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Best CS2 AWP & Sniper Skins to Buy — Trend and Liquidity

A rising price only helps if you can sell again. Every item here is rated on both: where the price has gone over the last week and month, and whether the item actually trades. Momentum sets the rating — liquidity can only pull it down.

706Items ranked
0Prime entries
1,200Candidate pool
0Not rateable

Showing 50 of 706 ranked items, re-sorted within the 1,200-item candidate pool.

#ItemVerdict7d30dLiquiditySell inPrice
551Souvenir SSG 08 | Blue Spruce (Factory New)SSG 08 | Blue SpruceSVFactory NewAvoid10no way out▼ -2.7%▼ -9.2%Rarely Traded~3 months$14
552Souvenir AWP | Sovereign Flame (Field-Tested)AWP | Sovereign FlameSVField-TestedAvoid10medium confidenceno way out▼ -3.6%▼ -8.0%Rarely Traded~2 months$265
553Souvenir AWP | Exothermic (Battle-Scarred)AWP | ExothermicSVBattle-ScarredAvoid10▼ -22.4%▼ -14.3%Rarely Traded~2 months$38
554SSG 08 | Mayan Dreams (Well-Worn)SSG 08 | Mayan DreamsWell-WornAvoid10▼ -6.2%▼ -39.9%Rarely Traded~3 months$8.99
555Souvenir SSG 08 | Green Ceramic (Minimal Wear)SSG 08 | Green CeramicSVMinimal WearAvoid9hard to exit · no way out▲ +14.6%▼ -22.2%Rarely TradedNo flow$12
556AWP | Wildfire (Well-Worn)AWP | WildfireWell-WornAvoid9hard to exit · no way out▲ +2.4%▼ -3.9%Rarely Traded~3 weeks$44
557StatTrak™ AWP | Mortis (Factory New)AWP | MortisSTFactory NewAvoid9hard to exit · no way out▲ +0.6%▼ -1.3%Rarely Traded~3 months$17
558AWP | The Prince (Battle-Scarred)AWP | The PrinceBattle-ScarredAvoid9medium confidencehard to exit · no way out▲ +5.1%▼ -8.1%Rarely Traded~3 months$1,906
559Souvenir SSG 08 | Necropos (Factory New)SSG 08 | NecroposSVFactory NewAvoid9medium confidencehard to exit · no way out▲ +1.0%▼ -2.0%Rarely Traded~1 month$48
560Souvenir AWP | Printstream (Field-Tested)AWP | PrintstreamSVField-TestedAvoid9hard to exit · no way out▼ -1.9%▲ +2.2%Rarely Traded~3 weeks$168
561Souvenir SSG 08 | Grey Smoke (Field-Tested)SSG 08 | Grey SmokeSVField-TestedAvoid9no way out▼ -1.0%▼ -12.3%Rarely TradedNo flow$10
562SCAR-20 | Magna Carta (Field-Tested)SCAR-20 | Magna CartaField-TestedAvoid9no way out▼ -0.7%▼ -12.9%Rarely Traded~3 months$12
563StatTrak™ SCAR-20 | Bloodsport (Minimal Wear)SCAR-20 | BloodsportSTMinimal WearAvoid9no way out▼ -1.6%▼ -11.5%Rarely Traded~4 weeks$12
564SCAR-20 | Cyrex (Factory New)SCAR-20 | CyrexFactory NewAvoid9no way out▼ -5.4%▼ -6.2%Rarely Traded~2 months$30
565Souvenir SSG 08 | Sans Comic (Factory New)SSG 08 | Sans ComicSVFactory NewAvoid9▼ -5.2%▼ -42.4%Rarely Traded~3 months$5.11
566SSG 08 | Sand Dune (Battle-Scarred)SSG 08 | Sand DuneBattle-ScarredAvoid9▼ -30.3%▼ -4.9%Rarely Traded~2 months$5.05
567Souvenir SSG 08 | Green Ceramic (Factory New)SSG 08 | Green CeramicSVFactory NewAvoid9▼ -2.0%▼ -47.8%Rarely Traded~3 months$16
568StatTrak™ G3SG1 | Demeter (Well-Worn)G3SG1 | DemeterSTWell-WornAvoid9medium confidence▼ -21.3%▼ -19.0%Rarely Traded~2 months$5.59
569AWP | Elite Build (Field-Tested)AWP | Elite BuildField-TestedAvoid8hard to exit · no way out▲ +0.7%▼ -1.9%Rarely Traded~4 months$10
570StatTrak™ SSG 08 | Dark Water (Minimal Wear)SSG 08 | Dark WaterSTMinimal WearAvoid8hard to exit · no way out▼ -3.4%▲ +4.2%Rarely Traded~2 months$5.65
571StatTrak™ SSG 08 | Bloodshot (Field-Tested)SSG 08 | BloodshotSTField-TestedAvoid8hard to exit · no way out▲ +1.5%▼ -3.2%Rarely Traded~2 months$35
572StatTrak™ AWP | PAW (Minimal Wear)AWP | PAWSTMinimal WearAvoid8hard to exit · no way out▼ -2.3%▲ +2.4%Rarely Traded~5 months$6.93
573AWP | Snake Camo (Battle-Scarred)AWP | Snake CamoBattle-ScarredAvoid8hard to exit · no way out▲ +1.8%▼ -3.7%Rarely Traded~2 months$81
574StatTrak™ AWP | Elite Build (Factory New)AWP | Elite BuildSTFactory NewAvoid8hard to exit · no way out▲ +0.8%▼ -2.4%Rarely Traded~2 months$86
575SCAR-20 | Brass (Minimal Wear)SCAR-20 | BrassMinimal WearAvoid8hard to exit · no way out▲ +0.6%▼ -2.2%Rarely Traded~3 months$111
576SSG 08 | Mayan Dreams (Field-Tested)SSG 08 | Mayan DreamsField-TestedAvoid8hard to exit · no way out▲ +2.4%▼ -5.0%Rarely Traded~3 months$5.92
577StatTrak™ AWP | Containment Breach (Well-Worn)AWP | Containment BreachSTWell-WornAvoid8hard to exit · no way out▼ -1.2%▲ +0.4%Rarely Traded~3 months$102
578SCAR-20 | Cardiac (Field-Tested)SCAR-20 | CardiacField-TestedAvoid8no way out▼ -2.6%▼ -10.9%Rarely Traded~2 months$8.19
579SSG 08 | Dark Water (Minimal Wear)SSG 08 | Dark WaterMinimal WearAvoid8▼ -3.6%▼ -48.0%Rarely Traded~2 months$8.67
580Souvenir AWP | Exothermic (Field-Tested)AWP | ExothermicSVField-TestedAvoid8▼ -5.2%▼ -48.1%Rarely Traded~3 months$37
581Souvenir AWP | Duality (Factory New)AWP | DualitySVFactory NewAvoid7medium confidencehard to exit · no way out▲ +0.5%▼ -2.5%Rarely Traded~1 month$270
582StatTrak™ AWP | Exoskeleton (Factory New)AWP | ExoskeletonSTFactory NewAvoid7hard to exit · no way out▼ -2.4%▲ +1.7%Rarely Traded~2 months$33
583StatTrak™ AWP | Elite Build (Field-Tested)AWP | Elite BuildSTField-TestedAvoid7hard to exit · no way out▼ -1.4%▲ +0.2%Rarely Traded~2 months$25
584StatTrak™ AWP | Corticera (Minimal Wear)AWP | CorticeraSTMinimal WearAvoid7hard to exit · no way out▲ +6.5%▼ -11.8%Rarely Traded~2 months$38
585StatTrak™ SSG 08 | Fever Dream (Factory New)SSG 08 | Fever DreamSTFactory NewAvoid7hard to exit · no way out▲ +0.3%▼ -2.6%Rarely Traded~2 months$10
586SSG 08 | Big Iron (Minimal Wear)SSG 08 | Big IronMinimal WearAvoid7hard to exit · no way out▲ +1.7%▼ -4.8%Rarely Traded~2 months$14
587StatTrak™ AWP | Elite Build (Minimal Wear)AWP | Elite BuildSTMinimal WearAvoid7hard to exit · no way out▲ +1.9%▼ -5.2%Rarely Traded~2 months$39
588SSG 08 | Death's Head (Factory New)SSG 08 | Death's HeadFactory NewAvoid7no way out▲ +5.4%▼ -23.4%Rarely Traded~2 months$22
589Souvenir G3SG1 | VariCamo (Battle-Scarred)G3SG1 | VariCamoSVBattle-ScarredAvoid7medium confidence▼ -25.9%▼ -17.5%Rarely TradedNo flow$19
590AWP | Dragon Lore (Well-Worn)AWP | Dragon LoreWell-WornAvoid7medium confidence▼ -19.9%▼ -28.0%Rarely Traded~1 month$6,295
591Souvenir SCAR-20 | Zinc (Minimal Wear)SCAR-20 | ZincSVMinimal WearAvoid7medium confidence▲ +2.4%▼ -61.6%Rarely TradedNo flow$12
592AWP | Snake Camo (Factory New)AWP | Snake CamoFactory NewAvoid6hard to exit · no way out▼ -2.0%▲ +0.6%Rarely Traded~6 months$364
593StatTrak™ AWP | Worm God (Well-Worn)AWP | Worm GodSTWell-WornAvoid6hard to exit · no way out▼ -2.2%▲ +0.8%Rarely Traded~2 months$5.39
594SCAR-20 | Magna Carta (Factory New)SCAR-20 | Magna CartaFactory NewAvoid6hard to exit · no way out▲ +3.4%▼ -7.7%Rarely Traded~4 months$13
595G3SG1 | Chronos (Factory New)G3SG1 | ChronosFactory NewAvoid6medium confidencehard to exit · no way out▲ +2.4%▼ -6.5%Rarely Traded~3 months$317
596StatTrak™ G3SG1 | Demeter (Minimal Wear)G3SG1 | DemeterSTMinimal WearAvoid6hard to exit · no way out▲ +4.1%▼ -9.0%Rarely Traded~9 months$8.46
597StatTrak™ AWP | Oni Taiji (Well-Worn)AWP | Oni TaijiSTWell-WornAvoid6medium confidencehard to exit · no way out▼ -2.7%▲ +1.1%Rarely Traded~1 month$440
598AWP | Snake Camo (Minimal Wear)AWP | Snake CamoMinimal WearAvoid6hard to exit · no way out▼ -0.3%▼ -2.5%Rarely Traded~1 month$92
599SSG 08 | Orange Filigree (Factory New)SSG 08 | Orange FiligreeFactory NewAvoid6hard to exit · no way out▼ -1.0%▼ -1.6%Rarely Traded~1 month$35
600Souvenir AWP | Safari Mesh (Minimal Wear)AWP | Safari MeshSVMinimal WearAvoid6hard to exit · no way out▲ +0.4%▼ -3.7%Rarely Traded~2 months$5.18

How these ratings are reached

Momentum sets the rating

The 7-day change in the SteamAnalyst reference price at 60%, plus the 30-day change at 40%. Signed, so a week that contradicts its month damps itself instead of both being reported as good news. Above 8% blended is the top band; below -8% is the bottom one.

Liquidity can only pull it down

Measured from units actually traded over 30 days, not from price or popularity. Thin trading caps how well an item can rate however hard it is climbing, because you cannot realise a gain you cannot exit. Nothing about being easy to sell ever raises a rating — that would make this a volume ranking wearing a buy label.

Falling and illiquid is worse than either

On the way down the rule inverts. A falling price in a deep market is a bad entry you can still walk away from; a falling price with nobody trading is a trap, and it rates below the thing you can leave. The two sides are not mirror images and are not calculated as if they were.

What we leave out

Items with fewer than 20 recorded prices in the window, feeds that have not updated in 7 days, items without the 10 trading days needed to rate liquidity, and anything under $5 where a one-cent tick is a percentage point. Each is us declining to guess, not a judgement on the item.

Band boundaries are currently reasoned rather than fitted to the live distribution — they are an informed judgement about how this market moves, not a measurement of it. See the liquidity board for the trade-flow half on its own, or price trends for the price half.

Measurements, not advice. Nothing here predicts the future, and no indicator anticipates a game update, a tournament or a Steam sale. Never spend more than you can afford to lose.

Frequently asked questions

How do you decide which CS2 skins are best to buy?

Two readings, and neither is allowed to speak alone. The first is momentum: how the SteamAnalyst reference price has moved over the last 7 days, weighted against the last 30 so a one-week jump has to be confirmed by the month before it counts. The second is liquidity: whether the item actually trades, measured from real units changing hands over 30 days. Momentum sets the rating and liquidity can only pull it down — because a skin climbing 20% a week is worth nothing to you if there is no way to sell it again.

Why can an item rising fast still rate badly?

Because you have to be able to get back out. A rising price in a market where almost nothing trades is a number on a screen, not money — you would be buying into something with no buyers behind it. Thin trading caps how well an item can rate no matter how hard it is climbing, and an item that rarely trades at all cannot rate above "Weak entry".

What makes an item one of the worst to buy?

A falling price plus a market you cannot leave. Those two are worse together than either is alone: a falling price in a deep market is just a bad entry, since you can still sell. A falling price with nobody trading is a trap. So on the "worst to buy" list, thin trading pushes an item further down rather than merely capping it — the reverse of how it works on the buy side.

What is momentum and how is it calculated?

The 7-day price change weighted at 60%, plus the 30-day change at 40%. Signed, so the two argue with each other: a week up 10% inside a month down 10% blends to about +2% and lands in Neutral, which is the honest reading of a bounce inside a decline. An item needs roughly 8% blended momentum for the top band and 3% for the second.

Why does a big one-day jump not put an item at the top?

Because a week carried by its last day is a spike, not a trend — and it is the thing a momentum ranking gets wrong most often, sorting yesterday's jump to the top on the morning it is least likely to continue. When more than 50% of the week's move happened in the final day, the item cannot claim the top band and the row says so.

Where do the price changes come from?

The SteamAnalyst reference price — the same aggregate price shown in the price column here and on every skin page. That is deliberate: the percentage this page ranks on is the percentage the price beside it actually moved, and clicking through to the skin shows the same number. Three surfaces, one measurement.

Why is my skin missing from this list?

One of four reasons, and each is us declining to guess rather than a judgement on the item. We hold fewer than 20 recorded prices for it in the window; its price or trade data has not updated in over 7 days; we have not recorded the 10 trading days needed to rate its liquidity at all; or it is under $5, where a one-cent tick is a whole percentage point and the ranking would be measuring rounding rather than the market.

Is this financial advice?

No. It is a measurement of two things — where a price has been, and how readily the item trades — presented so you can see both and disagree with the conclusion. Neither predicts the future. Game updates, tournament demand and Steam sales all move this market in ways no indicator anticipates. Never spend more than you can afford to lose.