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Worst to buy · updated every 15 min

Worst CS2 Skins to Buy Right Now — Falling and Hard to Sell

Prices sliding, and thin enough trading that leaving means cutting the price. A falling market you can walk out of is a bad entry; a falling market you cannot is something else, and this list separates the two.

728Items ranked
364Rated avoid
1,200Candidate pool
0Not rateable

Showing 50 of 728 ranked items, re-sorted within the 1,200-item candidate pool.

#ItemVerdict7d30dLiquiditySell inPrice
551AWP | Wildfire (Minimal Wear)AWP | WildfireMinimal WearWeak entry34▼ -2.7%▼ -6.5%Active DemandUnrated$69
552SCAR-20 | Splash Jam (Minimal Wear)SCAR-20 | Splash JamMinimal WearWeak entry34rarely trades — hard to exit▼ -0.8%▲ +4.5%Rarely Traded~2 months$63
553SCAR-20 | Cyrex (Minimal Wear)SCAR-20 | CyrexMinimal WearWeak entry34rarely trades — hard to exit▲ +0.8%▲ +2.2%Rarely Traded~2 months$29
554SSG 08 | Detour (Well-Worn)SSG 08 | DetourWell-WornWeak entry34rarely trades — hard to exit▲ +18.9%▼ -11.8%Rarely Traded~2 months$19
555Souvenir G3SG1 | VariCamo (Well-Worn)G3SG1 | VariCamoSVWell-WornWeak entry34medium confidencerarely trades — hard to exit▲ +59.4%▼ -24.9%Rarely TradedNo flow$23
556AWP | Desert Hydra (Field-Tested)AWP | Desert HydraField-TestedWeak entry35▼ -1.4%▼ -8.2%Active DemandUnrated$1,107
557AWP | LongDog (Minimal Wear)AWP | LongDogMinimal WearWeak entry35▲ +6.6%▼ -20.1%Active DemandUnrated$167
558SSG 08 | Blood in the Water (Factory New)SSG 08 | Blood in the WaterFactory NewWeak entry35▲ +2.7%▼ -14.2%Moderate DemandUnrated$149
559Souvenir SSG 08 | Death Strike (Field-Tested)SSG 08 | Death StrikeSVField-TestedWeak entry35▼ -2.3%▼ -6.4%Moderate DemandUnrated$175
560Souvenir SSG 08 | Blue Spruce (Battle-Scarred)SSG 08 | Blue SpruceSVBattle-ScarredWeak entry35rarely trades — hard to exit▲ +4.3%▼ -2.3%Rarely Traded~6 months$6.47
561StatTrak™ AWP | Phobos (Well-Worn)AWP | PhobosSTWell-WornWeak entry35rarely trades — hard to exit▲ +6.8%▲ +6.8%Rarely Traded~2 months$13
562G3SG1 | Demeter (Field-Tested)G3SG1 | DemeterField-TestedWeak entry35rarely trades — hard to exit▲ +11.2%▲ +0.7%Rarely Traded~1 month$5.45
563Souvenir AWP | Arsenic Spill (Minimal Wear)AWP | Arsenic SpillSVMinimal WearWeak entry35medium confidenceno 30-day history to confirm the move · rarely trades — hard to exit▲ +27.3%Rarely TradedNo flow$39
564SSG 08 | Mayan Dreams (Well-Worn)SSG 08 | Mayan DreamsWell-WornWeak entry3561% of the week's move was yesterday · rarely trades — hard to exit▲ +22.5%▲ +34.8%Rarely Traded~5 months$11
565AWP | Hyper Beast (Well-Worn)AWP | Hyper BeastWell-WornWeak entry36▼ -0.7%▼ -8.7%Moderate DemandUnrated$30
566StatTrak™ AWP | Wildfire (Minimal Wear)AWP | WildfireSTMinimal WearWeak entry36▼ -2.2%▼ -6.5%Moderate DemandUnrated$145
567AWP | Redline (Field-Tested)AWP | RedlineField-TestedWeak entry36▼ -1.4%▼ -7.7%Active DemandUnrated$36
568AWP | PAW (Factory New)AWP | PAWFactory NewWeak entry36▲ +5.2%▼ -17.2%Active DemandUnrated$7.50
569SSG 08 | Detour (Field-Tested)SSG 08 | DetourField-TestedWeak entry36rarely trades — hard to exit▲ +3.8%▼ -0.8%Rarely Traded~3 weeks$9.97
570StatTrak™ AWP | Hyper Beast (Battle-Scarred)AWP | Hyper BeastSTBattle-ScarredWeak entry36rarely trades — hard to exit▲ +1.1%▲ +3.1%Rarely Traded~2 months$68
571Souvenir SSG 08 | Detour (Factory New)SSG 08 | DetourSVFactory NewWeak entry36rarely trades — hard to exit▲ +7.0%▼ -5.1%Rarely Traded~5 months$20
572StatTrak™ SCAR-20 | Cyrex (Field-Tested)SCAR-20 | CyrexSTField-TestedWeak entry36rarely trades — hard to exit▲ +3.7%Rarely Traded~1 month$45
573SCAR-20 | Brass (Factory New)SCAR-20 | BrassFactory NewWeak entry36medium confidencerarely trades — hard to exit▲ +3.4%▲ +0.5%Rarely Traded~6 months$186
574Souvenir G3SG1 | New Roots (Well-Worn)G3SG1 | New RootsSVWell-WornWeak entry36rarely trades — hard to exit▲ +0.7%▲ +16.8%Rarely TradedUnrated$7.02
575Souvenir G3SG1 | Safari Mesh (Factory New)G3SG1 | Safari MeshSVFactory NewWeak entry36rarely trades — hard to exit▲ +10.6%▲ +2.2%Rarely Traded~4 months$27
576Souvenir SSG 08 | Calligrafaux (Field-Tested)SSG 08 | CalligrafauxSVField-TestedWeak entry36medium confidenceno 30-day history to confirm the move · rarely trades — hard to exit▲ +27.6%Rarely Traded~1 month$25
577Souvenir AWP | Safari Mesh (Field-Tested)AWP | Safari MeshSVField-TestedWeak entry36rarely trades — hard to exit▲ +35.8%▲ +17.6%Rarely Traded~4 months$6.00
578StatTrak™ AWP | Fever Dream (Factory New)AWP | Fever DreamSTFactory NewWeak entry37▼ -0.4%▼ -8.5%Moderate DemandUnrated$33
579AWP | Fade (Factory New)AWP | FadeFactory NewWeak entry37▲ +0.8%▼ -10.3%Active DemandUnrated$759
580StatTrak™ SSG 08 | Dragonfire (Minimal Wear)SSG 08 | DragonfireSTMinimal WearWeak entry37▼ -1.4%▼ -6.9%Moderate DemandUnrated$126
581StatTrak™ AWP | Chrome Cannon (Well-Worn)AWP | Chrome CannonSTWell-WornWeak entry37▲ +3.8%▼ -14.6%Moderate DemandUnrated$30
582AWP | Duality (Minimal Wear)AWP | DualityMinimal WearWeak entry37▼ -0.4%▼ -8.2%Active DemandUnrated$5.37
583AWP | Ice Coaled (Field-Tested)AWP | Ice CoaledField-TestedWeak entry37▼ -0.1%▼ -8.4%Active DemandUnrated$7.20
584AWP | Containment Breach (Minimal Wear)AWP | Containment BreachMinimal WearWeak entry37▼ -0.9%▼ -7.2%Active DemandUnrated$142
585AWP | Hyper Beast (Minimal Wear)AWP | Hyper BeastMinimal WearWeak entry37▼ -1.3%▼ -6.6%Active DemandUnrated$48
586StatTrak™ SSG 08 | Big Iron (Minimal Wear)SSG 08 | Big IronSTMinimal WearWeak entry37rarely trades — hard to exit▲ +2.0%▲ +2.5%Rarely Traded~3 weeks$40
587AWP | Snake Camo (Minimal Wear)AWP | Snake CamoMinimal WearWeak entry37rarely trades — hard to exit▲ +2.4%▲ +2.1%Rarely Traded~2 months$96
588SSG 08 | Bloodshot (Minimal Wear)SSG 08 | BloodshotMinimal WearWeak entry37rarely trades — hard to exit▲ +1.0%▲ +4.3%Rarely Traded~4 weeks$123
589StatTrak™ SCAR-20 | Bloodsport (Field-Tested)SCAR-20 | BloodsportSTField-TestedWeak entry37rarely trades — hard to exit▼ -0.5%▲ +6.7%Rarely Traded~1 month$10
590StatTrak™ SCAR-20 | Cyrex (Well-Worn)SCAR-20 | CyrexSTWell-WornWeak entry37rarely trades — hard to exit▲ +3.5%▲ +1.0%Rarely TradedNo flow$59
591Souvenir AWP | Mortis (Field-Tested)AWP | MortisSVField-TestedWeak entry37medium confidencerarely trades — hard to exit▲ +7.3%Rarely TradedNo flow$172
592AWP | Dragon Lore (Well-Worn)AWP | Dragon LoreWell-WornWeak entry37medium confidencerarely trades — hard to exit▲ +6.7%▲ +8.5%Rarely Traded~1 month$6,581
593Souvenir SCAR-20 | Contractor (Field-Tested)SCAR-20 | ContractorSVField-TestedWeak entry37rarely trades — hard to exit▲ +28.4%▼ -23.9%Rarely Traded~5 months$8.36
594Souvenir SSG 08 | Tropical Storm (Field-Tested)SSG 08 | Tropical StormSVField-TestedWeak entry37rarely trades — hard to exit▲ +1.8%▲ +16.3%Rarely Traded~6 months$13
595Souvenir SSG 08 | Acid Fade (Factory New)SSG 08 | Acid FadeSVFactory NewWeak entry37rarely trades — hard to exit▲ +24.9%▲ +36.4%Rarely Traded~1 month$22
596AWP | Fever Dream (Minimal Wear)AWP | Fever DreamMinimal WearWeak entry38▼ -2.0%▼ -5.5%Active DemandUnrated$14
597AWP | Printstream (Minimal Wear)AWP | PrintstreamMinimal WearWeak entry38▲ +0.8%▼ -9.7%High DemandUnrated$64
598AWP | Wildfire (Field-Tested)AWP | WildfireField-TestedWeak entry38▼ -1.4%▼ -6.2%Active DemandUnrated$45
599AWP | Printstream (Well-Worn)AWP | PrintstreamWell-WornWeak entry38▼ -1.9%▼ -5.4%Active DemandUnrated$41
600StatTrak™ AWP | Fever Dream (Minimal Wear)AWP | Fever DreamSTMinimal WearWeak entry380%▼ -8.2%Moderate DemandUnrated$25

How these ratings are reached

Momentum sets the rating

The 7-day change in the SteamAnalyst reference price at 60%, plus the 30-day change at 40%. Signed, so a week that contradicts its month damps itself instead of both being reported as good news. Above 8% blended is the top band; below -8% is the bottom one.

Liquidity can only pull it down

Measured from units actually traded over 30 days, not from price or popularity. Thin trading caps how well an item can rate however hard it is climbing, because you cannot realise a gain you cannot exit. Nothing about being easy to sell ever raises a rating — that would make this a volume ranking wearing a buy label.

Falling and illiquid is worse than either

On the way down the rule inverts. A falling price in a deep market is a bad entry you can still walk away from; a falling price with nobody trading is a trap, and it rates below the thing you can leave. The two sides are not mirror images and are not calculated as if they were.

What we leave out

Items with fewer than 20 recorded prices in the window, feeds that have not updated in 7 days, items without the 10 trading days needed to rate liquidity, and anything under $5 where a one-cent tick is a percentage point. Each is us declining to guess, not a judgement on the item.

Band boundaries are currently reasoned rather than fitted to the live distribution — they are an informed judgement about how this market moves, not a measurement of it. See the liquidity board for the trade-flow half on its own, or price trends for the price half.

Measurements, not advice. Nothing here predicts the future, and no indicator anticipates a game update, a tournament or a Steam sale. Never spend more than you can afford to lose.

Frequently asked questions

How do you decide which CS2 skins are best to buy?

Two readings, and neither is allowed to speak alone. The first is momentum: how the SteamAnalyst reference price has moved over the last 7 days, weighted against the last 30 so a one-week jump has to be confirmed by the month before it counts. The second is liquidity: whether the item actually trades, measured from real units changing hands over 30 days. Momentum sets the rating and liquidity can only pull it down — because a skin climbing 20% a week is worth nothing to you if there is no way to sell it again.

Why can an item rising fast still rate badly?

Because you have to be able to get back out. A rising price in a market where almost nothing trades is a number on a screen, not money — you would be buying into something with no buyers behind it. Thin trading caps how well an item can rate no matter how hard it is climbing, and an item that rarely trades at all cannot rate above "Weak entry".

What makes an item one of the worst to buy?

A falling price plus a market you cannot leave. Those two are worse together than either is alone: a falling price in a deep market is just a bad entry, since you can still sell. A falling price with nobody trading is a trap. So on the "worst to buy" list, thin trading pushes an item further down rather than merely capping it — the reverse of how it works on the buy side.

What is momentum and how is it calculated?

The 7-day price change weighted at 60%, plus the 30-day change at 40%. Signed, so the two argue with each other: a week up 10% inside a month down 10% blends to about +2% and lands in Neutral, which is the honest reading of a bounce inside a decline. An item needs roughly 8% blended momentum for the top band and 3% for the second.

Why does a big one-day jump not put an item at the top?

Because a week carried by its last day is a spike, not a trend — and it is the thing a momentum ranking gets wrong most often, sorting yesterday's jump to the top on the morning it is least likely to continue. When more than 50% of the week's move happened in the final day, the item cannot claim the top band and the row says so.

Where do the price changes come from?

The SteamAnalyst reference price — the same aggregate price shown in the price column here and on every skin page. That is deliberate: the percentage this page ranks on is the percentage the price beside it actually moved, and clicking through to the skin shows the same number. Three surfaces, one measurement.

Why is my skin missing from this list?

One of four reasons, and each is us declining to guess rather than a judgement on the item. We hold fewer than 20 recorded prices for it in the window; its price or trade data has not updated in over 7 days; we have not recorded the 10 trading days needed to rate its liquidity at all; or it is under $5, where a one-cent tick is a whole percentage point and the ranking would be measuring rounding rather than the market.

Is this financial advice?

No. It is a measurement of two things — where a price has been, and how readily the item trades — presented so you can see both and disagree with the conclusion. Neither predicts the future. Game updates, tournament demand and Steam sales all move this market in ways no indicator anticipates. Never spend more than you can afford to lose.