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Worst to buy · updated every 15 min

Worst CS2 Skins to Buy Right Now — Falling and Hard to Sell

Prices sliding, and thin enough trading that leaving means cutting the price. A falling market you can walk out of is a bad entry; a falling market you cannot is something else, and this list separates the two.

865Items ranked
486Rated avoid
1,200Candidate pool
0Not rateable

Showing 50 of 865 ranked items, re-sorted within the 1,200-item candidate pool.

#ItemVerdict7d30dLiquiditySell inPrice
551Souvenir MP9 | Bee-Tron (Field-Tested)MP9 | Bee-TronSVField-TestedWeak entry23hard to exit▲ +7.7%▲ +19.4%Rarely Traded~1 month$9.37
552P90 | Asiimov (Field-Tested)P90 | AsiimovField-TestedWeak entry24▼ -4.4%▼ -11.1%Active DemandUnrated$167
553MP9 | Starlight Protector (Factory New)MP9 | Starlight ProtectorFactory NewWeak entry24▼ -4.9%▼ -10.0%Active DemandUnrated$85
554P90 | Asiimov (Well-Worn)P90 | AsiimovWell-WornWeak entry24▼ -3.0%▼ -12.8%Moderate DemandUnrated$162
555MP5-SD | Phosphor (Factory New)MP5-SD | PhosphorFactory NewWeak entry24▼ -1.2%▼ -15.5%Moderate DemandUnrated$11
556MP5-SD | Phosphor (Minimal Wear)MP5-SD | PhosphorMinimal WearWeak entry24no way out▼ -1.9%▼ -1.5%Slow Mover~3 months$5.74
557P90 | Leather (Field-Tested)P90 | LeatherField-TestedWeak entry24hard to exit▲ +3.5%▲ +4.6%Rarely Traded~2 months$6.81
558StatTrak™ UMP-45 | Neo-Noir (Factory New)UMP-45 | Neo-NoirSTFactory NewWeak entry24hard to exit▲ +9.6%▼ -4.0%Rarely Traded~2 months$54
559Souvenir MAC-10 | Nuclear Garden (Battle-Scarred)MAC-10 | Nuclear GardenSVBattle-ScarredWeak entry24hard to exit▼ -1.1%▲ +12.0%Rarely Traded~4 months$9.81
560StatTrak™ P90 | Desert Warfare (Battle-Scarred)P90 | Desert WarfareSTBattle-ScarredWeak entry24hard to exit▼ -6.9%▲ +41.5%Rarely TradedNo flow$23
561MAC-10 | Tatter (Well-Worn)MAC-10 | TatterWell-WornWeak entry24hard to exit▲ +13.7%▲ +10.7%Rarely Traded~1 month$6.71
562StatTrak™ PP-Bizon | Antique (Battle-Scarred)PP-Bizon | AntiqueSTBattle-ScarredWeak entry24hard to exit▲ +9.9%▲ +17.7%Rarely Traded~4 months$19
563StatTrak™ P90 | Virus (Well-Worn)P90 | VirusSTWell-WornWeak entry24hard to exit▲ +11.9%▲ +15.2%Rarely Traded~1 month$5.93
564PP-Bizon | High Roller (Battle-Scarred)PP-Bizon | High RollerBattle-ScarredWeak entry25no way out▼ -2.2%▼ -0.4%Slow Mover~2 weeks$10
565StatTrak™ MP9 | Food Chain (Field-Tested)MP9 | Food ChainSTField-TestedWeak entry25no way out▼ -0.3%▼ -3.1%Slow Mover~1 month$5.99
566MAC-10 | Copper Borre (Well-Worn)MAC-10 | Copper BorreWell-WornWeak entry25medium confidencehard to exit0%▲ +10.8%Rarely TradedNo flow$168
567MP9 | Wild Lily (Factory New)MP9 | Wild LilyFactory NewWeak entry25medium confidencehard to exit▲ +7.2%—Rarely Traded~2 months$2,683
568Souvenir MP9 | Buff Blue (Battle-Scarred)MP9 | Buff BlueSVBattle-ScarredWeak entry25medium confidencehard to exit▲ +9.4%▼ -3.2%Rarely TradedNo flow$16
569StatTrak™ MAC-10 | Tatter (Factory New)MAC-10 | TatterSTFactory NewWeak entry25hard to exit▲ +2.5%▲ +7.1%Rarely Traded~2 months$13
570StatTrak™ UMP-45 | Momentum (Battle-Scarred)UMP-45 | MomentumSTBattle-ScarredWeak entry25hard to exit▲ +11.6%▲ +16.9%Rarely Traded~2 weeks$8.28
571StatTrak™ MAC-10 | Graven (Well-Worn)MAC-10 | GravenSTWell-WornWeak entry25hard to exit▲ +12.2%▲ +17.2%Rarely TradedNo flow$84
572Souvenir P90 | Schematic (Battle-Scarred)P90 | SchematicSVBattle-ScarredWeak entry25hard to exit▲ +13.3%▲ +16.1%Rarely TradedNo flow$12
573StatTrak™ UMP-45 | Delusion (Factory New)UMP-45 | DelusionSTFactory NewWeak entry25hard to exit▲ +9.7%▲ +21.5%Rarely Traded~2 months$8.58
574StatTrak™ MAC-10 | Graven (Factory New)MAC-10 | GravenSTFactory NewWeak entry25hard to exit▲ +7.6%▲ +25.6%Rarely Traded~2 months$626
575MP9 | Mount Fuji (Minimal Wear)MP9 | Mount FujiMinimal WearWeak entry26▼ -1.5%▼ -14.0%Active DemandUnrated$7.95
576StatTrak™ MP5-SD | Phosphor (Well-Worn)MP5-SD | PhosphorSTWell-WornWeak entry26hard to exit▼ -2.0%▲ +14.3%Rarely Traded~1 month$7.37
577StatTrak™ UMP-45 | Metal Flowers (Factory New)UMP-45 | Metal FlowersSTFactory NewWeak entry26hard to exit▼ -0.3%▲ +12.0%Rarely Traded~1 month$9.52
578PP-Bizon | Chemical Green (Factory New)PP-Bizon | Chemical GreenFactory NewWeak entry26hard to exit▲ +21.2%▲ +6.1%Rarely Traded~5 months$12
579MAC-10 | Aloha (Well-Worn)MAC-10 | AlohaWell-WornWeak entry26hard to exit▲ +16.6%▲ +13.7%Rarely TradedNo flow$8.56
580MP9 | Music Box (Battle-Scarred)MP9 | Music BoxBattle-ScarredWeak entry26hard to exit▲ +21.4%▲ +6.5%Rarely Traded~1 month$10
581MP7 | Scorched (Well-Worn)MP7 | ScorchedWell-WornWeak entry26hard to exit▲ +35.5%▼ -13.7%Rarely Traded~2 months$6.57
582Souvenir MAC-10 | Storm Camo (Battle-Scarred)MAC-10 | Storm CamoSVBattle-ScarredWeak entry26medium confidencehard to exit▲ +17.4%▲ +13.5%Rarely TradedNo flow$25
583Souvenir P90 | Aeolian Light (Battle-Scarred)P90 | Aeolian LightSVBattle-ScarredWeak entry26medium confidencehard to exit▲ +11.1%▲ +23.3%Rarely TradedNo flow$822
584StatTrak™ UMP-45 | Neo-Noir (Battle-Scarred)UMP-45 | Neo-NoirSTBattle-ScarredWeak entry27no way out▼ -1.5%▲ +0.3%Slow MoverUnrated$9.16
585PP-Bizon | Carbon Fiber (Minimal Wear)PP-Bizon | Carbon FiberMinimal WearWeak entry27hard to exit▲ +5.4%▲ +3.8%Rarely Traded~2 weeks$6.08
586Souvenir P90 | Teardown (Factory New)P90 | TeardownSVFactory NewWeak entry27medium confidencehard to exit▲ +0.6%▲ +11.1%Rarely TradedNo flow$45
587StatTrak™ UMP-45 | Momentum (Factory New)UMP-45 | MomentumSTFactory NewWeak entry27hard to exit▲ +3.6%▲ +6.7%Rarely Traded~3 months$16
588StatTrak™ PP-Bizon | Antique (Well-Worn)PP-Bizon | AntiqueSTWell-WornWeak entry27hard to exit▲ +13.0%▲ +21.1%Rarely TradedNo flow$9.30
589Souvenir MP7 | Fade (Minimal Wear)MP7 | FadeSVMinimal WearWeak entry27hard to exit▲ +11.9%▲ +24.9%Rarely Traded~1 month$29
590Souvenir P90 | ScaraB Rush (Field-Tested)P90 | ScaraB RushSVField-TestedWeak entry27hard to exit▲ +7.7%▲ +31.3%Rarely Traded~1 month$8.93
591MP5-SD | Autumn Twilly (Battle-Scarred)MP5-SD | Autumn TwillyBattle-ScarredWeak entry27hard to exit▲ +13.7%▲ +22.9%Rarely TradedNo flow$7.20
592PP-Bizon | Judgement of Anubis (Field-Tested)PP-Bizon | Judgement of AnubisField-TestedWeak entry28▼ -1.5%▼ -12.7%Active DemandUnrated$107
593StatTrak™ PP-Bizon | Judgement of Anubis (Field-Tested)PP-Bizon | Judgement of AnubisSTField-TestedWeak entry28▼ -1.8%▼ -12.0%Moderate DemandUnrated$106
594MAC-10 | Stalker (Factory New)MAC-10 | StalkerFactory NewWeak entry28▲ +1.4%▼ -16.6%Moderate DemandUnrated$85
595Souvenir MAC-10 | Gold Brick (Battle-Scarred)MAC-10 | Gold BrickSVBattle-ScarredWeak entry28hard to exit▲ +3.7%▲ +7.0%Rarely Traded~7 days$16
596P90 | Baroque Red (Factory New)P90 | Baroque RedFactory NewWeak entry28hard to exit▲ +4.5%▲ +6.0%Rarely Traded~4 weeks$33
597Souvenir MP5-SD | Co-Processor (Battle-Scarred)MP5-SD | Co-ProcessorSVBattle-ScarredWeak entry28hard to exit▲ +3.4%▲ +7.7%Rarely Traded~3 months$9.82
598Souvenir PP-Bizon | Thermal Currents (Minimal Wear)PP-Bizon | Thermal CurrentsSVMinimal WearWeak entry28medium confidencehard to exit▼ -0.2%▲ +13.1%Rarely TradedNo flow$21
599Souvenir MAC-10 | Acid Hex (Factory New)MAC-10 | Acid HexSVFactory NewWeak entry28hard to exit▲ +15.3%▼ -10.1%Rarely Traded~1 month$40
600MP9 | Deadly Poison (Factory New)MP9 | Deadly PoisonFactory NewWeak entry28hard to exit▲ +19.7%▲ +14.5%Rarely Traded~3 months$9.41

How these ratings are reached

Momentum sets the rating

The 7-day change in the SteamAnalyst reference price at 60%, plus the 30-day change at 40%. Signed, so a week that contradicts its month damps itself instead of both being reported as good news. Above 8% blended is the top band; below -8% is the bottom one.

Liquidity can only pull it down

Measured from units actually traded over 30 days, not from price or popularity. Thin trading caps how well an item can rate however hard it is climbing, because you cannot realise a gain you cannot exit. Nothing about being easy to sell ever raises a rating — that would make this a volume ranking wearing a buy label.

Falling and illiquid is worse than either

On the way down the rule inverts. A falling price in a deep market is a bad entry you can still walk away from; a falling price with nobody trading is a trap, and it rates below the thing you can leave. The two sides are not mirror images and are not calculated as if they were.

What we leave out

Items with fewer than 20 recorded prices in the window, feeds that have not updated in 7 days, items without the 10 trading days needed to rate liquidity, and anything under $5 where a one-cent tick is a percentage point. Each is us declining to guess, not a judgement on the item.

Band boundaries are currently reasoned rather than fitted to the live distribution — they are an informed judgement about how this market moves, not a measurement of it. See the liquidity board for the trade-flow half on its own, or price trends for the price half.

Measurements, not advice. Nothing here predicts the future, and no indicator anticipates a game update, a tournament or a Steam sale. Never spend more than you can afford to lose.

Frequently asked questions

How do you decide which CS2 skins are best to buy?

Two readings, and neither is allowed to speak alone. The first is momentum: how the SteamAnalyst reference price has moved over the last 7 days, weighted against the last 30 so a one-week jump has to be confirmed by the month before it counts. The second is liquidity: whether the item actually trades, measured from real units changing hands over 30 days. Momentum sets the rating and liquidity can only pull it down — because a skin climbing 20% a week is worth nothing to you if there is no way to sell it again.

Why can an item rising fast still rate badly?

Because you have to be able to get back out. A rising price in a market where almost nothing trades is a number on a screen, not money — you would be buying into something with no buyers behind it. Thin trading caps how well an item can rate no matter how hard it is climbing, and an item that rarely trades at all cannot rate above "Weak entry".

What makes an item one of the worst to buy?

A falling price plus a market you cannot leave. Those two are worse together than either is alone: a falling price in a deep market is just a bad entry, since you can still sell. A falling price with nobody trading is a trap. So on the "worst to buy" list, thin trading pushes an item further down rather than merely capping it — the reverse of how it works on the buy side.

What is momentum and how is it calculated?

The 7-day price change weighted at 60%, plus the 30-day change at 40%. Signed, so the two argue with each other: a week up 10% inside a month down 10% blends to about +2% and lands in Neutral, which is the honest reading of a bounce inside a decline. An item needs roughly 8% blended momentum for the top band and 3% for the second.

Why does a big one-day jump not put an item at the top?

Because a week carried by its last day is a spike, not a trend — and it is the thing a momentum ranking gets wrong most often, sorting yesterday's jump to the top on the morning it is least likely to continue. When more than 50% of the week's move happened in the final day, the item cannot claim the top band and the row says so.

Where do the price changes come from?

The SteamAnalyst reference price — the same aggregate price shown in the price column here and on every skin page. That is deliberate: the percentage this page ranks on is the percentage the price beside it actually moved, and clicking through to the skin shows the same number. Three surfaces, one measurement.

Why is my skin missing from this list?

One of four reasons, and each is us declining to guess rather than a judgement on the item. We hold fewer than 20 recorded prices for it in the window; its price or trade data has not updated in over 7 days; we have not recorded the 10 trading days needed to rate its liquidity at all; or it is under $5, where a one-cent tick is a whole percentage point and the ranking would be measuring rounding rather than the market.

Is this financial advice?

No. It is a measurement of two things — where a price has been, and how readily the item trades — presented so you can see both and disagree with the conclusion. Neither predicts the future. Game updates, tournament demand and Steam sales all move this market in ways no indicator anticipates. Never spend more than you can afford to lose.