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Best CS2 AWP & Sniper Skins to Buy — Trend and Liquidity

A rising price only helps if you can sell again. Every item here is rated on both: where the price has gone over the last week and month, and whether the item actually trades. Momentum sets the rating — liquidity can only pull it down.

705Items ranked
1Prime entries
1,200Candidate pool
0Not rateable

Showing 50 of 705 ranked items, re-sorted within the 1,200-item candidate pool.

#ItemVerdict7d30dLiquiditySell inPrice
201AWP | Graphite (Factory New)AWP | GraphiteFactory NewWeak entry34▲ +0.6%▼ -11.4%Active DemandUnrated$122
202StatTrak™ AWP | Oni Taiji (Minimal Wear)AWP | Oni TaijiSTMinimal WearWeak entry34medium confidence▼ -3.1%▼ -6.4%Moderate DemandUnrated$643
203AWP | The Prince (Field-Tested)AWP | The PrinceField-TestedWeak entry34medium confidence▼ -1.3%▼ -9.2%Active DemandUnrated$1,638
204Souvenir AWP | Pink DDPAT (Factory New)AWP | Pink DDPATSVFactory NewWeak entry33medium confidencehard to exit▲ +33.0%▲ +13.1%Rarely Traded~1 month$269
205SCAR-20 | Splash Jam (Well-Worn)SCAR-20 | Splash JamWell-WornWeak entry33medium confidencehard to exit▲ +2.1%▲ +12.8%Rarely Traded~1 month$30
206StatTrak™ AWP | Redline (Field-Tested)AWP | RedlineSTField-TestedWeak entry33hard to exit▲ +0.2%▲ +2.8%Rarely Traded~4 months$71
207Souvenir SSG 08 | Death Strike (Battle-Scarred)SSG 08 | Death StrikeSVBattle-ScarredWeak entry33hard to exit▲ +6.9%▼ -7.2%Rarely Traded~2 months$157
208G3SG1 | Flux (Well-Worn)G3SG1 | FluxWell-WornWeak entry33hard to exit▼ -0.1%▲ +2.9%Rarely Traded~1 month$6.76
209StatTrak™ AWP | Wildfire (Well-Worn)AWP | WildfireSTWell-WornWeak entry33hard to exit▲ +0.6%▲ +1.6%Rarely Traded~1 month$111
210StatTrak™ AWP | Oni Taiji (Factory New)AWP | Oni TaijiSTFactory NewWeak entry33medium confidence▼ -3.3%▼ -6.2%Moderate DemandUnrated$882
211AWP | Desert Hydra (Factory New)AWP | Desert HydraFactory NewWeak entry33▼ -3.5%▼ -6.2%High DemandUnrated$1,364
212AWP | The End (Well-Worn)AWP | The EndWell-WornWeak entry33▼ -2.3%▼ -8.1%Active DemandUnrated$8.56
213AWP | Sovereign Flame (Factory New)AWP | Sovereign FlameFactory NewWeak entry33▼ -0.4%▼ -10.9%Active DemandUnrated$424
214AWP | Sovereign Flame (Minimal Wear)AWP | Sovereign FlameMinimal WearWeak entry33▲ +1.8%▼ -14.4%Active DemandUnrated$172
215AWP | Desert Hydra (Minimal Wear)AWP | Desert HydraMinimal WearWeak entry33▼ -0.7%▼ -10.7%Active DemandUnrated$1,091
216SCAR-20 | Bloodsport (Factory New)SCAR-20 | BloodsportFactory NewWeak entry33▼ -0.8%▼ -10.5%Moderate DemandUnrated$13
217AWP | Exoskeleton (Minimal Wear)AWP | ExoskeletonMinimal WearWeak entry33▲ +0.2%▼ -12.0%Moderate DemandUnrated$11
218StatTrak™ SSG 08 | Dragonfire (Field-Tested)SSG 08 | DragonfireSTField-TestedWeak entry33▼ -3.6%▼ -6.4%Moderate DemandUnrated$90
219Souvenir SSG 08 | Abyss (Minimal Wear)SSG 08 | AbyssSVMinimal WearWeak entry32medium confidence77% of the week was yesterday · hard to exit▲ +37.7%▲ +1.3%Rarely Traded~2 months$55
220Souvenir AWP | Duality (Minimal Wear)AWP | DualitySVMinimal WearWeak entry32medium confidencehard to exit▲ +1.6%▲ +12.9%Rarely Traded~2 months$131
221StatTrak™ SCAR-20 | Enforcer (Factory New)SCAR-20 | EnforcerSTFactory NewWeak entry32hard to exit▲ +2.3%▼ -1.1%Rarely Traded~3 months$6.34
222AWP | Safari Mesh (Factory New)AWP | Safari MeshFactory NewWeak entry32hard to exit▲ +12.2%▼ -15.9%Rarely Traded~2 months$5.54
223AWP | Pink DDPAT (Battle-Scarred)AWP | Pink DDPATBattle-ScarredWeak entry32hard to exit▲ +2.5%▼ -1.6%Rarely Traded~3 months$24
224StatTrak™ AWP | Containment Breach (Battle-Scarred)AWP | Containment BreachSTBattle-ScarredWeak entry32hard to exit▼ -0.2%▲ +2.4%Rarely Traded~2 months$106
225StatTrak™ AWP | Exoskeleton (Factory New)AWP | ExoskeletonSTFactory NewWeak entry32hard to exit▼ -0.9%▲ +3.3%Rarely Traded~2 months$33
226Souvenir SCAR-20 | Storm (Factory New)SCAR-20 | StormSVFactory NewWeak entry32hard to exit▲ +1.1%—Rarely Traded~1 month$37
227AWP | Fever Dream (Factory New)AWP | Fever DreamFactory NewWeak entry32▲ +0.8%▼ -13.1%Active DemandUnrated$16
228StatTrak™ AWP | Exoskeleton (Field-Tested)AWP | ExoskeletonSTField-TestedWeak entry32▼ -5.6%▼ -3.9%Moderate DemandUnrated$6.74
229AWP | BOOM (Field-Tested)AWP | BOOMField-TestedWeak entry32▼ -0.7%▼ -11.3%Moderate DemandUnrated$87
230AWP | Crakow! (Well-Worn)AWP | Crakow!Well-WornWeak entry32▼ -2.8%▼ -8.3%Moderate DemandUnrated$18
231G3SG1 | Safari Mesh (Well-Worn)G3SG1 | Safari MeshWell-WornWeak entry31hard to exit▲ +1.4%▲ +12.4%Rarely Traded~3 months$6.54
232AWP | Electric Hive (Field-Tested)AWP | Electric HiveField-TestedWeak entry31hard to exit▲ +5.0%▲ +7.0%Rarely Traded~7 months$26
233Souvenir SCAR-20 | Contractor (Battle-Scarred)SCAR-20 | ContractorSVBattle-ScarredWeak entry31medium confidencehard to exit▲ +14.5%▼ -7.4%Rarely Traded~5 months$25
234StatTrak™ AWP | Corticera (Field-Tested)AWP | CorticeraSTField-TestedWeak entry31hard to exit▲ +4.5%▼ -5.5%Rarely Traded~3 months$36
235Souvenir AWP | Green Energy (Battle-Scarred)AWP | Green EnergySVBattle-ScarredWeak entry31hard to exit▲ +15.7%▼ -22.2%Rarely Traded~2 weeks$56
236SSG 08 | Death Strike (Well-Worn)SSG 08 | Death StrikeWell-WornWeak entry31hard to exit▼ -1.8%▲ +3.9%Rarely Traded~2 months$201
237AWP | Oni Taiji (Well-Worn)AWP | Oni TaijiWell-WornWeak entry31hard to exit▲ +0.8%—Rarely Traded~2 months$257
238StatTrak™ SSG 08 | Abyss (Factory New)SSG 08 | AbyssSTFactory NewWeak entry31hard to exit▲ +2.3%▼ -2.3%Rarely Traded~2 months$13
239Souvenir AWP | Exothermic (Factory New)AWP | ExothermicSVFactory NewWeak entry31medium confidencehard to exit▼ -6.7%▲ +11.2%Rarely Traded~1 month$174
240StatTrak™ SSG 08 | Ghost Crusader (Factory New)SSG 08 | Ghost CrusaderSTFactory NewWeak entry31hard to exit▼ -3.4%▲ +6.0%Rarely Traded~3 months$19
241StatTrak™ SCAR-20 | Cyrex (Battle-Scarred)SCAR-20 | CyrexSTBattle-ScarredWeak entry31hard to exit▲ +1.4%▼ -1.1%Rarely Traded~1 month$48
242StatTrak™ AWP | Elite Build (Battle-Scarred)AWP | Elite BuildSTBattle-ScarredWeak entry31hard to exit▲ +0.2%▲ +0.6%Rarely Traded~2 months$22
243Souvenir AWP | Ice Coaled (Factory New)AWP | Ice CoaledSVFactory NewWeak entry31medium confidencehard to exit▲ +0.3%—Rarely TradedNo flow$1,371
244StatTrak™ AWP | Containment Breach (Factory New)AWP | Containment BreachSTFactory NewWeak entry31medium confidencehard to exit▼ -1.2%▲ +2.6%Rarely Traded~2 months$771
245AWP | Chrome Cannon (Factory New)AWP | Chrome CannonFactory NewWeak entry31▼ -1.3%▼ -10.5%Active DemandUnrated$63
246AWP | Oni Taiji (Field-Tested)AWP | Oni TaijiField-TestedWeak entry31▼ -1.8%▼ -9.8%Active DemandUnrated$232
247AWP | Gungnir (Minimal Wear)AWP | GungnirMinimal WearWeak entry31medium confidence▼ -2.2%▼ -9.5%Active DemandUnrated$9,889
248Souvenir AWP | Atheris (Minimal Wear)AWP | AtherisSVMinimal WearWeak entry30medium confidencehard to exit0%▲ +53.0%Rarely Traded~1 month$244
249SSG 08 | Tropical Storm (Minimal Wear)SSG 08 | Tropical StormMinimal WearWeak entry30hard to exit▲ +3.0%▲ +9.8%Rarely Traded~3 months$18
250SCAR-20 | Brass (Field-Tested)SCAR-20 | BrassField-TestedWeak entry30hard to exit0%▲ +0.8%Rarely Traded~2 weeks$80

How these ratings are reached

Momentum sets the rating

The 7-day change in the SteamAnalyst reference price at 60%, plus the 30-day change at 40%. Signed, so a week that contradicts its month damps itself instead of both being reported as good news. Above 8% blended is the top band; below -8% is the bottom one.

Liquidity can only pull it down

Measured from units actually traded over 30 days, not from price or popularity. Thin trading caps how well an item can rate however hard it is climbing, because you cannot realise a gain you cannot exit. Nothing about being easy to sell ever raises a rating — that would make this a volume ranking wearing a buy label.

Falling and illiquid is worse than either

On the way down the rule inverts. A falling price in a deep market is a bad entry you can still walk away from; a falling price with nobody trading is a trap, and it rates below the thing you can leave. The two sides are not mirror images and are not calculated as if they were.

What we leave out

Items with fewer than 20 recorded prices in the window, feeds that have not updated in 7 days, items without the 10 trading days needed to rate liquidity, and anything under $5 where a one-cent tick is a percentage point. Each is us declining to guess, not a judgement on the item.

Band boundaries are currently reasoned rather than fitted to the live distribution — they are an informed judgement about how this market moves, not a measurement of it. See the liquidity board for the trade-flow half on its own, or price trends for the price half.

Measurements, not advice. Nothing here predicts the future, and no indicator anticipates a game update, a tournament or a Steam sale. Never spend more than you can afford to lose.

Frequently asked questions

How do you decide which CS2 skins are best to buy?

Two readings, and neither is allowed to speak alone. The first is momentum: how the SteamAnalyst reference price has moved over the last 7 days, weighted against the last 30 so a one-week jump has to be confirmed by the month before it counts. The second is liquidity: whether the item actually trades, measured from real units changing hands over 30 days. Momentum sets the rating and liquidity can only pull it down — because a skin climbing 20% a week is worth nothing to you if there is no way to sell it again.

Why can an item rising fast still rate badly?

Because you have to be able to get back out. A rising price in a market where almost nothing trades is a number on a screen, not money — you would be buying into something with no buyers behind it. Thin trading caps how well an item can rate no matter how hard it is climbing, and an item that rarely trades at all cannot rate above "Weak entry".

What makes an item one of the worst to buy?

A falling price plus a market you cannot leave. Those two are worse together than either is alone: a falling price in a deep market is just a bad entry, since you can still sell. A falling price with nobody trading is a trap. So on the "worst to buy" list, thin trading pushes an item further down rather than merely capping it — the reverse of how it works on the buy side.

What is momentum and how is it calculated?

The 7-day price change weighted at 60%, plus the 30-day change at 40%. Signed, so the two argue with each other: a week up 10% inside a month down 10% blends to about +2% and lands in Neutral, which is the honest reading of a bounce inside a decline. An item needs roughly 8% blended momentum for the top band and 3% for the second.

Why does a big one-day jump not put an item at the top?

Because a week carried by its last day is a spike, not a trend — and it is the thing a momentum ranking gets wrong most often, sorting yesterday's jump to the top on the morning it is least likely to continue. When more than 50% of the week's move happened in the final day, the item cannot claim the top band and the row says so.

Where do the price changes come from?

The SteamAnalyst reference price — the same aggregate price shown in the price column here and on every skin page. That is deliberate: the percentage this page ranks on is the percentage the price beside it actually moved, and clicking through to the skin shows the same number. Three surfaces, one measurement.

Why is my skin missing from this list?

One of four reasons, and each is us declining to guess rather than a judgement on the item. We hold fewer than 20 recorded prices for it in the window; its price or trade data has not updated in over 7 days; we have not recorded the 10 trading days needed to rate its liquidity at all; or it is under $5, where a one-cent tick is a whole percentage point and the ranking would be measuring rounding rather than the market.

Is this financial advice?

No. It is a measurement of two things — where a price has been, and how readily the item trades — presented so you can see both and disagree with the conclusion. Neither predicts the future. Game updates, tournament demand and Steam sales all move this market in ways no indicator anticipates. Never spend more than you can afford to lose.