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Worst to buy · updated every 15 min

Worst CS2 Skins to Buy Right Now — Falling and Hard to Sell

Prices sliding, and thin enough trading that leaving means cutting the price. A falling market you can walk out of is a bad entry; a falling market you cannot is something else, and this list separates the two.

971Items ranked
971Rated avoid
1,200Candidate pool
0Not rateable

Showing 50 of 971 ranked items, re-sorted within the 1,200-item candidate pool.

#ItemVerdict7d30dLiquiditySell inPrice
301StatTrak™ Tec-9 | Re-Entry (Factory New)Tec-9 | Re-EntrySTFactory NewAvoid6falling with no reliable way out▼ -3.7%▼ -10.2%Rarely Traded~4 weeks$5.73
302StatTrak™ Dual Berettas | Hemoglobin (Factory New)Dual Berettas | HemoglobinSTFactory NewAvoid6rarely trades — hard to exit · falling with no reliable way out▲ +0.2%▼ -3.5%Rarely Traded~1 month$35
303Dual Berettas | Black Limba (Minimal Wear)Dual Berettas | Black LimbaMinimal WearAvoid6rarely trades — hard to exit · falling with no reliable way out▼ -2.6%▲ +0.7%Rarely Traded~4 weeks$6.80
304StatTrak™ R8 Revolver | Skull Crusher (Field-Tested)R8 Revolver | Skull CrusherSTField-TestedAvoid6rarely trades — hard to exit · falling with no reliable way out▼ -0.7%▼ -2.0%Rarely Traded~2 months$11
305StatTrak™ Glock-18 | Bullet Queen (Field-Tested)Glock-18 | Bullet QueenSTField-TestedAvoid6rarely trades — hard to exit · falling with no reliable way out▼ -0.5%▼ -2.4%Rarely Traded~1 month$54
306StatTrak™ P250 | Muertos (Factory New)P250 | MuertosSTFactory NewAvoid6rarely trades — hard to exit · falling with no reliable way out▲ +0.1%▼ -3.2%Rarely Traded~1 month$36
307StatTrak™ P250 | See Ya Later (Factory New)P250 | See Ya LaterSTFactory NewAvoid6rarely trades — hard to exit · falling with no reliable way out▼ -0.5%▼ -2.3%Rarely Traded~1 month$126
308StatTrak™ R8 Revolver | Llama Cannon (Battle-Scarred)R8 Revolver | Llama CannonSTBattle-ScarredAvoid6rarely trades — hard to exit · falling with no reliable way out▼ -1.5%▼ -0.7%Rarely Traded~2 months$10
309Desert Eagle | Pilot (Well-Worn)Desert Eagle | PilotWell-WornAvoid6rarely trades — hard to exit · falling with no reliable way out▲ +2.1%▼ -6.1%Rarely Traded~2 months$77
310Souvenir P250 | Apep's Curse (Minimal Wear)P250 | Apeps CurseSVMinimal WearAvoid6rarely trades — hard to exit · falling with no reliable way out▲ +1.9%▼ -5.7%Rarely Traded~3 weeks$81
311StatTrak™ USP-S | Orion (Minimal Wear)USP-S | OrionSTMinimal WearAvoid6rarely trades — hard to exit · falling with no reliable way out▲ +0.7%▼ -3.9%Rarely Traded~2 months$119
312Tec-9 | Phoenix Chalk (Well-Worn)Tec-9 | Phoenix ChalkWell-WornAvoid6rarely trades — hard to exit · falling with no reliable way out▼ -1.0%▼ -1.3%Rarely TradedUnrated$20
313StatTrak™ Glock-18 | Bullet Queen (Factory New)Glock-18 | Bullet QueenSTFactory NewAvoid6rarely trades — hard to exit · falling with no reliable way out0%▼ -2.6%Rarely Traded~1 month$167
314Souvenir P250 | Bone Mask (Factory New)P250 | Bone MaskSVFactory NewAvoid6rarely trades — hard to exit · falling with no reliable way out▲ +9.5%▼ -16.9%Rarely Traded~7 months$22
315Souvenir Five-SeveN | Heat Treated (Field-Tested)Five-SeveN | Heat TreatedSVField-TestedAvoid6medium confidencerarely trades — hard to exit · falling with no reliable way out▼ -1.0%Rarely Traded~1 month$398
316P2000 | Ocean Foam (Minimal Wear)P2000 | Ocean FoamMinimal WearAvoid6rarely trades — hard to exit · falling with no reliable way out▲ +3.6%▼ -8.0%Rarely Traded~1 month$128
317StatTrak™ USP-S | Lead Conduit (Factory New)USP-S | Lead ConduitSTFactory NewAvoid6rarely trades — hard to exit · falling with no reliable way out▲ +0.6%▼ -3.3%Rarely Traded~2 months$23
318StatTrak™ Tec-9 | Titanium Bit (Factory New)Tec-9 | Titanium BitSTFactory NewAvoid6rarely trades — hard to exit · falling with no reliable way out▼ -1.9%▲ +0.3%Rarely Traded~1 month$19
319Dual Berettas | Pyre (Factory New)Dual Berettas | PyreFactory NewAvoid6rarely trades — hard to exit · falling with no reliable way out▲ +1.6%▼ -4.9%Rarely Traded~1 month$62
320StatTrak™ Tec-9 | Decimator (Battle-Scarred)Tec-9 | DecimatorSTBattle-ScarredAvoid6rarely trades — hard to exit · falling with no reliable way out▲ +0.1%▼ -2.6%Rarely Traded~1 month$35
321StatTrak™ Dual Berettas | Dezastre (Minimal Wear)Dual Berettas | DezastreSTMinimal WearAvoid6rarely trades — hard to exit · falling with no reliable way out▲ +1.3%▼ -4.5%Rarely Traded~1 month$12
322Souvenir Five-SeveN | Fall Hazard (Battle-Scarred)Five-SeveN | Fall HazardSVBattle-ScarredAvoid7medium confidence▼ -2.9%▼ -54.6%Rarely Traded~2 weeks$90
323Souvenir Five-SeveN | Fraise Crane (Factory New)Five-SeveN | Fraise CraneSVFactory NewAvoid7medium confidence▼ -23.3%Rarely Traded~3 weeks$388
324Souvenir USP-S | PC-GRN (Field-Tested)USP-S | PC-GRNSVField-TestedAvoid7medium confidence▼ -22.6%Rarely TradedNo flow$37
325Souvenir Dual Berettas | Contractor (Battle-Scarred)Dual Berettas | ContractorSVBattle-ScarredAvoid7falling with no reliable way out▲ +32.4%▼ -64.3%Rarely Traded~2 months$5.19
326USP-S | 27 (Factory New)USP-S | 27Factory NewAvoid7falling with no reliable way out▲ +5.1%▼ -23.4%Rarely Traded~3 months$7.37
327Tec-9 | Titanium Bit (Minimal Wear)Tec-9 | Titanium BitMinimal WearAvoid7falling with no reliable way out▼ -1.0%▼ -14.1%Rarely Traded~4 weeks$9.74
328USP-S | Target Acquired (Battle-Scarred)USP-S | Target AcquiredBattle-ScarredAvoid7medium confidencefalling with no reliable way out▼ -4.1%▼ -9.6%Rarely Traded~2 months$242
329Desert Eagle | Hypnotic (Minimal Wear)Desert Eagle | HypnoticMinimal WearAvoid7falling with no reliable way out▼ -3.3%▼ -10.7%Rarely Traded~2 months$191
330USP-S | Business Class (Battle-Scarred)USP-S | Business ClassBattle-ScarredAvoid7falling with no reliable way out▼ -7.1%▼ -5.0%Rarely Traded~2 weeks$32
331Souvenir Five-SeveN | Forest Night (Factory New)Five-SeveN | Forest NightSVFactory NewAvoid7falling with no reliable way out▼ -3.3%▼ -10.6%Rarely Traded~2 months$35
332Glock-18 | Gamma Doppler (Well-Worn) Phase 1Glock-18 | Gamma Doppler Phase 1P1Well-WornAvoid7medium confidencefalling with no reliable way out▼ -9.2%▼ -1.9%Rarely Traded~5 days$91
333StatTrak™ Dual Berettas | Dualing Dragons (Factory New)Dual Berettas | Dualing DragonsSTFactory NewAvoid7falling with no reliable way out▲ +2.3%▼ -19.0%Rarely Traded~2 months$8.34
334P250 | Nuclear Threat (Well-Worn)P250 | Nuclear ThreatWell-WornAvoid7falling with no reliable way out▼ -9.8%▼ -0.9%Rarely Traded~3 weeks$43
335Desert Eagle | Golden Koi (Minimal Wear)Desert Eagle | Golden KoiMinimal WearAvoid7falling with no reliable way out▼ -4.8%▼ -8.3%Rarely Traded~1 month$193
336P250 | Epicenter (Minimal Wear)P250 | EpicenterMinimal WearAvoid7falling with no reliable way out▼ -0.5%▼ -14.8%Slow Mover~3 months$8.63
337Tec-9 | Mummy's Rot (Factory New)Tec-9 | Mummys RotFactory NewAvoid7falling with no reliable way out▼ -1.0%▼ -13.9%Rarely Traded~2 months$19
338P2000 | Woodsman (Field-Tested)P2000 | WoodsmanField-TestedAvoid7falling with no reliable way out▼ -2.0%▼ -12.3%Rarely Traded~2 months$23
339Dual Berettas | Duelist (Minimal Wear)Dual Berettas | DuelistMinimal WearAvoid7falling with no reliable way out▼ -6.1%▼ -6.1%Rarely Traded~10 months$298
340P250 | Bengal Tiger (Battle-Scarred)P250 | Bengal TigerBattle-ScarredAvoid7falling with no reliable way out▼ -2.6%▼ -11.3%Rarely Traded~1 month$14
341StatTrak™ Dual Berettas | Angel Eyes (Factory New)Dual Berettas | Angel EyesSTFactory NewAvoid7falling with no reliable way out▼ -3.2%▼ -10.4%Rarely Traded~1 month$6.70
342StatTrak™ Tec-9 | Blue Titanium (Factory New)Tec-9 | Blue TitaniumSTFactory NewAvoid7falling with no reliable way out▼ -2.8%▼ -11.0%Rarely Traded~2 months$9.99
343StatTrak™ Glock-18 | Steel Disruption (Field-Tested)Glock-18 | Steel DisruptionSTField-TestedAvoid7falling with no reliable way out▼ -0.7%▼ -14.1%Rarely Traded~2 months$14
344Desert Eagle | Starcade (Battle-Scarred)Desert Eagle | StarcadeBattle-ScarredAvoid7falling with no reliable way out▼ -4.8%▼ -8.0%Rarely Traded~3 weeks$34
345Glock-18 | Gamma Doppler (Minimal Wear) Phase 3Glock-18 | Gamma Doppler Phase 3P3Minimal WearAvoid7medium confidencefalling with no reliable way out▼ -2.0%▼ -12.1%Slow Mover~2 months$84
346Glock-18 | Brass (Battle-Scarred)Glock-18 | BrassBattle-ScarredAvoid7falling with no reliable way out▼ -4.0%▼ -9.1%Rarely Traded~3 months$24
347StatTrak™ Glock-18 | Vogue (Factory New)Glock-18 | VogueSTFactory NewAvoid7falling with no reliable way out▼ -4.5%▼ -8.4%Rarely Traded~2 months$23
348Desert Eagle | Hand Cannon (Well-Worn)Desert Eagle | Hand CannonWell-WornAvoid7rarely trades — hard to exit · falling with no reliable way out▲ +1.5%▼ -4.5%Rarely TradedNo flow$559
349StatTrak™ Glock-18 | Neo-Noir (Factory New)Glock-18 | Neo-NoirSTFactory NewAvoid7rarely trades — hard to exit · falling with no reliable way out▲ +1.6%▼ -4.7%Rarely Traded~1 month$246
350StatTrak™ Desert Eagle | Kumicho Dragon (Field-Tested)Desert Eagle | Kumicho DragonSTField-TestedAvoid7rarely trades — hard to exit · falling with no reliable way out▼ -1.0%▼ -0.8%Rarely Traded~1 month$38

How these ratings are reached

Momentum sets the rating

The 7-day change in the SteamAnalyst reference price at 60%, plus the 30-day change at 40%. Signed, so a week that contradicts its month damps itself instead of both being reported as good news. Above 8% blended is the top band; below -8% is the bottom one.

Liquidity can only pull it down

Measured from units actually traded over 30 days, not from price or popularity. Thin trading caps how well an item can rate however hard it is climbing, because you cannot realise a gain you cannot exit. Nothing about being easy to sell ever raises a rating — that would make this a volume ranking wearing a buy label.

Falling and illiquid is worse than either

On the way down the rule inverts. A falling price in a deep market is a bad entry you can still walk away from; a falling price with nobody trading is a trap, and it rates below the thing you can leave. The two sides are not mirror images and are not calculated as if they were.

What we leave out

Items with fewer than 20 recorded prices in the window, feeds that have not updated in 7 days, items without the 10 trading days needed to rate liquidity, and anything under $5 where a one-cent tick is a percentage point. Each is us declining to guess, not a judgement on the item.

Band boundaries are currently reasoned rather than fitted to the live distribution — they are an informed judgement about how this market moves, not a measurement of it. See the liquidity board for the trade-flow half on its own, or price trends for the price half.

Measurements, not advice. Nothing here predicts the future, and no indicator anticipates a game update, a tournament or a Steam sale. Never spend more than you can afford to lose.

Frequently asked questions

How do you decide which CS2 skins are best to buy?

Two readings, and neither is allowed to speak alone. The first is momentum: how the SteamAnalyst reference price has moved over the last 7 days, weighted against the last 30 so a one-week jump has to be confirmed by the month before it counts. The second is liquidity: whether the item actually trades, measured from real units changing hands over 30 days. Momentum sets the rating and liquidity can only pull it down — because a skin climbing 20% a week is worth nothing to you if there is no way to sell it again.

Why can an item rising fast still rate badly?

Because you have to be able to get back out. A rising price in a market where almost nothing trades is a number on a screen, not money — you would be buying into something with no buyers behind it. Thin trading caps how well an item can rate no matter how hard it is climbing, and an item that rarely trades at all cannot rate above "Weak entry".

What makes an item one of the worst to buy?

A falling price plus a market you cannot leave. Those two are worse together than either is alone: a falling price in a deep market is just a bad entry, since you can still sell. A falling price with nobody trading is a trap. So on the "worst to buy" list, thin trading pushes an item further down rather than merely capping it — the reverse of how it works on the buy side.

What is momentum and how is it calculated?

The 7-day price change weighted at 60%, plus the 30-day change at 40%. Signed, so the two argue with each other: a week up 10% inside a month down 10% blends to about +2% and lands in Neutral, which is the honest reading of a bounce inside a decline. An item needs roughly 8% blended momentum for the top band and 3% for the second.

Why does a big one-day jump not put an item at the top?

Because a week carried by its last day is a spike, not a trend — and it is the thing a momentum ranking gets wrong most often, sorting yesterday's jump to the top on the morning it is least likely to continue. When more than 50% of the week's move happened in the final day, the item cannot claim the top band and the row says so.

Where do the price changes come from?

The SteamAnalyst reference price — the same aggregate price shown in the price column here and on every skin page. That is deliberate: the percentage this page ranks on is the percentage the price beside it actually moved, and clicking through to the skin shows the same number. Three surfaces, one measurement.

Why is my skin missing from this list?

One of four reasons, and each is us declining to guess rather than a judgement on the item. We hold fewer than 20 recorded prices for it in the window; its price or trade data has not updated in over 7 days; we have not recorded the 10 trading days needed to rate its liquidity at all; or it is under $5, where a one-cent tick is a whole percentage point and the ranking would be measuring rounding rather than the market.

Is this financial advice?

No. It is a measurement of two things — where a price has been, and how readily the item trades — presented so you can see both and disagree with the conclusion. Neither predicts the future. Game updates, tournament demand and Steam sales all move this market in ways no indicator anticipates. Never spend more than you can afford to lose.