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Best CS2 AWP & Sniper Skins to Buy — Trend and Liquidity

A rising price only helps if you can sell again. Every item here is rated on both: where the price has gone over the last week and month, and whether the item actually trades. Momentum sets the rating — liquidity can only pull it down.

701Items ranked
0Prime entries
1,200Candidate pool
0Not rateable

Showing 50 of 701 ranked items, re-sorted within the 1,200-item candidate pool.

#ItemVerdict7d30dLiquiditySell inPrice
101AWP | Hyper Beast (Minimal Wear)AWP | Hyper BeastMinimal WearNeutral41▼ -1.0%▼ -5.0%Active DemandUnrated$45
102StatTrak™ AWP | Fever Dream (Field-Tested)AWP | Fever DreamSTField-TestedNeutral41▼ -1.9%▼ -3.9%Moderate DemandUnrated$19
103AWP | Electric Hive (Minimal Wear)AWP | Electric HiveMinimal WearNeutral41▼ -2.4%▼ -3.3%Active DemandUnrated$28
104AWP | Green Energy (Minimal Wear)AWP | Green EnergyMinimal WearNeutral41▲ +2.8%▼ -11.3%Active DemandUnrated$13
105AWP | Dragon Lore (Minimal Wear)AWP | Dragon LoreMinimal WearNeutral40medium confidence0%▼ -7.5%Active DemandUnrated$8,767
106AWP | Printstream (Well-Worn)AWP | PrintstreamWell-WornNeutral40▼ -0.2%▼ -7.2%Active DemandUnrated$38
107Souvenir AWP | Desert Hydra (Minimal Wear)AWP | Desert HydraSVMinimal WearNeutral400%▼ -7.4%Active DemandUnrated$1,096
108Souvenir SSG 08 | Red Stone (Factory New)SSG 08 | Red StoneSVFactory NewWeak entry39medium confidencehard to exit0%▲ +397.8%Rarely Traded~2 months$199
109Souvenir G3SG1 | Red Jasper (Minimal Wear)G3SG1 | Red JasperSVMinimal WearWeak entry39hard to exit▼ -30.6%▲ +327.3%Rarely TradedNo flow$40
110Souvenir SSG 08 | Blue Spruce (Well-Worn)SSG 08 | Blue SpruceSVWell-WornWeak entry39hard to exit▲ +30.9%▲ +229.7%Rarely Traded~2 months$17
111Souvenir SCAR-20 | Short Ochre (Battle-Scarred)SCAR-20 | Short OchreSVBattle-ScarredWeak entry39medium confidencehard to exit▲ +134.8%▲ +38.9%Rarely TradedNo flow$34
112G3SG1 | Safari Mesh (Well-Worn)G3SG1 | Safari MeshWell-WornWeak entry39hard to exit▲ +42.9%▲ +154.0%Rarely Traded~1 month$6.30
113SSG 08 | Lichen Dashed (Well-Worn)SSG 08 | Lichen DashedWell-WornWeak entry39hard to exit▲ +126.8%▲ +14.2%Rarely Traded~3 months$7.78
114Souvenir AWP | Safari Mesh (Factory New)AWP | Safari MeshSVFactory NewWeak entry39100% of the week was yesterday · hard to exit▲ +73.6%▲ +78.3%Rarely Traded~3 months$59
115Souvenir G3SG1 | Contractor (Battle-Scarred)G3SG1 | ContractorSVBattle-ScarredWeak entry39medium confidencehard to exit0%▲ +179.5%Rarely TradedNo flow$82
116Souvenir SSG 08 | Blue Spruce (Minimal Wear)SSG 08 | Blue SpruceSVMinimal WearWeak entry3979% of the week was yesterday · hard to exit▲ +56.4%▲ +72.0%Rarely Traded~3 months$5.52
117Souvenir G3SG1 | Jungle Dashed (Well-Worn)G3SG1 | Jungle DashedSVWell-WornWeak entry39medium confidencehard to exit▲ +30.9%▲ +91.1%Rarely Traded~4 months$31
118Souvenir AWP | Atheris (Battle-Scarred)AWP | AtherisSVBattle-ScarredWeak entry39medium confidencehard to exit0%▲ +133.8%Rarely Traded~2 months$399
119Souvenir SSG 08 | Spring Twilly (Factory New)SSG 08 | Spring TwillySVFactory NewWeak entry39medium confidencehard to exit▲ +0.2%▲ +126.7%Rarely TradedNo flow$532
120Souvenir AWP | Medusa (Field-Tested)AWP | MedusaSVField-TestedWeak entry39medium confidence100% of the week was yesterday · hard to exit▲ +50.1%▲ +50.1%Rarely Traded~1 month$3,377
121G3SG1 | Violet Murano (Battle-Scarred)G3SG1 | Violet MuranoBattle-ScarredWeak entry39medium confidence103% of the week was yesterday · hard to exit▲ +37.5%▲ +68.1%Rarely Traded~2 months$74
122Souvenir AWP | Pit Viper (Battle-Scarred)AWP | Pit ViperSVBattle-ScarredWeak entry39medium confidencehard to exit▼ -7.3%▲ +130.7%Rarely Traded~1 week$49
123Souvenir AWP | Sun in Leo (Field-Tested)AWP | Sun in LeoSVField-TestedWeak entry39hard to exit▲ +65.3%▲ +13.7%Rarely Traded~2 months$60
124Souvenir SSG 08 | Slashed (Field-Tested)SSG 08 | SlashedSVField-TestedWeak entry39medium confidenceunconfirmed by the month · hard to exit▲ +43.8%—Rarely TradedNo flow$320
125Souvenir AWP | Printstream (Well-Worn)AWP | PrintstreamSVWell-WornWeak entry39medium confidencehard to exit▲ +36.9%▲ +46.9%Rarely Traded~1 month$268
126Souvenir SCAR-20 | Emerald (Factory New)SCAR-20 | EmeraldSVFactory NewWeak entry39medium confidencehard to exit0%▲ +100.0%Rarely TradedNo flow$200
127Souvenir SSG 08 | Hand Brake (Minimal Wear)SSG 08 | Hand BrakeSVMinimal WearWeak entry39hard to exit▲ +34.1%▲ +46.7%Rarely Traded~3 months$6.06
128Souvenir G3SG1 | Jungle Dashed (Field-Tested)G3SG1 | Jungle DashedSVField-TestedWeak entry39hard to exit▲ +44.6%▲ +23.9%Rarely Traded~3 months$6.74
129StatTrak™ G3SG1 | Demeter (Factory New)G3SG1 | DemeterSTFactory NewWeak entry39hard to exit▲ +31.1%▲ +39.7%Rarely Traded~2 months$75
130Souvenir AWP | Acheron (Well-Worn)AWP | AcheronSVWell-WornWeak entry39hard to exit▲ +4.4%▲ +13.2%Rarely Traded~2 months$12
131StatTrak™ AWP | BOOM (Field-Tested)AWP | BOOMSTField-TestedWeak entry39hard to exit▲ +0.5%▲ +6.8%Rarely Traded~2 months$186
132StatTrak™ SSG 08 | Big Iron (Well-Worn)SSG 08 | Big IronSTWell-WornWeak entry39hard to exit▲ +2.1%▲ +4.2%Rarely Traded~1 month$27
133G3SG1 | Violet Murano (Well-Worn)G3SG1 | Violet MuranoWell-WornWeak entry39hard to exit▲ +0.6%▲ +6.4%Rarely TradedNo flow$35
134Souvenir AWP | Safari Mesh (Minimal Wear)AWP | Safari MeshSVMinimal WearWeak entry39hard to exit▲ +2.6%▲ +3.2%Rarely Traded~2 months$5.44
135StatTrak™ SSG 08 | Fever Dream (Factory New)SSG 08 | Fever DreamSTFactory NewWeak entry39hard to exit▲ +3.5%▲ +2.0%Rarely Traded~2 months$11
136AWP | Printstream (Battle-Scarred)AWP | PrintstreamBattle-ScarredWeak entry39▼ -0.9%▼ -6.3%Active DemandUnrated$38
137Souvenir AWP | Ice Coaled (Factory New)AWP | Ice CoaledSVFactory NewWeak entry38medium confidenceunconfirmed by the month · hard to exit▲ +31.1%—Rarely TradedNo flow$1,621
138Souvenir AWP | Exothermic (Battle-Scarred)AWP | ExothermicSVBattle-ScarredWeak entry38160% of the week was yesterday · hard to exit▲ +32.4%▲ +27.1%Rarely Traded~2 months$56
139SCAR-20 | Emerald (Minimal Wear)SCAR-20 | EmeraldMinimal WearWeak entry38medium confidencehard to exit▲ +8.9%▲ +6.0%Rarely Traded~7 months$269
140Souvenir SCAR-20 | Contractor (Battle-Scarred)SCAR-20 | ContractorSVBattle-ScarredWeak entry38medium confidencehard to exit▲ +15.6%▼ -4.2%Rarely Traded~5 months$25
141Souvenir SSG 08 | Death Strike (Factory New)SSG 08 | Death StrikeSVFactory NewWeak entry38medium confidencehard to exit▲ +3.4%▲ +1.8%Rarely Traded~2 months$312
142StatTrak™ G3SG1 | Flux (Minimal Wear)G3SG1 | FluxSTMinimal WearWeak entry38hard to exit▲ +0.3%▲ +6.1%Rarely Traded~4 weeks$37
143AWP | Elite Build (Battle-Scarred)AWP | Elite BuildBattle-ScarredWeak entry38▼ -1.2%▼ -6.1%Moderate DemandUnrated$9.36
144AWP | Medusa (Field-Tested)AWP | MedusaField-TestedWeak entry38medium confidence▼ -1.7%▼ -5.3%Active DemandUnrated$2,055
145AWP | Desert Hydra (Field-Tested)AWP | Desert HydraField-TestedWeak entry38▲ +1.7%▼ -10.5%Active DemandUnrated$930
146Souvenir AWP | Gungnir (Field-Tested)AWP | GungnirSVField-TestedWeak entry38medium confidence▼ -0.4%▼ -7.6%Moderate DemandUnrated$7,968
147AWP | Ice Coaled (Minimal Wear)AWP | Ice CoaledMinimal WearWeak entry38▲ +0.3%▼ -8.7%Active DemandUnrated$13
148AWP | Hyper Beast (Field-Tested)AWP | Hyper BeastField-TestedWeak entry38▼ -3.2%▼ -3.6%Active DemandUnrated$31
149StatTrak™ SSG 08 | Turbo Peek (Factory New)SSG 08 | Turbo PeekSTFactory NewWeak entry38▼ -2.5%▼ -4.5%Moderate DemandUnrated$90
150AWP | Asiimov (Field-Tested)AWP | AsiimovField-TestedWeak entry38▼ -0.8%▼ -7.3%High DemandUnrated$102

How these ratings are reached

Momentum sets the rating

The 7-day change in the SteamAnalyst reference price at 60%, plus the 30-day change at 40%. Signed, so a week that contradicts its month damps itself instead of both being reported as good news. Above 8% blended is the top band; below -8% is the bottom one.

Liquidity can only pull it down

Measured from units actually traded over 30 days, not from price or popularity. Thin trading caps how well an item can rate however hard it is climbing, because you cannot realise a gain you cannot exit. Nothing about being easy to sell ever raises a rating — that would make this a volume ranking wearing a buy label.

Falling and illiquid is worse than either

On the way down the rule inverts. A falling price in a deep market is a bad entry you can still walk away from; a falling price with nobody trading is a trap, and it rates below the thing you can leave. The two sides are not mirror images and are not calculated as if they were.

What we leave out

Items with fewer than 20 recorded prices in the window, feeds that have not updated in 7 days, items without the 10 trading days needed to rate liquidity, and anything under $5 where a one-cent tick is a percentage point. Each is us declining to guess, not a judgement on the item.

Band boundaries are currently reasoned rather than fitted to the live distribution — they are an informed judgement about how this market moves, not a measurement of it. See the liquidity board for the trade-flow half on its own, or price trends for the price half.

Measurements, not advice. Nothing here predicts the future, and no indicator anticipates a game update, a tournament or a Steam sale. Never spend more than you can afford to lose.

Frequently asked questions

How do you decide which CS2 skins are best to buy?

Two readings, and neither is allowed to speak alone. The first is momentum: how the SteamAnalyst reference price has moved over the last 7 days, weighted against the last 30 so a one-week jump has to be confirmed by the month before it counts. The second is liquidity: whether the item actually trades, measured from real units changing hands over 30 days. Momentum sets the rating and liquidity can only pull it down — because a skin climbing 20% a week is worth nothing to you if there is no way to sell it again.

Why can an item rising fast still rate badly?

Because you have to be able to get back out. A rising price in a market where almost nothing trades is a number on a screen, not money — you would be buying into something with no buyers behind it. Thin trading caps how well an item can rate no matter how hard it is climbing, and an item that rarely trades at all cannot rate above "Weak entry".

What makes an item one of the worst to buy?

A falling price plus a market you cannot leave. Those two are worse together than either is alone: a falling price in a deep market is just a bad entry, since you can still sell. A falling price with nobody trading is a trap. So on the "worst to buy" list, thin trading pushes an item further down rather than merely capping it — the reverse of how it works on the buy side.

What is momentum and how is it calculated?

The 7-day price change weighted at 60%, plus the 30-day change at 40%. Signed, so the two argue with each other: a week up 10% inside a month down 10% blends to about +2% and lands in Neutral, which is the honest reading of a bounce inside a decline. An item needs roughly 8% blended momentum for the top band and 3% for the second.

Why does a big one-day jump not put an item at the top?

Because a week carried by its last day is a spike, not a trend — and it is the thing a momentum ranking gets wrong most often, sorting yesterday's jump to the top on the morning it is least likely to continue. When more than 50% of the week's move happened in the final day, the item cannot claim the top band and the row says so.

Where do the price changes come from?

The SteamAnalyst reference price — the same aggregate price shown in the price column here and on every skin page. That is deliberate: the percentage this page ranks on is the percentage the price beside it actually moved, and clicking through to the skin shows the same number. Three surfaces, one measurement.

Why is my skin missing from this list?

One of four reasons, and each is us declining to guess rather than a judgement on the item. We hold fewer than 20 recorded prices for it in the window; its price or trade data has not updated in over 7 days; we have not recorded the 10 trading days needed to rate its liquidity at all; or it is under $5, where a one-cent tick is a whole percentage point and the ranking would be measuring rounding rather than the market.

Is this financial advice?

No. It is a measurement of two things — where a price has been, and how readily the item trades — presented so you can see both and disagree with the conclusion. Neither predicts the future. Game updates, tournament demand and Steam sales all move this market in ways no indicator anticipates. Never spend more than you can afford to lose.