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Worst to buy · updated every 15 min

Worst CS2 Skins to Buy Right Now — Falling and Hard to Sell

Prices sliding, and thin enough trading that leaving means cutting the price. A falling market you can walk out of is a bad entry; a falling market you cannot is something else, and this list separates the two.

1,200Items ranked
797Rated avoid
1,200Candidate pool
0Not rateable

Showing 50 of 1,200 ranked items, re-sorted within the 1,200-item candidate pool.

#ItemVerdict7d30dLiquiditySell inPrice
451StatTrak™ FAMAS | Mecha Industries (Minimal Wear)FAMAS | Mecha IndustriesSTMinimal WearAvoid12no way out▼ -1.5%▼ -10.2%Slow Mover~4 weeks$25
452StatTrak™ M4A4 | Buzz Kill (Battle-Scarred)M4A4 | Buzz KillSTBattle-ScarredAvoid12no way out▼ -3.4%▼ -7.3%Rarely Traded~3 weeks$88
453AK-47 | Jet Set (Well-Worn)AK-47 | Jet SetWell-WornAvoid12medium confidenceno way out▼ -3.4%▼ -7.3%Rarely Traded~4 weeks$302
454FAMAS | Djinn (Minimal Wear)FAMAS | DjinnMinimal WearAvoid12no way out▼ -1.6%▼ -10.0%Rarely Traded~3 months$12
455StatTrak™ SG 553 | Cyrex (Factory New)SG 553 | CyrexSTFactory NewAvoid12no way out▼ -2.0%▼ -9.3%Rarely Traded~2 months$50
456M4A4 | The Coalition (Well-Worn)M4A4 | The CoalitionWell-WornAvoid12no way out▼ -2.4%▼ -8.7%Rarely Traded~3 months$160
457StatTrak™ M4A4 | Royal Paladin (Minimal Wear)M4A4 | Royal PaladinSTMinimal WearAvoid12no way out▼ -4.1%▼ -6.1%Rarely Traded~1 month$101
458StatTrak™ M4A1-S | Golden Coil (Field-Tested)M4A1-S | Golden CoilSTField-TestedAvoid12no way out▼ -3.4%▼ -7.1%Slow Mover~2 months$120
459Souvenir FAMAS | Styx (Minimal Wear)FAMAS | StyxSVMinimal WearAvoid12no way out▲ +0.9%▼ -13.6%Rarely Traded~2 months$34
460StatTrak™ M4A4 | Spider Lily (Field-Tested)M4A4 | Spider LilySTField-TestedAvoid12no way out▼ -3.5%▼ -6.9%Slow Mover~2 months$14
461Souvenir AK-47 | Steel Delta (Factory New)AK-47 | Steel DeltaSVFactory NewAvoid12no way out▼ -2.0%▼ -9.2%Rarely Traded~3 months$13
462Souvenir AK-47 | B the Monster (Factory New)AK-47 | B the MonsterSVFactory NewAvoid12no way out▼ -5.1%▼ -4.5%Slow MoverUnrated$546
463AUG | Akihabara Accept (Well-Worn)AUG | Akihabara AcceptWell-WornAvoid12no way out▼ -5.3%▼ -4.1%Rarely Traded~2 months$312
464Galil AR | Urban Rubble (Field-Tested)Galil AR | Urban RubbleField-TestedAvoid12no way out▼ -2.9%▼ -7.7%Rarely Traded~2 months$6.82
465StatTrak™ M4A4 | Desolate Space (Minimal Wear)M4A4 | Desolate SpaceSTMinimal WearAvoid12no way out▼ -3.9%▼ -6.1%Slow Mover~2 months$41
466StatTrak™ AK-47 | Neon Revolution (Battle-Scarred)AK-47 | Neon RevolutionSTBattle-ScarredAvoid12no way out▼ -3.9%▼ -6.1%Rarely Traded~6 months$95
467Souvenir M4A1-S | Knight (Minimal Wear)M4A1-S | KnightSVMinimal WearAvoid12medium confidenceno way out▼ -0.5%▼ -11.2%Rarely Traded~1 month$2,606
468AUG | Sand Storm (Factory New)AUG | Sand StormFactory NewAvoid12no way out▲ +2.4%▼ -15.3%Rarely Traded~3 months$31
469Souvenir M4A1-S | Nitro (Well-Worn)M4A1-S | NitroSVWell-WornAvoid13medium confidence▲ +2.7%▼ -44.5%Rarely TradedNo flow$27
470Souvenir AK-47 | The Empress (Minimal Wear)AK-47 | The EmpressSVMinimal WearAvoid13medium confidence▲ +2.0%▼ -42.9%Rarely Traded~2 months$266
471M4A4 | Jungle Tiger (Minimal Wear)M4A4 | Jungle TigerMinimal WearAvoid13▼ -6.9%▼ -29.6%Rarely Traded~3 months$10
472Souvenir FAMAS | Waters of Nephthys (Well-Worn)FAMAS | Waters of NephthysSVWell-WornAvoid13medium confidence▼ -3.0%▼ -35.3%Rarely Traded~1 month$40
473Souvenir M4A1-S | Nitro (Minimal Wear)M4A1-S | NitroSVMinimal WearAvoid13▲ +18.8%▼ -67.5%Rarely Traded~3 weeks$26
474Galil AR | Vandal (Factory New)Galil AR | VandalFactory NewAvoid13▼ -3.5%▼ -33.5%Rarely Traded~3 months$9.05
475Souvenir AK-47 | B the Monster (Well-Worn)AK-47 | B the MonsterSVWell-WornAvoid13medium confidence▼ -12.6%▼ -19.5%Rarely Traded~2 months$213
476Galil AR | Tornado (Factory New)Galil AR | TornadoFactory NewAvoid13▼ -8.8%▼ -24.9%Rarely Traded~3 months$19
477Souvenir AK-47 | The Empress (Factory New)AK-47 | The EmpressSVFactory NewAvoid13medium confidence▲ +0.1%▼ -38.3%Rarely TradedNo flow$3,283
478Souvenir AK-47 | Baroque Purple (Battle-Scarred)AK-47 | Baroque PurpleSVBattle-ScarredAvoid13▲ +2.3%▼ -41.4%Rarely Traded~3 months$23
479StatTrak™ AUG | Torque (Factory New)AUG | TorqueSTFactory NewAvoid13▼ -12.5%▼ -18.8%Rarely Traded~3 months$11
480M4A1-S | Mecha Industries (Well-Worn)M4A1-S | Mecha IndustriesWell-WornAvoid13no way out▼ -1.6%▼ -9.3%Rarely Traded~2 months$110
481M4A1-S | Fatal Glitch (Factory New)M4A1-S | Fatal GlitchFactory NewAvoid13no way out▼ -0.9%▼ -10.4%Slow Mover~1 month$87
482StatTrak™ FAMAS | Neural Net (Factory New)FAMAS | Neural NetSTFactory NewAvoid13no way out▼ -3.9%▼ -5.9%Rarely Traded~2 months$6.39
483Galil AR | Chatterbox (Well-Worn)Galil AR | ChatterboxWell-WornAvoid13no way out▼ -1.6%▼ -9.3%Slow Mover~1 month$111
484StatTrak™ Galil AR | Blue Titanium (Factory New)Galil AR | Blue TitaniumSTFactory NewAvoid13no way out▼ -3.0%▼ -7.2%Rarely Traded~5 months$9.92
485AK-47 | AUTOEXEC (Battle-Scarred)AK-47 | AUTOEXECBattle-ScarredAvoid13no way out▼ -5.9%▼ -2.9%Rarely Traded~2 weeks$74
486StatTrak™ AK-47 | Frontside Misty (Factory New)AK-47 | Frontside MistySTFactory NewAvoid13no way out▼ -4.0%▼ -5.8%Rarely Traded~3 months$156
487AK-47 | Panthera onca (Minimal Wear)AK-47 | Panthera oncaMinimal WearAvoid13no way out▼ -2.0%▼ -8.6%Rarely Traded~2 months$221
488AK-47 | Jungle Spray (Well-Worn)AK-47 | Jungle SprayWell-WornAvoid13no way out▼ -4.8%▼ -4.5%Rarely Traded~2 months$7.81
489Galil AR | Dusk Ruins (Battle-Scarred)Galil AR | Dusk RuinsBattle-ScarredAvoid13no way out▲ +9.3%▼ -25.6%Rarely Traded~2 months$18
490AK-47 | Neon Revolution (Battle-Scarred)AK-47 | Neon RevolutionBattle-ScarredAvoid13no way out▼ -2.8%▼ -7.5%Rarely Traded~1 month$101
491FAMAS | Spitfire (Well-Worn)FAMAS | SpitfireWell-WornAvoid13no way out▼ -5.1%▼ -3.8%Rarely Traded~4 months$22
492SG 553 | Tornado (Field-Tested)SG 553 | TornadoField-TestedAvoid13no way out▼ -2.4%▼ -7.9%Rarely Traded~2 months$9.72
493StatTrak™ M4A1-S | Player Two (Well-Worn)M4A1-S | Player TwoSTWell-WornAvoid13no way out▼ -10.1%▲ +3.7%Rarely Traded~1 week$71
494Souvenir AK-47 | Breakthrough (Field-Tested)AK-47 | BreakthroughSVField-TestedAvoid13no way out▲ +9.8%▼ -26.2%Rarely Traded~3 months$39
495Souvenir FAMAS | Night Borre (Factory New)FAMAS | Night BorreSVFactory NewAvoid13medium confidenceno way out▲ +0.2%▼ -11.6%Rarely Traded~2 months$135
496StatTrak™ Galil AR | Chatterbox (Well-Worn)Galil AR | ChatterboxSTWell-WornAvoid13no way out▼ -6.4%▼ -1.7%Rarely Traded~3 weeks$124
497Souvenir SG 553 | Hazard Pay (Battle-Scarred)SG 553 | Hazard PaySVBattle-ScarredAvoid13medium confidenceno way out▼ -9.6%▲ +3.1%Rarely Traded~2 months$121
498AUG | Bengal Tiger (Well-Worn)AUG | Bengal TigerWell-WornAvoid13no way out▼ -1.8%▼ -8.6%Rarely Traded~3 months$11
499FAMAS | Night Borre (Battle-Scarred)FAMAS | Night BorreBattle-ScarredAvoid13no way out▲ +1.3%▼ -13.3%Rarely Traded~5 months$6.08
500M4A4 | Hellfire (Battle-Scarred)M4A4 | HellfireBattle-ScarredAvoid13no way out▼ -5.8%▼ -2.5%Rarely Traded~3 weeks$67

How these ratings are reached

Momentum sets the rating

The 7-day change in the SteamAnalyst reference price at 60%, plus the 30-day change at 40%. Signed, so a week that contradicts its month damps itself instead of both being reported as good news. Above 8% blended is the top band; below -8% is the bottom one.

Liquidity can only pull it down

Measured from units actually traded over 30 days, not from price or popularity. Thin trading caps how well an item can rate however hard it is climbing, because you cannot realise a gain you cannot exit. Nothing about being easy to sell ever raises a rating — that would make this a volume ranking wearing a buy label.

Falling and illiquid is worse than either

On the way down the rule inverts. A falling price in a deep market is a bad entry you can still walk away from; a falling price with nobody trading is a trap, and it rates below the thing you can leave. The two sides are not mirror images and are not calculated as if they were.

What we leave out

Items with fewer than 20 recorded prices in the window, feeds that have not updated in 7 days, items without the 10 trading days needed to rate liquidity, and anything under $5 where a one-cent tick is a percentage point. Each is us declining to guess, not a judgement on the item.

Band boundaries are currently reasoned rather than fitted to the live distribution — they are an informed judgement about how this market moves, not a measurement of it. See the liquidity board for the trade-flow half on its own, or price trends for the price half.

Measurements, not advice. Nothing here predicts the future, and no indicator anticipates a game update, a tournament or a Steam sale. Never spend more than you can afford to lose.

Frequently asked questions

How do you decide which CS2 skins are best to buy?

Two readings, and neither is allowed to speak alone. The first is momentum: how the SteamAnalyst reference price has moved over the last 7 days, weighted against the last 30 so a one-week jump has to be confirmed by the month before it counts. The second is liquidity: whether the item actually trades, measured from real units changing hands over 30 days. Momentum sets the rating and liquidity can only pull it down — because a skin climbing 20% a week is worth nothing to you if there is no way to sell it again.

Why can an item rising fast still rate badly?

Because you have to be able to get back out. A rising price in a market where almost nothing trades is a number on a screen, not money — you would be buying into something with no buyers behind it. Thin trading caps how well an item can rate no matter how hard it is climbing, and an item that rarely trades at all cannot rate above "Weak entry".

What makes an item one of the worst to buy?

A falling price plus a market you cannot leave. Those two are worse together than either is alone: a falling price in a deep market is just a bad entry, since you can still sell. A falling price with nobody trading is a trap. So on the "worst to buy" list, thin trading pushes an item further down rather than merely capping it — the reverse of how it works on the buy side.

What is momentum and how is it calculated?

The 7-day price change weighted at 60%, plus the 30-day change at 40%. Signed, so the two argue with each other: a week up 10% inside a month down 10% blends to about +2% and lands in Neutral, which is the honest reading of a bounce inside a decline. An item needs roughly 8% blended momentum for the top band and 3% for the second.

Why does a big one-day jump not put an item at the top?

Because a week carried by its last day is a spike, not a trend — and it is the thing a momentum ranking gets wrong most often, sorting yesterday's jump to the top on the morning it is least likely to continue. When more than 50% of the week's move happened in the final day, the item cannot claim the top band and the row says so.

Where do the price changes come from?

The SteamAnalyst reference price — the same aggregate price shown in the price column here and on every skin page. That is deliberate: the percentage this page ranks on is the percentage the price beside it actually moved, and clicking through to the skin shows the same number. Three surfaces, one measurement.

Why is my skin missing from this list?

One of four reasons, and each is us declining to guess rather than a judgement on the item. We hold fewer than 20 recorded prices for it in the window; its price or trade data has not updated in over 7 days; we have not recorded the 10 trading days needed to rate its liquidity at all; or it is under $5, where a one-cent tick is a whole percentage point and the ranking would be measuring rounding rather than the market.

Is this financial advice?

No. It is a measurement of two things — where a price has been, and how readily the item trades — presented so you can see both and disagree with the conclusion. Neither predicts the future. Game updates, tournament demand and Steam sales all move this market in ways no indicator anticipates. Never spend more than you can afford to lose.