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Worst to buy · updated every 15 min

Worst CS2 Skins to Buy Right Now — Falling and Hard to Sell

Prices sliding, and thin enough trading that leaving means cutting the price. A falling market you can walk out of is a bad entry; a falling market you cannot is something else, and this list separates the two.

1,200Items ranked
809Rated avoid
1,200Candidate pool
0Not rateable

Showing 50 of 1,200 ranked items, re-sorted within the 1,200-item candidate pool.

#ItemVerdict7d30dLiquiditySell inPrice
401StatTrak™ Galil AR | Vandal (Factory New)Galil AR | VandalSTFactory NewAvoid10falling with no reliable way out▼ -4.2%▼ -7.0%Rarely Traded~2 months$7.75
402StatTrak™ AK-47 | Frontside Misty (Field-Tested)AK-47 | Frontside MistySTField-TestedAvoid10falling with no reliable way out▼ -3.4%▼ -8.2%Slow Mover~3 months$32
403StatTrak™ M4A1-S | Emphorosaur-S (Factory New)M4A1-S | Emphorosaur-SSTFactory NewAvoid10falling with no reliable way out▼ -2.7%▼ -9.2%Slow Mover~2 months$6.06
404FAMAS | Neural Net (Factory New)FAMAS | Neural NetFactory NewAvoid10falling with no reliable way out▲ +10.2%▼ -28.6%Rarely Traded~3 months$11
405Souvenir FAMAS | Waters of Nephthys (Minimal Wear)FAMAS | Waters of NephthysSVMinimal WearAvoid10falling with no reliable way out▼ -3.4%▼ -8.2%Rarely Traded~4 weeks$87
406AK-47 | Black Laminate (Factory New)AK-47 | Black LaminateFactory NewAvoid10falling with no reliable way out▼ -3.0%▼ -8.7%Rarely Traded~2 months$329
407Souvenir M4A4 | Urban DDPAT (Minimal Wear)M4A4 | Urban DDPATSVMinimal WearAvoid11▲ +0.8%▼ -47.0%Rarely Traded~5 months$7.40
408Souvenir M4A4 | Magnesium (Minimal Wear)M4A4 | MagnesiumSVMinimal WearAvoid11medium confidence▼ -18.0%Rarely TradedNo flow$29
409AK-47 | Safari Mesh (Factory New)AK-47 | Safari MeshFactory NewAvoid11▼ -8.4%▼ -31.5%Rarely Traded~8 months$7.43
410StatTrak™ Galil AR | Firefight (Factory New)Galil AR | FirefightSTFactory NewAvoid11falling with no reliable way out▼ -6.2%▼ -3.8%Rarely Traded~1 month$14
411M4A1-S | Blood Tiger (Factory New)M4A1-S | Blood TigerFactory NewAvoid11falling with no reliable way out▲ +2.3%▼ -16.5%Rarely Traded~5 months$20
412Souvenir M4A4 | Red DDPAT (Well-Worn)M4A4 | Red DDPATSVWell-WornAvoid11falling with no reliable way out▼ -9.4%▲ +1.2%Rarely Traded~3 weeks$24
413SG 553 | Bulldozer (Factory New)SG 553 | BulldozerFactory NewAvoid11medium confidencefalling with no reliable way out▼ -2.9%▼ -8.5%Rarely Traded~5 months$272
414StatTrak™ AK-47 | Head Shot (Well-Worn)AK-47 | Head ShotSTWell-WornAvoid11falling with no reliable way out▼ -4.9%▼ -5.6%Slow Mover~3 weeks$25
415StatTrak™ M4A4 | Desolate Space (Field-Tested)M4A4 | Desolate SpaceSTField-TestedAvoid11falling with no reliable way out▼ -2.5%▼ -9.2%Slow Mover~3 months$28
416StatTrak™ AUG | Chameleon (Factory New)AUG | ChameleonSTFactory NewAvoid11falling with no reliable way out▼ -2.9%▼ -8.5%Rarely Traded~2 months$95
417StatTrak™ FAMAS | Eye of Athena (Field-Tested)FAMAS | Eye of AthenaSTField-TestedAvoid11falling with no reliable way out▼ -1.8%▼ -10.1%Rarely Traded~1 month$7.63
418Souvenir AK-47 | Bloodsport (Minimal Wear)AK-47 | BloodsportSVMinimal WearAvoid11medium confidencefalling with no reliable way out▼ -5.1%Rarely Traded~3 weeks$371
419StatTrak™ FAMAS | Hexane (Factory New)FAMAS | HexaneSTFactory NewAvoid11falling with no reliable way out▲ +8.4%▼ -25.4%Rarely Traded~1 month$8.37
420StatTrak™ M4A1-S | Nightmare (Field-Tested)M4A1-S | NightmareSTField-TestedAvoid11falling with no reliable way out▼ -2.0%▼ -9.7%Slow Mover~1 month$23
421Souvenir Galil AR | CAUTION! (Minimal Wear)Galil AR | CAUTION!SVMinimal WearAvoid11falling with no reliable way out0%▼ -12.6%Rarely Traded~4 weeks$45
422AK-47 | Inheritance (Well-Worn)AK-47 | InheritanceWell-WornAvoid11falling with no reliable way out▼ -1.1%▼ -10.9%Slow Mover~2 months$36
423Souvenir AK-47 | Vulcan (Minimal Wear)AK-47 | VulcanSVMinimal WearAvoid12medium confidence▼ -17.3%Rarely Traded~2 months$618
424M4A4 | Falak (Factory New)M4A4 | FalakFactory NewAvoid12▼ -1.9%▼ -39.8%Active DemandUnrated$153
425Souvenir AUG | Condemned (Factory New)AUG | CondemnedSVFactory NewAvoid12medium confidence▼ -2.2%▼ -39.0%Rarely TradedNo flow$49
426SG 553 | Hazard Pay (Well-Worn)SG 553 | Hazard PayWell-WornAvoid12▼ -28.8%▲ +1.5%Rarely Traded~1 month$415
427Souvenir M4A1-S | Golden Coil (Factory New)M4A1-S | Golden CoilSVFactory NewAvoid12medium confidence▼ -16.7%Rarely TradedNo flow$500
428Souvenir AUG | Random Access (Well-Worn)AUG | Random AccessSVWell-WornAvoid12▲ +12.2%▼ -59.8%Rarely Traded~5 months$7.38
429AUG | Torque (Battle-Scarred)AUG | TorqueBattle-ScarredAvoid12▼ -10.5%▼ -25.8%Rarely Traded~1 month$6.24
430Souvenir M4A4 | Aeolian Dark (Minimal Wear)M4A4 | Aeolian DarkSVMinimal WearAvoid12medium confidence▼ -16.6%Rarely TradedUnrated$15
431M4A4 | Falak (Well-Worn)M4A4 | FalakWell-WornAvoid12▼ -7.6%▼ -30.0%Slow Mover~2 weeks$16
432M4A1-S | Party Animal (Factory New)M4A1-S | Party AnimalFactory NewAvoid12▼ -8.6%▼ -28.3%Active DemandUnrated$29
433StatTrak™ M4A4 | Tooth Fairy (Factory New)M4A4 | Tooth FairySTFactory NewAvoid12▼ -12.0%▼ -23.2%Slow Mover~2 months$20
434AK-47 | Jungle Spray (Well-Worn)AK-47 | Jungle SprayWell-WornAvoid12▼ -6.5%▼ -31.1%Rarely Traded~2 months$10
435FAMAS | Commemoration (Field-Tested)FAMAS | CommemorationField-TestedAvoid12falling with no reliable way out▼ -2.1%▼ -9.3%Slow Mover~1 month$29
436StatTrak™ M4A1-S | Vaporwave (Battle-Scarred)M4A1-S | VaporwaveSTBattle-ScarredAvoid12falling with no reliable way out▼ -3.6%▼ -6.9%Rarely Traded~3 months$86
437StatTrak™ M4A4 | The Emperor (Battle-Scarred)M4A4 | The EmperorSTBattle-ScarredAvoid12falling with no reliable way out▼ -1.8%▼ -9.6%Rarely Traded~4 weeks$55
438Souvenir M4A4 | Converter (Factory New)M4A4 | ConverterSVFactory NewAvoid12falling with no reliable way out▼ -3.7%▼ -6.8%Rarely Traded~7 months$8.83
439StatTrak™ M4A1-S | Briefing (Minimal Wear)M4A1-S | BriefingSTMinimal WearAvoid12falling with no reliable way out▼ -2.4%▼ -8.8%Rarely Traded~2 months$16
440AUG | Syd Mead (Battle-Scarred)AUG | Syd MeadBattle-ScarredAvoid12falling with no reliable way out▼ -11.6%▲ +5.0%Slow MoverUnrated$11
441Souvenir AK-47 | Aphrodite (Field-Tested)AK-47 | AphroditeSVField-TestedAvoid12medium confidencefalling with no reliable way out▼ -4.9%Rarely Traded~3 months$132
442Souvenir SG 553 | Hazard Pay (Well-Worn)SG 553 | Hazard PaySVWell-WornAvoid12falling with no reliable way out▲ +1.1%▼ -13.9%Rarely Traded~3 months$128
443FAMAS | Afterimage (Field-Tested)FAMAS | AfterimageField-TestedAvoid12falling with no reliable way out▼ -0.8%▼ -11.1%Rarely Traded~3 weeks$24
444M4A1-S | Master Piece (Minimal Wear)M4A1-S | Master PieceMinimal WearAvoid12falling with no reliable way out▼ -1.3%▼ -10.3%Rarely Traded~2 months$170
445AUG | Sand Storm (Factory New)AUG | Sand StormFactory NewAvoid12falling with no reliable way out▼ -8.1%Rarely Traded~1 month$39
446StatTrak™ FAMAS | Mecha Industries (Minimal Wear)FAMAS | Mecha IndustriesSTMinimal WearAvoid12falling with no reliable way out▼ -4.0%▼ -6.1%Slow Mover~4 weeks$28
447M4A4 | Cyber Security (Well-Worn)M4A4 | Cyber SecurityWell-WornAvoid12falling with no reliable way out▼ -1.9%▼ -9.1%Rarely Traded~3 weeks$17
448Souvenir FAMAS | Yeti Camo (Minimal Wear)FAMAS | Yeti CamoSVMinimal WearAvoid12medium confidencefalling with no reliable way out▼ -4.8%Rarely TradedNo flow$75
449FAMAS | Meltdown (Minimal Wear)FAMAS | MeltdownMinimal WearAvoid12falling with no reliable way out▼ -1.0%▼ -10.5%Rarely Traded~3 months$32
450AK-47 | Baroque Purple (Factory New)AK-47 | Baroque PurpleFactory NewAvoid12falling with no reliable way out▲ +0.7%▼ -13.1%Slow Mover~3 months$81

How these ratings are reached

Momentum sets the rating

The 7-day change in the SteamAnalyst reference price at 60%, plus the 30-day change at 40%. Signed, so a week that contradicts its month damps itself instead of both being reported as good news. Above 8% blended is the top band; below -8% is the bottom one.

Liquidity can only pull it down

Measured from units actually traded over 30 days, not from price or popularity. Thin trading caps how well an item can rate however hard it is climbing, because you cannot realise a gain you cannot exit. Nothing about being easy to sell ever raises a rating — that would make this a volume ranking wearing a buy label.

Falling and illiquid is worse than either

On the way down the rule inverts. A falling price in a deep market is a bad entry you can still walk away from; a falling price with nobody trading is a trap, and it rates below the thing you can leave. The two sides are not mirror images and are not calculated as if they were.

What we leave out

Items with fewer than 20 recorded prices in the window, feeds that have not updated in 7 days, items without the 10 trading days needed to rate liquidity, and anything under $5 where a one-cent tick is a percentage point. Each is us declining to guess, not a judgement on the item.

Band boundaries are currently reasoned rather than fitted to the live distribution — they are an informed judgement about how this market moves, not a measurement of it. See the liquidity board for the trade-flow half on its own, or price trends for the price half.

Measurements, not advice. Nothing here predicts the future, and no indicator anticipates a game update, a tournament or a Steam sale. Never spend more than you can afford to lose.

Frequently asked questions

How do you decide which CS2 skins are best to buy?

Two readings, and neither is allowed to speak alone. The first is momentum: how the SteamAnalyst reference price has moved over the last 7 days, weighted against the last 30 so a one-week jump has to be confirmed by the month before it counts. The second is liquidity: whether the item actually trades, measured from real units changing hands over 30 days. Momentum sets the rating and liquidity can only pull it down — because a skin climbing 20% a week is worth nothing to you if there is no way to sell it again.

Why can an item rising fast still rate badly?

Because you have to be able to get back out. A rising price in a market where almost nothing trades is a number on a screen, not money — you would be buying into something with no buyers behind it. Thin trading caps how well an item can rate no matter how hard it is climbing, and an item that rarely trades at all cannot rate above "Weak entry".

What makes an item one of the worst to buy?

A falling price plus a market you cannot leave. Those two are worse together than either is alone: a falling price in a deep market is just a bad entry, since you can still sell. A falling price with nobody trading is a trap. So on the "worst to buy" list, thin trading pushes an item further down rather than merely capping it — the reverse of how it works on the buy side.

What is momentum and how is it calculated?

The 7-day price change weighted at 60%, plus the 30-day change at 40%. Signed, so the two argue with each other: a week up 10% inside a month down 10% blends to about +2% and lands in Neutral, which is the honest reading of a bounce inside a decline. An item needs roughly 8% blended momentum for the top band and 3% for the second.

Why does a big one-day jump not put an item at the top?

Because a week carried by its last day is a spike, not a trend — and it is the thing a momentum ranking gets wrong most often, sorting yesterday's jump to the top on the morning it is least likely to continue. When more than 50% of the week's move happened in the final day, the item cannot claim the top band and the row says so.

Where do the price changes come from?

The SteamAnalyst reference price — the same aggregate price shown in the price column here and on every skin page. That is deliberate: the percentage this page ranks on is the percentage the price beside it actually moved, and clicking through to the skin shows the same number. Three surfaces, one measurement.

Why is my skin missing from this list?

One of four reasons, and each is us declining to guess rather than a judgement on the item. We hold fewer than 20 recorded prices for it in the window; its price or trade data has not updated in over 7 days; we have not recorded the 10 trading days needed to rate its liquidity at all; or it is under $5, where a one-cent tick is a whole percentage point and the ranking would be measuring rounding rather than the market.

Is this financial advice?

No. It is a measurement of two things — where a price has been, and how readily the item trades — presented so you can see both and disagree with the conclusion. Neither predicts the future. Game updates, tournament demand and Steam sales all move this market in ways no indicator anticipates. Never spend more than you can afford to lose.