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Best to buy · updated every 15 min

Best CS2 AWP & Sniper Skins to Buy — Trend and Liquidity

A rising price only helps if you can sell again. Every item here is rated on both: where the price has gone over the last week and month, and whether the item actually trades. Momentum sets the rating — liquidity can only pull it down.

727Items ranked
2Prime entries
1,200Candidate pool
0Not rateable

Showing 50 of 727 ranked items, re-sorted within the 1,200-item candidate pool.

#ItemVerdict7d30dLiquiditySell inPrice
101G3SG1 | Safari Mesh (Minimal Wear)G3SG1 | Safari MeshMinimal WearWeak entry39rarely trades — hard to exit▲ +1.4%▲ +160.6%Rarely Traded~2 months$6.41
102Souvenir AWP | Asiimov (Field-Tested)AWP | AsiimovSVField-TestedWeak entry39medium confidenceno 30-day history to confirm the move · rarely trades — hard to exit▲ +62.8%Rarely Traded~3 weeks$531
103G3SG1 | New Roots (Battle-Scarred)G3SG1 | New RootsBattle-ScarredWeak entry39rarely trades — hard to exit▼ -10.4%▲ +170.2%Rarely TradedUnrated$9.78
104SCAR-20 | Palm (Battle-Scarred)SCAR-20 | PalmBattle-ScarredWeak entry39rarely trades — hard to exit▲ +107.0%▼ -15.7%Rarely Traded~1 month$31
105Souvenir AWP | Pit Viper (Field-Tested)AWP | Pit ViperSVField-TestedWeak entry39rarely trades — hard to exit▲ +66.0%▲ +41.4%Rarely Traded~1 month$29
106G3SG1 | New Roots (Factory New)G3SG1 | New RootsFactory NewWeak entry39rarely trades — hard to exit▲ +37.1%▲ +82.4%Rarely Traded~2 weeks$13
107G3SG1 | New Roots (Minimal Wear)G3SG1 | New RootsMinimal WearWeak entry39rarely trades — hard to exit▲ +20.6%▲ +98.2%Rarely Traded~2 weeks$12
108G3SG1 | Safari Mesh (Well-Worn)G3SG1 | Safari MeshWell-WornWeak entry39rarely trades — hard to exit▲ +45.4%▲ +59.6%Rarely TradedNo flow$5.41
109Souvenir SSG 08 | Green Ceramic (Factory New)SSG 08 | Green CeramicSVFactory NewWeak entry39medium confidenceno 30-day history to confirm the move · rarely trades — hard to exit▲ +49.1%Rarely TradedUnrated$26
110StatTrak™ AWP | Lightning Strike (Minimal Wear)AWP | Lightning StrikeSTMinimal WearWeak entry39medium confidencerarely trades — hard to exit▲ +54.8%▲ +36.7%Rarely Traded~1 month$1,999
111G3SG1 | Contractor (Battle-Scarred)G3SG1 | ContractorBattle-ScarredWeak entry39rarely trades — hard to exit▲ +23.5%▲ +78.6%Rarely TradedNo flow$6.93
112SSG 08 | Lichen Dashed (Factory New)SSG 08 | Lichen DashedFactory NewWeak entry39rarely trades — hard to exit▲ +42.5%▲ +50.1%Rarely Traded~3 months$111
113Souvenir AWP | Neo-Noir (Factory New)AWP | Neo-NoirSVFactory NewWeak entry39medium confidenceno 30-day history to confirm the move · rarely trades — hard to exit▲ +45.4%Rarely Traded~1 month$262
114Souvenir AWP | Acheron (Well-Worn)AWP | AcheronSVWell-WornWeak entry3910400% of the week's move was yesterday · rarely trades — hard to exit0%▲ +83.1%Rarely Traded~1 month$17
115StatTrak™ SCAR-20 | Bloodsport (Well-Worn)SCAR-20 | BloodsportSTWell-WornWeak entry39rarely trades — hard to exit▲ +4.8%▲ +12.7%Rarely Traded~2 weeks$12
116G3SG1 | Contractor (Minimal Wear)G3SG1 | ContractorMinimal WearWeak entry39rarely trades — hard to exit▼ -2.9%▲ +11.8%Rarely Traded~2 months$5.98
117SSG 08 | Death Strike (Factory New)SSG 08 | Death StrikeFactory NewWeak entry39▼ -1.0%▼ -6.0%Moderate DemandUnrated$357
118AWP | Silk Tiger (Factory New)AWP | Silk TigerFactory NewWeak entry39▲ +2.8%▼ -11.8%Active DemandUnrated$590
119AWP | Printstream (Field-Tested)AWP | PrintstreamField-TestedWeak entry39▼ -0.7%▼ -6.4%High DemandUnrated$47
120AWP | Atheris (Minimal Wear)AWP | AtherisMinimal WearWeak entry39▼ -0.8%▼ -6.4%Active DemandUnrated$7.63
121StatTrak™ AWP | BOOM (Minimal Wear)AWP | BOOMSTMinimal WearWeak entry39▼ -0.4%▼ -7.2%Moderate DemandUnrated$210
122AWP | Fever Dream (Battle-Scarred)AWP | Fever DreamBattle-ScarredWeak entry39▼ -0.5%▼ -7.1%Moderate DemandUnrated$12
123AWP | Chromatic Aberration (Factory New)AWP | Chromatic AberrationFactory NewWeak entry39▼ -0.6%▼ -6.9%Active DemandUnrated$74
124SSG 08 | Threat Detected (Well-Worn)SSG 08 | Threat DetectedWell-WornWeak entry38222% of the week's move was yesterday · rarely trades — hard to exit▲ +3.0%▲ +72.8%Rarely Traded~3 months$35
125Souvenir SSG 08 | Acid Fade (Factory New)SSG 08 | Acid FadeSVFactory NewWeak entry38rarely trades — hard to exit▲ +25.9%▲ +37.5%Rarely Traded~1 month$22
126SSG 08 | Tropical Storm (Well-Worn)SSG 08 | Tropical StormWell-WornWeak entry38rarely trades — hard to exit▲ +10.2%▼ -8.6%Rarely Traded~1 month$21
127Souvenir SSG 08 | Tropical Storm (Battle-Scarred)SSG 08 | Tropical StormSVBattle-ScarredWeak entry38rarely trades — hard to exit▼ -6.1%▲ +15.7%Rarely Traded~2 months$14
128AWP | Wildfire (Battle-Scarred)AWP | WildfireBattle-ScarredWeak entry38▼ -1.9%▼ -4.9%Moderate DemandUnrated$37
129StatTrak™ AWP | Ice Coaled (Well-Worn)AWP | Ice CoaledSTWell-WornWeak entry38▼ -1.9%▼ -5.1%Moderate DemandUnrated$11
130StatTrak™ AWP | Fever Dream (Minimal Wear)AWP | Fever DreamSTMinimal WearWeak entry380%▼ -8.2%Moderate DemandUnrated$25
131AWP | Neo-Noir (Minimal Wear)AWP | Neo-NoirMinimal WearWeak entry38▼ -2.1%▼ -4.9%Active DemandUnrated$43
132AWP | Wildfire (Field-Tested)AWP | WildfireField-TestedWeak entry38▼ -1.4%▼ -6.2%Active DemandUnrated$45
133AWP | Containment Breach (Minimal Wear)AWP | Containment BreachMinimal WearWeak entry38▼ -0.8%▼ -7.1%Active DemandUnrated$142
134AWP | PAW (Factory New)AWP | PAWFactory NewWeak entry38▲ +5.6%▼ -16.9%Active DemandUnrated$7.53
135Souvenir SSG 08 | Tropical Storm (Field-Tested)SSG 08 | Tropical StormSVField-TestedWeak entry37rarely trades — hard to exit▲ +1.8%▲ +16.3%Rarely Traded~6 months$13
136Souvenir SCAR-20 | Contractor (Field-Tested)SCAR-20 | ContractorSVField-TestedWeak entry37rarely trades — hard to exit▲ +28.4%▼ -23.9%Rarely Traded~5 months$8.36
137AWP | Dragon Lore (Well-Worn)AWP | Dragon LoreWell-WornWeak entry37medium confidencerarely trades — hard to exit▲ +6.7%▲ +8.5%Rarely Traded~1 month$6,581
138SCAR-20 | Splash Jam (Minimal Wear)SCAR-20 | Splash JamMinimal WearWeak entry37rarely trades — hard to exit▲ +0.3%▲ +5.7%Rarely Traded~2 months$64
139StatTrak™ SCAR-20 | Bloodsport (Field-Tested)SCAR-20 | BloodsportSTField-TestedWeak entry37rarely trades — hard to exit▼ -0.5%▲ +6.7%Rarely Traded~1 month$10
140SSG 08 | Bloodshot (Minimal Wear)SSG 08 | BloodshotMinimal WearWeak entry37rarely trades — hard to exit▲ +1.0%▲ +4.3%Rarely Traded~4 weeks$123
141AWP | Fever Dream (Minimal Wear)AWP | Fever DreamMinimal WearWeak entry37▼ -2.0%▼ -5.5%Active DemandUnrated$14
142AWP | Ice Coaled (Factory New)AWP | Ice CoaledFactory NewWeak entry37▼ -0.9%▼ -7.4%Active DemandUnrated$30
143AWP | Hyper Beast (Minimal Wear)AWP | Hyper BeastMinimal WearWeak entry37▼ -1.4%▼ -6.6%Active DemandUnrated$48
144AWP | Duality (Minimal Wear)AWP | DualityMinimal WearWeak entry37▼ -0.4%▼ -8.2%Active DemandUnrated$5.37
145StatTrak™ AWP | Chrome Cannon (Well-Worn)AWP | Chrome CannonSTWell-WornWeak entry37▲ +3.8%▼ -14.5%Moderate DemandUnrated$30
146StatTrak™ AWP | PAW (Minimal Wear)AWP | PAWSTMinimal WearWeak entry37▼ -1.2%▼ -7.0%Moderate DemandUnrated$7.21
147StatTrak™ AWP | Fever Dream (Factory New)AWP | Fever DreamSTFactory NewWeak entry37▼ -0.4%▼ -8.4%Moderate DemandUnrated$33
148StatTrak™ SSG 08 | Dragonfire (Minimal Wear)SSG 08 | DragonfireSTMinimal WearWeak entry37▼ -1.4%▼ -6.9%Moderate DemandUnrated$126
149AWP | Fade (Factory New)AWP | FadeFactory NewWeak entry37▲ +0.8%▼ -10.3%Active DemandUnrated$759
150Souvenir SSG 08 | Calligrafaux (Field-Tested)SSG 08 | CalligrafauxSVField-TestedWeak entry36medium confidenceno 30-day history to confirm the move · rarely trades — hard to exit▲ +27.6%Rarely Traded~1 month$25

How these ratings are reached

Momentum sets the rating

The 7-day change in the SteamAnalyst reference price at 60%, plus the 30-day change at 40%. Signed, so a week that contradicts its month damps itself instead of both being reported as good news. Above 8% blended is the top band; below -8% is the bottom one.

Liquidity can only pull it down

Measured from units actually traded over 30 days, not from price or popularity. Thin trading caps how well an item can rate however hard it is climbing, because you cannot realise a gain you cannot exit. Nothing about being easy to sell ever raises a rating — that would make this a volume ranking wearing a buy label.

Falling and illiquid is worse than either

On the way down the rule inverts. A falling price in a deep market is a bad entry you can still walk away from; a falling price with nobody trading is a trap, and it rates below the thing you can leave. The two sides are not mirror images and are not calculated as if they were.

What we leave out

Items with fewer than 20 recorded prices in the window, feeds that have not updated in 7 days, items without the 10 trading days needed to rate liquidity, and anything under $5 where a one-cent tick is a percentage point. Each is us declining to guess, not a judgement on the item.

Band boundaries are currently reasoned rather than fitted to the live distribution — they are an informed judgement about how this market moves, not a measurement of it. See the liquidity board for the trade-flow half on its own, or price trends for the price half.

Measurements, not advice. Nothing here predicts the future, and no indicator anticipates a game update, a tournament or a Steam sale. Never spend more than you can afford to lose.

Frequently asked questions

How do you decide which CS2 skins are best to buy?

Two readings, and neither is allowed to speak alone. The first is momentum: how the SteamAnalyst reference price has moved over the last 7 days, weighted against the last 30 so a one-week jump has to be confirmed by the month before it counts. The second is liquidity: whether the item actually trades, measured from real units changing hands over 30 days. Momentum sets the rating and liquidity can only pull it down — because a skin climbing 20% a week is worth nothing to you if there is no way to sell it again.

Why can an item rising fast still rate badly?

Because you have to be able to get back out. A rising price in a market where almost nothing trades is a number on a screen, not money — you would be buying into something with no buyers behind it. Thin trading caps how well an item can rate no matter how hard it is climbing, and an item that rarely trades at all cannot rate above "Weak entry".

What makes an item one of the worst to buy?

A falling price plus a market you cannot leave. Those two are worse together than either is alone: a falling price in a deep market is just a bad entry, since you can still sell. A falling price with nobody trading is a trap. So on the "worst to buy" list, thin trading pushes an item further down rather than merely capping it — the reverse of how it works on the buy side.

What is momentum and how is it calculated?

The 7-day price change weighted at 60%, plus the 30-day change at 40%. Signed, so the two argue with each other: a week up 10% inside a month down 10% blends to about +2% and lands in Neutral, which is the honest reading of a bounce inside a decline. An item needs roughly 8% blended momentum for the top band and 3% for the second.

Why does a big one-day jump not put an item at the top?

Because a week carried by its last day is a spike, not a trend — and it is the thing a momentum ranking gets wrong most often, sorting yesterday's jump to the top on the morning it is least likely to continue. When more than 50% of the week's move happened in the final day, the item cannot claim the top band and the row says so.

Where do the price changes come from?

The SteamAnalyst reference price — the same aggregate price shown in the price column here and on every skin page. That is deliberate: the percentage this page ranks on is the percentage the price beside it actually moved, and clicking through to the skin shows the same number. Three surfaces, one measurement.

Why is my skin missing from this list?

One of four reasons, and each is us declining to guess rather than a judgement on the item. We hold fewer than 20 recorded prices for it in the window; its price or trade data has not updated in over 7 days; we have not recorded the 10 trading days needed to rate its liquidity at all; or it is under $5, where a one-cent tick is a whole percentage point and the ranking would be measuring rounding rather than the market.

Is this financial advice?

No. It is a measurement of two things — where a price has been, and how readily the item trades — presented so you can see both and disagree with the conclusion. Neither predicts the future. Game updates, tournament demand and Steam sales all move this market in ways no indicator anticipates. Never spend more than you can afford to lose.