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Best CS2 Pistol Skins to Buy — Trend and Liquidity

A rising price only helps if you can sell again. Every item here is rated on both: where the price has gone over the last week and month, and whether the item actually trades. Momentum sets the rating — liquidity can only pull it down.

1,200Items ranked
5Prime entries
1,200Candidate pool
0Not rateable

Showing 50 of 1,200 ranked items, re-sorted within the 1,200-item candidate pool.

#ItemVerdict7d30dLiquiditySell inPrice
301Tec-9 | Nuclear Threat (Field-Tested)Tec-9 | Nuclear ThreatField-TestedWeak entry35rarely trades — hard to exit▲ +2.1%▲ +1.2%Rarely Traded~1 month$53
302Souvenir Glock-18 | Ocean Topo (Field-Tested)Glock-18 | Ocean TopoSVField-TestedWeak entry35medium confidencerarely trades — hard to exit▲ +1.7%Rarely TradedUnrated$24
303StatTrak™ R8 Revolver | Llama Cannon (Factory New)R8 Revolver | Llama CannonSTFactory NewWeak entry35rarely trades — hard to exit▲ +0.2%▲ +3.9%Rarely Traded~2 weeks$51
304StatTrak™ Five-SeveN | Case Hardened (Battle-Scarred)Five-SeveN | Case HardenedSTBattle-ScarredWeak entry35rarely trades — hard to exit▲ +3.4%▼ -0.9%Rarely Traded~2 months$23
305StatTrak™ Tec-9 | Titanium Bit (Field-Tested)Tec-9 | Titanium BitSTField-TestedWeak entry35rarely trades — hard to exit▼ -4.5%▲ +11.0%Rarely Traded~3 months$18
306StatTrak™ Five-SeveN | Fowl Play (Battle-Scarred)Five-SeveN | Fowl PlaySTBattle-ScarredWeak entry35rarely trades — hard to exit▲ +4.0%▼ -1.9%Rarely Traded~1 month$17
307StatTrak™ P250 | Red Rock (Minimal Wear)P250 | Red RockSTMinimal WearWeak entry35rarely trades — hard to exit▲ +4.2%▼ -2.2%Rarely Traded~2 months$24
308StatTrak™ Five-SeveN | Fowl Play (Field-Tested)Five-SeveN | Fowl PlaySTField-TestedWeak entry35rarely trades — hard to exit▲ +3.8%▼ -1.6%Rarely Traded~2 months$19
309Souvenir Tec-9 | Mummy's Rot (Factory New)Tec-9 | Mummys RotSVFactory NewWeak entry35rarely trades — hard to exit▲ +0.4%▲ +3.5%Rarely Traded~2 months$19
310Glock-18 | Fully Tuned (Factory New)Glock-18 | Fully TunedFactory NewWeak entry35▲ +0.9%▼ -11.3%Active DemandUnrated$169
311Glock-18 | Neo-Noir (Field-Tested)Glock-18 | Neo-NoirField-TestedWeak entry35▲ +0.4%▼ -10.7%Active DemandUnrated$36
312Glock-18 | Gold Toof (Field-Tested)Glock-18 | Gold ToofField-TestedWeak entry35▼ -2.9%▼ -5.8%Active DemandUnrated$30
313USP-S | Stainless (Field-Tested)USP-S | StainlessField-TestedWeak entry35▼ -3.4%▼ -5.1%Active DemandUnrated$6.31
314StatTrak™ USP-S | The Traitor (Field-Tested)USP-S | The TraitorSTField-TestedWeak entry35▼ -2.3%▼ -6.9%Moderate DemandUnrated$52
315Glock-18 | Gamma Doppler (Factory New) Phase 1Glock-18 | Gamma Doppler Phase 1P1Factory NewWeak entry35medium confidence▲ +1.7%▼ -13.0%Active DemandUnrated$122
316StatTrak™ USP-S | The Traitor (Minimal Wear)USP-S | The TraitorSTMinimal WearWeak entry35▼ -2.7%▼ -6.3%Moderate DemandUnrated$84
317Souvenir Desert Eagle | Night (Minimal Wear)Desert Eagle | NightSVMinimal WearWeak entry34medium confidenceno 30-day history to confirm the move · rarely trades — hard to exit▲ +25.5%Rarely Traded~3 months$61
318Souvenir Dual Berettas | Silver Pour (Factory New)Dual Berettas | Silver PourSVFactory NewWeak entry34medium confidencerarely trades — hard to exit▲ +6.8%Rarely Traded~2 months$18
319Dual Berettas | Demolition (Well-Worn)Dual Berettas | DemolitionWell-WornWeak entry34rarely trades — hard to exit▲ +4.6%▲ +10.1%Rarely Traded~3 weeks$12
320Dual Berettas | Moon in Libra (Factory New)Dual Berettas | Moon in LibraFactory NewWeak entry34rarely trades — hard to exit▲ +5.6%▲ +8.4%Rarely Traded~1 month$10
321Desert Eagle | Fennec Fox (Well-Worn)Desert Eagle | Fennec FoxWell-WornWeak entry34rarely trades — hard to exit▲ +13.5%▼ -3.5%Rarely Traded~4 weeks$225
322Glock-18 | Sand Dune (Battle-Scarred)Glock-18 | Sand DuneBattle-ScarredWeak entry34rarely trades — hard to exit▲ +9.5%▲ +2.2%Rarely Traded~2 months$10
323StatTrak™ Glock-18 | Wasteland Rebel (Field-Tested)Glock-18 | Wasteland RebelSTField-TestedWeak entry34rarely trades — hard to exit▲ +0.9%▲ +2.6%Rarely Traded~1 month$96
324P2000 | Grassland Leaves (Battle-Scarred)P2000 | Grassland LeavesBattle-ScarredWeak entry34rarely trades — hard to exit▲ +2.1%▲ +0.8%Rarely TradedNo flow$9.87
325Souvenir USP-S | Night Ops (Factory New)USP-S | Night OpsSVFactory NewWeak entry34rarely trades — hard to exit▼ -0.6%▲ +4.8%Rarely Traded~3 months$33
326Souvenir Desert Eagle | Bronze Deco (Factory New)Desert Eagle | Bronze DecoSVFactory NewWeak entry34medium confidencerarely trades — hard to exit▲ +1.5%Rarely Traded~1 month$67
327P2000 | Fire Elemental (Battle-Scarred)P2000 | Fire ElementalBattle-ScarredWeak entry34rarely trades — hard to exit▲ +2.4%▲ +0.3%Rarely Traded~1 month$76
328Dual Berettas | Moon in Libra (Well-Worn)Dual Berettas | Moon in LibraWell-WornWeak entry34rarely trades — hard to exit▼ -0.7%▲ +4.8%Rarely Traded~3 weeks$5.69
329P2000 | Dispatch (Field-Tested)P2000 | DispatchField-TestedWeak entry34rarely trades — hard to exit▲ +0.5%▲ +2.9%Rarely Traded~2 months$17
330StatTrak™ Glock-18 | Neo-Noir (Well-Worn)Glock-18 | Neo-NoirSTWell-WornWeak entry34rarely trades — hard to exit▲ +6.9%▼ -6.7%Rarely Traded~4 weeks$40
331P250 | Cartel (Well-Worn)P250 | CartelWell-WornWeak entry34rarely trades — hard to exit▲ +3.1%▼ -1.1%Rarely Traded~3 weeks$12
332StatTrak™ Glock-18 | Gold Toof (Well-Worn)Glock-18 | Gold ToofSTWell-WornWeak entry34rarely trades — hard to exit▼ -2.7%▲ +7.4%Rarely Traded~3 weeks$60
333StatTrak™ Dual Berettas | Panther (Factory New)Dual Berettas | PantherSTFactory NewWeak entry34rarely trades — hard to exit▲ +3.0%▼ -1.3%Rarely Traded~2 months$11
334Souvenir Glock-18 | Pink DDPAT (Factory New)Glock-18 | Pink DDPATSVFactory NewWeak entry34rarely trades — hard to exit▼ -0.8%▲ +4.3%Rarely Traded~2 months$84
335Desert Eagle | Blaze (Factory New)Desert Eagle | BlazeFactory NewWeak entry34▼ -0.5%▼ -9.7%High DemandUnrated$684
336Dual Berettas | Melondrama (Factory New)Dual Berettas | MelondramaFactory NewWeak entry34▼ -1.3%▼ -8.8%Active DemandUnrated$16
337Dual Berettas | Hydro Strike (Factory New)Dual Berettas | Hydro StrikeFactory NewWeak entry34▲ +1.3%▼ -12.7%Moderate DemandUnrated$6.21
338StatTrak™ Five-SeveN | Boost Protocol (Minimal Wear)Five-SeveN | Boost ProtocolSTMinimal WearWeak entry34▼ -2.7%▼ -6.7%Moderate DemandUnrated$11
339Glock-18 | Franklin (Factory New)Glock-18 | FranklinFactory NewWeak entry34▲ +1.0%▼ -12.3%Moderate DemandUnrated$158
340Desert Eagle | Midnight Storm (Factory New)Desert Eagle | Midnight StormFactory NewWeak entry34▲ +2.9%▼ -15.2%Active DemandUnrated$124
341Glock-18 | Twilight Galaxy (Factory New)Glock-18 | Twilight GalaxyFactory NewWeak entry34▲ +1.3%▼ -12.9%Active DemandUnrated$594
342Desert Eagle | Night Heist (Well-Worn)Desert Eagle | Night HeistWell-WornWeak entry33rarely trades — hard to exit▲ +11.8%▼ -1.3%Rarely TradedUnrated$34
343P250 | Mint Kimono (Well-Worn)P250 | Mint KimonoWell-WornWeak entry33rarely trades — hard to exit▲ +8.6%▲ +3.3%Rarely Traded~2 months$14
344Souvenir Desert Eagle | Urban DDPAT (Factory New)Desert Eagle | Urban DDPATSVFactory NewWeak entry33rarely trades — hard to exit▲ +16.4%▼ -8.3%Rarely Tradeda year+$24
345Souvenir P250 | Sleet (Field-Tested)P250 | SleetSVField-TestedWeak entry33medium confidencerarely trades — hard to exit▲ +6.5%Rarely Traded~1 month$8.54
346Souvenir Desert Eagle | The Daily Deagle (Factory New)Desert Eagle | The Daily DeagleSVFactory NewWeak entry33medium confidencerarely trades — hard to exit▲ +6.4%Rarely TradedNo flow$64
347Five-SeveN | Crimson Blossom (Minimal Wear)Five-SeveN | Crimson BlossomMinimal WearWeak entry33rarely trades — hard to exit▲ +0.3%▲ +2.7%Rarely Traded~2 months$86
348Souvenir P250 | Vino Primo (Field-Tested)P250 | Vino PrimoSVField-TestedWeak entry33rarely trades — hard to exit▲ +7.0%▼ -7.4%Rarely Traded~2 months$7.66
349StatTrak™ Dual Berettas | Black Limba (Minimal Wear)Dual Berettas | Black LimbaSTMinimal WearWeak entry33rarely trades — hard to exit▲ +0.7%▲ +2.0%Rarely Traded~2 weeks$8.57
350StatTrak™ Dual Berettas | Black Limba (Factory New)Dual Berettas | Black LimbaSTFactory NewWeak entry33rarely trades — hard to exit▲ +3.2%▼ -1.7%Rarely TradedNo flow$96

How these ratings are reached

Momentum sets the rating

The 7-day change in the SteamAnalyst reference price at 60%, plus the 30-day change at 40%. Signed, so a week that contradicts its month damps itself instead of both being reported as good news. Above 8% blended is the top band; below -8% is the bottom one.

Liquidity can only pull it down

Measured from units actually traded over 30 days, not from price or popularity. Thin trading caps how well an item can rate however hard it is climbing, because you cannot realise a gain you cannot exit. Nothing about being easy to sell ever raises a rating — that would make this a volume ranking wearing a buy label.

Falling and illiquid is worse than either

On the way down the rule inverts. A falling price in a deep market is a bad entry you can still walk away from; a falling price with nobody trading is a trap, and it rates below the thing you can leave. The two sides are not mirror images and are not calculated as if they were.

What we leave out

Items with fewer than 20 recorded prices in the window, feeds that have not updated in 7 days, items without the 10 trading days needed to rate liquidity, and anything under $5 where a one-cent tick is a percentage point. Each is us declining to guess, not a judgement on the item.

Band boundaries are currently reasoned rather than fitted to the live distribution — they are an informed judgement about how this market moves, not a measurement of it. See the liquidity board for the trade-flow half on its own, or price trends for the price half.

Measurements, not advice. Nothing here predicts the future, and no indicator anticipates a game update, a tournament or a Steam sale. Never spend more than you can afford to lose.

Frequently asked questions

How do you decide which CS2 skins are best to buy?

Two readings, and neither is allowed to speak alone. The first is momentum: how the SteamAnalyst reference price has moved over the last 7 days, weighted against the last 30 so a one-week jump has to be confirmed by the month before it counts. The second is liquidity: whether the item actually trades, measured from real units changing hands over 30 days. Momentum sets the rating and liquidity can only pull it down — because a skin climbing 20% a week is worth nothing to you if there is no way to sell it again.

Why can an item rising fast still rate badly?

Because you have to be able to get back out. A rising price in a market where almost nothing trades is a number on a screen, not money — you would be buying into something with no buyers behind it. Thin trading caps how well an item can rate no matter how hard it is climbing, and an item that rarely trades at all cannot rate above "Weak entry".

What makes an item one of the worst to buy?

A falling price plus a market you cannot leave. Those two are worse together than either is alone: a falling price in a deep market is just a bad entry, since you can still sell. A falling price with nobody trading is a trap. So on the "worst to buy" list, thin trading pushes an item further down rather than merely capping it — the reverse of how it works on the buy side.

What is momentum and how is it calculated?

The 7-day price change weighted at 60%, plus the 30-day change at 40%. Signed, so the two argue with each other: a week up 10% inside a month down 10% blends to about +2% and lands in Neutral, which is the honest reading of a bounce inside a decline. An item needs roughly 8% blended momentum for the top band and 3% for the second.

Why does a big one-day jump not put an item at the top?

Because a week carried by its last day is a spike, not a trend — and it is the thing a momentum ranking gets wrong most often, sorting yesterday's jump to the top on the morning it is least likely to continue. When more than 50% of the week's move happened in the final day, the item cannot claim the top band and the row says so.

Where do the price changes come from?

The SteamAnalyst reference price — the same aggregate price shown in the price column here and on every skin page. That is deliberate: the percentage this page ranks on is the percentage the price beside it actually moved, and clicking through to the skin shows the same number. Three surfaces, one measurement.

Why is my skin missing from this list?

One of four reasons, and each is us declining to guess rather than a judgement on the item. We hold fewer than 20 recorded prices for it in the window; its price or trade data has not updated in over 7 days; we have not recorded the 10 trading days needed to rate its liquidity at all; or it is under $5, where a one-cent tick is a whole percentage point and the ranking would be measuring rounding rather than the market.

Is this financial advice?

No. It is a measurement of two things — where a price has been, and how readily the item trades — presented so you can see both and disagree with the conclusion. Neither predicts the future. Game updates, tournament demand and Steam sales all move this market in ways no indicator anticipates. Never spend more than you can afford to lose.