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Worst to buy · updated every 15 min

Worst CS2 Skins to Buy Right Now — Falling and Hard to Sell

Prices sliding, and thin enough trading that leaving means cutting the price. A falling market you can walk out of is a bad entry; a falling market you cannot is something else, and this list separates the two.

926Items ranked
504Rated avoid
1,200Candidate pool
0Not rateable

Showing 50 of 926 ranked items, re-sorted within the 1,200-item candidate pool.

#ItemVerdict7d30dLiquiditySell inPrice
501StatTrak™ PP-Bizon | Antique (Minimal Wear)PP-Bizon | AntiqueSTMinimal WearAvoid19falling with no reliable way out▲ +0.9%▼ -9.0%Rarely Traded~2 months$8.68
502MAC-10 | Gold Brick (Well-Worn)MAC-10 | Gold BrickWell-WornAvoid19falling with no reliable way out▲ +3.5%▼ -12.8%Rarely Traded~2 months$50
503UMP-45 | Crime Scene (Factory New)UMP-45 | Crime SceneFactory NewAvoid19falling with no reliable way out▼ -2.2%▼ -4.3%Rarely Traded~3 months$96
504StatTrak™ P90 | Cold Blooded (Minimal Wear)P90 | Cold BloodedSTMinimal WearAvoid19falling with no reliable way out▼ -3.3%▼ -2.6%Rarely Traded~3 months$140
505MP9 | Setting Sun (Well-Worn)MP9 | Setting SunWell-WornWeak entry20rarely trades — hard to exit▲ +7.2%▼ -3.2%Rarely Traded~1 month$12
506Souvenir MAC-10 | Case Hardened (Battle-Scarred)MAC-10 | Case HardenedSVBattle-ScarredWeak entry20rarely trades — hard to exit▲ +0.1%▲ +7.3%Rarely Traded~3 months$21
507StatTrak™ MP7 | Special Delivery (Factory New)MP7 | Special DeliverySTFactory NewWeak entry20rarely trades — hard to exit▲ +7.0%▲ +9.5%Rarely Traded~1 month$7.75
508StatTrak™ MAC-10 | Ultraviolet (Minimal Wear)MAC-10 | UltravioletSTMinimal WearWeak entry2053% of the week's move was yesterday · rarely trades — hard to exit▲ +10.0%▲ +5.4%Rarely Traded~4 weeks$9.58
509Souvenir MP9 | Dark Age (Factory New)MP9 | Dark AgeSVFactory NewWeak entry20rarely trades — hard to exit▲ +9.5%▲ +6.2%Rarely Traded~2 months$61
510P90 | Shapewood (Battle-Scarred)P90 | ShapewoodBattle-ScarredWeak entry20rarely trades — hard to exit▲ +7.2%▲ +10.2%Rarely Traded~1 month$8.29
511MAC-10 | Graven (Well-Worn)MAC-10 | GravenWell-WornWeak entry2097% of the week's move was yesterday · rarely trades — hard to exit▲ +7.0%▲ +10.8%Rarely Traded~3 weeks$26
512MP9 | Latte Rush (Factory New)MP9 | Latte RushFactory NewWeak entry21▲ +5.9%▼ -28.4%Active DemandUnrated$71
513StatTrak™ MP9 | Mount Fuji (Field-Tested)MP9 | Mount FujiSTField-TestedWeak entry21falling with no reliable way out▼ -0.3%▼ -6.2%Slow Mover~2 months$9.56
514StatTrak™ MP7 | Abyssal Apparition (Minimal Wear)MP7 | Abyssal ApparitionSTMinimal WearWeak entry21falling with no reliable way out▼ -1.5%▼ -4.1%Slow Mover~1 month$7.09
515Souvenir MP9 | Bee-Tron (Battle-Scarred)MP9 | Bee-TronSVBattle-ScarredWeak entry21medium confidencerarely trades — hard to exit▲ +3.2%Rarely Traded~2 months$13
516PP-Bizon | Irradiated Alert (Battle-Scarred)PP-Bizon | Irradiated AlertBattle-ScarredWeak entry21rarely trades — hard to exit▲ +6.0%▼ -1.0%Rarely Traded~3 weeks$5.11
517P90 | Tiger Pit (Minimal Wear)P90 | Tiger PitMinimal WearWeak entry21rarely trades — hard to exit▲ +0.1%▲ +8.0%Rarely Traded~2 months$19
518StatTrak™ PP-Bizon | High Roller (Factory New)PP-Bizon | High RollerSTFactory NewWeak entry21rarely trades — hard to exit▲ +5.7%▼ -0.3%Rarely Traded~1 month$42
519StatTrak™ PP-Bizon | Water Sigil (Well-Worn)PP-Bizon | Water SigilSTWell-WornWeak entry21medium confidencerarely trades — hard to exit▼ -1.1%▲ +9.8%Rarely TradedNo flow$8.40
520StatTrak™ UMP-45 | Primal Saber (Field-Tested)UMP-45 | Primal SaberSTField-TestedWeak entry21rarely trades — hard to exit▲ +7.8%▲ +10.2%Rarely Traded~3 months$12
521Souvenir MAC-10 | Bronzer (Minimal Wear)MAC-10 | BronzerSVMinimal WearWeak entry21medium confidenceno 30-day history to confirm the move · rarely trades — hard to exit▲ +8.9%Rarely Traded~2 months$33
522MAC-10 | Pipe Down (Factory New)MAC-10 | Pipe DownFactory NewWeak entry21rarely trades — hard to exit▲ +10.4%▲ +7.3%Rarely Traded~3 months$9.64
523MP7 | Whiteout (Factory New)MP7 | WhiteoutFactory NewWeak entry21medium confidence78% of the week's move was yesterday · rarely trades — hard to exit▲ +10.3%▲ +8.2%Rarely Traded~4 weeks$1,186
524Souvenir PP-Bizon | Sand Dashed (Minimal Wear)PP-Bizon | Sand DashedSVMinimal WearWeak entry2162% of the week's move was yesterday · rarely trades — hard to exit▲ +26.5%▼ -15.8%Rarely Traded~3 months$8.59
525P90 | Trigon (Well-Worn)P90 | TrigonWell-WornWeak entry21rarely trades — hard to exit▲ +7.6%▲ +13.0%Rarely Traded~2 months$12
526P90 | ScaraB Rush (Battle-Scarred)P90 | ScaraB RushBattle-ScarredWeak entry21rarely trades — hard to exit▼ -12.8%▲ +43.5%Rarely Traded~1 month$6.56
527MP7 | Asterion (Battle-Scarred)MP7 | AsterionBattle-ScarredWeak entry21rarely trades — hard to exit▲ +10.1%▲ +9.4%Rarely Traded~2 months$5.02
528StatTrak™ PP-Bizon | Blue Streak (Well-Worn)PP-Bizon | Blue StreakSTWell-WornWeak entry21medium confidencerarely trades — hard to exit▲ +4.8%▲ +17.3%Rarely Traded~2 months$5.43
529P90 | Nostalgia (Minimal Wear)P90 | NostalgiaMinimal WearWeak entry22falling with no reliable way out0%▼ -6.3%Slow Mover~3 weeks$5.21
530MP9 | Mount Fuji (Battle-Scarred)MP9 | Mount FujiBattle-ScarredWeak entry22falling with no reliable way out▼ -2.5%▼ -2.4%Slow MoverUnrated$5.40
531MP7 | Whiteout (Field-Tested)MP7 | WhiteoutField-TestedWeak entry22falling with no reliable way out▼ -2.2%▼ -2.5%Slow Mover~2 months$37
532StatTrak™ UMP-45 | Momentum (Field-Tested)UMP-45 | MomentumSTField-TestedWeak entry22falling with no reliable way out▼ -1.6%▼ -3.4%Slow MoverUnrated$6.32
533UMP-45 | Crime Scene (Field-Tested)UMP-45 | Crime SceneField-TestedWeak entry22rarely trades — hard to exit▲ +0.4%▲ +7.9%Rarely Traded~3 months$82
534StatTrak™ P90 | Blind Spot (Field-Tested)P90 | Blind SpotSTField-TestedWeak entry22rarely trades — hard to exit▲ +1.7%▲ +6.0%Rarely Traded~4 months$11
535StatTrak™ PP-Bizon | Embargo (Minimal Wear)PP-Bizon | EmbargoSTMinimal WearWeak entry22rarely trades — hard to exit▲ +3.8%▲ +3.4%Rarely Traded~2 weeks$9.05
536StatTrak™ UMP-45 | Gold Bismuth (Factory New)UMP-45 | Gold BismuthSTFactory NewWeak entry22rarely trades — hard to exit▲ +13.6%▲ +4.6%Rarely Traded~3 months$18
537Souvenir MAC-10 | Storm Camo (Factory New)MAC-10 | Storm CamoSVFactory NewWeak entry22medium confidenceno 30-day history to confirm the move · rarely trades — hard to exit▲ +10.3%Rarely Traded~1 month$25
538Souvenir PP-Bizon | Sand Dashed (Well-Worn)PP-Bizon | Sand DashedSVWell-WornWeak entry22rarely trades — hard to exit▲ +14.8%▲ +4.8%Rarely Traded~3 months$35
539P90 | Astral Jörmungandr (Field-Tested)P90 | Astral JörmungandrField-TestedWeak entry22rarely trades — hard to exit0%▲ +27.1%Rarely Traded~3 weeks$416
540StatTrak™ MAC-10 | Neon Rider (Well-Worn)MAC-10 | Neon RiderSTWell-WornWeak entry22rarely trades — hard to exit▲ +7.8%▲ +15.7%Rarely Traded~1 month$144
541UMP-45 | Caramel (Factory New)UMP-45 | CaramelFactory NewWeak entry22rarely trades — hard to exit▲ +0.8%▲ +26.3%Rarely Traded~1 month$101
542P90 | Blind Spot (Well-Worn)P90 | Blind SpotWell-WornWeak entry22rarely trades — hard to exit▲ +15.0%▲ +5.0%Rarely Traded~2 months$14
543MP9 | Food Chain (Factory New)MP9 | Food ChainFactory NewWeak entry23▼ -2.4%▼ -14.6%Moderate DemandUnrated$18
544StatTrak™ P90 | Deathgaze (Well-Worn)P90 | DeathgazeSTWell-WornWeak entry23falling with no reliable way out▲ +2.0%▼ -8.1%Slow Mover~5 days$5.20
545StatTrak™ MP9 | Starlight Protector (Well-Worn)MP9 | Starlight ProtectorSTWell-WornWeak entry23falling with no reliable way out▲ +1.8%▼ -7.8%Slow Mover~2 weeks$61
546StatTrak™ MAC-10 | Stalker (Battle-Scarred)MAC-10 | StalkerSTBattle-ScarredWeak entry23rarely trades — hard to exit▲ +3.6%▲ +3.7%Rarely Traded~1 week$64
547UMP-45 | Houndstooth (Factory New)UMP-45 | HoundstoothFactory NewWeak entry23rarely trades — hard to exit▲ +3.0%▲ +4.6%Rarely Traded~4 weeks$8.14
548MP5-SD | Autumn Twilly (Well-Worn)MP5-SD | Autumn TwillyWell-WornWeak entry23rarely trades — hard to exit▲ +2.9%▲ +5.2%Rarely Traded~1 month$7.88
549Souvenir P90 | Fallout Warning (Well-Worn)P90 | Fallout WarningSVWell-WornWeak entry23rarely trades — hard to exit▲ +4.0%▲ +3.6%Rarely Traded~3 months$20
550StatTrak™ MAC-10 | Curse (Battle-Scarred)MAC-10 | CurseSTBattle-ScarredWeak entry23medium confidencerarely trades — hard to exit▲ +4.2%▲ +3.2%Rarely Traded~3 months$25

How these ratings are reached

Momentum sets the rating

The 7-day change in the SteamAnalyst reference price at 60%, plus the 30-day change at 40%. Signed, so a week that contradicts its month damps itself instead of both being reported as good news. Above 8% blended is the top band; below -8% is the bottom one.

Liquidity can only pull it down

Measured from units actually traded over 30 days, not from price or popularity. Thin trading caps how well an item can rate however hard it is climbing, because you cannot realise a gain you cannot exit. Nothing about being easy to sell ever raises a rating — that would make this a volume ranking wearing a buy label.

Falling and illiquid is worse than either

On the way down the rule inverts. A falling price in a deep market is a bad entry you can still walk away from; a falling price with nobody trading is a trap, and it rates below the thing you can leave. The two sides are not mirror images and are not calculated as if they were.

What we leave out

Items with fewer than 20 recorded prices in the window, feeds that have not updated in 7 days, items without the 10 trading days needed to rate liquidity, and anything under $5 where a one-cent tick is a percentage point. Each is us declining to guess, not a judgement on the item.

Band boundaries are currently reasoned rather than fitted to the live distribution — they are an informed judgement about how this market moves, not a measurement of it. See the liquidity board for the trade-flow half on its own, or price trends for the price half.

Measurements, not advice. Nothing here predicts the future, and no indicator anticipates a game update, a tournament or a Steam sale. Never spend more than you can afford to lose.

Frequently asked questions

How do you decide which CS2 skins are best to buy?

Two readings, and neither is allowed to speak alone. The first is momentum: how the SteamAnalyst reference price has moved over the last 7 days, weighted against the last 30 so a one-week jump has to be confirmed by the month before it counts. The second is liquidity: whether the item actually trades, measured from real units changing hands over 30 days. Momentum sets the rating and liquidity can only pull it down — because a skin climbing 20% a week is worth nothing to you if there is no way to sell it again.

Why can an item rising fast still rate badly?

Because you have to be able to get back out. A rising price in a market where almost nothing trades is a number on a screen, not money — you would be buying into something with no buyers behind it. Thin trading caps how well an item can rate no matter how hard it is climbing, and an item that rarely trades at all cannot rate above "Weak entry".

What makes an item one of the worst to buy?

A falling price plus a market you cannot leave. Those two are worse together than either is alone: a falling price in a deep market is just a bad entry, since you can still sell. A falling price with nobody trading is a trap. So on the "worst to buy" list, thin trading pushes an item further down rather than merely capping it — the reverse of how it works on the buy side.

What is momentum and how is it calculated?

The 7-day price change weighted at 60%, plus the 30-day change at 40%. Signed, so the two argue with each other: a week up 10% inside a month down 10% blends to about +2% and lands in Neutral, which is the honest reading of a bounce inside a decline. An item needs roughly 8% blended momentum for the top band and 3% for the second.

Why does a big one-day jump not put an item at the top?

Because a week carried by its last day is a spike, not a trend — and it is the thing a momentum ranking gets wrong most often, sorting yesterday's jump to the top on the morning it is least likely to continue. When more than 50% of the week's move happened in the final day, the item cannot claim the top band and the row says so.

Where do the price changes come from?

The SteamAnalyst reference price — the same aggregate price shown in the price column here and on every skin page. That is deliberate: the percentage this page ranks on is the percentage the price beside it actually moved, and clicking through to the skin shows the same number. Three surfaces, one measurement.

Why is my skin missing from this list?

One of four reasons, and each is us declining to guess rather than a judgement on the item. We hold fewer than 20 recorded prices for it in the window; its price or trade data has not updated in over 7 days; we have not recorded the 10 trading days needed to rate its liquidity at all; or it is under $5, where a one-cent tick is a whole percentage point and the ranking would be measuring rounding rather than the market.

Is this financial advice?

No. It is a measurement of two things — where a price has been, and how readily the item trades — presented so you can see both and disagree with the conclusion. Neither predicts the future. Game updates, tournament demand and Steam sales all move this market in ways no indicator anticipates. Never spend more than you can afford to lose.