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Worst to buy · updated every 15 min

Worst CS2 Skins to Buy Right Now — Falling and Hard to Sell

Prices sliding, and thin enough trading that leaving means cutting the price. A falling market you can walk out of is a bad entry; a falling market you cannot is something else, and this list separates the two.

342Items ranked
477Rated avoid
1,200Candidate pool
0Not rateable

Showing 50 of 342 ranked items, re-sorted within the 1,200-item candidate pool.

#ItemVerdict7d30dLiquiditySell inPrice
151Souvenir UMP-45 | Gunsmoke (Factory New)UMP-45 | GunsmokeSVFactory NewWeak entry30hard to exit▲ +3.1%▼ -4.0%Rarely Traded~2 months$32
152StatTrak™ MP7 | Skulls (Minimal Wear)MP7 | SkullsSTMinimal WearWeak entry30hard to exit▲ +2.2%▼ -2.7%Rarely Traded~2 months$17
153MP5-SD | Nitro (Factory New)MP5-SD | NitroFactory NewWeak entry30hard to exit▲ +4.9%▼ -6.7%Rarely Traded~1 month$13
154P90 | Blind Spot (Well-Worn)P90 | Blind SpotWell-WornWeak entry30hard to exit▼ -5.5%▲ +8.9%Rarely Traded~4 months$8.32
155Souvenir MP7 | Fade (Field-Tested)MP7 | FadeSVField-TestedWeak entry30hard to exit▲ +4.8%▲ +6.7%Rarely Traded~2 months$30
156StatTrak™ UMP-45 | Metal Flowers (Minimal Wear)UMP-45 | Metal FlowersSTMinimal WearWeak entry30hard to exit▲ +6.3%▲ +4.4%Rarely Traded~5 months$6.11
157Souvenir MP9 | Bee-Tron (Field-Tested)MP9 | Bee-TronSVField-TestedWeak entry30hard to exit▼ -1.1%▲ +15.7%Rarely Traded~2 months$8.90
158Souvenir MAC-10 | Nuclear Garden (Field-Tested)MAC-10 | Nuclear GardenSVField-TestedWeak entry30hard to exit▲ +4.9%▲ +6.8%Rarely Traded~5 months$14
159Souvenir MP7 | Army Recon (Field-Tested)MP7 | Army ReconSVField-TestedWeak entry30hard to exit▲ +3.0%▲ +9.8%Rarely Traded~4 months$7.25
160Souvenir MAC-10 | Palm (Factory New)MAC-10 | PalmSVFactory NewWeak entry30medium confidencehard to exit▲ +8.6%▲ +37.4%Rarely TradedNo flow$46
161PP-Bizon | Rust Coat (Minimal Wear)PP-Bizon | Rust CoatMinimal WearWeak entry30hard to exit▲ +0.9%▲ +51.0%Rarely TradedNo flow$58
162MP7 | Fade (Field-Tested)MP7 | FadeField-TestedWeak entry31▼ -2.6%▼ -9.2%Moderate DemandUnrated$6.48
163StatTrak™ PP-Bizon | Judgement of Anubis (Field-Tested)PP-Bizon | Judgement of AnubisSTField-TestedWeak entry31▼ -0.7%▼ -11.8%Moderate DemandUnrated$107
164Souvenir MP5-SD | Oxide Oasis (Field-Tested)MP5-SD | Oxide OasisSVField-TestedWeak entry31▼ -1.4%▼ -10.7%Moderate DemandUnrated$114
165UMP-45 | K.O. Factory (Minimal Wear)UMP-45 | K.O. FactoryMinimal WearWeak entry31▲ +0.2%▼ -12.9%Active DemandUnrated$5.20
166MP9 | Starlight Protector (Minimal Wear)MP9 | Starlight ProtectorMinimal WearWeak entry31▼ -2.0%▼ -9.4%Active DemandUnrated$61
167P90 | Run and Hide (Well-Worn)P90 | Run and HideWell-WornWeak entry31hard to exit▼ -1.9%▲ +3.8%Rarely TradedNo flow$134
168MP9 | Dark Age (Minimal Wear)MP9 | Dark AgeMinimal WearWeak entry31hard to exit▲ +0.1%▲ +0.8%Rarely Traded~2 weeks$51
169Souvenir UMP-45 | Fallout Warning (Field-Tested)UMP-45 | Fallout WarningSVField-TestedWeak entry31hard to exit▲ +1.6%▼ -1.5%Rarely Traded~9 months$10
170Souvenir MP9 | Dizzy (Factory New)MP9 | DizzySVFactory NewWeak entry31hard to exit▼ -3.3%▲ +5.9%Rarely Traded~1 month$20
171StatTrak™ P90 | Deathgaze (Factory New)P90 | DeathgazeSTFactory NewWeak entry31hard to exit▲ +0.4%▲ +0.3%Rarely Traded~2 months$32
172P90 | Baroque Red (Well-Worn)P90 | Baroque RedWell-WornWeak entry31medium confidencehard to exit▲ +2.1%▼ -2.2%Rarely TradedNo flow$41
173StatTrak™ P90 | Asiimov (Factory New)P90 | AsiimovSTFactory NewWeak entry31hard to exit▼ -0.9%▲ +2.4%Rarely Traded~2 months$295
174Souvenir UMP-45 | Blaze (Factory New)UMP-45 | BlazeSVFactory NewWeak entry31hard to exit▼ -9.3%▲ +15.0%Rarely Traded~6 months$30
175MAC-10 | Propaganda (Field-Tested)MAC-10 | PropagandaField-TestedWeak entry31hard to exit▲ +2.6%▼ -2.9%Rarely Traded~2 months$29
176StatTrak™ P90 | Virus (Factory New)P90 | VirusSTFactory NewWeak entry31hard to exit▲ +1.2%▼ -0.7%Rarely Traded~3 weeks$52
177StatTrak™ P90 | Death Grip (Battle-Scarred)P90 | Death GripSTBattle-ScarredWeak entry31hard to exit▲ +2.9%▼ -3.3%Rarely Traded~1 month$15
178MAC-10 | Gold Brick (Field-Tested)MAC-10 | Gold BrickField-TestedWeak entry31hard to exit▲ +3.1%▼ -3.6%Rarely Traded~1 month$27
179P90 | Shapewood (Field-Tested)P90 | ShapewoodField-TestedWeak entry31hard to exit▲ +1.8%▼ -1.5%Rarely Traded~4 weeks$8.69
180MP7 | Groundwater (Factory New)MP7 | GroundwaterFactory NewWeak entry31medium confidencehard to exit▼ -2.7%▲ +5.2%Rarely Traded~9 months$70
181StatTrak™ P90 | Shapewood (Well-Worn)P90 | ShapewoodSTWell-WornWeak entry31hard to exit▲ +4.8%▼ -6.0%Rarely Traded~2 weeks$8.22
182MAC-10 | Toybox (Battle-Scarred)MAC-10 | ToyboxBattle-ScarredWeak entry31hard to exit▲ +3.3%▼ -3.5%Rarely Traded~2 months$16
183StatTrak™ P90 | Desert Warfare (Factory New)P90 | Desert WarfareSTFactory NewWeak entry31hard to exit0%▲ +1.3%Rarely Traded~1 month$13
184Souvenir MAC-10 | Case Hardened (Battle-Scarred)MAC-10 | Case HardenedSVBattle-ScarredWeak entry31hard to exit▲ +1.4%▼ -0.7%Rarely Traded~3 months$21
185StatTrak™ P90 | Trigon (Battle-Scarred)P90 | TrigonSTBattle-ScarredWeak entry31hard to exit▼ -0.5%▲ +2.2%Rarely Traded~4 weeks$15
186StatTrak™ P90 | Shapewood (Battle-Scarred)P90 | ShapewoodSTBattle-ScarredWeak entry31hard to exit▲ +3.2%▼ -3.3%Rarely Traded~1 month$7.99
187Souvenir P90 | Wave Breaker (Factory New)P90 | Wave BreakerSVFactory NewWeak entry31medium confidencehard to exit▲ +6.0%▲ +5.6%Rarely TradedNo flow$81
188P90 | Schematic (Battle-Scarred)P90 | SchematicBattle-ScarredWeak entry31medium confidencehard to exit▲ +6.9%▲ +4.5%Rarely TradedNo flow$24
189Souvenir MP9 | Buff Blue (Minimal Wear)MP9 | Buff BlueSVMinimal WearWeak entry31hard to exit▲ +45.5%▼ -14.7%Rarely Traded~3 weeks$12
190P90 | Emerald Dragon (Well-Worn)P90 | Emerald DragonWell-WornWeak entry31medium confidence76% of the week was yesterday · hard to exit▲ +1.2%▲ +52.4%Rarely TradedNo flow$160
191Souvenir MAC-10 | Snow Splash (Minimal Wear)MAC-10 | Snow SplashSVMinimal WearWeak entry31hard to exit▲ +37.8%▼ -2.6%Rarely Traded~1 month$46
192Souvenir UMP-45 | Green Swirl (Factory New)UMP-45 | Green SwirlSVFactory NewWeak entry31medium confidence104% of the week was yesterday · hard to exit▲ +35.0%▲ +3.8%Rarely Traded~1 month$31
193PP-Bizon | Judgement of Anubis (Minimal Wear)PP-Bizon | Judgement of AnubisMinimal WearWeak entry32▼ -1.4%▼ -10.3%Active DemandUnrated$109
194MP9 | Hot Rod (Factory New)MP9 | Hot RodFactory NewWeak entry32▼ -2.3%▼ -8.7%Active DemandUnrated$189
195StatTrak™ MP9 | Starlight Protector (Field-Tested)MP9 | Starlight ProtectorSTField-TestedWeak entry320%▼ -12.2%Active DemandUnrated$52
196StatTrak™ MP7 | Abyssal Apparition (Field-Tested)MP7 | Abyssal ApparitionSTField-TestedWeak entry32▼ -0.4%▼ -11.5%Moderate DemandUnrated$5.23
197StatTrak™ PP-Bizon | High Roller (Factory New)PP-Bizon | High RollerSTFactory NewWeak entry32hard to exit▼ -0.9%▲ +3.0%Rarely Traded~1 month$39
198UMP-45 | Blaze (Minimal Wear)UMP-45 | BlazeMinimal WearWeak entry32hard to exit▲ +1.7%▼ -1.0%Rarely Traded~2 months$46
199Souvenir MAC-10 | Gold Brick (Well-Worn)MAC-10 | Gold BrickSVWell-WornWeak entry32hard to exit▲ +0.9%▲ +0.3%Rarely Traded~3 months$46
200Souvenir MAC-10 | Nuclear Garden (Minimal Wear)MAC-10 | Nuclear GardenSVMinimal WearWeak entry32hard to exit▲ +8.2%▼ -10.6%Rarely Traded~3 months$18

How these ratings are reached

Momentum sets the rating

The 7-day change in the SteamAnalyst reference price at 60%, plus the 30-day change at 40%. Signed, so a week that contradicts its month damps itself instead of both being reported as good news. Above 8% blended is the top band; below -8% is the bottom one.

Liquidity can only pull it down

Measured from units actually traded over 30 days, not from price or popularity. Thin trading caps how well an item can rate however hard it is climbing, because you cannot realise a gain you cannot exit. Nothing about being easy to sell ever raises a rating — that would make this a volume ranking wearing a buy label.

Falling and illiquid is worse than either

On the way down the rule inverts. A falling price in a deep market is a bad entry you can still walk away from; a falling price with nobody trading is a trap, and it rates below the thing you can leave. The two sides are not mirror images and are not calculated as if they were.

What we leave out

Items with fewer than 20 recorded prices in the window, feeds that have not updated in 7 days, items without the 10 trading days needed to rate liquidity, and anything under $5 where a one-cent tick is a percentage point. Each is us declining to guess, not a judgement on the item.

Band boundaries are currently reasoned rather than fitted to the live distribution — they are an informed judgement about how this market moves, not a measurement of it. See the liquidity board for the trade-flow half on its own, or price trends for the price half.

Measurements, not advice. Nothing here predicts the future, and no indicator anticipates a game update, a tournament or a Steam sale. Never spend more than you can afford to lose.

Frequently asked questions

How do you decide which CS2 skins are best to buy?

Two readings, and neither is allowed to speak alone. The first is momentum: how the SteamAnalyst reference price has moved over the last 7 days, weighted against the last 30 so a one-week jump has to be confirmed by the month before it counts. The second is liquidity: whether the item actually trades, measured from real units changing hands over 30 days. Momentum sets the rating and liquidity can only pull it down — because a skin climbing 20% a week is worth nothing to you if there is no way to sell it again.

Why can an item rising fast still rate badly?

Because you have to be able to get back out. A rising price in a market where almost nothing trades is a number on a screen, not money — you would be buying into something with no buyers behind it. Thin trading caps how well an item can rate no matter how hard it is climbing, and an item that rarely trades at all cannot rate above "Weak entry".

What makes an item one of the worst to buy?

A falling price plus a market you cannot leave. Those two are worse together than either is alone: a falling price in a deep market is just a bad entry, since you can still sell. A falling price with nobody trading is a trap. So on the "worst to buy" list, thin trading pushes an item further down rather than merely capping it — the reverse of how it works on the buy side.

What is momentum and how is it calculated?

The 7-day price change weighted at 60%, plus the 30-day change at 40%. Signed, so the two argue with each other: a week up 10% inside a month down 10% blends to about +2% and lands in Neutral, which is the honest reading of a bounce inside a decline. An item needs roughly 8% blended momentum for the top band and 3% for the second.

Why does a big one-day jump not put an item at the top?

Because a week carried by its last day is a spike, not a trend — and it is the thing a momentum ranking gets wrong most often, sorting yesterday's jump to the top on the morning it is least likely to continue. When more than 50% of the week's move happened in the final day, the item cannot claim the top band and the row says so.

Where do the price changes come from?

The SteamAnalyst reference price — the same aggregate price shown in the price column here and on every skin page. That is deliberate: the percentage this page ranks on is the percentage the price beside it actually moved, and clicking through to the skin shows the same number. Three surfaces, one measurement.

Why is my skin missing from this list?

One of four reasons, and each is us declining to guess rather than a judgement on the item. We hold fewer than 20 recorded prices for it in the window; its price or trade data has not updated in over 7 days; we have not recorded the 10 trading days needed to rate its liquidity at all; or it is under $5, where a one-cent tick is a whole percentage point and the ranking would be measuring rounding rather than the market.

Is this financial advice?

No. It is a measurement of two things — where a price has been, and how readily the item trades — presented so you can see both and disagree with the conclusion. Neither predicts the future. Game updates, tournament demand and Steam sales all move this market in ways no indicator anticipates. Never spend more than you can afford to lose.