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Best CS2 AWP & Sniper Skins to Buy — Trend and Liquidity

A rising price only helps if you can sell again. Every item here is rated on both: where the price has gone over the last week and month, and whether the item actually trades. Momentum sets the rating — liquidity can only pull it down.

703Items ranked
1Prime entries
1,200Candidate pool
0Not rateable

Showing 50 of 703 ranked items, re-sorted within the 1,200-item candidate pool.

#ItemVerdict7d30dLiquiditySell inPrice
151SCAR-20 | Palm (Minimal Wear)SCAR-20 | PalmMinimal WearWeak entry38medium confidencehard to exit▼ -2.0%▲ +9.4%Rarely Traded~4 weeks$18
152StatTrak™ AWP | Fever Dream (Minimal Wear)AWP | Fever DreamSTMinimal WearWeak entry38▼ -3.3%▼ -3.0%Moderate DemandUnrated$23
153AWP | Asiimov (Field-Tested)AWP | AsiimovField-TestedWeak entry38▼ -0.4%▼ -7.3%High DemandUnrated$103
154StatTrak™ AWP | Redline (Minimal Wear)AWP | RedlineSTMinimal WearWeak entry38▼ -1.9%▼ -5.1%Moderate DemandUnrated$129
155Souvenir AWP | Gungnir (Field-Tested)AWP | GungnirSVField-TestedWeak entry38medium confidence▼ -0.5%▼ -7.6%Moderate DemandUnrated$7,964
156StatTrak™ AWP | Queen's Gambit (Factory New)AWP | Queen's GambitSTFactory NewWeak entry38▼ -3.4%▼ -3.2%Active DemandUnrated$301
157Souvenir SSG 08 | Blue Spruce (Battle-Scarred)SSG 08 | Blue SpruceSVBattle-ScarredWeak entry37hard to exit▼ -14.9%▲ +94.9%Rarely Traded~8 months$13
158StatTrak™ SSG 08 | Bloodshot (Minimal Wear)SSG 08 | BloodshotSTMinimal WearWeak entry37hard to exit▲ +10.1%▲ +3.9%Rarely Traded~4 weeks$694
159StatTrak™ AWP | BOOM (Field-Tested)AWP | BOOMSTField-TestedWeak entry37hard to exit▲ +0.9%▲ +4.9%Rarely Traded~2 months$186
160Souvenir AWP | Crakow! (Factory New)AWP | Crakow!SVFactory NewWeak entry37hard to exit▲ +1.1%▲ +4.2%Rarely Traded~1 month$225
161StatTrak™ SSG 08 | Bloodshot (Battle-Scarred)SSG 08 | BloodshotSTBattle-ScarredWeak entry37hard to exit▲ +3.5%▲ +0.7%Rarely Traded~1 month$39
162AWP | Desert Hydra (Well-Worn)AWP | Desert HydraWell-WornWeak entry37hard to exit▲ +2.6%▲ +1.8%Rarely Traded~3 months$1,105
163SCAR-20 | Palm (Field-Tested)SCAR-20 | PalmField-TestedWeak entry37hard to exit▼ -4.5%▲ +12.5%Rarely Traded~2 months$14
164AWP | Pink DDPAT (Battle-Scarred)AWP | Pink DDPATBattle-ScarredWeak entry37hard to exit▲ +3.9%▼ -0.3%Rarely Traded~3 months$24
165AWP | Gungnir (Factory New)AWP | GungnirFactory NewWeak entry37medium confidence▼ -0.4%▼ -8.0%High DemandUnrated$11,584
166AWP | Printstream (Well-Worn)AWP | PrintstreamWell-WornWeak entry37▼ -0.7%▼ -7.5%Active DemandUnrated$38
167AWP | Elite Build (Battle-Scarred)AWP | Elite BuildBattle-ScarredWeak entry37▼ -1.2%▼ -6.9%Moderate DemandUnrated$9.33
168AWP | Crakow! (Field-Tested)AWP | Crakow!Field-TestedWeak entry37▲ +2.3%▼ -12.3%Active DemandUnrated$20
169AWP | Oni Taiji (Minimal Wear)AWP | Oni TaijiMinimal WearWeak entry37▼ -0.8%▼ -7.7%Active DemandUnrated$296
170StatTrak™ AWP | Printstream (Minimal Wear)AWP | PrintstreamSTMinimal WearWeak entry37▼ -0.7%▼ -7.8%Active DemandUnrated$118
171Souvenir SSG 08 | Death Strike (Well-Worn)SSG 08 | Death StrikeSVWell-WornWeak entry36medium confidencehard to exit▲ +7.5%▲ +7.2%Rarely Traded~2 months$191
172SCAR-20 | Splash Jam (Well-Worn)SCAR-20 | Splash JamWell-WornWeak entry36medium confidencehard to exit▼ -1.9%▲ +8.3%Rarely Traded~1 month$29
173Souvenir AWP | Asiimov (Field-Tested)AWP | AsiimovSVField-TestedWeak entry36hard to exit▲ +33.8%▼ -45.4%Rarely Traded~2 weeks$407
174StatTrak™ AWP | Containment Breach (Battle-Scarred)AWP | Containment BreachSTBattle-ScarredWeak entry36hard to exit▲ +1.0%▲ +3.6%Rarely Traded~2 months$107
175StatTrak™ AWP | Elite Build (Well-Worn)AWP | Elite BuildSTWell-WornWeak entry36hard to exit▼ -3.6%▲ +10.5%Rarely Traded~2 months$24
176SSG 08 | Red Stone (Battle-Scarred)SSG 08 | Red StoneBattle-ScarredWeak entry36hard to exit▲ +10.8%▼ -11.0%Rarely Traded~1 month$5.56
177StatTrak™ SCAR-20 | Enforcer (Factory New)SCAR-20 | EnforcerSTFactory NewWeak entry36hard to exit▲ +3.4%—Rarely Traded~3 months$6.41
178Souvenir SSG 08 | Death Strike (Factory New)SSG 08 | Death StrikeSVFactory NewWeak entry36medium confidencehard to exit▲ +2.6%▲ +1.2%Rarely Traded~2 months$310
179StatTrak™ AWP | Man-o'-war (Field-Tested)AWP | Man-o'-warSTField-TestedWeak entry36hard to exit▲ +3.8%▼ -0.8%Rarely Traded~1 month$124
180AWP | Sovereign Flame (Field-Tested)AWP | Sovereign FlameField-TestedWeak entry36▲ +0.2%▼ -9.8%Active DemandUnrated$110
181AWP | Medusa (Field-Tested)AWP | MedusaField-TestedWeak entry36medium confidence▼ -2.4%▼ -6.0%Moderate DemandUnrated$2,041
182AWP | Printstream (Factory New)AWP | PrintstreamFactory NewWeak entry36▲ +0.3%▼ -10.2%Active DemandUnrated$154
183StatTrak™ AWP | Atheris (Battle-Scarred)AWP | AtherisSTBattle-ScarredWeak entry36▲ +1.5%▼ -12.0%Moderate DemandUnrated$6.90
184G3SG1 | Demeter (Factory New)G3SG1 | DemeterFactory NewWeak entry35hard to exit▲ +14.3%▼ -4.3%Rarely Traded~5 months$36
185G3SG1 | Violet Murano (Well-Worn)G3SG1 | Violet MuranoWell-WornWeak entry35hard to exit▲ +0.2%▲ +4.4%Rarely TradedNo flow$35
186StatTrak™ SSG 08 | Ghost Crusader (Minimal Wear)SSG 08 | Ghost CrusaderSTMinimal WearWeak entry35hard to exit▲ +1.1%▲ +2.8%Rarely Traded~3 weeks$6.22
187Souvenir AWP | Redline (Minimal Wear)AWP | RedlineSVMinimal WearWeak entry35medium confidencehard to exit▲ +10.3%▼ -11.3%Rarely Traded~6 months$359
188SCAR-20 | Stone Mosaico (Factory New)SCAR-20 | Stone MosaicoFactory NewWeak entry35hard to exit▼ -0.2%▲ +4.4%Rarely Traded~3 months$13
189SCAR-20 | Cyrex (Well-Worn)SCAR-20 | CyrexWell-WornWeak entry35hard to exit▲ +1.1%▲ +2.3%Rarely TradedNo flow$29
190StatTrak™ SCAR-20 | Cardiac (Field-Tested)SCAR-20 | CardiacSTField-TestedWeak entry35hard to exit▲ +1.9%▲ +1.1%Rarely Traded~1 month$12
191StatTrak™ SSG 08 | Blood in the Water (Factory New)SSG 08 | Blood in the WaterSTFactory NewWeak entry35medium confidencehard to exit▲ +2.2%▲ +0.6%Rarely Traded~2 months$589
192AWP | PAW (Factory New)AWP | PAWFactory NewWeak entry35▼ -0.6%▼ -9.2%Active DemandUnrated$6.42
193AWP | Dragon Lore (Factory New)AWP | Dragon LoreFactory NewWeak entry35medium confidence▼ -2.4%▼ -6.5%Active DemandUnrated$11,315
194Souvenir SSG 08 | Grey Smoke (Factory New)SSG 08 | Grey SmokeSVFactory NewWeak entry34hard to exit▲ +35.0%▲ +10.5%Rarely Traded~4 months$9.17
195AWP | Electric Hive (Field-Tested)AWP | Electric HiveField-TestedWeak entry34hard to exit▲ +5.9%▲ +8.0%Rarely Traded~7 months$26
196Souvenir SSG 08 | Tropical Storm (Battle-Scarred)SSG 08 | Tropical StormSVBattle-ScarredWeak entry34hard to exit▲ +7.8%▲ +4.9%Rarely Traded~3 months$15
197StatTrak™ SSG 08 | Big Iron (Field-Tested)SSG 08 | Big IronSTField-TestedWeak entry34hard to exit▲ +6.7%▲ +6.3%Rarely Traded~3 weeks$21
198StatTrak™ SSG 08 | Turbo Peek (Battle-Scarred)SSG 08 | Turbo PeekSTBattle-ScarredWeak entry34hard to exit▲ +3.4%▼ -1.3%Rarely Traded~2 weeks$28
199StatTrak™ SSG 08 | Fever Dream (Factory New)SSG 08 | Fever DreamSTFactory NewWeak entry34hard to exit▲ +2.7%▼ -0.3%Rarely Traded~2 months$11
200AWP | Medusa (Factory New)AWP | MedusaFactory NewWeak entry34medium confidencehard to exit▼ -0.2%▲ +3.9%Rarely Traded~2 months$5,011

How these ratings are reached

Momentum sets the rating

The 7-day change in the SteamAnalyst reference price at 60%, plus the 30-day change at 40%. Signed, so a week that contradicts its month damps itself instead of both being reported as good news. Above 8% blended is the top band; below -8% is the bottom one.

Liquidity can only pull it down

Measured from units actually traded over 30 days, not from price or popularity. Thin trading caps how well an item can rate however hard it is climbing, because you cannot realise a gain you cannot exit. Nothing about being easy to sell ever raises a rating — that would make this a volume ranking wearing a buy label.

Falling and illiquid is worse than either

On the way down the rule inverts. A falling price in a deep market is a bad entry you can still walk away from; a falling price with nobody trading is a trap, and it rates below the thing you can leave. The two sides are not mirror images and are not calculated as if they were.

What we leave out

Items with fewer than 20 recorded prices in the window, feeds that have not updated in 7 days, items without the 10 trading days needed to rate liquidity, and anything under $5 where a one-cent tick is a percentage point. Each is us declining to guess, not a judgement on the item.

Band boundaries are currently reasoned rather than fitted to the live distribution — they are an informed judgement about how this market moves, not a measurement of it. See the liquidity board for the trade-flow half on its own, or price trends for the price half.

Measurements, not advice. Nothing here predicts the future, and no indicator anticipates a game update, a tournament or a Steam sale. Never spend more than you can afford to lose.

Frequently asked questions

How do you decide which CS2 skins are best to buy?

Two readings, and neither is allowed to speak alone. The first is momentum: how the SteamAnalyst reference price has moved over the last 7 days, weighted against the last 30 so a one-week jump has to be confirmed by the month before it counts. The second is liquidity: whether the item actually trades, measured from real units changing hands over 30 days. Momentum sets the rating and liquidity can only pull it down — because a skin climbing 20% a week is worth nothing to you if there is no way to sell it again.

Why can an item rising fast still rate badly?

Because you have to be able to get back out. A rising price in a market where almost nothing trades is a number on a screen, not money — you would be buying into something with no buyers behind it. Thin trading caps how well an item can rate no matter how hard it is climbing, and an item that rarely trades at all cannot rate above "Weak entry".

What makes an item one of the worst to buy?

A falling price plus a market you cannot leave. Those two are worse together than either is alone: a falling price in a deep market is just a bad entry, since you can still sell. A falling price with nobody trading is a trap. So on the "worst to buy" list, thin trading pushes an item further down rather than merely capping it — the reverse of how it works on the buy side.

What is momentum and how is it calculated?

The 7-day price change weighted at 60%, plus the 30-day change at 40%. Signed, so the two argue with each other: a week up 10% inside a month down 10% blends to about +2% and lands in Neutral, which is the honest reading of a bounce inside a decline. An item needs roughly 8% blended momentum for the top band and 3% for the second.

Why does a big one-day jump not put an item at the top?

Because a week carried by its last day is a spike, not a trend — and it is the thing a momentum ranking gets wrong most often, sorting yesterday's jump to the top on the morning it is least likely to continue. When more than 50% of the week's move happened in the final day, the item cannot claim the top band and the row says so.

Where do the price changes come from?

The SteamAnalyst reference price — the same aggregate price shown in the price column here and on every skin page. That is deliberate: the percentage this page ranks on is the percentage the price beside it actually moved, and clicking through to the skin shows the same number. Three surfaces, one measurement.

Why is my skin missing from this list?

One of four reasons, and each is us declining to guess rather than a judgement on the item. We hold fewer than 20 recorded prices for it in the window; its price or trade data has not updated in over 7 days; we have not recorded the 10 trading days needed to rate its liquidity at all; or it is under $5, where a one-cent tick is a whole percentage point and the ranking would be measuring rounding rather than the market.

Is this financial advice?

No. It is a measurement of two things — where a price has been, and how readily the item trades — presented so you can see both and disagree with the conclusion. Neither predicts the future. Game updates, tournament demand and Steam sales all move this market in ways no indicator anticipates. Never spend more than you can afford to lose.