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Best CS2 Pistol Skins to Buy — Trend and Liquidity

A rising price only helps if you can sell again. Every item here is rated on both: where the price has gone over the last week and month, and whether the item actually trades. Momentum sets the rating — liquidity can only pull it down.

573Items ranked
13Prime entries
1,200Candidate pool
0Not rateable

Showing 50 of 573 ranked items, re-sorted within the 1,200-item candidate pool.

#ItemVerdict7d30dLiquiditySell inPrice
451CZ75-Auto | Yellow Jacket (Minimal Wear)CZ75-Auto | Yellow JacketMinimal WearWeak entry24hard to exit▼ -0.9%▲ +11.7%Rarely Traded~1 month$8.52
452Souvenir USP-S | Orion (Minimal Wear)USP-S | OrionSVMinimal WearWeak entry24medium confidencehard to exit▼ -0.5%▲ +10.8%Rarely Traded~2 months$170
453StatTrak™ Desert Eagle | Kumicho Dragon (Well-Worn)Desert Eagle | Kumicho DragonSTWell-WornWeak entry24hard to exit▲ +10.6%▼ -5.9%Rarely Traded~1 week$55
454Souvenir USP-S | Flashback (Factory New)USP-S | FlashbackSVFactory NewWeak entry24medium confidencehard to exit▼ -12.0%▲ +27.9%Rarely TradedNo flow$1,556
455StatTrak™ P250 | Undertow (Field-Tested)P250 | UndertowSTField-TestedWeak entry24hard to exit▲ +9.0%▼ -3.6%Rarely Traded~5 months$45
456StatTrak™ USP-S | Cortex (Minimal Wear)USP-S | CortexSTMinimal WearWeak entry24no way out▲ +0.4%▼ -4.5%Slow Mover~2 months$14
457Five-SeveN | Triumvirate (Factory New)Five-SeveN | TriumvirateFactory NewWeak entry24no way out▲ +12.3%▼ -22.5%Slow Mover~1 month$12
458Five-SeveN | Boost Protocol (Factory New)Five-SeveN | Boost ProtocolFactory NewWeak entry24no way out▲ +6.0%▼ -13.3%Slow Mover~2 months$9.47
459Five-SeveN | Monkey Business (Minimal Wear)Five-SeveN | Monkey BusinessMinimal WearWeak entry24no way out▲ +8.2%▼ -16.6%Slow Mover~2 months$27
460StatTrak™ Glock-18 | Gold Toof (Minimal Wear)Glock-18 | Gold ToofSTMinimal WearWeak entry24no way out0%▼ -4.6%Slow MoverUnrated$71
461P2000 | Corticera (Field-Tested)P2000 | CorticeraField-TestedWeak entry23hard to exit▲ +10.9%▲ +14.3%Rarely Traded~2 months$19
462Souvenir Five-SeveN | Desert Seal (Factory New)Five-SeveN | Desert SealSVFactory NewWeak entry23medium confidencehard to exit▲ +13.1%▲ +10.9%Rarely Traded~2 months$57
463Souvenir Glock-18 | Clear Polymer (Factory New)Glock-18 | Clear PolymerSVFactory NewWeak entry23medium confidencehard to exit0%▲ +30.4%Rarely Traded~1 month$103
464Souvenir Dual Berettas | Silver Pour (Factory New)Dual Berettas | Silver PourSVFactory NewWeak entry23hard to exit▲ +5.1%▲ +22.0%Rarely Traded~2 months$20
465StatTrak™ Dual Berettas | Balance (Factory New)Dual Berettas | BalanceSTFactory NewWeak entry23hard to exit▲ +19.2%▲ +0.3%Rarely Traded~5 months$18
466Souvenir Desert Eagle | The Daily Deagle (Factory New)Desert Eagle | The Daily DeagleSVFactory NewWeak entry23medium confidencehard to exit▲ +22.1%▼ -4.2%Rarely Traded~2 weeks$69
467P2000 | Pulse (Factory New)P2000 | PulseFactory NewWeak entry23hard to exit▲ +25.1%▼ -8.9%Rarely Traded~3 months$5.23
468Glock-18 | Sacrifice (Factory New)Glock-18 | SacrificeFactory NewWeak entry23hard to exit▲ +22.4%▼ -4.9%Rarely Traded~2 months$7.59
469Souvenir P250 | Small Game (Factory New)P250 | Small GameSVFactory NewWeak entry23medium confidencehard to exit0%▲ +28.7%Rarely TradedNo flow$48
470Souvenir CZ75-Auto | Nitro (Well-Worn)CZ75-Auto | NitroSVWell-WornWeak entry2357% of the week was yesterday · hard to exit▲ +1.3%▲ +26.5%Rarely Traded~6 months$5.54
471P250 | Black & Tan (Factory New)P250 | Black & TanFactory NewWeak entry23hard to exit▲ +8.1%▲ +16.2%Rarely Traded~4 months$11
472StatTrak™ CZ75-Auto | Pole Position (Factory New)CZ75-Auto | Pole PositionSTFactory NewWeak entry23hard to exit▲ +6.5%▲ +18.6%Rarely Traded~5 months$6.57
473Five-SeveN | Neon Kimono (Battle-Scarred)Five-SeveN | Neon KimonoBattle-ScarredWeak entry23medium confidencehard to exit▲ +20.9%▼ -3.3%Rarely Traded~1 month$450
474StatTrak™ Five-SeveN | Nightshade (Battle-Scarred)Five-SeveN | NightshadeSTBattle-ScarredWeak entry23hard to exit▼ -2.9%▲ +32.5%Rarely Traded~7 months$7.34
475StatTrak™ Glock-18 | Blue Fissure (Well-Worn)Glock-18 | Blue FissureSTWell-WornWeak entry23hard to exit▲ +9.7%▲ +13.5%Rarely Traded~5 months$6.80
476StatTrak™ USP-S | Caiman (Field-Tested)USP-S | CaimanSTField-TestedWeak entry23hard to exit▲ +3.0%▲ +5.3%Rarely Traded~3 weeks$38
477Souvenir P2000 | Grassland (Factory New)P2000 | GrasslandSVFactory NewWeak entry23hard to exit▲ +10.8%▼ -6.5%Rarely Traded~3 months$16
478USP-S | Target Acquired (Well-Worn)USP-S | Target AcquiredWell-WornWeak entry23medium confidencehard to exit▼ -7.0%▲ +20.2%Rarely Traded~1 month$257
479Souvenir USP-S | Ancient Visions (Field-Tested)USP-S | Ancient VisionsSVField-TestedWeak entry23hard to exit▲ +5.1%▲ +2.1%Rarely Traded~2 months$16
480R8 Revolver | Fade (Well-Worn)R8 Revolver | FadeWell-WornWeak entry23hard to exit▲ +6.0%▲ +0.7%Rarely Traded~2 weeks$102
481StatTrak™ CZ75-Auto | Yellow Jacket (Field-Tested)CZ75-Auto | Yellow JacketSTField-TestedWeak entry23hard to exit▲ +6.0%▲ +0.6%Rarely Traded~4 weeks$9.99
482Tec-9 | Jambiya (Factory New)Tec-9 | JambiyaFactory NewWeak entry23hard to exit▲ +15.8%▼ -14.2%Rarely Traded~2 months$5.49
483Dual Berettas | Emerald (Minimal Wear)Dual Berettas | EmeraldMinimal WearWeak entry23hard to exit▲ +1.1%▲ +7.6%Rarely Traded~1 month$70
484Glock-18 | Groundwater (Well-Worn)Glock-18 | GroundwaterWell-WornWeak entry23hard to exit▼ -5.2%▲ +16.9%Rarely Traded~7 months$30
485StatTrak™ Desert Eagle | Mecha Industries (Factory New)Desert Eagle | Mecha IndustriesSTFactory NewWeak entry23no way out▼ -1.4%▼ -2.6%Slow Mover~2 months$26
486USP-S | Monster Mashup (Minimal Wear)USP-S | Monster MashupMinimal WearWeak entry23no way out▲ +1.0%▼ -6.4%Slow Mover~2 months$29
487CZ75-Auto | Eco (Minimal Wear)CZ75-Auto | EcoMinimal WearWeak entry23no way out▼ -2.0%▼ -2.0%Slow Mover~1 month$5.47
488USP-S | Monster Mashup (Well-Worn)USP-S | Monster MashupWell-WornWeak entry23no way out▼ -1.8%▼ -2.5%Slow MoverUnrated$21
489StatTrak™ R8 Revolver | Llama Cannon (Well-Worn)R8 Revolver | Llama CannonSTWell-WornWeak entry22hard to exit▲ +11.0%▲ +11.2%Rarely Traded~2 weeks$12
490Dual Berettas | Moon in Libra (Battle-Scarred)Dual Berettas | Moon in LibraBattle-ScarredWeak entry22hard to exit▲ +8.7%▲ +14.6%Rarely TradedNo flow$6.12
491USP-S | Royal Blue (Battle-Scarred)USP-S | Royal BlueBattle-ScarredWeak entry22hard to exit▲ +11.1%▲ +10.9%Rarely Traded~3 months$8.72
492Souvenir USP-S | Alpine Camo (Field-Tested)USP-S | Alpine CamoSVField-TestedWeak entry22medium confidence84% of the week was yesterday · hard to exit▲ +27.1%▼ -13.3%Rarely TradedNo flow$54
493USP-S | Overgrowth (Factory New)USP-S | OvergrowthFactory NewWeak entry22hard to exit▲ +20.4%▼ -3.5%Rarely Traded~1 month$85
494Glock-18 | Gold Toof (Well-Worn)Glock-18 | Gold ToofWell-WornWeak entry2285% of the week was yesterday · hard to exit▲ +8.8%▲ +13.7%Rarely Traded~3 weeks$33
495Souvenir Desert Eagle | Blaze (Factory New)Desert Eagle | BlazeSVFactory NewWeak entry22medium confidence175% of the week was yesterday · hard to exit▲ +1.8%▲ +24.2%Rarely Traded~1 month$1,035
496R8 Revolver | Llama Cannon (Battle-Scarred)R8 Revolver | Llama CannonBattle-ScarredWeak entry2265% of the week was yesterday · hard to exit▲ +12.4%▲ +8.3%Rarely TradedUnrated$11
497StatTrak™ Dual Berettas | Marina (Factory New)Dual Berettas | MarinaSTFactory NewWeak entry22hard to exit▲ +16.2%▲ +2.4%Rarely Traded~1 month$61
498Desert Eagle | Hand Cannon (Minimal Wear)Desert Eagle | Hand CannonMinimal WearWeak entry22hard to exit▲ +12.9%▲ +7.1%Rarely Traded~3 weeks$421
499Souvenir USP-S | Night Ops (Field-Tested)USP-S | Night OpsSVField-TestedWeak entry22hard to exit▲ +6.4%▲ +16.5%Rarely Traded~6 months$12
500StatTrak™ USP-S | Caiman (Well-Worn)USP-S | CaimanSTWell-WornWeak entry22hard to exit▲ +13.5%▲ +5.1%Rarely Traded~1 month$56

How these ratings are reached

Momentum sets the rating

The 7-day change in the SteamAnalyst reference price at 60%, plus the 30-day change at 40%. Signed, so a week that contradicts its month damps itself instead of both being reported as good news. Above 8% blended is the top band; below -8% is the bottom one.

Liquidity can only pull it down

Measured from units actually traded over 30 days, not from price or popularity. Thin trading caps how well an item can rate however hard it is climbing, because you cannot realise a gain you cannot exit. Nothing about being easy to sell ever raises a rating — that would make this a volume ranking wearing a buy label.

Falling and illiquid is worse than either

On the way down the rule inverts. A falling price in a deep market is a bad entry you can still walk away from; a falling price with nobody trading is a trap, and it rates below the thing you can leave. The two sides are not mirror images and are not calculated as if they were.

What we leave out

Items with fewer than 20 recorded prices in the window, feeds that have not updated in 7 days, items without the 10 trading days needed to rate liquidity, and anything under $5 where a one-cent tick is a percentage point. Each is us declining to guess, not a judgement on the item.

Band boundaries are currently reasoned rather than fitted to the live distribution — they are an informed judgement about how this market moves, not a measurement of it. See the liquidity board for the trade-flow half on its own, or price trends for the price half.

Measurements, not advice. Nothing here predicts the future, and no indicator anticipates a game update, a tournament or a Steam sale. Never spend more than you can afford to lose.

Frequently asked questions

How do you decide which CS2 skins are best to buy?

Two readings, and neither is allowed to speak alone. The first is momentum: how the SteamAnalyst reference price has moved over the last 7 days, weighted against the last 30 so a one-week jump has to be confirmed by the month before it counts. The second is liquidity: whether the item actually trades, measured from real units changing hands over 30 days. Momentum sets the rating and liquidity can only pull it down — because a skin climbing 20% a week is worth nothing to you if there is no way to sell it again.

Why can an item rising fast still rate badly?

Because you have to be able to get back out. A rising price in a market where almost nothing trades is a number on a screen, not money — you would be buying into something with no buyers behind it. Thin trading caps how well an item can rate no matter how hard it is climbing, and an item that rarely trades at all cannot rate above "Weak entry".

What makes an item one of the worst to buy?

A falling price plus a market you cannot leave. Those two are worse together than either is alone: a falling price in a deep market is just a bad entry, since you can still sell. A falling price with nobody trading is a trap. So on the "worst to buy" list, thin trading pushes an item further down rather than merely capping it — the reverse of how it works on the buy side.

What is momentum and how is it calculated?

The 7-day price change weighted at 60%, plus the 30-day change at 40%. Signed, so the two argue with each other: a week up 10% inside a month down 10% blends to about +2% and lands in Neutral, which is the honest reading of a bounce inside a decline. An item needs roughly 8% blended momentum for the top band and 3% for the second.

Why does a big one-day jump not put an item at the top?

Because a week carried by its last day is a spike, not a trend — and it is the thing a momentum ranking gets wrong most often, sorting yesterday's jump to the top on the morning it is least likely to continue. When more than 50% of the week's move happened in the final day, the item cannot claim the top band and the row says so.

Where do the price changes come from?

The SteamAnalyst reference price — the same aggregate price shown in the price column here and on every skin page. That is deliberate: the percentage this page ranks on is the percentage the price beside it actually moved, and clicking through to the skin shows the same number. Three surfaces, one measurement.

Why is my skin missing from this list?

One of four reasons, and each is us declining to guess rather than a judgement on the item. We hold fewer than 20 recorded prices for it in the window; its price or trade data has not updated in over 7 days; we have not recorded the 10 trading days needed to rate its liquidity at all; or it is under $5, where a one-cent tick is a whole percentage point and the ranking would be measuring rounding rather than the market.

Is this financial advice?

No. It is a measurement of two things — where a price has been, and how readily the item trades — presented so you can see both and disagree with the conclusion. Neither predicts the future. Game updates, tournament demand and Steam sales all move this market in ways no indicator anticipates. Never spend more than you can afford to lose.