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Worst to buy · updated every 15 min

Worst CS2 Skins to Buy Right Now — Falling and Hard to Sell

Prices sliding, and thin enough trading that leaving means cutting the price. A falling market you can walk out of is a bad entry; a falling market you cannot is something else, and this list separates the two.

704Items ranked
344Rated avoid
1,200Candidate pool
0Not rateable

Showing 50 of 704 ranked items, re-sorted within the 1,200-item candidate pool.

#ItemVerdict7d30dLiquiditySell inPrice
551AWP | Green Energy (Factory New)AWP | Green EnergyFactory NewWeak entry37▲ +1.1%▼ -10.7%Active DemandUnrated$28
552StatTrak™ SSG 08 | Blood in the Water (Minimal Wear)SSG 08 | Blood in the WaterSTMinimal WearWeak entry370%▼ -8.8%Moderate DemandUnrated$237
553AWP | Medusa (Field-Tested)AWP | MedusaField-TestedWeak entry37medium confidence▼ -1.1%▼ -7.1%Active DemandUnrated$2,055
554AWP | Gungnir (Factory New)AWP | GungnirFactory NewWeak entry37medium confidence▼ -0.4%▼ -8.2%High DemandUnrated$11,557
555AWP | Asiimov (Well-Worn)AWP | AsiimovWell-WornWeak entry37▼ -1.3%▼ -6.6%Active DemandUnrated$81
556StatTrak™ AWP | Asiimov (Field-Tested)AWP | AsiimovSTField-TestedWeak entry37▲ +0.3%▼ -9.0%Active DemandUnrated$214
557StatTrak™ AWP | Electric Hive (Field-Tested)AWP | Electric HiveSTField-TestedWeak entry37hard to exit▲ +2.9%▲ +1.3%Rarely Traded~2 months$47
558AWP | Electric Hive (Field-Tested)AWP | Electric HiveField-TestedWeak entry37hard to exit▲ +3.8%—Rarely Traded~7 months$25
559Souvenir AWP | Black Nile (Minimal Wear)AWP | Black NileSVMinimal WearWeak entry37hard to exit▲ +6.5%▼ -4.0%Rarely Traded~2 months$7.81
560StatTrak™ SCAR-20 | Cardiac (Factory New)SCAR-20 | CardiacSTFactory NewWeak entry37medium confidencehard to exit▲ +2.0%▲ +3.0%Rarely Traded~8 months$59
561StatTrak™ AWP | Wildfire (Well-Worn)AWP | WildfireSTWell-WornWeak entry37hard to exit▲ +2.7%▲ +2.0%Rarely Traded~1 month$111
562SCAR-20 | Brass (Well-Worn)SCAR-20 | BrassWell-WornWeak entry37medium confidencehard to exit▲ +3.2%▲ +14.2%Rarely TradedNo flow$95
563Souvenir AWP | Exothermic (Field-Tested)AWP | ExothermicSVField-TestedWeak entry3792% of the week was yesterday · hard to exit▲ +40.6%▲ +13.3%Rarely Traded~3 months$52
564AWP | Queen's Gambit (Minimal Wear)AWP | Queen's GambitMinimal WearWeak entry38▼ -1.8%▼ -5.7%Active DemandUnrated$93
565AWP | Dragon Lore (Minimal Wear)AWP | Dragon LoreMinimal WearWeak entry38medium confidence▼ -0.6%▼ -7.3%Active DemandUnrated$8,719
566AWP | Hyper Beast (Minimal Wear)AWP | Hyper BeastMinimal WearWeak entry38▼ -1.9%▼ -5.1%Active DemandUnrated$45
567StatTrak™ SSG 08 | Blood in the Water (Factory New)SSG 08 | Blood in the WaterSTFactory NewWeak entry38medium confidencehard to exit▲ +3.2%▲ +1.5%Rarely Traded~2 months$613
568Souvenir AWP | Pink DDPAT (Field-Tested)AWP | Pink DDPATSVField-TestedWeak entry38hard to exit▲ +2.4%▲ +2.9%Rarely Traded~2 months$19
569G3SG1 | Contractor (Factory New)G3SG1 | ContractorFactory NewWeak entry38medium confidencehard to exit▲ +2.0%▲ +3.5%Rarely Traded~2 months$37
570AWP | Pink DDPAT (Well-Worn)AWP | Pink DDPATWell-WornWeak entry38hard to exit▼ -0.5%▲ +7.3%Rarely Traded~3 weeks$27
571StatTrak™ AWP | Corticera (Factory New)AWP | CorticeraSTFactory NewWeak entry38medium confidencehard to exit▲ +3.2%▲ +1.9%Rarely Traded~2 months$147
572Souvenir SSG 08 | Detour (Minimal Wear)SSG 08 | DetourSVMinimal WearWeak entry38hard to exit0%▲ +6.7%Rarely Traded~3 months$10
573StatTrak™ SCAR-20 | Bloodsport (Factory New)SCAR-20 | BloodsportSTFactory NewWeak entry38hard to exit▲ +2.2%▲ +3.6%Rarely Traded~4 weeks$21
574Souvenir SSG 08 | Death Strike (Factory New)SSG 08 | Death StrikeSVFactory NewWeak entry38medium confidencehard to exit▲ +3.8%▲ +1.2%Rarely Traded~2 months$311
575Souvenir G3SG1 | New Roots (Factory New)G3SG1 | New RootsSVFactory NewWeak entry38hard to exit▼ -1.9%▲ +9.7%Rarely Traded~3 weeks$10
576StatTrak™ AWP | Man-o'-war (Field-Tested)AWP | Man-o'-warSTField-TestedWeak entry38hard to exit▲ +4.1%▲ +0.9%Rarely Traded~3 weeks$129
577Souvenir G3SG1 | Safari Mesh (Factory New)G3SG1 | Safari MeshSVFactory NewWeak entry38medium confidencehard to exit▲ +0.7%▲ +18.4%Rarely Traded~2 months$23
578AWP | Redline (Field-Tested)AWP | RedlineField-TestedWeak entry39▼ -2.0%▼ -4.7%Active DemandUnrated$32
579AWP | Electric Hive (Minimal Wear)AWP | Electric HiveMinimal WearWeak entry39▼ -2.9%▼ -3.4%Active DemandUnrated$28
580AWP | Dragon Lore (Factory New)AWP | Dragon LoreFactory NewWeak entry39medium confidence0%▼ -7.7%High DemandUnrated$11,329
581AWP | Elite Build (Well-Worn)AWP | Elite BuildWell-WornWeak entry39▼ -0.4%▼ -7.0%Moderate DemandUnrated$9.33
582AWP | Atheris (Minimal Wear)AWP | AtherisMinimal WearWeak entry39▼ -0.7%▼ -6.5%Active DemandUnrated$6.86
583StatTrak™ AWP | Man-o'-war (Minimal Wear)AWP | Man-o'-warSTMinimal WearWeak entry39▼ -1.3%▼ -5.7%Active DemandUnrated$114
584StatTrak™ AWP | Redline (Minimal Wear)AWP | RedlineSTMinimal WearWeak entry39▼ -1.2%▼ -5.8%Moderate DemandUnrated$129
585G3SG1 | Contractor (Well-Worn)G3SG1 | ContractorWell-WornWeak entry39hard to exit▲ +2.7%▲ +3.1%Rarely TradedNo flow$22
586StatTrak™ AWP | Phobos (Factory New)AWP | PhobosSTFactory NewWeak entry39hard to exit▲ +6.5%▼ -2.5%Rarely Traded~4 months$7.38
587AWP | Lightning Strike (Minimal Wear)AWP | Lightning StrikeMinimal WearWeak entry39hard to exit▲ +3.1%▲ +2.6%Rarely Traded~3 weeks$570
588AWP | Redline (Well-Worn)AWP | RedlineWell-WornWeak entry39hard to exit▲ +3.6%▲ +1.8%Rarely Traded~2 months$54
589Souvenir G3SG1 | VariCamo (Battle-Scarred)G3SG1 | VariCamoSVBattle-ScarredWeak entry39medium confidencehard to exit▼ -0.6%▲ +20.7%Rarely TradedNo flow$23
590Souvenir SSG 08 | Calligrafaux (Factory New)SSG 08 | CalligrafauxSVFactory NewWeak entry39hard to exit▼ -16.9%▲ +106.1%Rarely Traded~3 months$40
591Souvenir AWP | Sun in Leo (Field-Tested)AWP | Sun in LeoSVField-TestedWeak entry39hard to exit▲ +43.0%▲ +16.2%Rarely Traded~2 months$60
592StatTrak™ G3SG1 | Demeter (Factory New)G3SG1 | DemeterSTFactory NewWeak entry39hard to exit▲ +29.2%▲ +39.8%Rarely Traded~2 months$75
593Souvenir AWP | Safari Mesh (Battle-Scarred)AWP | Safari MeshSVBattle-ScarredWeak entry39hard to exit▲ +22.2%▲ +50.8%Rarely Traded~2 months$6.32
594Souvenir G3SG1 | Jungle Dashed (Field-Tested)G3SG1 | Jungle DashedSVField-TestedWeak entry39hard to exit▲ +34.4%▲ +42.9%Rarely Traded~2 months$6.53
595Souvenir SCAR-20 | Emerald (Factory New)SCAR-20 | EmeraldSVFactory NewWeak entry39medium confidencehard to exit0%▲ +100.0%Rarely TradedNo flow$200
596G3SG1 | Violet Murano (Battle-Scarred)G3SG1 | Violet MuranoBattle-ScarredWeak entry39medium confidence82% of the week was yesterday · hard to exit▲ +31.1%▲ +54.4%Rarely Traded~2 months$71
597Souvenir SSG 08 | Blue Spruce (Minimal Wear)SSG 08 | Blue SpruceSVMinimal WearWeak entry39hard to exit▲ +46.0%▲ +39.2%Rarely Traded~3 months$5.08
598Souvenir SSG 08 | Slashed (Field-Tested)SSG 08 | SlashedSVField-TestedWeak entry39medium confidenceunconfirmed by the month · hard to exit▲ +43.8%—Rarely TradedNo flow$320
599Souvenir AWP | Printstream (Well-Worn)AWP | PrintstreamSVWell-WornWeak entry39medium confidencehard to exit▲ +40.8%▲ +48.4%Rarely Traded~1 month$268
600SSG 08 | Detour (Well-Worn)SSG 08 | DetourWell-WornWeak entry39hard to exit▲ +41.4%▲ +50.8%Rarely Traded~2 months$31

How these ratings are reached

Momentum sets the rating

The 7-day change in the SteamAnalyst reference price at 60%, plus the 30-day change at 40%. Signed, so a week that contradicts its month damps itself instead of both being reported as good news. Above 8% blended is the top band; below -8% is the bottom one.

Liquidity can only pull it down

Measured from units actually traded over 30 days, not from price or popularity. Thin trading caps how well an item can rate however hard it is climbing, because you cannot realise a gain you cannot exit. Nothing about being easy to sell ever raises a rating — that would make this a volume ranking wearing a buy label.

Falling and illiquid is worse than either

On the way down the rule inverts. A falling price in a deep market is a bad entry you can still walk away from; a falling price with nobody trading is a trap, and it rates below the thing you can leave. The two sides are not mirror images and are not calculated as if they were.

What we leave out

Items with fewer than 20 recorded prices in the window, feeds that have not updated in 7 days, items without the 10 trading days needed to rate liquidity, and anything under $5 where a one-cent tick is a percentage point. Each is us declining to guess, not a judgement on the item.

Band boundaries are currently reasoned rather than fitted to the live distribution — they are an informed judgement about how this market moves, not a measurement of it. See the liquidity board for the trade-flow half on its own, or price trends for the price half.

Measurements, not advice. Nothing here predicts the future, and no indicator anticipates a game update, a tournament or a Steam sale. Never spend more than you can afford to lose.

Frequently asked questions

How do you decide which CS2 skins are best to buy?

Two readings, and neither is allowed to speak alone. The first is momentum: how the SteamAnalyst reference price has moved over the last 7 days, weighted against the last 30 so a one-week jump has to be confirmed by the month before it counts. The second is liquidity: whether the item actually trades, measured from real units changing hands over 30 days. Momentum sets the rating and liquidity can only pull it down — because a skin climbing 20% a week is worth nothing to you if there is no way to sell it again.

Why can an item rising fast still rate badly?

Because you have to be able to get back out. A rising price in a market where almost nothing trades is a number on a screen, not money — you would be buying into something with no buyers behind it. Thin trading caps how well an item can rate no matter how hard it is climbing, and an item that rarely trades at all cannot rate above "Weak entry".

What makes an item one of the worst to buy?

A falling price plus a market you cannot leave. Those two are worse together than either is alone: a falling price in a deep market is just a bad entry, since you can still sell. A falling price with nobody trading is a trap. So on the "worst to buy" list, thin trading pushes an item further down rather than merely capping it — the reverse of how it works on the buy side.

What is momentum and how is it calculated?

The 7-day price change weighted at 60%, plus the 30-day change at 40%. Signed, so the two argue with each other: a week up 10% inside a month down 10% blends to about +2% and lands in Neutral, which is the honest reading of a bounce inside a decline. An item needs roughly 8% blended momentum for the top band and 3% for the second.

Why does a big one-day jump not put an item at the top?

Because a week carried by its last day is a spike, not a trend — and it is the thing a momentum ranking gets wrong most often, sorting yesterday's jump to the top on the morning it is least likely to continue. When more than 50% of the week's move happened in the final day, the item cannot claim the top band and the row says so.

Where do the price changes come from?

The SteamAnalyst reference price — the same aggregate price shown in the price column here and on every skin page. That is deliberate: the percentage this page ranks on is the percentage the price beside it actually moved, and clicking through to the skin shows the same number. Three surfaces, one measurement.

Why is my skin missing from this list?

One of four reasons, and each is us declining to guess rather than a judgement on the item. We hold fewer than 20 recorded prices for it in the window; its price or trade data has not updated in over 7 days; we have not recorded the 10 trading days needed to rate its liquidity at all; or it is under $5, where a one-cent tick is a whole percentage point and the ranking would be measuring rounding rather than the market.

Is this financial advice?

No. It is a measurement of two things — where a price has been, and how readily the item trades — presented so you can see both and disagree with the conclusion. Neither predicts the future. Game updates, tournament demand and Steam sales all move this market in ways no indicator anticipates. Never spend more than you can afford to lose.