SkinsMonkeySkinRave
Worst to buy · updated every 15 min

Worst CS2 Skins to Buy Right Now — Falling and Hard to Sell

Prices sliding, and thin enough trading that leaving means cutting the price. A falling market you can walk out of is a bad entry; a falling market you cannot is something else, and this list separates the two.

704Items ranked
344Rated avoid
1,200Candidate pool
0Not rateable

Showing 50 of 704 ranked items, re-sorted within the 1,200-item candidate pool.

#ItemVerdict7d30dLiquiditySell inPrice
601Souvenir AWP | Medusa (Field-Tested)AWP | MedusaSVField-TestedWeak entry39medium confidencehard to exit▲ +50.1%▲ +50.1%Rarely Traded~1 month$3,377
602G3SG1 | Safari Mesh (Well-Worn)G3SG1 | Safari MeshWell-WornWeak entry39hard to exit▲ +29.7%▲ +87.7%Rarely Traded~1 month$6.42
603Souvenir AWP | Atheris (Battle-Scarred)AWP | AtherisSVBattle-ScarredWeak entry39medium confidencehard to exit0%▲ +133.8%Rarely Traded~2 months$399
604Souvenir SCAR-20 | Short Ochre (Factory New)SCAR-20 | Short OchreSVFactory NewWeak entry39medium confidencehard to exit0%▲ +139.9%Rarely Traded~3 weeks$101
605Souvenir G3SG1 | Jungle Dashed (Well-Worn)G3SG1 | Jungle DashedSVWell-WornWeak entry39medium confidencehard to exit▲ +37.8%▲ +105.6%Rarely Traded~4 months$31
606Souvenir G3SG1 | Contractor (Battle-Scarred)G3SG1 | ContractorSVBattle-ScarredWeak entry39medium confidencehard to exit0%▲ +179.5%Rarely TradedNo flow$82
607SSG 08 | Lichen Dashed (Well-Worn)SSG 08 | Lichen DashedWell-WornWeak entry39hard to exit▲ +138.2%▲ +8.8%Rarely Traded~3 months$8.17
608Souvenir SCAR-20 | Short Ochre (Battle-Scarred)SCAR-20 | Short OchreSVBattle-ScarredWeak entry39medium confidencehard to exit▲ +134.8%▲ +38.9%Rarely TradedNo flow$34
609Souvenir SSG 08 | Blue Spruce (Well-Worn)SSG 08 | Blue SpruceSVWell-WornWeak entry39hard to exit▲ +29.9%▲ +201.8%Rarely Traded~2 months$17
610Souvenir G3SG1 | Red Jasper (Minimal Wear)G3SG1 | Red JasperSVMinimal WearWeak entry39hard to exit▼ -8.7%▲ +327.2%Rarely TradedNo flow$40
611Souvenir SSG 08 | Blue Spruce (Factory New)SSG 08 | Blue SpruceSVFactory NewWeak entry39hard to exit▲ +14.8%▲ +355.1%Rarely Traded~3 months$69
612AWP | Printstream (Field-Tested)AWP | PrintstreamField-TestedNeutral40▲ +0.4%▼ -8.1%High DemandUnrated$41
613StatTrak™ AWP | Queen's Gambit (Factory New)AWP | Queen's GambitSTFactory NewNeutral40▼ -3.1%▼ -2.8%Moderate DemandUnrated$301
614StatTrak™ AWP | Printstream (Battle-Scarred)AWP | PrintstreamSTBattle-ScarredNeutral40▼ -2.1%▼ -4.2%Moderate DemandUnrated$50
615Souvenir AWP | Desert Hydra (Minimal Wear)AWP | Desert HydraSVMinimal WearNeutral40▲ +0.3%▼ -8.0%Active DemandUnrated$1,092
616AWP | Hyper Beast (Field-Tested)AWP | Hyper BeastField-TestedNeutral40▼ -3.0%▼ -2.9%Active DemandUnrated$31
617AWP | Ice Coaled (Minimal Wear)AWP | Ice CoaledMinimal WearNeutral400%▼ -7.3%Active DemandUnrated$13
618StatTrak™ AWP | Fever Dream (Minimal Wear)AWP | Fever DreamSTMinimal WearNeutral40▼ -2.6%▼ -3.3%Moderate DemandUnrated$23
619AWP | Green Energy (Minimal Wear)AWP | Green EnergyMinimal WearNeutral41▲ +1.2%▼ -9.0%Active DemandUnrated$13
620StatTrak™ AWP | Queen's Gambit (Well-Worn)AWP | Queen's GambitSTWell-WornNeutral41▼ -0.4%▼ -6.3%Moderate DemandUnrated$45
621AWP | Wildfire (Field-Tested)AWP | WildfireField-TestedNeutral41▼ -0.3%▼ -6.5%Active DemandUnrated$39
622AWP | Printstream (Minimal Wear)AWP | PrintstreamMinimal WearNeutral42▲ +0.6%▼ -7.3%High DemandUnrated$59
623AWP | Chrome Cannon (Minimal Wear)AWP | Chrome CannonMinimal WearNeutral42▼ -1.8%▼ -3.6%Active DemandUnrated$33
624AWP | Lightning Strike (Factory New)AWP | Lightning StrikeFactory NewNeutral42▼ -0.8%▼ -5.2%High DemandUnrated$451
625Souvenir AWP | Dragon Lore (Minimal Wear)AWP | Dragon LoreSVMinimal WearNeutral42medium confidence▼ -0.9%▼ -4.8%Active DemandUnrated$9,353
626AWP | Sun in Leo (Field-Tested)AWP | Sun in LeoField-TestedNeutral420%▼ -6.1%Active DemandUnrated$17
627AWP | Fade (Minimal Wear)AWP | FadeMinimal WearNeutral42medium confidence▼ -0.5%▼ -5.2%Moderate DemandUnrated$809
628SSG 08 | Bloodshot (Field-Tested)SSG 08 | BloodshotField-TestedNeutral42thin market▲ +7.5%▲ +12.7%Slow Mover~1 month$19
629AWP | Chrome Cannon (Field-Tested)AWP | Chrome CannonField-TestedNeutral43▼ -0.8%▼ -4.6%Active DemandUnrated$26
630StatTrak™ AWP | Mortis (Minimal Wear)AWP | MortisSTMinimal WearNeutral43▼ -1.2%▼ -3.5%Moderate DemandUnrated$8.76
631AWP | Gungnir (Field-Tested)AWP | GungnirField-TestedNeutral44medium confidence▼ -0.8%▼ -4.0%Active DemandUnrated$7,462
632AWP | Chromatic Aberration (Minimal Wear)AWP | Chromatic AberrationMinimal WearNeutral44▲ +0.9%▼ -6.5%Active DemandUnrated$34
633StatTrak™ AWP | Chrome Cannon (Field-Tested)AWP | Chrome CannonSTField-TestedNeutral44▼ -0.7%▼ -4.0%Active DemandUnrated$37
634AWP | Asiimov (Battle-Scarred)AWP | AsiimovBattle-ScarredNeutral44▼ -2.4%▼ -1.4%Active DemandUnrated$76
635AWP | Printstream (Well-Worn)AWP | PrintstreamWell-WornNeutral44▲ +1.0%▼ -6.3%Active DemandUnrated$38
636StatTrak™ AWP | Exoskeleton (Well-Worn)AWP | ExoskeletonSTWell-WornNeutral44▼ -1.6%▼ -2.4%Moderate DemandUnrated$6.61
637StatTrak™ AWP | Chromatic Aberration (Factory New)AWP | Chromatic AberrationSTFactory NewNeutral44thin market▲ +4.6%▲ +3.0%Slow Mover~2 months$49
638Souvenir AWP | Queen's Gambit (Minimal Wear)AWP | Queen's GambitSVMinimal WearNeutral44thin market▲ +6.2%▲ +21.2%Slow MoverUnrated$295
639StatTrak™ AWP | Queen's Gambit (Minimal Wear)AWP | Queen's GambitSTMinimal WearNeutral45▲ +1.4%▼ -6.7%Active DemandUnrated$121
640StatTrak™ AWP | Electric Hive (Factory New)AWP | Electric HiveSTFactory NewNeutral45▼ -0.3%▼ -4.2%Moderate DemandUnrated$93
641AWP | Fever Dream (Minimal Wear)AWP | Fever DreamMinimal WearNeutral45▼ -0.2%▼ -4.3%Active DemandUnrated$12
642AWP | Dragon Lore (Field-Tested)AWP | Dragon LoreField-TestedNeutral45medium confidence▼ -1.9%▼ -1.6%Active DemandUnrated$6,488
643Souvenir AWP | Dragon Lore (Factory New)AWP | Dragon LoreSVFactory NewNeutral45medium confidence▲ +1.0%▼ -5.7%Active DemandUnrated$11,999
644G3SG1 | New Roots (Minimal Wear)G3SG1 | New RootsMinimal WearNeutral45thin market▲ +2.8%▲ +27.2%Slow Mover~2 weeks$11
645StatTrak™ AWP | Neo-Noir (Minimal Wear)AWP | Neo-NoirSTMinimal WearNeutral46▼ -1.1%▼ -2.5%Moderate DemandUnrated$64
646SSG 08 | Blood in the Water (Minimal Wear)SSG 08 | Blood in the WaterMinimal WearNeutral46▲ +0.4%▼ -4.5%Active DemandUnrated$85
647StatTrak™ AWP | Chrome Cannon (Factory New)AWP | Chrome CannonSTFactory NewNeutral46▲ +0.2%▼ -4.1%Moderate DemandUnrated$139
648StatTrak™ AWP | Printstream (Field-Tested)AWP | PrintstreamSTField-TestedNeutral46▼ -0.1%▼ -3.6%Active DemandUnrated$70
649AWP | Crakow! (Battle-Scarred)AWP | Crakow!Battle-ScarredNeutral47▼ -0.4%▼ -2.8%Active DemandUnrated$17
650StatTrak™ AWP | Chromatic Aberration (Field-Tested)AWP | Chromatic AberrationSTField-TestedNeutral47▼ -0.4%▼ -2.5%Active DemandUnrated$22

How these ratings are reached

Momentum sets the rating

The 7-day change in the SteamAnalyst reference price at 60%, plus the 30-day change at 40%. Signed, so a week that contradicts its month damps itself instead of both being reported as good news. Above 8% blended is the top band; below -8% is the bottom one.

Liquidity can only pull it down

Measured from units actually traded over 30 days, not from price or popularity. Thin trading caps how well an item can rate however hard it is climbing, because you cannot realise a gain you cannot exit. Nothing about being easy to sell ever raises a rating — that would make this a volume ranking wearing a buy label.

Falling and illiquid is worse than either

On the way down the rule inverts. A falling price in a deep market is a bad entry you can still walk away from; a falling price with nobody trading is a trap, and it rates below the thing you can leave. The two sides are not mirror images and are not calculated as if they were.

What we leave out

Items with fewer than 20 recorded prices in the window, feeds that have not updated in 7 days, items without the 10 trading days needed to rate liquidity, and anything under $5 where a one-cent tick is a percentage point. Each is us declining to guess, not a judgement on the item.

Band boundaries are currently reasoned rather than fitted to the live distribution — they are an informed judgement about how this market moves, not a measurement of it. See the liquidity board for the trade-flow half on its own, or price trends for the price half.

Measurements, not advice. Nothing here predicts the future, and no indicator anticipates a game update, a tournament or a Steam sale. Never spend more than you can afford to lose.

Frequently asked questions

How do you decide which CS2 skins are best to buy?

Two readings, and neither is allowed to speak alone. The first is momentum: how the SteamAnalyst reference price has moved over the last 7 days, weighted against the last 30 so a one-week jump has to be confirmed by the month before it counts. The second is liquidity: whether the item actually trades, measured from real units changing hands over 30 days. Momentum sets the rating and liquidity can only pull it down — because a skin climbing 20% a week is worth nothing to you if there is no way to sell it again.

Why can an item rising fast still rate badly?

Because you have to be able to get back out. A rising price in a market where almost nothing trades is a number on a screen, not money — you would be buying into something with no buyers behind it. Thin trading caps how well an item can rate no matter how hard it is climbing, and an item that rarely trades at all cannot rate above "Weak entry".

What makes an item one of the worst to buy?

A falling price plus a market you cannot leave. Those two are worse together than either is alone: a falling price in a deep market is just a bad entry, since you can still sell. A falling price with nobody trading is a trap. So on the "worst to buy" list, thin trading pushes an item further down rather than merely capping it — the reverse of how it works on the buy side.

What is momentum and how is it calculated?

The 7-day price change weighted at 60%, plus the 30-day change at 40%. Signed, so the two argue with each other: a week up 10% inside a month down 10% blends to about +2% and lands in Neutral, which is the honest reading of a bounce inside a decline. An item needs roughly 8% blended momentum for the top band and 3% for the second.

Why does a big one-day jump not put an item at the top?

Because a week carried by its last day is a spike, not a trend — and it is the thing a momentum ranking gets wrong most often, sorting yesterday's jump to the top on the morning it is least likely to continue. When more than 50% of the week's move happened in the final day, the item cannot claim the top band and the row says so.

Where do the price changes come from?

The SteamAnalyst reference price — the same aggregate price shown in the price column here and on every skin page. That is deliberate: the percentage this page ranks on is the percentage the price beside it actually moved, and clicking through to the skin shows the same number. Three surfaces, one measurement.

Why is my skin missing from this list?

One of four reasons, and each is us declining to guess rather than a judgement on the item. We hold fewer than 20 recorded prices for it in the window; its price or trade data has not updated in over 7 days; we have not recorded the 10 trading days needed to rate its liquidity at all; or it is under $5, where a one-cent tick is a whole percentage point and the ranking would be measuring rounding rather than the market.

Is this financial advice?

No. It is a measurement of two things — where a price has been, and how readily the item trades — presented so you can see both and disagree with the conclusion. Neither predicts the future. Game updates, tournament demand and Steam sales all move this market in ways no indicator anticipates. Never spend more than you can afford to lose.