CLASH.GG
SkinsMonkeySkinRave
Worst to buy · updated every 15 min

Worst CS2 Skins to Buy Right Now — Falling and Hard to Sell

Prices sliding, and thin enough trading that leaving means cutting the price. A falling market you can walk out of is a bad entry; a falling market you cannot is something else, and this list separates the two.

926Items ranked
495Rated avoid
1,200Candidate pool
0Not rateable

Showing 50 of 926 ranked items, re-sorted within the 1,200-item candidate pool.

#ItemVerdict7d30dLiquiditySell inPrice
601Souvenir PP-Bizon | Thermal Currents (Factory New)PP-Bizon | Thermal CurrentsSVFactory NewWeak entry26medium confidenceno 30-day history to confirm the move · rarely trades — hard to exit▲ +15.7%Rarely TradedNo flow$12
602StatTrak™ MP5-SD | Gauss (Factory New)MP5-SD | GaussSTFactory NewWeak entry26rarely trades — hard to exit▲ +13.6%▲ +18.9%Rarely Traded~1 month$6.60
603Souvenir MP5-SD | Snow Splash (Field-Tested)MP5-SD | Snow SplashSVField-TestedWeak entry26medium confidenceno 30-day history to confirm the move · rarely trades — hard to exit▲ +15.8%Rarely TradedNo flow$53
604Souvenir MAC-10 | Indigo (Factory New)MAC-10 | IndigoSVFactory NewWeak entry26rarely trades — hard to exit▲ +3.4%▲ +35.3%Rarely Traded~2 months$65
605MP7 | Tall Grass (Factory New)MP7 | Tall GrassFactory NewWeak entry26rarely trades — hard to exit▲ +5.0%▲ +32.9%Rarely Traded~1 month$13
606Souvenir UMP-45 | Caramel (Field-Tested)UMP-45 | CaramelSVField-TestedWeak entry26medium confidenceno 30-day history to confirm the move · rarely trades — hard to exit▲ +16.2%Rarely TradedNo flow$29
607StatTrak™ MP7 | Smoking Kills (Field-Tested)MP7 | Smoking KillsSTField-TestedWeak entry27▼ -1.6%▼ -13.3%Moderate DemandUnrated$15
608MP7 | Smoking Kills (Field-Tested)MP7 | Smoking KillsField-TestedWeak entry27▼ -0.8%▼ -14.3%Active DemandUnrated$6.35
609MAC-10 | Fade (Factory New)MAC-10 | FadeFactory NewWeak entry27▼ -2.3%▼ -12.0%Active DemandUnrated$50
610StatTrak™ MP9 | Airlock (Well-Worn)MP9 | AirlockSTWell-WornWeak entry27falling with no reliable way out▲ +0.3%▼ -2.4%Slow MoverUnrated$9.34
611StatTrak™ UMP-45 | Neo-Noir (Well-Worn)UMP-45 | Neo-NoirSTWell-WornWeak entry27falling with no reliable way out▲ +0.3%▼ -2.2%Slow MoverUnrated$7.67
612PP-Bizon | Lumen (Factory New)PP-Bizon | LumenFactory NewWeak entry27rarely trades — hard to exit▼ -7.5%▲ +23.1%Rarely Traded~2 months$6.71
613StatTrak™ P90 | Desert Warfare (Battle-Scarred)P90 | Desert WarfareSTBattle-ScarredWeak entry27rarely trades — hard to exit▲ +10.8%▼ -4.3%Rarely TradedNo flow$14
614Souvenir MP7 | Anodized Navy (Minimal Wear)MP7 | Anodized NavySVMinimal WearWeak entry27medium confidencerarely trades — hard to exit▲ +0.7%▲ +11.1%Rarely TradedNo flow$39
615P90 | ScaraB Rush (Minimal Wear)P90 | ScaraB RushMinimal WearWeak entry27rarely trades — hard to exit▲ +4.1%▲ +6.2%Rarely Traded~4 weeks$15
616Souvenir MP7 | Anodized Navy (Factory New)MP7 | Anodized NavySVFactory NewWeak entry27rarely trades — hard to exit▲ +20.1%▲ +10.7%Rarely Traded~2 months$20
617Souvenir MP9 | Buff Blue (Field-Tested)MP9 | Buff BlueSVField-TestedWeak entry27medium confidenceno 30-day history to confirm the move · rarely trades — hard to exit▲ +16.9%Rarely Traded~1 month$12
618StatTrak™ P90 | Virus (Battle-Scarred)P90 | VirusSTBattle-ScarredWeak entry27rarely trades — hard to exit▼ -27.2%▲ +83.3%Rarely Traded~3 months$7.13
619MAC-10 | Aloha (Well-Worn)MAC-10 | AlohaWell-WornWeak entry27rarely trades — hard to exit▲ +14.2%▲ +21.8%Rarely Traded~2 weeks$7.39
620MP9 | Arctic Tri-Tone (Factory New)MP9 | Arctic Tri-ToneFactory NewWeak entry28▲ +1.2%▼ -16.5%Moderate Demand~2 months$6.51
621PP-Bizon | Antique (Field-Tested)PP-Bizon | AntiqueField-TestedWeak entry28falling with no reliable way out▼ -0.6%▼ -0.6%Slow MoverUnrated$5.01
622StatTrak™ UMP-45 | K.O. Factory (Field-Tested)UMP-45 | K.O. FactorySTField-TestedWeak entry28falling with no reliable way out▲ +3.0%▼ -5.4%Slow Mover~3 weeks$5.93
623P90 | Attack Vector (Well-Worn)P90 | Attack VectorWell-WornWeak entry28falling with no reliable way out▲ +1.3%▼ -2.7%Slow MoverUnrated$6.43
624Souvenir PP-Bizon | Brass (Field-Tested)PP-Bizon | BrassSVField-TestedWeak entry2892% of the week's move was yesterday · rarely trades — hard to exit▲ +18.2%▲ +17.3%Rarely Traded~5 months$7.92
625Souvenir PP-Bizon | Thermal Currents (Field-Tested)PP-Bizon | Thermal CurrentsSVField-TestedWeak entry28medium confidenceno 30-day history to confirm the move · rarely trades — hard to exit▲ +18.4%Rarely TradedNo flow$70
626StatTrak™ MP9 | Hypnotic (Minimal Wear)MP9 | HypnoticSTMinimal WearWeak entry28rarely trades — hard to exit▲ +17.5%▲ +20.1%Rarely Traded~2 months$62
627StatTrak™ MAC-10 | Disco Tech (Field-Tested)MAC-10 | Disco TechSTField-TestedWeak entry29falling with no reliable way out▲ +1.6%▼ -3.0%Slow Mover~2 months$8.37
628MP7 | Teal Blossom (Well-Worn)MP7 | Teal BlossomWell-WornWeak entry29rarely trades — hard to exit▲ +1.4%▲ +11.1%Rarely TradedNo flow$122
629Souvenir MP7 | Short Ochre (Factory New)MP7 | Short OchreSVFactory NewWeak entry29medium confidencerarely trades — hard to exit▲ +5.4%Rarely Traded~3 weeks$10
630StatTrak™ MP5-SD | Condition Zero (Factory New)MP5-SD | Condition ZeroSTFactory NewWeak entry29rarely trades — hard to exit▲ +23.9%▲ +11.6%Rarely Traded~2 months$6.33
631P90 | Fallout Warning (Factory New)P90 | Fallout WarningFactory NewWeak entry29rarely trades — hard to exit▼ -2.9%▲ +54.1%Rarely Traded~4 months$160
632MP9 | Mount Fuji (Factory New)MP9 | Mount FujiFactory NewWeak entry30▲ +2.8%▼ -17.7%Active DemandUnrated$17
633Souvenir P90 | Blue Tac (Field-Tested)P90 | Blue TacSVField-TestedWeak entry30medium confidencerarely trades — hard to exit0%Rarely TradedNo flow$23
634Souvenir UMP-45 | Roadblock (Factory New)UMP-45 | RoadblockSVFactory NewWeak entry30medium confidencerarely trades — hard to exit0%Rarely TradedNo flow$665
635Souvenir UMP-45 | Neo-Noir (Field-Tested)UMP-45 | Neo-NoirSVField-TestedWeak entry30medium confidencerarely trades — hard to exit0%Rarely TradedNo flow$114
636Souvenir UMP-45 | Green Swirl (Battle-Scarred)UMP-45 | Green SwirlSVBattle-ScarredWeak entry30medium confidencerarely trades — hard to exit0%Rarely TradedNo flow$200
637Souvenir UMP-45 | Fragment (Field-Tested)UMP-45 | FragmentSVField-TestedWeak entry30medium confidencerarely trades — hard to exit0%Rarely TradedNo flow$104
638Souvenir UMP-45 | Crimson Foil (Minimal Wear)UMP-45 | Crimson FoilSVMinimal WearWeak entry30medium confidencerarely trades — hard to exit0%Rarely TradedNo flow$56
639Souvenir PP-Bizon | Wood Block Camo (Battle-Scarred)PP-Bizon | Wood Block CamoSVBattle-ScarredWeak entry30medium confidencerarely trades — hard to exit0%Rarely TradedNo flow$23
640Souvenir PP-Bizon | Space Cat (Battle-Scarred)PP-Bizon | Space CatSVBattle-ScarredWeak entry30medium confidencerarely trades — hard to exit0%Rarely TradedNo flow$141
641Souvenir PP-Bizon | Bizoom (Battle-Scarred)PP-Bizon | BizoomSVBattle-ScarredWeak entry30medium confidencerarely trades — hard to exit0%Rarely TradedNo flow$30
642Souvenir PP-Bizon | Bamboo Print (Factory New)PP-Bizon | Bamboo PrintSVFactory NewWeak entry30medium confidencerarely trades — hard to exit0%Rarely TradedNo flow$200
643Souvenir P90 | Desert Warfare (Factory New)P90 | Desert WarfareSVFactory NewWeak entry30medium confidencerarely trades — hard to exit0%Rarely TradedNo flow$57
644Souvenir P90 | Desert Halftone (Field-Tested)P90 | Desert HalftoneSVField-TestedWeak entry30medium confidencerarely trades — hard to exit0%Rarely TradedNo flow$45
645Souvenir P90 | Blue Tac (Factory New)P90 | Blue TacSVFactory NewWeak entry30medium confidencerarely trades — hard to exit0%Rarely TradedNo flow$90
646Souvenir MP9 | Hypnotic (Factory New)MP9 | HypnoticSVFactory NewWeak entry30medium confidencerarely trades — hard to exit0%Rarely TradedNo flow$1,144
647Souvenir MP9 | Green Plaid (Minimal Wear)MP9 | Green PlaidSVMinimal WearWeak entry30medium confidencerarely trades — hard to exit0%Rarely TradedNo flow$900
648Souvenir MP9 | Green Plaid (Factory New)MP9 | Green PlaidSVFactory NewWeak entry30medium confidencerarely trades — hard to exit0%Rarely TradedNo flow$67
649Souvenir MP9 | Food Chain (Battle-Scarred)MP9 | Food ChainSVBattle-ScarredWeak entry30medium confidencerarely trades — hard to exit0%Rarely TradedNo flow$389
650Souvenir MP9 | Cobalt Paisley (Minimal Wear)MP9 | Cobalt PaisleySVMinimal WearWeak entry30medium confidencerarely trades — hard to exit0%Rarely TradedNo flow$44

How these ratings are reached

Momentum sets the rating

The 7-day change in the SteamAnalyst reference price at 60%, plus the 30-day change at 40%. Signed, so a week that contradicts its month damps itself instead of both being reported as good news. Above 8% blended is the top band; below -8% is the bottom one.

Liquidity can only pull it down

Measured from units actually traded over 30 days, not from price or popularity. Thin trading caps how well an item can rate however hard it is climbing, because you cannot realise a gain you cannot exit. Nothing about being easy to sell ever raises a rating — that would make this a volume ranking wearing a buy label.

Falling and illiquid is worse than either

On the way down the rule inverts. A falling price in a deep market is a bad entry you can still walk away from; a falling price with nobody trading is a trap, and it rates below the thing you can leave. The two sides are not mirror images and are not calculated as if they were.

What we leave out

Items with fewer than 20 recorded prices in the window, feeds that have not updated in 7 days, items without the 10 trading days needed to rate liquidity, and anything under $5 where a one-cent tick is a percentage point. Each is us declining to guess, not a judgement on the item.

Band boundaries are currently reasoned rather than fitted to the live distribution — they are an informed judgement about how this market moves, not a measurement of it. See the liquidity board for the trade-flow half on its own, or price trends for the price half.

Measurements, not advice. Nothing here predicts the future, and no indicator anticipates a game update, a tournament or a Steam sale. Never spend more than you can afford to lose.

Frequently asked questions

How do you decide which CS2 skins are best to buy?

Two readings, and neither is allowed to speak alone. The first is momentum: how the SteamAnalyst reference price has moved over the last 7 days, weighted against the last 30 so a one-week jump has to be confirmed by the month before it counts. The second is liquidity: whether the item actually trades, measured from real units changing hands over 30 days. Momentum sets the rating and liquidity can only pull it down — because a skin climbing 20% a week is worth nothing to you if there is no way to sell it again.

Why can an item rising fast still rate badly?

Because you have to be able to get back out. A rising price in a market where almost nothing trades is a number on a screen, not money — you would be buying into something with no buyers behind it. Thin trading caps how well an item can rate no matter how hard it is climbing, and an item that rarely trades at all cannot rate above "Weak entry".

What makes an item one of the worst to buy?

A falling price plus a market you cannot leave. Those two are worse together than either is alone: a falling price in a deep market is just a bad entry, since you can still sell. A falling price with nobody trading is a trap. So on the "worst to buy" list, thin trading pushes an item further down rather than merely capping it — the reverse of how it works on the buy side.

What is momentum and how is it calculated?

The 7-day price change weighted at 60%, plus the 30-day change at 40%. Signed, so the two argue with each other: a week up 10% inside a month down 10% blends to about +2% and lands in Neutral, which is the honest reading of a bounce inside a decline. An item needs roughly 8% blended momentum for the top band and 3% for the second.

Why does a big one-day jump not put an item at the top?

Because a week carried by its last day is a spike, not a trend — and it is the thing a momentum ranking gets wrong most often, sorting yesterday's jump to the top on the morning it is least likely to continue. When more than 50% of the week's move happened in the final day, the item cannot claim the top band and the row says so.

Where do the price changes come from?

The SteamAnalyst reference price — the same aggregate price shown in the price column here and on every skin page. That is deliberate: the percentage this page ranks on is the percentage the price beside it actually moved, and clicking through to the skin shows the same number. Three surfaces, one measurement.

Why is my skin missing from this list?

One of four reasons, and each is us declining to guess rather than a judgement on the item. We hold fewer than 20 recorded prices for it in the window; its price or trade data has not updated in over 7 days; we have not recorded the 10 trading days needed to rate its liquidity at all; or it is under $5, where a one-cent tick is a whole percentage point and the ranking would be measuring rounding rather than the market.

Is this financial advice?

No. It is a measurement of two things — where a price has been, and how readily the item trades — presented so you can see both and disagree with the conclusion. Neither predicts the future. Game updates, tournament demand and Steam sales all move this market in ways no indicator anticipates. Never spend more than you can afford to lose.