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Worst to buy · updated every 15 min

Worst CS2 Skins to Buy Right Now — Falling and Hard to Sell

Prices sliding, and thin enough trading that leaving means cutting the price. A falling market you can walk out of is a bad entry; a falling market you cannot is something else, and this list separates the two.

919Items ranked
919Rated avoid
1,200Candidate pool
0Not rateable

Showing 50 of 919 ranked items, re-sorted within the 1,200-item candidate pool.

#ItemVerdict7d30dLiquiditySell inPrice
301CZ75-Auto | Tread Plate (Field-Tested)CZ75-Auto | Tread PlateField-TestedAvoid6no way out▼ -3.8%▼ -10.1%Rarely Traded~3 weeks$6.39
302StatTrak™ Desert Eagle | Naga (Minimal Wear)Desert Eagle | NagaSTMinimal WearAvoid6no way out▼ -5.4%▼ -7.7%Rarely Traded~1 month$6.70
303StatTrak™ Desert Eagle | Conspiracy (Factory New)Desert Eagle | ConspiracySTFactory NewAvoid6no way out▼ -4.0%▼ -9.8%Rarely Traded~4 months$27
304StatTrak™ Dual Berettas | Panther (Factory New)Dual Berettas | PantherSTFactory NewAvoid6no way out▼ -1.8%▼ -13.0%Rarely Traded~2 months$9.58
305Tec-9 | Cut Out (Minimal Wear)Tec-9 | Cut OutMinimal WearAvoid6no way out▲ +0.3%▼ -16.2%Rarely Traded~2 weeks$6.47
306Souvenir Desert Eagle | Urban Rubble (Field-Tested)Desert Eagle | Urban RubbleSVField-TestedAvoid6no way out▼ -2.8%▼ -11.6%Rarely Traded~3 months$6.02
307StatTrak™ R8 Revolver | Fade (Field-Tested)R8 Revolver | FadeSTField-TestedAvoid6hard to exit · no way out▼ -1.1%▼ -1.6%Rarely Traded~1 month$81
308Souvenir Glock-18 | Grinder (Factory New)Glock-18 | GrinderSVFactory NewAvoid6medium confidencehard to exit · no way out0%▼ -3.1%Rarely TradedNo flow$140
309StatTrak™ CZ75-Auto | Yellow Jacket (Field-Tested)CZ75-Auto | Yellow JacketSTField-TestedAvoid6hard to exit · no way out▲ +0.8%▼ -4.3%Rarely Traded~4 weeks$9.50
310StatTrak™ Dual Berettas | Urban Shock (Factory New)Dual Berettas | Urban ShockSTFactory NewAvoid6hard to exit · no way out▼ -1.4%▼ -0.9%Rarely Traded~1 month$8.46
311StatTrak™ USP-S | The Traitor (Well-Worn)USP-S | The TraitorSTWell-WornAvoid6hard to exit · no way out▼ -2.4%▲ +0.6%Rarely Traded~1 month$40
312CZ75-Auto | Tread Plate (Minimal Wear)CZ75-Auto | Tread PlateMinimal WearAvoid6hard to exit · no way out▲ +4.9%▼ -10.3%Rarely TradedUnrated$6.44
313StatTrak™ Desert Eagle | Ocean Drive (Minimal Wear)Desert Eagle | Ocean DriveSTMinimal WearAvoid6hard to exit · no way out▼ -0.8%▼ -1.7%Rarely Traded~1 month$142
314Souvenir Glock-18 | Green Line (Factory New)Glock-18 | Green LineSVFactory NewAvoid6hard to exit · no way out▼ -0.1%▼ -2.7%Rarely Traded~2 months$14
315StatTrak™ USP-S | Lead Conduit (Factory New)USP-S | Lead ConduitSTFactory NewAvoid6hard to exit · no way out▲ +2.1%▼ -6.1%Rarely Traded~2 months$21
316Glock-18 | Night (Factory New)Glock-18 | NightFactory NewAvoid6hard to exit · no way out▲ +4.2%▼ -9.1%Rarely Traded~2 months$33
317StatTrak™ Glock-18 | Wasteland Rebel (Field-Tested)Glock-18 | Wasteland RebelSTField-TestedAvoid6hard to exit · no way out▼ -1.0%▼ -1.3%Rarely Traded~2 months$99
318StatTrak™ Desert Eagle | Ocean Drive (Factory New)Desert Eagle | Ocean DriveSTFactory NewAvoid6medium confidencehard to exit · no way out▼ -1.1%▼ -1.1%Rarely Traded~1 month$438
319USP-S | Stainless (Factory New)USP-S | StainlessFactory NewAvoid6hard to exit · no way out▲ +5.5%▼ -11.0%Rarely Traded~4 months$40
320StatTrak™ R8 Revolver | Reboot (Factory New)R8 Revolver | RebootSTFactory NewAvoid6hard to exit · no way out▼ -1.4%▼ -0.6%Rarely Traded~2 months$16
321P2000 | Space Race (Battle-Scarred)P2000 | Space RaceBattle-ScarredAvoid6hard to exit · no way out0%▼ -2.7%Rarely Traded~2 months$5.76
322StatTrak™ Five-SeveN | Fowl Play (Field-Tested)Five-SeveN | Fowl PlaySTField-TestedAvoid6hard to exit · no way out▲ +2.5%▼ -6.4%Rarely Traded~2 months$18
323Dual Berettas | Dezastre (Factory New)Dual Berettas | DezastreFactory NewAvoid6hard to exit · no way out▲ +2.6%▼ -6.5%Rarely Traded~1 month$19
324P250 | Digital Architect (Battle-Scarred)P250 | Digital ArchitectBattle-ScarredAvoid6medium confidencehard to exit · no way out▼ -0.9%▼ -1.1%Rarely TradedNo flow$127
325Souvenir Five-SeveN | Silver Quartz (Field-Tested)Five-SeveN | Silver QuartzSVField-TestedAvoid7▼ -12.3%▼ -39.7%Rarely Traded~3 months$13
326Souvenir Tec-9 | Remote Control (Well-Worn)Tec-9 | Remote ControlSVWell-WornAvoid7▼ -15.2%▼ -35.3%Rarely TradedNo flow$14
327Souvenir R8 Revolver | Blaze (Factory New)R8 Revolver | BlazeSVFactory NewAvoid7▼ -12.7%▼ -38.5%Rarely TradedNo flow$58
328CZ75-Auto | Nitro (Battle-Scarred)CZ75-Auto | NitroBattle-ScarredAvoid7▼ -28.1%▼ -14.4%Rarely Traded~1 month$8.44
329StatTrak™ CZ75-Auto | Yellow Jacket (Factory New)CZ75-Auto | Yellow JacketSTFactory NewAvoid7no way out▼ -0.3%▼ -15.3%Rarely Traded~3 months$43
330Glock-18 | Pink DDPAT (Minimal Wear)Glock-18 | Pink DDPATMinimal WearAvoid7no way out▼ -1.4%▼ -13.6%Rarely Traded~4 months$30
331Desert Eagle | Hand Cannon (Battle-Scarred)Desert Eagle | Hand CannonBattle-ScarredAvoid7medium confidenceno way out▲ +2.4%▼ -19.2%Rarely Traded~3 months$361
332Five-SeveN | Berries And Cherries (Minimal Wear)Five-SeveN | Berries And CherriesMinimal WearAvoid7no way out▼ -2.3%▼ -12.1%Rarely Traded~3 weeks$120
333StatTrak™ P250 | See Ya Later (Battle-Scarred)P250 | See Ya LaterSTBattle-ScarredAvoid7no way out▼ -3.0%▼ -11.0%Rarely Traded~3 weeks$91
334USP-S | Road Rash (Field-Tested)USP-S | Road RashField-TestedAvoid7no way out▼ -6.8%▼ -5.4%Rarely Traded~2 months$30
335StatTrak™ USP-S | Caiman (Minimal Wear)USP-S | CaimanSTMinimal WearAvoid7no way out▼ -1.4%▼ -13.4%Rarely Traded~2 months$60
336Glock-18 | Gamma Doppler (Minimal Wear) Phase 2Glock-18 | Gamma Doppler Phase 2P2Minimal WearAvoid7medium confidenceno way out▼ -0.9%▼ -14.2%Rarely Traded~4 months$86
337Souvenir Glock-18 | Pink DDPAT (Battle-Scarred)Glock-18 | Pink DDPATSVBattle-ScarredAvoid7no way out▼ -5.1%▼ -7.8%Rarely Traded~1 month$16
338StatTrak™ Five-SeveN | Hyper Beast (Field-Tested)Five-SeveN | Hyper BeastSTField-TestedAvoid7no way out▼ -3.2%▼ -10.6%Rarely Traded~2 weeks$191
339Souvenir Dual Berettas | Demolition (Battle-Scarred)Dual Berettas | DemolitionSVBattle-ScarredAvoid7no way out▼ -5.4%▼ -7.2%Rarely TradedNo flow$14
340P250 | Whiteout (Field-Tested)P250 | WhiteoutField-TestedAvoid7no way out▼ -0.7%▼ -14.3%Rarely Traded~3 months$32
341Souvenir Glock-18 | Death Rattle (Minimal Wear)Glock-18 | Death RattleSVMinimal WearAvoid7medium confidenceno way out▲ +32.4%▼ -63.8%Rarely Traded~1 month$54
342Five-SeveN | Crimson Blossom (Field-Tested)Five-SeveN | Crimson BlossomField-TestedAvoid7medium confidenceno way out▼ -5.3%▼ -7.3%Rarely Traded~6 months$75
343P250 | Bengal Tiger (Field-Tested)P250 | Bengal TigerField-TestedAvoid7no way out▼ -5.3%▼ -7.2%Rarely Traded~3 months$14
344Souvenir Desert Eagle | Hand Cannon (Well-Worn)Desert Eagle | Hand CannonSVWell-WornAvoid7medium confidenceno way out▼ -5.3%▼ -7.1%Rarely TradedNo flow$697
345P2000 | Silver (Minimal Wear)P2000 | SilverMinimal WearAvoid7hard to exit · no way out▼ -4.7%▲ +4.7%Rarely Traded~2 months$134
346USP-S | Caiman (Field-Tested)USP-S | CaimanField-TestedAvoid7hard to exit · no way out▲ +0.5%▼ -3.0%Rarely Traded~1 month$22
347Tec-9 | Terrace (Minimal Wear)Tec-9 | TerraceMinimal WearAvoid7hard to exit · no way out▲ +1.6%▼ -4.7%Rarely Traded~2 months$93
348Souvenir USP-S | Ancient Visions (Minimal Wear)USP-S | Ancient VisionsSVMinimal WearAvoid7hard to exit · no way out▼ -0.7%▼ -1.2%Rarely Traded~4 months$20
349Dual Berettas | Cobra Strike (Well-Worn)Dual Berettas | Cobra StrikeWell-WornAvoid7hard to exit · no way out▲ +3.1%▼ -6.8%Rarely Traded~2 months$53
350Glock-18 | Synth Leaf (Minimal Wear)Glock-18 | Synth LeafMinimal WearAvoid7hard to exit · no way out▼ -5.3%▲ +5.8%Rarely Traded~1 month$352

How these ratings are reached

Momentum sets the rating

The 7-day change in the SteamAnalyst reference price at 60%, plus the 30-day change at 40%. Signed, so a week that contradicts its month damps itself instead of both being reported as good news. Above 8% blended is the top band; below -8% is the bottom one.

Liquidity can only pull it down

Measured from units actually traded over 30 days, not from price or popularity. Thin trading caps how well an item can rate however hard it is climbing, because you cannot realise a gain you cannot exit. Nothing about being easy to sell ever raises a rating — that would make this a volume ranking wearing a buy label.

Falling and illiquid is worse than either

On the way down the rule inverts. A falling price in a deep market is a bad entry you can still walk away from; a falling price with nobody trading is a trap, and it rates below the thing you can leave. The two sides are not mirror images and are not calculated as if they were.

What we leave out

Items with fewer than 20 recorded prices in the window, feeds that have not updated in 7 days, items without the 10 trading days needed to rate liquidity, and anything under $5 where a one-cent tick is a percentage point. Each is us declining to guess, not a judgement on the item.

Band boundaries are currently reasoned rather than fitted to the live distribution — they are an informed judgement about how this market moves, not a measurement of it. See the liquidity board for the trade-flow half on its own, or price trends for the price half.

Measurements, not advice. Nothing here predicts the future, and no indicator anticipates a game update, a tournament or a Steam sale. Never spend more than you can afford to lose.

Frequently asked questions

How do you decide which CS2 skins are best to buy?

Two readings, and neither is allowed to speak alone. The first is momentum: how the SteamAnalyst reference price has moved over the last 7 days, weighted against the last 30 so a one-week jump has to be confirmed by the month before it counts. The second is liquidity: whether the item actually trades, measured from real units changing hands over 30 days. Momentum sets the rating and liquidity can only pull it down — because a skin climbing 20% a week is worth nothing to you if there is no way to sell it again.

Why can an item rising fast still rate badly?

Because you have to be able to get back out. A rising price in a market where almost nothing trades is a number on a screen, not money — you would be buying into something with no buyers behind it. Thin trading caps how well an item can rate no matter how hard it is climbing, and an item that rarely trades at all cannot rate above "Weak entry".

What makes an item one of the worst to buy?

A falling price plus a market you cannot leave. Those two are worse together than either is alone: a falling price in a deep market is just a bad entry, since you can still sell. A falling price with nobody trading is a trap. So on the "worst to buy" list, thin trading pushes an item further down rather than merely capping it — the reverse of how it works on the buy side.

What is momentum and how is it calculated?

The 7-day price change weighted at 60%, plus the 30-day change at 40%. Signed, so the two argue with each other: a week up 10% inside a month down 10% blends to about +2% and lands in Neutral, which is the honest reading of a bounce inside a decline. An item needs roughly 8% blended momentum for the top band and 3% for the second.

Why does a big one-day jump not put an item at the top?

Because a week carried by its last day is a spike, not a trend — and it is the thing a momentum ranking gets wrong most often, sorting yesterday's jump to the top on the morning it is least likely to continue. When more than 50% of the week's move happened in the final day, the item cannot claim the top band and the row says so.

Where do the price changes come from?

The SteamAnalyst reference price — the same aggregate price shown in the price column here and on every skin page. That is deliberate: the percentage this page ranks on is the percentage the price beside it actually moved, and clicking through to the skin shows the same number. Three surfaces, one measurement.

Why is my skin missing from this list?

One of four reasons, and each is us declining to guess rather than a judgement on the item. We hold fewer than 20 recorded prices for it in the window; its price or trade data has not updated in over 7 days; we have not recorded the 10 trading days needed to rate its liquidity at all; or it is under $5, where a one-cent tick is a whole percentage point and the ranking would be measuring rounding rather than the market.

Is this financial advice?

No. It is a measurement of two things — where a price has been, and how readily the item trades — presented so you can see both and disagree with the conclusion. Neither predicts the future. Game updates, tournament demand and Steam sales all move this market in ways no indicator anticipates. Never spend more than you can afford to lose.