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Best to buy · updated every 15 min

Best CS2 AWP & Sniper Skins to Buy — Trend and Liquidity

A rising price only helps if you can sell again. Every item here is rated on both: where the price has gone over the last week and month, and whether the item actually trades. Momentum sets the rating — liquidity can only pull it down.

727Items ranked
2Prime entries
1,200Candidate pool
0Not rateable

Showing 50 of 727 ranked items, re-sorted within the 1,200-item candidate pool.

#ItemVerdict7d30dLiquiditySell inPrice
201SSG 08 | Mayan Dreams (Minimal Wear)SSG 08 | Mayan DreamsMinimal WearWeak entry32rarely trades — hard to exit▲ +9.5%▲ +1.0%Rarely Traded~4 weeks$9.47
202StatTrak™ G3SG1 | Demeter (Well-Worn)G3SG1 | DemeterSTWell-WornWeak entry32rarely trades — hard to exit▼ -1.1%▲ +16.8%Rarely TradedNo flow$7.93
203StatTrak™ AWP | Redline (Well-Worn)AWP | RedlineSTWell-WornWeak entry32rarely trades — hard to exit▲ +14.8%▼ -20.0%Rarely Traded~9 months$147
204AWP | Exoskeleton (Factory New)AWP | ExoskeletonFactory NewWeak entry32rarely trades — hard to exit▲ +8.0%▼ -9.8%Rarely Traded~3 months$44
205G3SG1 | Violet Murano (Well-Worn)G3SG1 | Violet MuranoWell-WornWeak entry32medium confidencerarely trades — hard to exit▼ -0.6%▲ +3.0%Rarely TradedNo flow$34
206Souvenir AWP | Gungnir (Field-Tested)AWP | GungnirSVField-TestedWeak entry32medium confidencerarely trades — hard to exit▲ +0.8%Rarely Traded~2 weeks$7,787
207SCAR-20 | Army Sheen (Factory New)SCAR-20 | Army SheenFactory NewWeak entry32rarely trades — hard to exit▲ +3.1%▼ -2.7%Rarely Traded~2 months$5.39
208StatTrak™ AWP | Oni Taiji (Field-Tested)AWP | Oni TaijiSTField-TestedWeak entry32rarely trades — hard to exit▲ +1.5%▼ -0.4%Rarely Traded~2 months$431
209Souvenir SSG 08 | Death Strike (Minimal Wear)SSG 08 | Death StrikeSVMinimal WearWeak entry32▼ -3.3%▼ -7.1%Moderate DemandUnrated$231
210AWP | POP AWP (Factory New)AWP | POP AWPFactory NewWeak entry32▲ +3.3%▼ -17.2%Active DemandUnrated$49
211AWP | Chromatic Aberration (Field-Tested)AWP | Chromatic AberrationField-TestedWeak entry32▼ -1.0%▼ -10.7%Moderate Demand~1 month$31
212AWP | Queen's Gambit (Factory New)AWP | Queen's GambitFactory NewWeak entry320%▼ -12.4%Active DemandUnrated$220
213SSG 08 | Tropical Storm (Minimal Wear)SSG 08 | Tropical StormMinimal WearWeak entry31rarely trades — hard to exit▲ +23.7%▲ +19.7%Rarely Traded~4 months$20
214SCAR-20 | Brass (Minimal Wear)SCAR-20 | BrassMinimal WearWeak entry31medium confidencerarely trades — hard to exit▲ +12.6%▲ +35.7%Rarely Traded~1 month$111
215Souvenir SSG 08 | Sans Comic (Minimal Wear)SSG 08 | Sans ComicSVMinimal WearWeak entry31medium confidencerarely trades — hard to exit▲ +5.9%Rarely TradedNo flow$13
216SSG 08 | Sea Calico (Battle-Scarred)SSG 08 | Sea CalicoBattle-ScarredWeak entry31medium confidencerarely trades — hard to exit0%▲ +14.5%Rarely Traded~3 months$550
217AWP | Dragon Lore (Battle-Scarred)AWP | Dragon LoreBattle-ScarredWeak entry31medium confidencerarely trades — hard to exit▲ +1.8%▼ -1.1%Rarely Traded~2 months$4,858
218SSG 08 | Death Strike (Field-Tested)SSG 08 | Death StrikeField-TestedWeak entry31rarely trades — hard to exit▼ -2.4%▲ +5.0%Rarely Traded~1 month$191
219StatTrak™ SSG 08 | Big Iron (Factory New)SSG 08 | Big IronSTFactory NewWeak entry31rarely trades — hard to exit▼ -2.3%▲ +4.7%Rarely Traded~3 months$75
220SCAR-20 | Brass (Battle-Scarred)SCAR-20 | BrassBattle-ScarredWeak entry31medium confidencerarely trades — hard to exit▼ -10.9%▲ +17.7%Rarely Traded~1 month$113
221Souvenir AWP | Capillary (Minimal Wear)AWP | CapillarySVMinimal WearWeak entry31medium confidencerarely trades — hard to exit▲ +0.4%Rarely TradedNo flow$78
222StatTrak™ AWP | Oni Taiji (Minimal Wear)AWP | Oni TaijiSTMinimal WearWeak entry31rarely trades — hard to exit▼ -0.6%▲ +1.9%Rarely Traded~1 month$713
223SSG 08 | Sea Calico (Factory New)SSG 08 | Sea CalicoFactory NewWeak entry31rarely trades — hard to exit▲ +2.0%▼ -2.0%Rarely Traded~3 months$398
224Souvenir G3SG1 | Red Jasper (Minimal Wear)G3SG1 | Red JasperSVMinimal WearWeak entry31medium confidencerarely trades — hard to exit▲ +0.3%Rarely TradedNo flow$52
225StatTrak™ AWP | Chrome Cannon (Field-Tested)AWP | Chrome CannonSTField-TestedWeak entry31▼ -1.7%▼ -9.9%Active DemandUnrated$37
226AWP | Black Nile (Factory New)AWP | Black NileFactory NewWeak entry31▼ -1.0%▼ -11.4%Active DemandUnrated$26
227AWP | Graphite (Factory New)AWP | GraphiteFactory NewWeak entry31▼ -0.5%▼ -12.3%Active DemandUnrated$147
228StatTrak™ AWP | Wildfire (Field-Tested)AWP | WildfireSTField-TestedWeak entry31▼ -2.6%▼ -9.2%Moderate DemandUnrated$84
229SCAR-20 | Cardiac (Field-Tested)SCAR-20 | CardiacField-TestedWeak entry30rarely trades — hard to exit▼ -0.2%▲ +14.6%Rarely Traded~3 weeks$9.49
230SSG 08 | Death's Head (Battle-Scarred)SSG 08 | Deaths HeadBattle-ScarredWeak entry30rarely trades — hard to exit▲ +4.0%▲ +7.9%Rarely Traded~2 weeks$21
231StatTrak™ SCAR-20 | Cardiac (Factory New)SCAR-20 | CardiacSTFactory NewWeak entry30rarely trades — hard to exit▼ -3.9%▲ +6.7%Rarely Traded~3 weeks$62
232Souvenir SSG 08 | Sans Comic (Field-Tested)SSG 08 | Sans ComicSVField-TestedWeak entry30medium confidencerarely trades — hard to exit▲ +0.3%Rarely Traded~2 weeks$9.92
233AWP | Medusa (Well-Worn)AWP | MedusaWell-WornWeak entry30medium confidencerarely trades — hard to exit▼ -0.8%▲ +2.0%Rarely Traded~1 month$1,932
234Souvenir AWP | Worm God (Factory New)AWP | Worm GodSVFactory NewWeak entry30medium confidencerarely trades — hard to exit▲ +0.3%Rarely Traded~4 months$246
235StatTrak™ AWP | Corticera (Field-Tested)AWP | CorticeraSTField-TestedWeak entry30rarely trades — hard to exit▲ +2.6%▼ -3.2%Rarely Traded~2 months$37
236Souvenir AWP | Arsenic Spill (Battle-Scarred)AWP | Arsenic SpillSVBattle-ScarredWeak entry30medium confidencerarely trades — hard to exit▲ +0.2%Rarely TradedNo flow$249
237Souvenir AWP | Duality (Factory New)AWP | DualitySVFactory NewWeak entry30medium confidencerarely trades — hard to exit▲ +0.2%Rarely Traded~3 weeks$277
238Souvenir AWP | Wildfire (Field-Tested)AWP | WildfireSVField-TestedWeak entry30medium confidencerarely trades — hard to exit▲ +0.2%Rarely TradedNo flow$560
239Souvenir SCAR-20 | Short Ochre (Factory New)SCAR-20 | Short OchreSVFactory NewWeak entry30medium confidencerarely trades — hard to exit▲ +0.2%Rarely Traded~4 months$44
240StatTrak™ SSG 08 | Death's Head (Factory New)SSG 08 | Deaths HeadSTFactory NewWeak entry30rarely trades — hard to exit▲ +2.7%▼ -3.5%Rarely Traded~2 weeks$33
241Souvenir SCAR-20 | Stone Mosaico (Factory New)SCAR-20 | Stone MosaicoSVFactory NewWeak entry30medium confidencerarely trades — hard to exit▲ +0.2%Rarely TradedNo flow$522
242AWP | Pink DDPAT (Well-Worn)AWP | Pink DDPATWell-WornWeak entry30rarely trades — hard to exit▲ +2.1%▼ -2.7%Rarely Traded~3 months$28
243Souvenir SSG 08 | Tropical Storm (Factory New)SSG 08 | Tropical StormSVFactory NewWeak entry30medium confidencerarely trades — hard to exit▼ -0.3%▲ +0.8%Rarely TradedNo flow$147
244StatTrak™ SSG 08 | Bloodshot (Well-Worn)SSG 08 | BloodshotSTWell-WornWeak entry30rarely trades — hard to exit▼ -1.1%▲ +1.9%Rarely Traded~1 month$42
245Souvenir AWP | Green Energy (Field-Tested)AWP | Green EnergySVField-TestedWeak entry30medium confidencerarely trades — hard to exit0%Rarely TradedNo flow$1,307
246Souvenir AWP | Desert Hydra (Battle-Scarred)AWP | Desert HydraSVBattle-ScarredWeak entry30rarely trades — hard to exit▼ -0.4%▲ +0.7%Rarely Traded~2 months$990
247StatTrak™ AWP | Hyper Beast (Well-Worn)AWP | Hyper BeastSTWell-WornWeak entry30rarely trades — hard to exit▼ -1.1%▲ +1.7%Rarely Traded~1 month$68
248Souvenir SSG 08 | Memorial (Battle-Scarred)SSG 08 | MemorialSVBattle-ScarredWeak entry30medium confidencerarely trades — hard to exit0%Rarely Traded~1 month$88
249Souvenir AWP | PAW (Well-Worn)AWP | PAWSVWell-WornWeak entry30medium confidencerarely trades — hard to exit0%Rarely TradedNo flow$1,138
250Souvenir AWP | Neo-Noir (Minimal Wear)AWP | Neo-NoirSVMinimal WearWeak entry30medium confidencerarely trades — hard to exit0%Rarely TradedNo flow$834

How these ratings are reached

Momentum sets the rating

The 7-day change in the SteamAnalyst reference price at 60%, plus the 30-day change at 40%. Signed, so a week that contradicts its month damps itself instead of both being reported as good news. Above 8% blended is the top band; below -8% is the bottom one.

Liquidity can only pull it down

Measured from units actually traded over 30 days, not from price or popularity. Thin trading caps how well an item can rate however hard it is climbing, because you cannot realise a gain you cannot exit. Nothing about being easy to sell ever raises a rating — that would make this a volume ranking wearing a buy label.

Falling and illiquid is worse than either

On the way down the rule inverts. A falling price in a deep market is a bad entry you can still walk away from; a falling price with nobody trading is a trap, and it rates below the thing you can leave. The two sides are not mirror images and are not calculated as if they were.

What we leave out

Items with fewer than 20 recorded prices in the window, feeds that have not updated in 7 days, items without the 10 trading days needed to rate liquidity, and anything under $5 where a one-cent tick is a percentage point. Each is us declining to guess, not a judgement on the item.

Band boundaries are currently reasoned rather than fitted to the live distribution — they are an informed judgement about how this market moves, not a measurement of it. See the liquidity board for the trade-flow half on its own, or price trends for the price half.

Measurements, not advice. Nothing here predicts the future, and no indicator anticipates a game update, a tournament or a Steam sale. Never spend more than you can afford to lose.

Frequently asked questions

How do you decide which CS2 skins are best to buy?

Two readings, and neither is allowed to speak alone. The first is momentum: how the SteamAnalyst reference price has moved over the last 7 days, weighted against the last 30 so a one-week jump has to be confirmed by the month before it counts. The second is liquidity: whether the item actually trades, measured from real units changing hands over 30 days. Momentum sets the rating and liquidity can only pull it down — because a skin climbing 20% a week is worth nothing to you if there is no way to sell it again.

Why can an item rising fast still rate badly?

Because you have to be able to get back out. A rising price in a market where almost nothing trades is a number on a screen, not money — you would be buying into something with no buyers behind it. Thin trading caps how well an item can rate no matter how hard it is climbing, and an item that rarely trades at all cannot rate above "Weak entry".

What makes an item one of the worst to buy?

A falling price plus a market you cannot leave. Those two are worse together than either is alone: a falling price in a deep market is just a bad entry, since you can still sell. A falling price with nobody trading is a trap. So on the "worst to buy" list, thin trading pushes an item further down rather than merely capping it — the reverse of how it works on the buy side.

What is momentum and how is it calculated?

The 7-day price change weighted at 60%, plus the 30-day change at 40%. Signed, so the two argue with each other: a week up 10% inside a month down 10% blends to about +2% and lands in Neutral, which is the honest reading of a bounce inside a decline. An item needs roughly 8% blended momentum for the top band and 3% for the second.

Why does a big one-day jump not put an item at the top?

Because a week carried by its last day is a spike, not a trend — and it is the thing a momentum ranking gets wrong most often, sorting yesterday's jump to the top on the morning it is least likely to continue. When more than 50% of the week's move happened in the final day, the item cannot claim the top band and the row says so.

Where do the price changes come from?

The SteamAnalyst reference price — the same aggregate price shown in the price column here and on every skin page. That is deliberate: the percentage this page ranks on is the percentage the price beside it actually moved, and clicking through to the skin shows the same number. Three surfaces, one measurement.

Why is my skin missing from this list?

One of four reasons, and each is us declining to guess rather than a judgement on the item. We hold fewer than 20 recorded prices for it in the window; its price or trade data has not updated in over 7 days; we have not recorded the 10 trading days needed to rate its liquidity at all; or it is under $5, where a one-cent tick is a whole percentage point and the ranking would be measuring rounding rather than the market.

Is this financial advice?

No. It is a measurement of two things — where a price has been, and how readily the item trades — presented so you can see both and disagree with the conclusion. Neither predicts the future. Game updates, tournament demand and Steam sales all move this market in ways no indicator anticipates. Never spend more than you can afford to lose.