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Best CS2 Pistol Skins to Buy — Trend and Liquidity

A rising price only helps if you can sell again. Every item here is rated on both: where the price has gone over the last week and month, and whether the item actually trades. Momentum sets the rating — liquidity can only pull it down.

1,200Items ranked
14Prime entries
1,200Candidate pool
0Not rateable

Showing 50 of 1,200 ranked items, re-sorted within the 1,200-item candidate pool.

#ItemVerdict7d30dLiquiditySell inPrice
551Souvenir Five-SeveN | Dark Polymer (Factory New)Five-SeveN | Dark PolymerSVFactory NewWeak entry30medium confidencehard to exit0%—Rarely TradedNo flow$59
552Souvenir Five-SeveN | Hybrid (Battle-Scarred)Five-SeveN | HybridSVBattle-ScarredWeak entry30medium confidencehard to exit0%—Rarely TradedNo flow$206
553Souvenir Dual Berettas | Shred (Factory New)Dual Berettas | ShredSVFactory NewWeak entry30medium confidencehard to exit0%—Rarely TradedNo flow$1,200
554Souvenir Glock-18 | Catacombs (Factory New)Glock-18 | CatacombsSVFactory NewWeak entry30medium confidencehard to exit0%—Rarely TradedNo flow$39
555Souvenir Glock-18 | Franklin (Factory New)Glock-18 | FranklinSVFactory NewWeak entry30medium confidencehard to exit0%—Rarely TradedNo flow$1,071
556Souvenir Glock-18 | Fully Tuned (Field-Tested)Glock-18 | Fully TunedSVField-TestedWeak entry30medium confidencehard to exit0%—Rarely TradedNo flow$315
557Souvenir Glock-18 | Ironwork (Minimal Wear)Glock-18 | IronworkSVMinimal WearWeak entry30medium confidencehard to exit0%—Rarely TradedNo flow$170
558Souvenir Dual Berettas | Emerald (Factory New)Dual Berettas | EmeraldSVFactory NewWeak entry30medium confidencehard to exit0%—Rarely TradedNo flow$1,337
559Souvenir Desert Eagle | Printstream (Minimal Wear)Desert Eagle | PrintstreamSVMinimal WearWeak entry30medium confidencehard to exit0%—Rarely Traded~1 month$212
560Souvenir Glock-18 | Ocean Topo (Well-Worn)Glock-18 | Ocean TopoSVWell-WornWeak entry30medium confidencehard to exit0%—Rarely TradedNo flow$977
561Souvenir Five-SeveN | Crimson Blossom (Minimal Wear)Five-SeveN | Crimson BlossomSVMinimal WearWeak entry30medium confidencehard to exit0%—Rarely TradedNo flow$456
562Souvenir Glock-18 | Shinobu (Well-Worn)Glock-18 | ShinobuSVWell-WornWeak entry30medium confidencehard to exit0%—Rarely TradedNo flow$104
563Souvenir Glock-18 | Twilight Galaxy (Factory New)Glock-18 | Twilight GalaxySVFactory NewWeak entry30medium confidencehard to exit0%—Rarely TradedNo flow$1,800
564Souvenir Glock-18 | Wraiths (Field-Tested)Glock-18 | WraithsSVField-TestedWeak entry30medium confidencehard to exit0%—Rarely TradedNo flow$84
565Souvenir P2000 | Coach Class (Battle-Scarred)P2000 | Coach ClassSVBattle-ScarredWeak entry30medium confidencehard to exit0%—Rarely TradedNo flow$68
566Souvenir P2000 | Lifted Spirits (Factory New)P2000 | Lifted SpiritsSVFactory NewWeak entry30medium confidencehard to exit0%—Rarely TradedNo flow$36
567Souvenir CZ75-Auto | Eco (Minimal Wear)CZ75-Auto | EcoSVMinimal WearWeak entry30medium confidencehard to exit0%—Rarely TradedNo flow$546
568Souvenir R8 Revolver | Mauve Aside (Battle-Scarred)R8 Revolver | Mauve AsideSVBattle-ScarredWeak entry30medium confidencehard to exit0%—Rarely Traded~2 months$40
569Souvenir R8 Revolver | Phoenix Marker (Minimal Wear)R8 Revolver | Phoenix MarkerSVMinimal WearWeak entry30medium confidencehard to exit0%—Rarely TradedNo flow$75
570Five-SeveN | Fall Hazard (Battle-Scarred)Five-SeveN | Fall HazardBattle-ScarredWeak entry30medium confidencehard to exit0%—Rarely Traded~2 months$246
571Souvenir Tec-9 | Hades (Factory New)Tec-9 | HadesSVFactory NewWeak entry30medium confidencehard to exit0%—Rarely TradedNo flow$80
572Souvenir USP-S | 27 (Battle-Scarred)USP-S | 27SVBattle-ScarredWeak entry30medium confidencehard to exit0%—Rarely Traded~1 month$140
573Souvenir USP-S | Whiteout (Well-Worn)USP-S | WhiteoutSVWell-WornWeak entry30medium confidencehard to exit0%—Rarely TradedNo flow$283
574Souvenir R8 Revolver | Bone Mask (Battle-Scarred)R8 Revolver | Bone MaskSVBattle-ScarredWeak entry30medium confidencehard to exit0%—Rarely TradedNo flow$25
575Desert Eagle | Sunset Storm 壱 (Well-Worn)Desert Eagle | Sunset Storm 壱Well-WornWeak entry30medium confidencehard to exit0%—Rarely TradedNo flow$881
576Souvenir Five-SeveN | Buddy (Minimal Wear)Five-SeveN | BuddySVMinimal WearWeak entry30medium confidencehard to exit0%—Rarely TradedNo flow$90
577Souvenir Dual Berettas | Stained (Battle-Scarred)Dual Berettas | StainedSVBattle-ScarredWeak entry29medium confidencehard to exit▲ +33.2%▲ +0.1%Rarely TradedNo flow$26
578Souvenir USP-S | Silent Shot (Factory New)USP-S | Silent ShotSVFactory NewWeak entry29hard to exit▲ +8.5%▲ +35.8%Rarely Traded~2 months$53
579Souvenir Tec-9 | Fuel Injector (Field-Tested)Tec-9 | Fuel InjectorSVField-TestedWeak entry29medium confidencehard to exit0%▲ +48.2%Rarely Traded~2 months$1,045
580Souvenir Glock-18 | Candy Apple (Minimal Wear)Glock-18 | Candy AppleSVMinimal WearWeak entry2970% of the week was yesterday · hard to exit▲ +2.9%▲ +43.8%Rarely Traded~3 months$23
581Souvenir P250 | Black & Tan (Factory New)P250 | Black & TanSVFactory NewWeak entry29hard to exit▲ +16.5%▲ +22.2%Rarely Traded~1 month$11
582R8 Revolver | Fade (Well-Worn)R8 Revolver | FadeWell-WornWeak entry29hard to exit▲ +8.1%▲ +1.5%Rarely Traded~2 weeks$102
583Souvenir Dual Berettas | Hemoglobin (Factory New)Dual Berettas | HemoglobinSVFactory NewWeak entry29medium confidencehard to exit0%▲ +13.6%Rarely TradedNo flow$1,250
584Tec-9 | Rust Leaf (Minimal Wear)Tec-9 | Rust LeafMinimal WearWeak entry29hard to exit▲ +0.7%▲ +12.6%Rarely Traded~2 months$13
585USP-S | Pathfinder (Field-Tested)USP-S | PathfinderField-TestedWeak entry29hard to exit▲ +5.6%▲ +5.2%Rarely Traded~3 months$13
586Souvenir Tec-9 | Red Quartz (Factory New)Tec-9 | Red QuartzSVFactory NewWeak entry29hard to exit▼ -14.2%▲ +34.8%Rarely Traded~4 months$19
587StatTrak™ Desert Eagle | Ocean Drive (Field-Tested)Desert Eagle | Ocean DriveSTField-TestedWeak entry29hard to exit▲ +4.6%▲ +6.4%Rarely Traded~4 weeks$76
588Souvenir P250 | Boreal Forest (Battle-Scarred)P250 | Boreal ForestSVBattle-ScarredWeak entry29medium confidencehard to exit▲ +4.5%▲ +6.5%Rarely TradedNo flow$22
589Glock-18 | Ramese's Reach (Field-Tested)Glock-18 | Ramese's ReachField-TestedWeak entry29no way out▼ -6.0%▲ +8.9%Slow Mover~2 months$9.02
590Five-SeveN | Fowl Play (Field-Tested)Five-SeveN | Fowl PlayField-TestedWeak entry29no way out▲ +2.7%▼ -4.2%Slow Mover~1 month$19
591R8 Revolver | Llama Cannon (Field-Tested)R8 Revolver | Llama CannonField-TestedWeak entry29no way out▲ +1.3%▼ -2.1%Slow Mover~1 month$10
592Souvenir Glock-18 | Ramese's Reach (Minimal Wear)Glock-18 | Ramese's ReachSVMinimal WearWeak entry28hard to exit▲ +24.3%▲ +9.0%Rarely Traded~1 month$28
593StatTrak™ Five-SeveN | Hyper Beast (Battle-Scarred)Five-SeveN | Hyper BeastSTBattle-ScarredWeak entry28hard to exit▲ +16.9%▲ +18.9%Rarely Traded~2 months$191
594Desert Eagle | Hand Cannon (Factory New)Desert Eagle | Hand CannonFactory NewWeak entry28hard to exit▲ +2.9%▲ +8.6%Rarely Traded~2 months$464
595P2000 | Coach Class (Well-Worn)P2000 | Coach ClassWell-WornWeak entry28hard to exit▲ +0.3%▲ +12.4%Rarely Traded~2 months$12
596StatTrak™ USP-S | Printstream (Battle-Scarred)USP-S | PrintstreamSTBattle-ScarredWeak entry28hard to exit▲ +5.1%▲ +5.0%Rarely Traded~3 weeks$52
597Souvenir USP-S | Jawbreaker (Minimal Wear)USP-S | JawbreakerSVMinimal WearWeak entry28medium confidencehard to exit▲ +13.0%▼ -6.9%Rarely Traded~1 month$407
598Five-SeveN | Copper Galaxy (Minimal Wear)Five-SeveN | Copper GalaxyMinimal WearWeak entry28hard to exit▲ +5.6%▲ +4.2%Rarely Traded~2 months$11
599StatTrak™ CZ75-Auto | Yellow Jacket (Minimal Wear)CZ75-Auto | Yellow JacketSTMinimal WearWeak entry28hard to exit▲ +5.0%▲ +5.0%Rarely Traded~2 months$15
600StatTrak™ Tec-9 | Avalanche (Battle-Scarred)Tec-9 | AvalancheSTBattle-ScarredWeak entry28hard to exit▲ +6.0%▲ +3.5%Rarely TradedUnrated$6.20

How these ratings are reached

Momentum sets the rating

The 7-day change in the SteamAnalyst reference price at 60%, plus the 30-day change at 40%. Signed, so a week that contradicts its month damps itself instead of both being reported as good news. Above 8% blended is the top band; below -8% is the bottom one.

Liquidity can only pull it down

Measured from units actually traded over 30 days, not from price or popularity. Thin trading caps how well an item can rate however hard it is climbing, because you cannot realise a gain you cannot exit. Nothing about being easy to sell ever raises a rating — that would make this a volume ranking wearing a buy label.

Falling and illiquid is worse than either

On the way down the rule inverts. A falling price in a deep market is a bad entry you can still walk away from; a falling price with nobody trading is a trap, and it rates below the thing you can leave. The two sides are not mirror images and are not calculated as if they were.

What we leave out

Items with fewer than 20 recorded prices in the window, feeds that have not updated in 7 days, items without the 10 trading days needed to rate liquidity, and anything under $5 where a one-cent tick is a percentage point. Each is us declining to guess, not a judgement on the item.

Band boundaries are currently reasoned rather than fitted to the live distribution — they are an informed judgement about how this market moves, not a measurement of it. See the liquidity board for the trade-flow half on its own, or price trends for the price half.

Measurements, not advice. Nothing here predicts the future, and no indicator anticipates a game update, a tournament or a Steam sale. Never spend more than you can afford to lose.

Frequently asked questions

How do you decide which CS2 skins are best to buy?

Two readings, and neither is allowed to speak alone. The first is momentum: how the SteamAnalyst reference price has moved over the last 7 days, weighted against the last 30 so a one-week jump has to be confirmed by the month before it counts. The second is liquidity: whether the item actually trades, measured from real units changing hands over 30 days. Momentum sets the rating and liquidity can only pull it down — because a skin climbing 20% a week is worth nothing to you if there is no way to sell it again.

Why can an item rising fast still rate badly?

Because you have to be able to get back out. A rising price in a market where almost nothing trades is a number on a screen, not money — you would be buying into something with no buyers behind it. Thin trading caps how well an item can rate no matter how hard it is climbing, and an item that rarely trades at all cannot rate above "Weak entry".

What makes an item one of the worst to buy?

A falling price plus a market you cannot leave. Those two are worse together than either is alone: a falling price in a deep market is just a bad entry, since you can still sell. A falling price with nobody trading is a trap. So on the "worst to buy" list, thin trading pushes an item further down rather than merely capping it — the reverse of how it works on the buy side.

What is momentum and how is it calculated?

The 7-day price change weighted at 60%, plus the 30-day change at 40%. Signed, so the two argue with each other: a week up 10% inside a month down 10% blends to about +2% and lands in Neutral, which is the honest reading of a bounce inside a decline. An item needs roughly 8% blended momentum for the top band and 3% for the second.

Why does a big one-day jump not put an item at the top?

Because a week carried by its last day is a spike, not a trend — and it is the thing a momentum ranking gets wrong most often, sorting yesterday's jump to the top on the morning it is least likely to continue. When more than 50% of the week's move happened in the final day, the item cannot claim the top band and the row says so.

Where do the price changes come from?

The SteamAnalyst reference price — the same aggregate price shown in the price column here and on every skin page. That is deliberate: the percentage this page ranks on is the percentage the price beside it actually moved, and clicking through to the skin shows the same number. Three surfaces, one measurement.

Why is my skin missing from this list?

One of four reasons, and each is us declining to guess rather than a judgement on the item. We hold fewer than 20 recorded prices for it in the window; its price or trade data has not updated in over 7 days; we have not recorded the 10 trading days needed to rate its liquidity at all; or it is under $5, where a one-cent tick is a whole percentage point and the ranking would be measuring rounding rather than the market.

Is this financial advice?

No. It is a measurement of two things — where a price has been, and how readily the item trades — presented so you can see both and disagree with the conclusion. Neither predicts the future. Game updates, tournament demand and Steam sales all move this market in ways no indicator anticipates. Never spend more than you can afford to lose.