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Worst to buy · updated every 15 min

Worst CS2 Skins to Buy Right Now — Falling and Hard to Sell

Prices sliding, and thin enough trading that leaving means cutting the price. A falling market you can walk out of is a bad entry; a falling market you cannot is something else, and this list separates the two.

1,200Items ranked
808Rated avoid
1,200Candidate pool
0Not rateable

Showing 50 of 1,200 ranked items, re-sorted within the 1,200-item candidate pool.

#ItemVerdict7d30dLiquiditySell inPrice
451StatTrak™ M4A4 | The Battlestar (Minimal Wear)M4A4 | The BattlestarSTMinimal WearAvoid12falling with no reliable way out▼ -3.3%▼ -6.8%Rarely Traded~4 months$51
452StatTrak™ M4A4 | Tooth Fairy (Factory New)M4A4 | Tooth FairySTFactory NewAvoid13▼ -11.4%▼ -22.7%Slow Mover~2 months$20
453StatTrak™ FAMAS | Hexane (Well-Worn)FAMAS | HexaneSTWell-WornAvoid13▼ -14.5%▼ -18.0%Rarely TradedNo flow$7.53
454AUG | Condemned (Factory New)AUG | CondemnedFactory NewAvoid13▼ -4.4%▼ -33.0%Rarely Traded~2 months$6.33
455AK-47 | Jungle Spray (Well-Worn)AK-47 | Jungle SprayWell-WornAvoid13▼ -5.8%▼ -30.6%Rarely Traded~2 months$11
456Souvenir AK-47 | The Empress (Factory New)AK-47 | The EmpressSVFactory NewAvoid13medium confidence▼ -15.7%Rarely Traded~2 months$4,714
457AUG | Bengal Tiger (Factory New)AUG | Bengal TigerFactory NewAvoid13▼ -14.4%▼ -17.4%Rarely Traded~3 months$81
458StatTrak™ M4A4 | Faded Zebra (Minimal Wear)M4A4 | Faded ZebraSTMinimal WearAvoid13▼ -13.2%▼ -19.1%Rarely Traded~7 months$9.50
459Souvenir M4A4 | Urban DDPAT (Well-Worn)M4A4 | Urban DDPATSVWell-WornAvoid13▼ -9.9%▼ -23.6%Rarely Traded~8 months$6.88
460Souvenir AUG | Radiation Hazard (Factory New)AUG | Radiation HazardSVFactory NewAvoid13▼ -9.1%▼ -24.9%Rarely Traded~11 months$6.09
461AUG | Torque (Battle-Scarred)AUG | TorqueBattle-ScarredAvoid13▼ -9.0%▼ -24.6%Rarely Traded~1 month$6.34
462AUG | Lil' Pig (Minimal Wear)AUG | Lil PigMinimal WearAvoid13▼ -7.9%▼ -26.3%Rarely Traded~3 months$59
463AK-47 | Jungle Spray (Minimal Wear)AK-47 | Jungle SprayMinimal WearAvoid13▼ -6.0%▼ -29.0%Moderate DemandUnrated$34
464StatTrak™ Galil AR | Chromatic Aberration (Factory New)Galil AR | Chromatic AberrationSTFactory NewAvoid13falling with no reliable way out▼ -2.2%▼ -8.5%Rarely Traded~1 month$39
465M4A1-S | Master Piece (Minimal Wear)M4A1-S | Master PieceMinimal WearAvoid13falling with no reliable way out▼ -1.1%▼ -10.1%Rarely Traded~2 months$170
466StatTrak™ M4A1-S | Guardian (Minimal Wear)M4A1-S | GuardianSTMinimal WearAvoid13falling with no reliable way out▼ -2.3%▼ -8.3%Rarely Traded~3 months$73
467StatTrak™ Galil AR | Chromatic Aberration (Field-Tested)Galil AR | Chromatic AberrationSTField-TestedAvoid13falling with no reliable way out▼ -1.5%▼ -9.5%Slow Mover~1 month$6.65
468M4A1-S | Welcome to the Jungle (Field-Tested)M4A1-S | Welcome to the JungleField-TestedAvoid13falling with no reliable way out▼ -4.5%▼ -4.9%Slow MoverUnrated$803
469M4A4 | Daybreak (Minimal Wear)M4A4 | DaybreakMinimal WearAvoid13medium confidencefalling with no reliable way out▼ -1.4%▼ -9.6%Slow MoverUnrated$561
470StatTrak™ M4A4 | Evil Daimyo (Minimal Wear)M4A4 | Evil DaimyoSTMinimal WearAvoid13falling with no reliable way out▼ -3.1%▼ -7.0%Slow Mover~2 months$13
471StatTrak™ Galil AR | Sandstorm (Minimal Wear)Galil AR | SandstormSTMinimal WearAvoid13falling with no reliable way out▼ -0.2%▼ -11.4%Rarely Traded~4 months$5.59
472StatTrak™ AK-47 | Rat Rod (Factory New)AK-47 | Rat RodSTFactory NewAvoid13falling with no reliable way out▼ -1.9%▼ -8.7%Rarely Traded~1 month$45
473M4A4 | Griffin (Minimal Wear)M4A4 | GriffinMinimal WearAvoid13falling with no reliable way out▲ +8.0%▼ -23.4%Slow Mover~2 months$9.36
474M4A4 | Tornado (Factory New)M4A4 | TornadoFactory NewAvoid13falling with no reliable way out▼ -4.9%▼ -4.1%Rarely Traded~3 months$150
475StatTrak™ AK-47 | Head Shot (Well-Worn)AK-47 | Head ShotSTWell-WornAvoid13falling with no reliable way out▼ -4.3%▼ -5.0%Slow Mover~3 weeks$25
476StatTrak™ AK-47 | Wasteland Rebel (Minimal Wear)AK-47 | Wasteland RebelSTMinimal WearAvoid13falling with no reliable way out▼ -3.6%▼ -6.0%Rarely Traded~2 months$209
477StatTrak™ FAMAS | Eye of Athena (Well-Worn)FAMAS | Eye of AthenaSTWell-WornAvoid13falling with no reliable way out▼ -1.5%▼ -9.1%Rarely Traded~2 weeks$11
478StatTrak™ FAMAS | Eye of Athena (Minimal Wear)FAMAS | Eye of AthenaSTMinimal WearAvoid13falling with no reliable way out▼ -2.9%▼ -7.0%Rarely Traded~1 month$16
479StatTrak™ FAMAS | Mecha Industries (Minimal Wear)FAMAS | Mecha IndustriesSTMinimal WearAvoid13falling with no reliable way out▼ -3.6%▼ -5.8%Slow Mover~4 weeks$28
480AK-47 | Point Disarray (Well-Worn)AK-47 | Point DisarrayWell-WornAvoid13falling with no reliable way out▼ -4.2%▼ -5.0%Rarely Traded~3 weeks$14
481StatTrak™ AK-47 | Asiimov (Battle-Scarred)AK-47 | AsiimovSTBattle-ScarredAvoid13falling with no reliable way out▼ -1.7%▼ -8.7%Slow MoverUnrated$62
482M4A1-S | Dark Water (Field-Tested)M4A1-S | Dark WaterField-TestedAvoid13falling with no reliable way out▼ -5.4%▼ -3.1%Rarely Traded~2 months$63
483StatTrak™ FAMAS | Sergeant (Minimal Wear)FAMAS | SergeantSTMinimal WearAvoid14▼ -11.3%▼ -20.3%Rarely Traded~2 months$19
484StatTrak™ M4A4 | Griffin (Field-Tested)M4A4 | GriffinSTField-TestedAvoid14▼ -7.5%▼ -26.0%Moderate DemandUnrated$6.57
485M4A4 | Jungle Tiger (Minimal Wear)M4A4 | Jungle TigerMinimal WearAvoid14▼ -4.6%▼ -30.3%Rarely Traded~2 months$18
486FAMAS | Djinn (Factory New)FAMAS | DjinnFactory NewAvoid14▼ -8.4%▼ -24.5%Rarely Traded~2 months$51
487FAMAS | Hexane (Factory New)FAMAS | HexaneFactory NewAvoid14▼ -3.6%▼ -31.6%Rarely Traded~3 months$14
488Souvenir AK-47 | Slate (Well-Worn)AK-47 | SlateSVWell-WornAvoid14medium confidence▼ -14.7%Rarely TradedNo flow$42
489SG 553 | Bulldozer (Battle-Scarred)SG 553 | BulldozerBattle-ScarredAvoid14medium confidence▼ -14.4%▼ -14.7%Rarely TradedNo flow$323
490Souvenir M4A4 | Converter (Well-Worn)M4A4 | ConverterSVWell-WornAvoid14medium confidence▼ -13.3%▼ -16.2%Rarely Traded~1 month$12
491M4A1-S | Fatal Glitch (Factory New)M4A1-S | Fatal GlitchFactory NewAvoid14▼ -8.8%▼ -22.9%Active DemandUnrated$110
492M4A4 | Falak (Field-Tested)M4A4 | FalakField-TestedAvoid14▼ -4.3%▼ -29.7%Active DemandUnrated$25
493Souvenir AUG | Contractor (Battle-Scarred)AUG | ContractorSVBattle-ScarredAvoid14▼ -11.0%▼ -19.4%Rarely TradedNo flow$16
494Souvenir AK-47 | Fire Serpent (Field-Tested)AK-47 | Fire SerpentSVField-TestedAvoid14medium confidence▼ -14.3%Rarely Traded~3 months$1,256
495AUG | Arctic Wolf (Factory New)AUG | Arctic WolfFactory NewAvoid14▲ +1.4%▼ -37.7%Moderate DemandUnrated$15
496Souvenir FAMAS | Commemoration (Minimal Wear)FAMAS | CommemorationSVMinimal WearAvoid14medium confidence▼ -14.2%Rarely TradedNo flow$670
497SG 553 | Triarch (Factory New)SG 553 | TriarchFactory NewAvoid14▼ -10.8%▼ -19.3%Rarely Traded~1 month$7.99
498Galil AR | Dusk Ruins (Minimal Wear)Galil AR | Dusk RuinsMinimal WearAvoid14▼ -7.5%▼ -24.2%Rarely Traded~1 month$7.92
499M4A1-S | Moss Quartz (Minimal Wear)M4A1-S | Moss QuartzMinimal WearAvoid14▼ -10.1%▼ -19.9%Moderate DemandUnrated$38
500Souvenir FAMAS | Waters of Nephthys (Factory New)FAMAS | Waters of NephthysSVFactory NewAvoid14▼ -13.2%▼ -15.1%Rarely Traded~4 months$223

How these ratings are reached

Momentum sets the rating

The 7-day change in the SteamAnalyst reference price at 60%, plus the 30-day change at 40%. Signed, so a week that contradicts its month damps itself instead of both being reported as good news. Above 8% blended is the top band; below -8% is the bottom one.

Liquidity can only pull it down

Measured from units actually traded over 30 days, not from price or popularity. Thin trading caps how well an item can rate however hard it is climbing, because you cannot realise a gain you cannot exit. Nothing about being easy to sell ever raises a rating — that would make this a volume ranking wearing a buy label.

Falling and illiquid is worse than either

On the way down the rule inverts. A falling price in a deep market is a bad entry you can still walk away from; a falling price with nobody trading is a trap, and it rates below the thing you can leave. The two sides are not mirror images and are not calculated as if they were.

What we leave out

Items with fewer than 20 recorded prices in the window, feeds that have not updated in 7 days, items without the 10 trading days needed to rate liquidity, and anything under $5 where a one-cent tick is a percentage point. Each is us declining to guess, not a judgement on the item.

Band boundaries are currently reasoned rather than fitted to the live distribution — they are an informed judgement about how this market moves, not a measurement of it. See the liquidity board for the trade-flow half on its own, or price trends for the price half.

Measurements, not advice. Nothing here predicts the future, and no indicator anticipates a game update, a tournament or a Steam sale. Never spend more than you can afford to lose.

Frequently asked questions

How do you decide which CS2 skins are best to buy?

Two readings, and neither is allowed to speak alone. The first is momentum: how the SteamAnalyst reference price has moved over the last 7 days, weighted against the last 30 so a one-week jump has to be confirmed by the month before it counts. The second is liquidity: whether the item actually trades, measured from real units changing hands over 30 days. Momentum sets the rating and liquidity can only pull it down — because a skin climbing 20% a week is worth nothing to you if there is no way to sell it again.

Why can an item rising fast still rate badly?

Because you have to be able to get back out. A rising price in a market where almost nothing trades is a number on a screen, not money — you would be buying into something with no buyers behind it. Thin trading caps how well an item can rate no matter how hard it is climbing, and an item that rarely trades at all cannot rate above "Weak entry".

What makes an item one of the worst to buy?

A falling price plus a market you cannot leave. Those two are worse together than either is alone: a falling price in a deep market is just a bad entry, since you can still sell. A falling price with nobody trading is a trap. So on the "worst to buy" list, thin trading pushes an item further down rather than merely capping it — the reverse of how it works on the buy side.

What is momentum and how is it calculated?

The 7-day price change weighted at 60%, plus the 30-day change at 40%. Signed, so the two argue with each other: a week up 10% inside a month down 10% blends to about +2% and lands in Neutral, which is the honest reading of a bounce inside a decline. An item needs roughly 8% blended momentum for the top band and 3% for the second.

Why does a big one-day jump not put an item at the top?

Because a week carried by its last day is a spike, not a trend — and it is the thing a momentum ranking gets wrong most often, sorting yesterday's jump to the top on the morning it is least likely to continue. When more than 50% of the week's move happened in the final day, the item cannot claim the top band and the row says so.

Where do the price changes come from?

The SteamAnalyst reference price — the same aggregate price shown in the price column here and on every skin page. That is deliberate: the percentage this page ranks on is the percentage the price beside it actually moved, and clicking through to the skin shows the same number. Three surfaces, one measurement.

Why is my skin missing from this list?

One of four reasons, and each is us declining to guess rather than a judgement on the item. We hold fewer than 20 recorded prices for it in the window; its price or trade data has not updated in over 7 days; we have not recorded the 10 trading days needed to rate its liquidity at all; or it is under $5, where a one-cent tick is a whole percentage point and the ranking would be measuring rounding rather than the market.

Is this financial advice?

No. It is a measurement of two things — where a price has been, and how readily the item trades — presented so you can see both and disagree with the conclusion. Neither predicts the future. Game updates, tournament demand and Steam sales all move this market in ways no indicator anticipates. Never spend more than you can afford to lose.