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Best to buy · updated every 15 min

Best CS2 AWP & Sniper Skins to Buy — Trend and Liquidity

A rising price only helps if you can sell again. Every item here is rated on both: where the price has gone over the last week and month, and whether the item actually trades. Momentum sets the rating — liquidity can only pull it down.

727Items ranked
2Prime entries
1,200Candidate pool
0Not rateable

Showing 50 of 727 ranked items, re-sorted within the 1,200-item candidate pool.

#ItemVerdict7d30dLiquiditySell inPrice
601Souvenir AWP | The Prince (Factory New)AWP | The PrinceSVFactory NewAvoid7medium confidencefalling with no reliable way out▼ -6.1%Rarely TradedNo flow$5,013
602StatTrak™ SSG 08 | Abyss (Factory New)SSG 08 | AbyssSTFactory NewAvoid7falling with no reliable way out▼ -6.3%▼ -6.1%Rarely Traded~2 months$13
603AWP | Hyper Beast (Battle-Scarred)AWP | Hyper BeastBattle-ScarredAvoid7falling with no reliable way out▼ -3.5%▼ -10.4%Rarely Traded~5 months$29
604Souvenir AWP | Sun in Leo (Minimal Wear)AWP | Sun in LeoSVMinimal WearAvoid7medium confidence▼ -23.4%Rarely Traded~3 months$63
605Souvenir AWP | Queen's Gambit (Battle-Scarred)AWP | Queen's GambitSVBattle-ScarredAvoid7medium confidence▼ -23.6%Rarely Traded~2 weeks$236
606SSG 08 | Orange Filigree (Minimal Wear)SSG 08 | Orange FiligreeMinimal WearAvoid6rarely trades — hard to exit · falling with no reliable way out▲ +1.0%▼ -4.0%Rarely Traded~2 months$30
607Souvenir SSG 08 | Spring Twilly (Factory New)SSG 08 | Spring TwillySVFactory NewAvoid6medium confidencerarely trades — hard to exit · falling with no reliable way out▼ -1.0%Rarely TradedNo flow$514
608Souvenir SSG 08 | Calligrafaux (Minimal Wear)SSG 08 | CalligrafauxSVMinimal WearAvoid6medium confidencerarely trades — hard to exit · falling with no reliable way out▼ -1.0%Rarely Traded~2 months$35
609Souvenir AWP | Crakow! (Battle-Scarred)AWP | Crakow!SVBattle-ScarredAvoid6rarely trades — hard to exit · falling with no reliable way out▼ -5.0%▲ +4.9%Rarely Traded~2 months$43
610Souvenir AWP | Crakow! (Well-Worn)AWP | Crakow!SVWell-WornAvoid6rarely trades — hard to exit · falling with no reliable way out▼ -0.7%▼ -1.7%Rarely Traded~2 months$41
611StatTrak™ AWP | Man-o'-war (Field-Tested)AWP | Man-o-warSTField-TestedAvoid6rarely trades — hard to exit · falling with no reliable way out▲ +0.2%▼ -3.1%Rarely Traded~1 month$121
612AWP | The Prince (Battle-Scarred)AWP | The PrinceBattle-ScarredAvoid6medium confidencerarely trades — hard to exit · falling with no reliable way out▼ -1.0%▼ -1.3%Rarely Traded~3 months$2,017
613AWP | Pink DDPAT (Minimal Wear)AWP | Pink DDPATMinimal WearAvoid6rarely trades — hard to exit · falling with no reliable way out▼ -0.3%▼ -2.4%Rarely Traded~4 months$43
614StatTrak™ SCAR-20 | Cardiac (Minimal Wear)SCAR-20 | CardiacSTMinimal WearAvoid6rarely trades — hard to exit · falling with no reliable way out▼ -15.8%▲ +20.5%Rarely Traded~3 weeks$23
615StatTrak™ SSG 08 | Rapid Transit (Minimal Wear)SSG 08 | Rapid TransitSTMinimal WearAvoid6falling with no reliable way out▼ -5.7%▼ -7.3%Slow Mover~1 month$8.95
616StatTrak™ SCAR-20 | Bloodsport (Factory New)SCAR-20 | BloodsportSTFactory NewAvoid6falling with no reliable way out▼ -4.3%▼ -9.3%Rarely Traded~1 month$22
617StatTrak™ AWP | Mortis (Factory New)AWP | MortisSTFactory NewAvoid6falling with no reliable way out▼ -4.4%▼ -9.3%Slow Mover~3 months$19
618Souvenir AWP | Dragon Lore (Minimal Wear)AWP | Dragon LoreSVMinimal WearAvoid6medium confidencefalling with no reliable way out▼ -7.9%▼ -4.0%Rarely Traded~3 months$8,940
619SSG 08 | Sand Dune (Minimal Wear)SSG 08 | Sand DuneMinimal WearAvoid6falling with no reliable way out▼ -17.7%▲ +10.7%Rarely Traded~1 week$22
620AWP | Oni Taiji (Battle-Scarred)AWP | Oni TaijiBattle-ScarredAvoid6medium confidencefalling with no reliable way out▼ -4.0%▼ -10.0%Rarely Traded~3 weeks$337
621StatTrak™ SSG 08 | Dragonfire (Battle-Scarred)SSG 08 | DragonfireSTBattle-ScarredAvoid6falling with no reliable way out▲ +0.1%▼ -16.3%Rarely Traded~2 months$119
622StatTrak™ G3SG1 | Flux (Minimal Wear)G3SG1 | FluxSTMinimal WearAvoid6falling with no reliable way out▼ -5.1%▼ -8.5%Rarely Traded~2 weeks$31
623Souvenir AWP | Pink DDPAT (Minimal Wear)AWP | Pink DDPATSVMinimal WearAvoid6falling with no reliable way out▲ +0.1%▼ -16.5%Rarely Traded~2 months$45
624Souvenir AWP | Black Box (Well-Worn)AWP | Black BoxSVWell-WornAvoid6medium confidence▼ -24.0%Rarely TradedNo flow$73
625Souvenir SSG 08 | Mainframe 001 (Factory New)SSG 08 | Mainframe 001SVFactory NewAvoid6medium confidence▼ -24.2%Rarely Traded~3 weeks$107
626Souvenir SSG 08 | Tiger Tear (Factory New)SSG 08 | Tiger TearSVFactory NewAvoid6medium confidence▼ -24.2%Rarely Traded~1 month$100
627SSG 08 | Threat Detected (Battle-Scarred)SSG 08 | Threat DetectedBattle-ScarredAvoid5rarely trades — hard to exit · falling with no reliable way out▼ -1.3%▼ -1.3%Rarely Traded~3 months$17
628AWP | Neo-Noir (Well-Worn)AWP | Neo-NoirWell-WornAvoid5rarely trades — hard to exit · falling with no reliable way out▼ -1.2%▼ -1.5%Rarely Traded~2 months$41
629StatTrak™ SSG 08 | Big Iron (Battle-Scarred)SSG 08 | Big IronSTBattle-ScarredAvoid5rarely trades — hard to exit · falling with no reliable way out▲ +0.4%▼ -3.9%Rarely Traded~2 weeks$24
630Souvenir SSG 08 | Death Strike (Well-Worn)SSG 08 | Death StrikeSVWell-WornAvoid5rarely trades — hard to exit · falling with no reliable way out▼ -5.0%▲ +4.2%Rarely Traded~2 weeks$183
631SSG 08 | Death's Head (Minimal Wear)SSG 08 | Deaths HeadMinimal WearAvoid5rarely trades — hard to exit · falling with no reliable way out▲ +7.2%▼ -14.3%Rarely Traded~3 months$22
632SCAR-20 | Magna Carta (Minimal Wear)SCAR-20 | Magna CartaMinimal WearAvoid5rarely trades — hard to exit · falling with no reliable way out▲ +1.1%▼ -5.1%Rarely Traded~2 months$16
633SCAR-20 | Cardiac (Factory New)SCAR-20 | CardiacFactory NewAvoid5rarely trades — hard to exit · falling with no reliable way out▲ +2.1%▼ -6.8%Rarely Traded~2 months$31
634Souvenir AWP | Exothermic (Factory New)AWP | ExothermicSVFactory NewAvoid5medium confidencerarely trades — hard to exit · falling with no reliable way out▼ -1.5%Rarely Traded~2 months$185
635StatTrak™ AWP | Exoskeleton (Minimal Wear)AWP | ExoskeletonSTMinimal WearAvoid5rarely trades — hard to exit · falling with no reliable way out▼ -0.8%▼ -2.6%Rarely Traded~1 month$14
636StatTrak™ AWP | Chromatic Aberration (Well-Worn)AWP | Chromatic AberrationSTWell-WornAvoid5falling with no reliable way out▼ -4.2%▼ -10.2%Rarely Traded~4 weeks$28
637AWP | Chromatic Aberration (Battle-Scarred)AWP | Chromatic AberrationBattle-ScarredAvoid5falling with no reliable way out▼ -5.9%▼ -7.6%Slow Mover~2 weeks$26
638StatTrak™ AWP | PAW (Battle-Scarred)AWP | PAWSTBattle-ScarredAvoid5falling with no reliable way out▼ -1.6%▼ -14.4%Rarely Traded~2 months$5.00
639G3SG1 | Orange Kimono (Factory New)G3SG1 | Orange KimonoFactory NewAvoid5falling with no reliable way out▼ -3.2%▼ -12.1%Rarely Traded~1 month$12
640AWP | Sovereign Flame (Well-Worn)AWP | Sovereign FlameWell-WornAvoid5falling with no reliable way out▲ +0.3%▼ -17.3%Slow Mover~3 weeks$91
641AWP | Snake Camo (Well-Worn)AWP | Snake CamoWell-WornAvoid5falling with no reliable way out▼ -6.5%▼ -7.1%Rarely Traded~1 month$86
642Souvenir SSG 08 | Green Ceramic (Field-Tested)SSG 08 | Green CeramicSVField-TestedAvoid5medium confidence▼ -25.5%Rarely Traded~1 month$28
643Souvenir SSG 08 | Halftone Whorl (Field-Tested)SSG 08 | Halftone WhorlSVField-TestedAvoid5medium confidence▼ -25.6%Rarely TradedNo flow$22
644Souvenir AWP | Printstream (Factory New)AWP | PrintstreamSVFactory NewAvoid5medium confidence▼ -25.9%Rarely TradedNo flow$697
645G3SG1 | Arctic Camo (Battle-Scarred)G3SG1 | Arctic CamoBattle-ScarredAvoid5▼ -35.4%▼ -12.2%Rarely Traded~2 months$36
646G3SG1 | Orange Kimono (Well-Worn)G3SG1 | Orange KimonoWell-WornAvoid5▼ -0.6%▼ -64.7%Rarely Traded~3 months$10
647Souvenir SSG 08 | Abyss (Factory New)SSG 08 | AbyssSVFactory NewAvoid4medium confidencerarely trades — hard to exit · falling with no reliable way out▼ -1.6%Rarely Traded~3 months$99
648Souvenir AWP | Safari Mesh (Battle-Scarred)AWP | Safari MeshSVBattle-ScarredAvoid4rarely trades — hard to exit · falling with no reliable way out▲ +30.6%▼ -49.8%Rarely Traded~2 months$5.34
649AWP | Neo-Noir (Battle-Scarred)AWP | Neo-NoirBattle-ScarredAvoid4rarely trades — hard to exit · falling with no reliable way out▼ -2.2%▼ -1.0%Rarely Traded~1 month$41
650StatTrak™ SCAR-20 | Cardiac (Well-Worn)SCAR-20 | CardiacSTWell-WornAvoid4rarely trades — hard to exit · falling with no reliable way out0%▼ -4.4%Rarely TradedNo flow$13

How these ratings are reached

Momentum sets the rating

The 7-day change in the SteamAnalyst reference price at 60%, plus the 30-day change at 40%. Signed, so a week that contradicts its month damps itself instead of both being reported as good news. Above 8% blended is the top band; below -8% is the bottom one.

Liquidity can only pull it down

Measured from units actually traded over 30 days, not from price or popularity. Thin trading caps how well an item can rate however hard it is climbing, because you cannot realise a gain you cannot exit. Nothing about being easy to sell ever raises a rating — that would make this a volume ranking wearing a buy label.

Falling and illiquid is worse than either

On the way down the rule inverts. A falling price in a deep market is a bad entry you can still walk away from; a falling price with nobody trading is a trap, and it rates below the thing you can leave. The two sides are not mirror images and are not calculated as if they were.

What we leave out

Items with fewer than 20 recorded prices in the window, feeds that have not updated in 7 days, items without the 10 trading days needed to rate liquidity, and anything under $5 where a one-cent tick is a percentage point. Each is us declining to guess, not a judgement on the item.

Band boundaries are currently reasoned rather than fitted to the live distribution — they are an informed judgement about how this market moves, not a measurement of it. See the liquidity board for the trade-flow half on its own, or price trends for the price half.

Measurements, not advice. Nothing here predicts the future, and no indicator anticipates a game update, a tournament or a Steam sale. Never spend more than you can afford to lose.

Frequently asked questions

How do you decide which CS2 skins are best to buy?

Two readings, and neither is allowed to speak alone. The first is momentum: how the SteamAnalyst reference price has moved over the last 7 days, weighted against the last 30 so a one-week jump has to be confirmed by the month before it counts. The second is liquidity: whether the item actually trades, measured from real units changing hands over 30 days. Momentum sets the rating and liquidity can only pull it down — because a skin climbing 20% a week is worth nothing to you if there is no way to sell it again.

Why can an item rising fast still rate badly?

Because you have to be able to get back out. A rising price in a market where almost nothing trades is a number on a screen, not money — you would be buying into something with no buyers behind it. Thin trading caps how well an item can rate no matter how hard it is climbing, and an item that rarely trades at all cannot rate above "Weak entry".

What makes an item one of the worst to buy?

A falling price plus a market you cannot leave. Those two are worse together than either is alone: a falling price in a deep market is just a bad entry, since you can still sell. A falling price with nobody trading is a trap. So on the "worst to buy" list, thin trading pushes an item further down rather than merely capping it — the reverse of how it works on the buy side.

What is momentum and how is it calculated?

The 7-day price change weighted at 60%, plus the 30-day change at 40%. Signed, so the two argue with each other: a week up 10% inside a month down 10% blends to about +2% and lands in Neutral, which is the honest reading of a bounce inside a decline. An item needs roughly 8% blended momentum for the top band and 3% for the second.

Why does a big one-day jump not put an item at the top?

Because a week carried by its last day is a spike, not a trend — and it is the thing a momentum ranking gets wrong most often, sorting yesterday's jump to the top on the morning it is least likely to continue. When more than 50% of the week's move happened in the final day, the item cannot claim the top band and the row says so.

Where do the price changes come from?

The SteamAnalyst reference price — the same aggregate price shown in the price column here and on every skin page. That is deliberate: the percentage this page ranks on is the percentage the price beside it actually moved, and clicking through to the skin shows the same number. Three surfaces, one measurement.

Why is my skin missing from this list?

One of four reasons, and each is us declining to guess rather than a judgement on the item. We hold fewer than 20 recorded prices for it in the window; its price or trade data has not updated in over 7 days; we have not recorded the 10 trading days needed to rate its liquidity at all; or it is under $5, where a one-cent tick is a whole percentage point and the ranking would be measuring rounding rather than the market.

Is this financial advice?

No. It is a measurement of two things — where a price has been, and how readily the item trades — presented so you can see both and disagree with the conclusion. Neither predicts the future. Game updates, tournament demand and Steam sales all move this market in ways no indicator anticipates. Never spend more than you can afford to lose.