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Worst to buy · updated every 15 min

Worst CS2 Skins to Buy Right Now — Falling and Hard to Sell

Prices sliding, and thin enough trading that leaving means cutting the price. A falling market you can walk out of is a bad entry; a falling market you cannot is something else, and this list separates the two.

704Items ranked
344Rated avoid
1,200Candidate pool
0Not rateable

Showing 50 of 704 ranked items, re-sorted within the 1,200-item candidate pool.

#ItemVerdict7d30dLiquiditySell inPrice
501StatTrak™ SSG 08 | Turbo Peek (Battle-Scarred)SSG 08 | Turbo PeekSTBattle-ScarredWeak entry33hard to exit▲ +2.4%▼ -0.5%Rarely Traded~1 week$28
502StatTrak™ G3SG1 | Flux (Minimal Wear)G3SG1 | FluxSTMinimal WearWeak entry33hard to exit▼ -0.7%▲ +4.2%Rarely Traded~1 month$37
503SCAR-20 | Cyrex (Well-Worn)SCAR-20 | CyrexWell-WornWeak entry33hard to exit▲ +4.5%▲ +9.1%Rarely TradedNo flow$29
504Souvenir AWP | Printstream (Minimal Wear)AWP | PrintstreamSVMinimal WearWeak entry33medium confidencehard to exit▲ +3.2%▲ +11.2%Rarely Traded~1 week$292
505Souvenir AWP | Redline (Minimal Wear)AWP | RedlineSVMinimal WearWeak entry33medium confidencehard to exit▲ +5.5%▲ +8.0%Rarely Traded~6 months$364
506Souvenir AWP | Exothermic (Battle-Scarred)AWP | ExothermicSVBattle-ScarredWeak entry33hard to exit▲ +32.1%▲ +14.2%Rarely Traded~2 months$55
507Souvenir AWP | Acheron (Factory New)AWP | AcheronSVFactory NewWeak entry33hard to exit▲ +29.2%▲ +18.6%Rarely Tradeda year+$30
508AWP | Asiimov (Field-Tested)AWP | AsiimovField-TestedWeak entry34▼ -2.0%▼ -8.1%High DemandUnrated$101
509AWP | Crakow! (Well-Worn)AWP | Crakow!Well-WornWeak entry34▼ -4.6%▼ -4.2%Moderate DemandUnrated$17
510StatTrak™ AWP | Printstream (Factory New)AWP | PrintstreamSTFactory NewWeak entry34▲ +0.4%▼ -11.5%Active DemandUnrated$319
511StatTrak™ AWP | Oni Taiji (Factory New)AWP | Oni TaijiSTFactory NewWeak entry34medium confidence▼ -3.1%▼ -6.3%Moderate DemandUnrated$882
512AWP | Man-o'-war (Field-Tested)AWP | Man-o'-warField-TestedWeak entry34▼ -1.4%▼ -8.6%Moderate DemandUnrated$112
513AWP | Green Energy (Field-Tested)AWP | Green EnergyField-TestedWeak entry34▼ -1.3%▼ -8.6%Active DemandUnrated$6.13
514Souvenir AWP | Desert Hydra (Battle-Scarred)AWP | Desert HydraSVBattle-ScarredWeak entry34▼ -1.6%▼ -8.1%Moderate DemandUnrated$846
515AWP | Silk Tiger (Minimal Wear)AWP | Silk TigerMinimal WearWeak entry34▼ -0.9%▼ -9.2%Moderate DemandUnrated$283
516AWP | Elite Build (Battle-Scarred)AWP | Elite BuildBattle-ScarredWeak entry34▼ -2.1%▼ -7.3%Moderate DemandUnrated$9.17
517SCAR-20 | Magna Carta (Well-Worn)SCAR-20 | Magna CartaWell-WornWeak entry34hard to exit▲ +7.5%▼ -8.0%Rarely Traded~1 month$21
518Souvenir AWP | Safari Mesh (Factory New)AWP | Safari MeshSVFactory NewWeak entry34hard to exit▼ -1.1%▲ +5.5%Rarely Traded~3 months$35
519Souvenir SSG 08 | Hand Brake (Factory New)SSG 08 | Hand BrakeSVFactory NewWeak entry34hard to exit▲ +6.9%▼ -6.5%Rarely Traded~2 months$22
520StatTrak™ SCAR-20 | Cyrex (Minimal Wear)SCAR-20 | CyrexSTMinimal WearWeak entry34hard to exit▲ +0.7%▲ +2.9%Rarely Traded~3 months$63
521AWP | LongDog (Battle-Scarred)AWP | LongDogBattle-ScarredWeak entry34hard to exit▲ +1.6%▲ +1.6%Rarely Traded~3 months$35
522StatTrak™ AWP | Oni Taiji (Battle-Scarred)AWP | Oni TaijiSTBattle-ScarredWeak entry34medium confidencehard to exit▲ +4.0%▼ -2.1%Rarely Traded~2 months$437
523Souvenir SCAR-20 | Storm (Factory New)SCAR-20 | StormSVFactory NewWeak entry34hard to exit▲ +2.9%▼ -0.4%Rarely Traded~1 month$37
524StatTrak™ SCAR-20 | Cardiac (Field-Tested)SCAR-20 | CardiacSTField-TestedWeak entry34hard to exit▲ +9.0%▲ +3.0%Rarely Traded~1 month$13
525StatTrak™ SCAR-20 | Cyrex (Well-Worn)SCAR-20 | CyrexSTWell-WornWeak entry34hard to exit▲ +2.3%▲ +13.4%Rarely Traded~3 months$60
526Souvenir AWP | Pink DDPAT (Battle-Scarred)AWP | Pink DDPATSVBattle-ScarredWeak entry3464% of the week was yesterday · hard to exit▲ +26.4%▲ +25.9%Rarely Traded~4 months$24
527StatTrak™ AWP | Printstream (Well-Worn)AWP | PrintstreamSTWell-WornWeak entry35▼ -5.7%▼ -1.8%Moderate DemandUnrated$54
528AWP | Desert Hydra (Field-Tested)AWP | Desert HydraField-TestedWeak entry35▲ +0.8%▼ -11.7%Active DemandUnrated$929
529AWP | Gungnir (Minimal Wear)AWP | GungnirMinimal WearWeak entry35medium confidence▼ -1.7%▼ -7.5%Active DemandUnrated$9,950
530AWP | The End (Minimal Wear)AWP | The EndMinimal WearWeak entry35▲ +0.6%▼ -10.8%Active DemandUnrated$15
531Souvenir SSG 08 | Detour (Well-Worn)SSG 08 | DetourSVWell-WornWeak entry35hard to exit▼ -0.6%▲ +5.2%Rarely Traded~2 months$6.68
532G3SG1 | New Roots (Battle-Scarred)G3SG1 | New RootsBattle-ScarredWeak entry35hard to exit▲ +3.2%▼ -0.3%Rarely Traded~7 months$9.48
533SCAR-20 | Palm (Minimal Wear)SCAR-20 | PalmMinimal WearWeak entry35medium confidencehard to exit▲ +0.7%▲ +3.7%Rarely Traded~4 weeks$18
534StatTrak™ SCAR-20 | Cardiac (Minimal Wear)SCAR-20 | CardiacSTMinimal WearWeak entry35hard to exit▲ +11.7%▼ -0.5%Rarely Traded~1 month$23
535StatTrak™ AWP | Mortis (Well-Worn)AWP | MortisSTWell-WornWeak entry35hard to exit▲ +4.0%▲ +11.8%Rarely Traded~3 weeks$8.94
536Souvenir AWP | Pit Viper (Battle-Scarred)AWP | Pit ViperSVBattle-ScarredWeak entry35medium confidencehard to exit▼ -11.9%▲ +83.8%Rarely Traded~1 week$39
537StatTrak™ AWP | Fever Dream (Field-Tested)AWP | Fever DreamSTField-TestedWeak entry36▼ -2.9%▼ -5.4%Moderate DemandUnrated$19
538AWP | Oni Taiji (Minimal Wear)AWP | Oni TaijiMinimal WearWeak entry36▼ -0.2%▼ -9.3%Active DemandUnrated$291
539StatTrak™ G3SG1 | Demeter (Battle-Scarred)G3SG1 | DemeterSTBattle-ScarredWeak entry36hard to exit▲ +8.3%▼ -7.7%Rarely Traded~3 months$6.12
540Souvenir AWP | Pink DDPAT (Factory New)AWP | Pink DDPATSVFactory NewWeak entry36medium confidencehard to exit▼ -6.4%▲ +14.4%Rarely Traded~2 months$269
541StatTrak™ G3SG1 | Flux (Battle-Scarred)G3SG1 | FluxSTBattle-ScarredWeak entry36hard to exit▲ +1.6%▲ +2.6%Rarely TradedUnrated$19
542G3SG1 | Demeter (Minimal Wear)G3SG1 | DemeterMinimal WearWeak entry36hard to exit▼ -3.5%▲ +10.3%Rarely Traded~1 month$5.45
543G3SG1 | Violet Murano (Well-Worn)G3SG1 | Violet MuranoWell-WornWeak entry36hard to exit▼ -0.4%▲ +5.7%Rarely TradedNo flow$35
544SSG 08 | Red Stone (Battle-Scarred)SSG 08 | Red StoneBattle-ScarredWeak entry36hard to exit▲ +9.4%▼ -8.7%Rarely Traded~3 weeks$5.80
545AWP | Chromatic Aberration (Well-Worn)AWP | Chromatic AberrationWell-WornWeak entry36hard to exit▲ +4.1%▲ +11.6%Rarely Traded~1 month$32
546StatTrak™ SSG 08 | Big Iron (Battle-Scarred)SSG 08 | Big IronSTBattle-ScarredWeak entry36hard to exit▲ +7.1%▲ +7.2%Rarely Traded~3 weeks$22
547StatTrak™ SSG 08 | Big Iron (Field-Tested)SSG 08 | Big IronSTField-TestedWeak entry36hard to exit▲ +8.0%▲ +6.3%Rarely Traded~4 weeks$21
548Souvenir AWP | Asiimov (Field-Tested)AWP | AsiimovSVField-TestedWeak entry36hard to exit▲ +20.6%▼ -12.7%Rarely Traded~2 months$397
549Souvenir G3SG1 | Jungle Dashed (Battle-Scarred)G3SG1 | Jungle DashedSVBattle-ScarredWeak entry36medium confidencehard to exit▲ +9.1%▲ +55.5%Rarely Traded~1 month$37
550AWP | Crakow! (Minimal Wear)AWP | Crakow!Minimal WearWeak entry37▲ +1.6%▼ -11.5%Active DemandUnrated$35

How these ratings are reached

Momentum sets the rating

The 7-day change in the SteamAnalyst reference price at 60%, plus the 30-day change at 40%. Signed, so a week that contradicts its month damps itself instead of both being reported as good news. Above 8% blended is the top band; below -8% is the bottom one.

Liquidity can only pull it down

Measured from units actually traded over 30 days, not from price or popularity. Thin trading caps how well an item can rate however hard it is climbing, because you cannot realise a gain you cannot exit. Nothing about being easy to sell ever raises a rating — that would make this a volume ranking wearing a buy label.

Falling and illiquid is worse than either

On the way down the rule inverts. A falling price in a deep market is a bad entry you can still walk away from; a falling price with nobody trading is a trap, and it rates below the thing you can leave. The two sides are not mirror images and are not calculated as if they were.

What we leave out

Items with fewer than 20 recorded prices in the window, feeds that have not updated in 7 days, items without the 10 trading days needed to rate liquidity, and anything under $5 where a one-cent tick is a percentage point. Each is us declining to guess, not a judgement on the item.

Band boundaries are currently reasoned rather than fitted to the live distribution — they are an informed judgement about how this market moves, not a measurement of it. See the liquidity board for the trade-flow half on its own, or price trends for the price half.

Measurements, not advice. Nothing here predicts the future, and no indicator anticipates a game update, a tournament or a Steam sale. Never spend more than you can afford to lose.

Frequently asked questions

How do you decide which CS2 skins are best to buy?

Two readings, and neither is allowed to speak alone. The first is momentum: how the SteamAnalyst reference price has moved over the last 7 days, weighted against the last 30 so a one-week jump has to be confirmed by the month before it counts. The second is liquidity: whether the item actually trades, measured from real units changing hands over 30 days. Momentum sets the rating and liquidity can only pull it down — because a skin climbing 20% a week is worth nothing to you if there is no way to sell it again.

Why can an item rising fast still rate badly?

Because you have to be able to get back out. A rising price in a market where almost nothing trades is a number on a screen, not money — you would be buying into something with no buyers behind it. Thin trading caps how well an item can rate no matter how hard it is climbing, and an item that rarely trades at all cannot rate above "Weak entry".

What makes an item one of the worst to buy?

A falling price plus a market you cannot leave. Those two are worse together than either is alone: a falling price in a deep market is just a bad entry, since you can still sell. A falling price with nobody trading is a trap. So on the "worst to buy" list, thin trading pushes an item further down rather than merely capping it — the reverse of how it works on the buy side.

What is momentum and how is it calculated?

The 7-day price change weighted at 60%, plus the 30-day change at 40%. Signed, so the two argue with each other: a week up 10% inside a month down 10% blends to about +2% and lands in Neutral, which is the honest reading of a bounce inside a decline. An item needs roughly 8% blended momentum for the top band and 3% for the second.

Why does a big one-day jump not put an item at the top?

Because a week carried by its last day is a spike, not a trend — and it is the thing a momentum ranking gets wrong most often, sorting yesterday's jump to the top on the morning it is least likely to continue. When more than 50% of the week's move happened in the final day, the item cannot claim the top band and the row says so.

Where do the price changes come from?

The SteamAnalyst reference price — the same aggregate price shown in the price column here and on every skin page. That is deliberate: the percentage this page ranks on is the percentage the price beside it actually moved, and clicking through to the skin shows the same number. Three surfaces, one measurement.

Why is my skin missing from this list?

One of four reasons, and each is us declining to guess rather than a judgement on the item. We hold fewer than 20 recorded prices for it in the window; its price or trade data has not updated in over 7 days; we have not recorded the 10 trading days needed to rate its liquidity at all; or it is under $5, where a one-cent tick is a whole percentage point and the ranking would be measuring rounding rather than the market.

Is this financial advice?

No. It is a measurement of two things — where a price has been, and how readily the item trades — presented so you can see both and disagree with the conclusion. Neither predicts the future. Game updates, tournament demand and Steam sales all move this market in ways no indicator anticipates. Never spend more than you can afford to lose.