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Worst to buy · updated every 15 min

Worst CS2 Skins to Buy Right Now — Falling and Hard to Sell

Prices sliding, and thin enough trading that leaving means cutting the price. A falling market you can walk out of is a bad entry; a falling market you cannot is something else, and this list separates the two.

1,200Items ranked
839Rated avoid
1,200Candidate pool
0Not rateable

Showing 50 of 1,200 ranked items, re-sorted within the 1,200-item candidate pool.

#ItemVerdict7d30dLiquiditySell inPrice
351Souvenir AK-47 | Emerald Pinstripe (Field-Tested)AK-47 | Emerald PinstripeSVField-TestedAvoid8hard to exit · no way out▲ +0.2%▼ -1.7%Rarely TradedNo flow$59
352StatTrak™ AK-47 | Fuel Injector (Battle-Scarred)AK-47 | Fuel InjectorSTBattle-ScarredAvoid8hard to exit · no way out▼ -1.0%▲ +0.1%Rarely Traded~2 months$196
353Souvenir SG 553 | Gator Mesh (Factory New)SG 553 | Gator MeshSVFactory NewAvoid8hard to exit · no way out▲ +4.6%▼ -8.3%Rarely Traded~2 months$15
354Souvenir M4A4 | Eye of Horus (Battle-Scarred)M4A4 | Eye of HorusSVBattle-ScarredAvoid8hard to exit · no way out▲ +1.7%▼ -3.9%Rarely Traded~2 months$213
355StatTrak™ AK-47 | The Oligarch (Well-Worn)AK-47 | The OligarchSTWell-WornAvoid8hard to exit · no way out▲ +0.5%▼ -2.1%Rarely Traded~1 month$68
356Souvenir AK-47 | Steel Delta (Factory New)AK-47 | Steel DeltaSVFactory NewAvoid8hard to exit · no way out▲ +1.8%▼ -3.9%Rarely Traded~3 months$13
357M4A4 | Bullet Rain (Field-Tested)M4A4 | Bullet RainField-TestedAvoid8hard to exit · no way out▲ +1.7%▼ -3.8%Rarely Traded~6 months$77
358StatTrak™ M4A4 | X-Ray (Field-Tested)M4A4 | X-RaySTField-TestedAvoid8hard to exit · no way out▼ -0.3%▼ -0.8%Rarely Traded~2 months$93
359Souvenir AK-47 | Head Shot (Factory New)AK-47 | Head ShotSVFactory NewAvoid8medium confidencehard to exit · no way out0%▼ -1.3%Rarely TradedNo flow$5,228
360StatTrak™ Galil AR | Stone Cold (Factory New)Galil AR | Stone ColdSTFactory NewAvoid8hard to exit · no way out0%▼ -1.1%Rarely Traded~1 month$30
361StatTrak™ M4A4 | The Battlestar (Minimal Wear)M4A4 | The BattlestarSTMinimal WearAvoid8hard to exit · no way out▲ +0.2%▼ -1.5%Rarely Traded~2 months$51
362M4A1-S | Golden Coil (Battle-Scarred)M4A1-S | Golden CoilBattle-ScarredAvoid8hard to exit · no way out▲ +0.9%▼ -2.5%Rarely Traded~2 months$46
363AUG | Flame Jörmungandr (Minimal Wear)AUG | Flame JörmungandrMinimal WearAvoid8medium confidencehard to exit · no way out▼ -0.1%▼ -0.9%Rarely Traded~3 months$330
364Souvenir AK-47 | Vulcan (Minimal Wear)AK-47 | VulcanSVMinimal WearAvoid8medium confidencehard to exit · no way out▲ +0.2%▼ -1.3%Rarely Traded~1 month$1,123
365Souvenir AK-47 | X-Ray (Field-Tested)AK-47 | X-RaySVField-TestedAvoid8medium confidencehard to exit · no way out0%▼ -0.9%Rarely TradedNo flow$1,050
366M4A1-S | Master Piece (Well-Worn)M4A1-S | Master PieceWell-WornAvoid8hard to exit · no way out▲ +1.2%▼ -2.7%Rarely Traded~2 months$88
367StatTrak™ M4A4 | 龍王 (Dragon King) (Battle-Scarred)M4A4 | 龍王 (Dragon King)STBattle-ScarredAvoid8hard to exit · no way out▲ +0.5%▼ -1.6%Rarely Traded~3 weeks$24
368StatTrak™ M4A1-S | Bright Water (Field-Tested)M4A1-S | Bright WaterSTField-TestedAvoid8hard to exit · no way out▲ +0.3%▼ -1.5%Rarely Traded~3 months$62
369AK-47 | Panthera onca (Battle-Scarred)AK-47 | Panthera oncaBattle-ScarredAvoid8hard to exit · no way out▲ +1.7%▼ -3.5%Rarely Traded~2 months$121
370M4A4 | Poseidon (Minimal Wear)M4A4 | PoseidonMinimal WearAvoid8hard to exit · no way out▲ +4.3%▼ -7.4%Rarely Traded~1 month$1,052
371M4A1-S | Welcome to the Jungle (Minimal Wear)M4A1-S | Welcome to the JungleMinimal WearAvoid8medium confidencehard to exit · no way out▲ +2.1%▼ -4.0%Rarely Traded~1 month$1,091
372AUG | Midnight Lily (Battle-Scarred)AUG | Midnight LilyBattle-ScarredAvoid8medium confidencehard to exit · no way out▼ -0.3%▼ -0.5%Rarely Traded~2 months$941
373M4A1-S | Dark Water (Field-Tested)M4A1-S | Dark WaterField-TestedAvoid8hard to exit · no way out▲ +2.1%▼ -3.9%Rarely Traded~3 months$59
374Souvenir Galil AR | Winter Forest (Factory New)Galil AR | Winter ForestSVFactory NewAvoid8medium confidencehard to exit · no way out▲ +8.3%▼ -13.3%Rarely TradedNo flow$325
375StatTrak™ AUG | Fleet Flock (Minimal Wear)AUG | Fleet FlockSTMinimal WearAvoid8hard to exit · no way out▲ +1.6%▼ -3.3%Rarely Traded~3 months$14
376Souvenir M4A4 | Asiimov (Battle-Scarred)M4A4 | AsiimovSVBattle-ScarredAvoid9medium confidence0%▼ -51.9%Rarely Traded~2 months$120
377Souvenir M4A4 | Radiation Hazard (Factory New)M4A4 | Radiation HazardSVFactory NewAvoid9medium confidence▲ +0.7%▼ -52.8%Rarely Traded~2 months$867
378Souvenir AK-47 | Aphrodite (Factory New)AK-47 | AphroditeSVFactory NewAvoid9medium confidence▼ -18.4%▼ -23.3%Rarely Traded~2 months$381
379StatTrak™ FAMAS | Commemoration (Battle-Scarred)FAMAS | CommemorationSTBattle-ScarredAvoid9▼ -41.7%▲ +12.0%Rarely Traded~1 month$51
380Souvenir M4A1-S | Blood Tiger (Minimal Wear)M4A1-S | Blood TigerSVMinimal WearAvoid9medium confidence▼ -5.9%▼ -41.6%Rarely TradedNo flow$263
381StatTrak™ AK-47 | Point Disarray (Well-Worn)AK-47 | Point DisarraySTWell-WornAvoid9no way out▼ -5.9%▼ -5.5%Rarely Traded~2 months$35
382M4A1-S | Briefing (Minimal Wear)M4A1-S | BriefingMinimal WearAvoid9no way out▼ -0.2%▼ -14.1%Slow Mover~2 months$5.37
383Galil AR | Orange DDPAT (Field-Tested)Galil AR | Orange DDPATField-TestedAvoid9no way out▼ -5.0%▼ -6.8%Rarely Traded~3 months$15
384StatTrak™ AK-47 | Fire Serpent (Battle-Scarred)AK-47 | Fire SerpentSTBattle-ScarredAvoid9medium confidenceno way out▼ -3.2%▼ -9.5%Rarely Traded~2 months$1,284
385AK-47 | Neon Revolution (Battle-Scarred)AK-47 | Neon RevolutionBattle-ScarredAvoid9no way out▼ -2.0%▼ -11.1%Rarely Traded~1 month$99
386Souvenir AK-47 | Jungle Spray (Field-Tested)AK-47 | Jungle SpraySVField-TestedAvoid9medium confidenceno way out▼ -0.2%▼ -13.8%Rarely Traded~2 months$54
387Galil AR | Aqua Terrace (Field-Tested)Galil AR | Aqua TerraceField-TestedAvoid9no way out▼ -4.4%▼ -7.4%Rarely Traded~4 weeks$91
388SG 553 | Traveler (Factory New)SG 553 | TravelerFactory NewAvoid9no way out▼ -5.9%▼ -5.1%Rarely Traded~3 months$25
389AK-47 | Jungle Spray (Well-Worn)AK-47 | Jungle SprayWell-WornAvoid9no way out▼ -7.0%▼ -3.4%Rarely Traded~2 months$7.30
390StatTrak™ M4A1-S | Guardian (Minimal Wear)M4A1-S | GuardianSTMinimal WearAvoid9no way out▼ -3.2%▼ -9.1%Rarely Traded~6 months$67
391AUG | Momentum (Minimal Wear)AUG | MomentumMinimal WearAvoid9no way out▼ -5.5%▼ -5.7%Slow Mover~2 months$13
392Souvenir M4A4 | Magnesium (Minimal Wear)M4A4 | MagnesiumSVMinimal WearAvoid9no way out0%▼ -13.8%Rarely TradedNo flow$31
393StatTrak™ Galil AR | Blue Titanium (Factory New)Galil AR | Blue TitaniumSTFactory NewAvoid9no way out▼ -4.4%▼ -7.3%Rarely Traded~5 months$9.62
394M4A4 | Modern Hunter (Factory New)M4A4 | Modern HunterFactory NewAvoid9medium confidenceno way out▼ -3.3%▼ -8.9%Rarely Traded~2 months$592
395StatTrak™ M4A1-S | Electrum (Factory New)M4A1-S | ElectrumSTFactory NewAvoid9no way out▼ -5.2%▼ -6.1%Slow Mover~1 month$19
396SG 553 | Colony IV (Factory New)SG 553 | Colony IVFactory NewAvoid9no way out▲ +0.4%▼ -14.5%Rarely Traded~2 months$43
397M4A1-S | Atomic Alloy (Field-Tested)M4A1-S | Atomic AlloyField-TestedAvoid9hard to exit · no way out▼ -1.6%▲ +1.6%Rarely Traded~6 months$23
398Souvenir AUG | Sand Storm (Well-Worn)AUG | Sand StormSVWell-WornAvoid9hard to exit · no way out▲ +5.1%▼ -8.5%Rarely Traded~2 months$21
399StatTrak™ M4A4 | In Living Color (Factory New)M4A4 | In Living ColorSTFactory NewAvoid9hard to exit · no way out▲ +1.2%▼ -2.6%Rarely Traded~1 month$117
400AK-47 | First Class (Minimal Wear)AK-47 | First ClassMinimal WearAvoid9hard to exit · no way out▲ +2.7%▼ -4.5%Rarely Traded~2 months$137

How these ratings are reached

Momentum sets the rating

The 7-day change in the SteamAnalyst reference price at 60%, plus the 30-day change at 40%. Signed, so a week that contradicts its month damps itself instead of both being reported as good news. Above 8% blended is the top band; below -8% is the bottom one.

Liquidity can only pull it down

Measured from units actually traded over 30 days, not from price or popularity. Thin trading caps how well an item can rate however hard it is climbing, because you cannot realise a gain you cannot exit. Nothing about being easy to sell ever raises a rating — that would make this a volume ranking wearing a buy label.

Falling and illiquid is worse than either

On the way down the rule inverts. A falling price in a deep market is a bad entry you can still walk away from; a falling price with nobody trading is a trap, and it rates below the thing you can leave. The two sides are not mirror images and are not calculated as if they were.

What we leave out

Items with fewer than 20 recorded prices in the window, feeds that have not updated in 7 days, items without the 10 trading days needed to rate liquidity, and anything under $5 where a one-cent tick is a percentage point. Each is us declining to guess, not a judgement on the item.

Band boundaries are currently reasoned rather than fitted to the live distribution — they are an informed judgement about how this market moves, not a measurement of it. See the liquidity board for the trade-flow half on its own, or price trends for the price half.

Measurements, not advice. Nothing here predicts the future, and no indicator anticipates a game update, a tournament or a Steam sale. Never spend more than you can afford to lose.

Frequently asked questions

How do you decide which CS2 skins are best to buy?

Two readings, and neither is allowed to speak alone. The first is momentum: how the SteamAnalyst reference price has moved over the last 7 days, weighted against the last 30 so a one-week jump has to be confirmed by the month before it counts. The second is liquidity: whether the item actually trades, measured from real units changing hands over 30 days. Momentum sets the rating and liquidity can only pull it down — because a skin climbing 20% a week is worth nothing to you if there is no way to sell it again.

Why can an item rising fast still rate badly?

Because you have to be able to get back out. A rising price in a market where almost nothing trades is a number on a screen, not money — you would be buying into something with no buyers behind it. Thin trading caps how well an item can rate no matter how hard it is climbing, and an item that rarely trades at all cannot rate above "Weak entry".

What makes an item one of the worst to buy?

A falling price plus a market you cannot leave. Those two are worse together than either is alone: a falling price in a deep market is just a bad entry, since you can still sell. A falling price with nobody trading is a trap. So on the "worst to buy" list, thin trading pushes an item further down rather than merely capping it — the reverse of how it works on the buy side.

What is momentum and how is it calculated?

The 7-day price change weighted at 60%, plus the 30-day change at 40%. Signed, so the two argue with each other: a week up 10% inside a month down 10% blends to about +2% and lands in Neutral, which is the honest reading of a bounce inside a decline. An item needs roughly 8% blended momentum for the top band and 3% for the second.

Why does a big one-day jump not put an item at the top?

Because a week carried by its last day is a spike, not a trend — and it is the thing a momentum ranking gets wrong most often, sorting yesterday's jump to the top on the morning it is least likely to continue. When more than 50% of the week's move happened in the final day, the item cannot claim the top band and the row says so.

Where do the price changes come from?

The SteamAnalyst reference price — the same aggregate price shown in the price column here and on every skin page. That is deliberate: the percentage this page ranks on is the percentage the price beside it actually moved, and clicking through to the skin shows the same number. Three surfaces, one measurement.

Why is my skin missing from this list?

One of four reasons, and each is us declining to guess rather than a judgement on the item. We hold fewer than 20 recorded prices for it in the window; its price or trade data has not updated in over 7 days; we have not recorded the 10 trading days needed to rate its liquidity at all; or it is under $5, where a one-cent tick is a whole percentage point and the ranking would be measuring rounding rather than the market.

Is this financial advice?

No. It is a measurement of two things — where a price has been, and how readily the item trades — presented so you can see both and disagree with the conclusion. Neither predicts the future. Game updates, tournament demand and Steam sales all move this market in ways no indicator anticipates. Never spend more than you can afford to lose.