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Best CS2 Pistol Skins to Buy — Trend and Liquidity

A rising price only helps if you can sell again. Every item here is rated on both: where the price has gone over the last week and month, and whether the item actually trades. Momentum sets the rating — liquidity can only pull it down.

1,200Items ranked
3Prime entries
1,200Candidate pool
0Not rateable

Showing 50 of 1,200 ranked items, re-sorted within the 1,200-item candidate pool.

#ItemVerdict7d30dLiquiditySell inPrice
151Glock-18 | Snack Attack (Field-Tested)Glock-18 | Snack AttackField-TestedNeutral43▲ +2.2%▼ -9.2%Active DemandUnrated$16
152StatTrak™ Desert Eagle | Conspiracy (Factory New)Desert Eagle | ConspiracySTFactory NewNeutral43▲ +0.8%▼ -7.0%Active DemandUnrated$27
153StatTrak™ Glock-18 | Water Elemental (Field-Tested)Glock-18 | Water ElementalSTField-TestedNeutral42thin market▲ +11.7%▲ +8.7%Slow Mover~2 months$20
154R8 Revolver | Llama Cannon (Battle-Scarred)R8 Revolver | Llama CannonBattle-ScarredNeutral4263% of the week was yesterday · thin market▲ +12.2%▲ +7.9%Slow MoverUnrated$11
155P250 | Cartel (Battle-Scarred)P250 | CartelBattle-ScarredNeutral42thin market▲ +11.4%▲ +9.0%Slow MoverUnrated$11
156Desert Eagle | Light Rail (Factory New)Desert Eagle | Light RailFactory NewNeutral42thin market▲ +1.8%▲ +22.6%Slow Mover~1 month$15
157StatTrak™ Desert Eagle | Mecha Industries (Field-Tested)Desert Eagle | Mecha IndustriesSTField-TestedNeutral42thin market▲ +2.9%▲ +4.2%Slow Mover~3 weeks$13
158P250 | See Ya Later (Minimal Wear)P250 | See Ya LaterMinimal WearNeutral42▲ +0.4%▼ -6.6%Active DemandUnrated$99
159Glock-18 | Shinobu (Minimal Wear)Glock-18 | ShinobuMinimal WearNeutral42▼ -0.6%▼ -5.3%Active DemandUnrated$7.18
160StatTrak™ P250 | See Ya Later (Factory New)P250 | See Ya LaterSTFactory NewNeutral42▼ -3.1%▼ -1.4%Moderate DemandUnrated$121
161R8 Revolver | Fade (Minimal Wear)R8 Revolver | FadeMinimal WearNeutral42▼ -0.5%▼ -5.6%Active DemandUnrated$77
162StatTrak™ Desert Eagle | Printstream (Minimal Wear)Desert Eagle | PrintstreamSTMinimal WearNeutral42▲ +1.9%▼ -9.2%Active DemandUnrated$86
163Tec-9 | Decimator (Minimal Wear)Tec-9 | DecimatorMinimal WearNeutral42▲ +2.2%▼ -9.8%Moderate DemandUnrated$30
164Glock-18 | Neo-Noir (Minimal Wear)Glock-18 | Neo-NoirMinimal WearNeutral42▲ +0.2%▼ -6.8%Active DemandUnrated$49
165P250 | Black & Tan (Minimal Wear)P250 | Black & TanMinimal WearNeutral41thin market▲ +8.1%▲ +11.3%Slow Mover~7 days$9.46
166StatTrak™ Glock-18 | Mirror Mosaic (Minimal Wear)Glock-18 | Mirror MosaicSTMinimal WearNeutral41thin market▲ +12.5%▲ +3.5%Slow Mover~1 month$26
167P250 | Undertow (Factory New)P250 | UndertowFactory NewNeutral41thin market▲ +22.0%▼ -11.3%Slow Mover~2 months$39
168USP-S | The Traitor (Well-Worn)USP-S | The TraitorWell-WornNeutral41thin market▲ +4.8%▲ +1.0%Slow Mover~2 months$30
169Glock-18 | Green Line (Factory New)Glock-18 | Green LineFactory NewNeutral41thin market▼ -8.5%▲ +20.9%Slow Mover~2 months$8.28
170Glock-18 | Bullet Queen (Well-Worn)Glock-18 | Bullet QueenWell-WornNeutral41▲ +1.6%▼ -9.0%Moderate DemandUnrated$51
171Dual Berettas | Melondrama (Field-Tested)Dual Berettas | MelondramaField-TestedNeutral41▲ +2.1%▼ -9.8%Active DemandUnrated$5.69
172Five-SeveN | Monkey Business (Field-Tested)Five-SeveN | Monkey BusinessField-TestedNeutral41▲ +0.3%▼ -7.3%Active DemandUnrated$11
173USP-S | Jawbreaker (Minimal Wear)USP-S | JawbreakerMinimal WearNeutral41▲ +1.1%▼ -8.5%Active DemandUnrated$5.37
174P250 | See Ya Later (Battle-Scarred)P250 | See Ya LaterBattle-ScarredNeutral41▼ -0.2%▼ -6.6%Moderate DemandUnrated$97
175Glock-18 | Wasteland Rebel (Factory New)Glock-18 | Wasteland RebelFactory NewNeutral41▲ +1.7%▼ -9.5%Active DemandUnrated$115
176USP-S | Neo-Noir (Factory New)USP-S | Neo-NoirFactory NewNeutral41▼ -0.8%▼ -6.0%Active DemandUnrated$107
177StatTrak™ USP-S | Printstream (Minimal Wear)USP-S | PrintstreamSTMinimal WearNeutral41▼ -0.5%▼ -6.5%Active DemandUnrated$106
178StatTrak™ USP-S | Kill Confirmed (Factory New)USP-S | Kill ConfirmedSTFactory NewNeutral41medium confidence▼ -3.4%▼ -2.0%Moderate DemandUnrated$655
179StatTrak™ Glock-18 | Shinobu (Minimal Wear)Glock-18 | ShinobuSTMinimal WearNeutral40▼ -0.4%▼ -6.6%Active DemandUnrated$16
180Desert Eagle | Code Red (Minimal Wear)Desert Eagle | Code RedMinimal WearNeutral400%▼ -7.3%Active DemandUnrated$52
181Souvenir Tec-9 | Nuclear Threat (Well-Worn)Tec-9 | Nuclear ThreatSVWell-WornWeak entry39medium confidenceunconfirmed by the month · hard to exit▲ +356.6%—Rarely Traded~2 months$1,860
182Souvenir USP-S | Stainless (Well-Worn)USP-S | StainlessSVWell-WornWeak entry39medium confidencehard to exit▲ +426.3%▲ +238.1%Rarely Traded~1 month$160
183Souvenir Five-SeveN | Silver Quartz (Field-Tested)Five-SeveN | Silver QuartzSVField-TestedWeak entry39hard to exit▲ +343.5%▲ +250.8%Rarely Traded~3 months$50
184Souvenir Dual Berettas | Contractor (Battle-Scarred)Dual Berettas | ContractorSVBattle-ScarredWeak entry39hard to exit▲ +303.8%▲ +117.3%Rarely Traded~4 weeks$21
185Souvenir USP-S | Forest Leaves (Well-Worn)USP-S | Forest LeavesSVWell-WornWeak entry39hard to exit▲ +125.7%▲ +369.6%Rarely Traded~3 months$306
186Souvenir Five-SeveN | Scrawl (Factory New)Five-SeveN | ScrawlSVFactory NewWeak entry39medium confidencehard to exit▲ +268.9%▲ +150.6%Rarely TradedNo flow$136
187P250 | Facets (Well-Worn)P250 | FacetsWell-WornWeak entry39hard to exit▲ +268.6%▲ +85.9%Rarely Traded~2 months$44
188Souvenir R8 Revolver | Cobalt Grip (Battle-Scarred)R8 Revolver | Cobalt GripSVBattle-ScarredWeak entry39medium confidenceunconfirmed by the month · hard to exit▲ +194.9%—Rarely Traded~1 week$99
189Souvenir P250 | Kintsugi (Factory New)P250 | KintsugiSVFactory NewWeak entry39medium confidencehard to exit▲ +8.4%▲ +474.0%Rarely Traded~1 week$861
190Souvenir Glock-18 | Shinobu (Factory New)Glock-18 | ShinobuSVFactory NewWeak entry39medium confidencehard to exit▲ +150.6%▲ +170.8%Rarely TradedNo flow$1,267
191Souvenir USP-S | Ticket to Hell (Factory New)USP-S | Ticket to HellSVFactory NewWeak entry39medium confidencehard to exit▲ +287.3%▼ -47.5%Rarely TradedNo flow$595
192Souvenir Desert Eagle | Mudder (Well-Worn)Desert Eagle | MudderSVWell-WornWeak entry39medium confidenceunconfirmed by the month · hard to exit▲ +147.3%—Rarely TradedNo flow$45
193Souvenir Desert Eagle | Code Red (Minimal Wear)Desert Eagle | Code RedSVMinimal WearWeak entry39medium confidencehard to exit▲ +0.4%▲ +334.0%Rarely Traded~2 months$7,667
194Tec-9 | Terrace (Battle-Scarred)Tec-9 | TerraceBattle-ScarredWeak entry39hard to exit▲ +134.3%▲ +121.8%Rarely Traded~1 week$208
195Souvenir Desert Eagle | Printstream (Field-Tested)Desert Eagle | PrintstreamSVField-TestedWeak entry39medium confidencehard to exit▲ +106.6%▲ +148.2%Rarely TradedNo flow$547
196Souvenir Desert Eagle | Trigger Discipline (Factory New)Desert Eagle | Trigger DisciplineSVFactory NewWeak entry39medium confidencehard to exit0%▲ +302.2%Rarely TradedNo flow$1,799
197Souvenir Tec-9 | Groundwater (Battle-Scarred)Tec-9 | GroundwaterSVBattle-ScarredWeak entry39hard to exit▼ -21.4%▲ +291.9%Rarely Traded~12 months$6.78
198Souvenir Five-SeveN | Silver Quartz (Minimal Wear)Five-SeveN | Silver QuartzSVMinimal WearWeak entry39hard to exit▲ +35.4%▲ +139.5%Rarely Traded~2 months$48
199Souvenir R8 Revolver | Amber Fade (Field-Tested)R8 Revolver | Amber FadeSVField-TestedWeak entry39hard to exit▲ +100.6%▲ +33.0%Rarely Traded~2 months$29
200Souvenir Tec-9 | Blue Blast (Minimal Wear)Tec-9 | Blue BlastSVMinimal WearWeak entry39hard to exit▲ +76.3%▲ +59.8%Rarely Traded~1 month$9.91

How these ratings are reached

Momentum sets the rating

The 7-day change in the SteamAnalyst reference price at 60%, plus the 30-day change at 40%. Signed, so a week that contradicts its month damps itself instead of both being reported as good news. Above 8% blended is the top band; below -8% is the bottom one.

Liquidity can only pull it down

Measured from units actually traded over 30 days, not from price or popularity. Thin trading caps how well an item can rate however hard it is climbing, because you cannot realise a gain you cannot exit. Nothing about being easy to sell ever raises a rating — that would make this a volume ranking wearing a buy label.

Falling and illiquid is worse than either

On the way down the rule inverts. A falling price in a deep market is a bad entry you can still walk away from; a falling price with nobody trading is a trap, and it rates below the thing you can leave. The two sides are not mirror images and are not calculated as if they were.

What we leave out

Items with fewer than 20 recorded prices in the window, feeds that have not updated in 7 days, items without the 10 trading days needed to rate liquidity, and anything under $5 where a one-cent tick is a percentage point. Each is us declining to guess, not a judgement on the item.

Band boundaries are currently reasoned rather than fitted to the live distribution — they are an informed judgement about how this market moves, not a measurement of it. See the liquidity board for the trade-flow half on its own, or price trends for the price half.

Measurements, not advice. Nothing here predicts the future, and no indicator anticipates a game update, a tournament or a Steam sale. Never spend more than you can afford to lose.

Frequently asked questions

How do you decide which CS2 skins are best to buy?

Two readings, and neither is allowed to speak alone. The first is momentum: how the SteamAnalyst reference price has moved over the last 7 days, weighted against the last 30 so a one-week jump has to be confirmed by the month before it counts. The second is liquidity: whether the item actually trades, measured from real units changing hands over 30 days. Momentum sets the rating and liquidity can only pull it down — because a skin climbing 20% a week is worth nothing to you if there is no way to sell it again.

Why can an item rising fast still rate badly?

Because you have to be able to get back out. A rising price in a market where almost nothing trades is a number on a screen, not money — you would be buying into something with no buyers behind it. Thin trading caps how well an item can rate no matter how hard it is climbing, and an item that rarely trades at all cannot rate above "Weak entry".

What makes an item one of the worst to buy?

A falling price plus a market you cannot leave. Those two are worse together than either is alone: a falling price in a deep market is just a bad entry, since you can still sell. A falling price with nobody trading is a trap. So on the "worst to buy" list, thin trading pushes an item further down rather than merely capping it — the reverse of how it works on the buy side.

What is momentum and how is it calculated?

The 7-day price change weighted at 60%, plus the 30-day change at 40%. Signed, so the two argue with each other: a week up 10% inside a month down 10% blends to about +2% and lands in Neutral, which is the honest reading of a bounce inside a decline. An item needs roughly 8% blended momentum for the top band and 3% for the second.

Why does a big one-day jump not put an item at the top?

Because a week carried by its last day is a spike, not a trend — and it is the thing a momentum ranking gets wrong most often, sorting yesterday's jump to the top on the morning it is least likely to continue. When more than 50% of the week's move happened in the final day, the item cannot claim the top band and the row says so.

Where do the price changes come from?

The SteamAnalyst reference price — the same aggregate price shown in the price column here and on every skin page. That is deliberate: the percentage this page ranks on is the percentage the price beside it actually moved, and clicking through to the skin shows the same number. Three surfaces, one measurement.

Why is my skin missing from this list?

One of four reasons, and each is us declining to guess rather than a judgement on the item. We hold fewer than 20 recorded prices for it in the window; its price or trade data has not updated in over 7 days; we have not recorded the 10 trading days needed to rate its liquidity at all; or it is under $5, where a one-cent tick is a whole percentage point and the ranking would be measuring rounding rather than the market.

Is this financial advice?

No. It is a measurement of two things — where a price has been, and how readily the item trades — presented so you can see both and disagree with the conclusion. Neither predicts the future. Game updates, tournament demand and Steam sales all move this market in ways no indicator anticipates. Never spend more than you can afford to lose.