (Field-Tested)Desert Eagle | Code RedSTField-TestedWeak entry37▼ -2.2%▼ -5.7%Moderate DemandUnrated$65
262Glock-18 | Gold Toof (Factory New)Glock-18 | Gold ToofFactory NewWeak entry37▲ +4.9%▼ -16.3%Active DemandUnrated$168
263Five-SeveN | Angry Mob (Minimal Wear)Five-SeveN | Angry MobMinimal WearWeak entry37▼ -2.8%▼ -4.9%Active DemandUnrated$59
264Souvenir Desert Eagle | Fennec Fox (Field-Tested)Desert Eagle | Fennec FoxSVField-TestedWeak entry37▼ -1.3%▼ -7.2%Active DemandUnrated$156
265Souvenir USP-S | Night Ops (Well-Worn)USP-S | Night OpsSVWell-WornWeak entry36medium confidencerarely trades — hard to exit▼ -1.2%▲ +71.5%Rarely TradedNo flow$43
266StatTrak™ Glock-18 | Clear Polymer (Factory New)Glock-18 | Clear PolymerSTFactory NewWeak entry36rarely trades — hard to exit▲ +8.1%▲ +5.7%Rarely Traded~3 weeks$6.91
267StatTrak™ Five-SeveN | Copper Galaxy (Field-Tested)Five-SeveN | Copper GalaxySTField-TestedWeak entry36rarely trades — hard to exit▲ +0.6%▲ +4.6%Rarely Traded~1 month$27
268Desert Eagle | Crimson Web (Factory New)Desert Eagle | Crimson WebFactory NewWeak entry36rarely trades — hard to exit▲ +7.1%▼ -5.2%Rarely Traded~1 month$165
269P250 | Nuclear Threat (Battle-Scarred)P250 | Nuclear ThreatBattle-ScarredWeak entry36rarely trades — hard to exit0%▲ +5.5%Rarely Traded~2 months$41
270Souvenir USP-S | Ancient Visions (Minimal Wear)USP-S | Ancient VisionsSVMinimal WearWeak entry36rarely trades — hard to exit▼ -1.1%▲ +7.0%Rarely Traded~1 month$23
271CZ75-Auto | Crimson Web (Minimal Wear)CZ75-Auto | Crimson WebMinimal WearWeak entry36rarely trades — hard to exit▼ -4.6%▲ +12.3%Rarely Traded~2 months$6.04
272StatTrak™ P250 | Cartel (Factory New)P250 | CartelSTFactory NewWeak entry36rarely trades — hard to exit▲ +4.7%▼ -1.7%Rarely Traded~1 month$71
273StatTrak™ Glock-18 | Mirror Mosaic (Factory New)Glock-18 | Mirror MosaicSTFactory NewWeak entry36rarely trades — hard to exit▲ +1.4%▲ +3.3%Rarely Traded~2 months$62
274CZ75-Auto | Indigo (Factory New)CZ75-Auto | IndigoFactory NewWeak entry36rarely trades — hard to exit▲ +0.2%▲ +5.0%Rarely Traded~2 months$19
275Souvenir Desert Eagle | Urban Rubble (Battle-Scarred)Desert Eagle | Urban RubbleSVBattle-ScarredWeak entry36rarely trades — hard to exit▲ +16.2%▼ -19.1%Rarely Traded~3 months$25
276Tec-9 | Tornado (Field-Tested)Tec-9 | TornadoField-TestedWeak entry36rarely trades — hard to exit▲ +2.3%▲ +1.7%Rarely Traded~3 months$5.34
277Desert Eagle | Sunset Storm 弐 (Battle-Scarred)Desert Eagle | Sunset Storm 弐Battle-ScarredWeak entry36medium confidencerarely trades — hard to exit▲ +6.7%▼ -4.9%Rarely TradedNo flow$565
278Souvenir USP-S | Royal Blue (Well-Worn)USP-S | Royal BlueSVWell-WornWeak entry36rarely trades — hard to exit▲ +2.5%▲ +1.2%Rarely Traded~4 months$16
279R8 Revolver | Llama Cannon (Factory New)R8 Revolver | Llama CannonFactory NewWeak entry36rarely trades — hard to exit▲ +5.3%▼ -3.0%Rarely Traded~3 weeks$31
280StatTrak™ Glock-18 | Blue Fissure (Factory New)Glock-18 | Blue FissureSTFactory NewWeak entry36rarely trades — hard to exit▲ +0.1%▲ +4.7%Rarely Traded~1 month$126
281Souvenir Dual Berettas | Twin Turbo (Field-Tested)Dual Berettas | Twin TurboSVField-TestedWeak entry36rarely trades — hard to exit▲ +7.0%▼ -5.8%Rarely Traded~4 months$24
282Five-SeveN | Copper Galaxy (Field-Tested)Five-SeveN | Copper GalaxyField-TestedWeak entry36rarely trades — hard to exit▼ -0.2%▲ +5.1%Rarely Traded~3 weeks$14
283Tec-9 | Terrace (Battle-Scarred)Tec-9 | TerraceBattle-ScarredWeak entry36rarely trades — hard to exit▲ +3.8%▼ -0.9%Rarely Traded~3 months$107
284StatTrak™ USP-S | Printstream (Minimal Wear)USP-S | PrintstreamSTMinimal WearWeak entry36▼ -2.4%▼ -5.7%Active DemandUnrated$117
285Five-SeveN | Fowl Play (Factory New)Five-SeveN | Fowl PlayFactory NewWeak entry36▲ +3.3%▼ -14.1%Moderate DemandUnrated$67
286Five-SeveN | Boost Protocol (Minimal Wear)Five-SeveN | Boost ProtocolMinimal WearWeak entry36▲ +0.4%▼ -9.8%Active DemandUnrated$5.05
287P2000 | Wicked Sick (Minimal Wear)P2000 | Wicked SickMinimal WearWeak entry36▼ -1.0%▼ -7.7%Active DemandUnrated$5.74
288Desert Eagle | Code Red (Minimal Wear)Desert Eagle | Code RedMinimal WearWeak entry36▼ -2.7%▼ -5.2%Active DemandUnrated$55
289Desert Eagle | Kumicho Dragon (Factory New)Desert Eagle | Kumicho DragonFactory NewWeak entry36▲ +5.1%▼ -17.0%Active DemandUnrated$82
290USP-S | The Traitor (Well-Worn)USP-S | The TraitorWell-WornWeak entry36▼ -2.0%▼ -6.4%Moderate DemandUnrated$33
291USP-S | Printstream (Battle-Scarred)USP-S | PrintstreamBattle-ScarredWeak entry36▼ -2.9%▼ -5.3%Active DemandUnrated$32
292R8 Revolver | Memento (Factory New)R8 Revolver | MementoFactory NewWeak entry35rarely trades — hard to exit▲ +15.4%▲ +45.7%Rarely Traded~3 weeks$16
293Desert Eagle | Emerald Jörmungandr (Battle-Scarred)Desert Eagle | Emerald JörmungandrBattle-ScarredWeak entry35medium confidencerarely trades — hard to exit▲ +45.3%Rarely Traded~1 week$865
294StatTrak™ CZ75-Auto | Crimson Web (Factory New)CZ75-Auto | Crimson WebSTFactory NewWeak entry35medium confidencerarely trades — hard to exit▼ -0.1%▲ +4.8%Rarely Traded~3 months$82
295StatTrak™ Glock-18 | Bullet Queen (Battle-Scarred)Glock-18 | Bullet QueenSTBattle-ScarredWeak entry35rarely trades — hard to exit▲ +1.8%▲ +1.8%Rarely Traded~6 months$55
296Tec-9 | Titanium Bit (Factory New)Tec-9 | Titanium BitFactory NewWeak entry35rarely trades — hard to exit▼ -8.7%▲ +17.6%Rarely Traded~1 month$83
297Souvenir Dual Berettas | Polished Malachite (Factory New)Dual Berettas | Polished MalachiteSVFactory NewWeak entry35medium confidencerarely trades — hard to exit▲ +1.8%Rarely Traded~2 months$20
298StatTrak™ USP-S | Kill Confirmed (Battle-Scarred)USP-S | Kill ConfirmedSTBattle-ScarredWeak entry35rarely trades — hard to exit▲ +2.7%▲ +0.4%Rarely Traded~2 weeks$139
299P250 | Bengal Tiger (Minimal Wear)P250 | Bengal TigerMinimal WearWeak entry35rarely trades — hard to exit▲ +4.2%▼ -1.8%Rarely Traded~2 months$20
300Glock-18 | Wasteland Rebel (Well-Worn)Glock-18 | Wasteland RebelWell-WornWeak entry35rarely trades — hard to exit▼ -0.5%▲ +5.1%Rarely Traded~3 days$121

How these ratings are reached

Momentum sets the rating

The 7-day change in the SteamAnalyst reference price at 60%, plus the 30-day change at 40%. Signed, so a week that contradicts its month damps itself instead of both being reported as good news. Above 8% blended is the top band; below -8% is the bottom one.

Liquidity can only pull it down

Measured from units actually traded over 30 days, not from price or popularity. Thin trading caps how well an item can rate however hard it is climbing, because you cannot realise a gain you cannot exit. Nothing about being easy to sell ever raises a rating — that would make this a volume ranking wearing a buy label.

Falling and illiquid is worse than either

On the way down the rule inverts. A falling price in a deep market is a bad entry you can still walk away from; a falling price with nobody trading is a trap, and it rates below the thing you can leave. The two sides are not mirror images and are not calculated as if they were.

What we leave out

Items with fewer than 20 recorded prices in the window, feeds that have not updated in 7 days, items without the 10 trading days needed to rate liquidity, and anything under $5 where a one-cent tick is a percentage point. Each is us declining to guess, not a judgement on the item.

Band boundaries are currently reasoned rather than fitted to the live distribution — they are an informed judgement about how this market moves, not a measurement of it. See the liquidity board for the trade-flow half on its own, or price trends for the price half.

Measurements, not advice. Nothing here predicts the future, and no indicator anticipates a game update, a tournament or a Steam sale. Never spend more than you can afford to lose.

Frequently asked questions

How do you decide which CS2 skins are best to buy?

Two readings, and neither is allowed to speak alone. The first is momentum: how the SteamAnalyst reference price has moved over the last 7 days, weighted against the last 30 so a one-week jump has to be confirmed by the month before it counts. The second is liquidity: whether the item actually trades, measured from real units changing hands over 30 days. Momentum sets the rating and liquidity can only pull it down — because a skin climbing 20% a week is worth nothing to you if there is no way to sell it again.

Why can an item rising fast still rate badly?

Because you have to be able to get back out. A rising price in a market where almost nothing trades is a number on a screen, not money — you would be buying into something with no buyers behind it. Thin trading caps how well an item can rate no matter how hard it is climbing, and an item that rarely trades at all cannot rate above "Weak entry".

What makes an item one of the worst to buy?

A falling price plus a market you cannot leave. Those two are worse together than either is alone: a falling price in a deep market is just a bad entry, since you can still sell. A falling price with nobody trading is a trap. So on the "worst to buy" list, thin trading pushes an item further down rather than merely capping it — the reverse of how it works on the buy side.

What is momentum and how is it calculated?

The 7-day price change weighted at 60%, plus the 30-day change at 40%. Signed, so the two argue with each other: a week up 10% inside a month down 10% blends to about +2% and lands in Neutral, which is the honest reading of a bounce inside a decline. An item needs roughly 8% blended momentum for the top band and 3% for the second.

Why does a big one-day jump not put an item at the top?

Because a week carried by its last day is a spike, not a trend — and it is the thing a momentum ranking gets wrong most often, sorting yesterday's jump to the top on the morning it is least likely to continue. When more than 50% of the week's move happened in the final day, the item cannot claim the top band and the row says so.

Where do the price changes come from?

The SteamAnalyst reference price — the same aggregate price shown in the price column here and on every skin page. That is deliberate: the percentage this page ranks on is the percentage the price beside it actually moved, and clicking through to the skin shows the same number. Three surfaces, one measurement.

Why is my skin missing from this list?

One of four reasons, and each is us declining to guess rather than a judgement on the item. We hold fewer than 20 recorded prices for it in the window; its price or trade data has not updated in over 7 days; we have not recorded the 10 trading days needed to rate its liquidity at all; or it is under $5, where a one-cent tick is a whole percentage point and the ranking would be measuring rounding rather than the market.

Is this financial advice?

No. It is a measurement of two things — where a price has been, and how readily the item trades — presented so you can see both and disagree with the conclusion. Neither predicts the future. Game updates, tournament demand and Steam sales all move this market in ways no indicator anticipates. Never spend more than you can afford to lose.