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Best CS2 AWP & Sniper Skins to Buy — Trend and Liquidity

A rising price only helps if you can sell again. Every item here is rated on both: where the price has gone over the last week and month, and whether the item actually trades. Momentum sets the rating — liquidity can only pull it down.

701Items ranked
2Prime entries
1,200Candidate pool
0Not rateable

Showing 50 of 701 ranked items, re-sorted within the 1,200-item candidate pool.

#ItemVerdict7d30dLiquiditySell inPrice
651StatTrak™ AWP | Hyper Beast (Field-Tested)AWP | Hyper BeastSTField-TestedAvoid3no way out▼ -6.4%▼ -8.6%Rarely Traded~2 months$60
652Souvenir SSG 08 | Green Ceramic (Factory New)SSG 08 | Green CeramicSVFactory NewAvoid3▼ -13.9%▼ -48.4%Rarely Traded~6 months$16
653Souvenir SSG 08 | Memorial (Factory New)SSG 08 | MemorialSVFactory NewAvoid3medium confidence0%▼ -69.9%Rarely TradedNo flow$52
654AWP | CMYK (Well-Worn)AWP | CMYKWell-WornAvoid2hard to exit · no way out▲ +2.1%▼ -8.7%Rarely Traded~3 months$121
655AWP | Sun in Leo (Well-Worn)AWP | Sun in LeoWell-WornAvoid2hard to exit · no way out▼ -2.1%▼ -2.3%Rarely Traded~2 months$18
656StatTrak™ G3SG1 | Demeter (Battle-Scarred)G3SG1 | DemeterSTBattle-ScarredAvoid2hard to exit · no way out▼ -4.5%▲ +1.2%Rarely Traded~1 month$5.94
657StatTrak™ AWP | Hyper Beast (Battle-Scarred)AWP | Hyper BeastSTBattle-ScarredAvoid2hard to exit · no way out▼ -1.0%▼ -4.1%Rarely Traded~3 months$60
658StatTrak™ AWP | Hyper Beast (Well-Worn)AWP | Hyper BeastSTWell-WornAvoid2hard to exit · no way out▼ -1.8%▼ -3.1%Rarely Traded~1 month$59
659AWP | Hyper Beast (Minimal Wear)AWP | Hyper BeastMinimal WearAvoid2hard to exit · no way out▼ -0.8%▼ -4.7%Rarely Traded~6 months$46
660SCAR-20 | Magna Carta (Minimal Wear)SCAR-20 | Magna CartaMinimal WearAvoid2hard to exit · no way out▲ +1.1%▼ -8.0%Rarely Traded~5 months$12
661Souvenir SSG 08 | Green Ceramic (Minimal Wear)SSG 08 | Green CeramicSVMinimal WearAvoid2no way out▲ +6.3%▼ -27.9%Rarely TradedNo flow$11
662SCAR-20 | Cardiac (Battle-Scarred)SCAR-20 | CardiacBattle-ScarredAvoid2no way out▼ -5.2%▼ -10.7%Rarely Traded~3 weeks$8.33
663Souvenir AWP | LongDog (Field-Tested)AWP | LongDogSVField-TestedAvoid2no way out▼ -4.2%▼ -12.3%Rarely Traded~3 months$107
664AWP | Pink DDPAT (Minimal Wear)AWP | Pink DDPATMinimal WearAvoid2no way out▼ -2.0%▼ -15.9%Rarely Traded~4 months$33
665SCAR-20 | Emerald (Minimal Wear)SCAR-20 | EmeraldMinimal WearAvoid2medium confidence▼ -30.1%▼ -28.3%Rarely Traded~7 months$174
666SCAR-20 | Palm (Factory New)SCAR-20 | PalmFactory NewAvoid2medium confidence▼ -33.6%▼ -23.2%Rarely Traded~4 months$54
667SSG 08 | Mayan Dreams (Well-Worn)SSG 08 | Mayan DreamsWell-WornAvoid2▼ -18.9%▼ -45.4%Rarely Traded~5 months$8.13
668Souvenir AWP | Asiimov (Battle-Scarred)AWP | AsiimovSVBattle-ScarredAvoid2medium confidence▲ +1.0%▼ -76.2%Rarely Traded~4 months$350
669StatTrak™ SSG 08 | Turbo Peek (Factory New)SSG 08 | Turbo PeekSTFactory NewAvoid1hard to exit · no way out▼ -1.5%▼ -4.3%Rarely Traded~1 month$92
670StatTrak™ AWP | Chrome Cannon (Factory New)AWP | Chrome CannonSTFactory NewAvoid1hard to exit · no way out0%▼ -6.5%Rarely Traded~2 months$142
671Souvenir AWP | Duality (Factory New)AWP | DualitySVFactory NewAvoid1medium confidencehard to exit · no way out▼ -2.6%▼ -2.9%Rarely Traded~1 month$270
672SSG 08 | Tropical Storm (Factory New)SSG 08 | Tropical StormFactory NewAvoid1hard to exit · no way out▲ +3.4%▼ -11.8%Rarely Traded~3 months$66
673StatTrak™ AWP | Elite Build (Minimal Wear)AWP | Elite BuildSTMinimal WearAvoid1hard to exit · no way out▲ +0.1%▼ -6.9%Rarely Traded~2 months$38
674Souvenir SSG 08 | Necropos (Factory New)SSG 08 | NecroposSVFactory NewAvoid1medium confidencehard to exit · no way out▲ +3.8%▼ -12.5%Rarely Traded~1 month$48
675G3SG1 | Arctic Camo (Minimal Wear)G3SG1 | Arctic CamoMinimal WearAvoid1hard to exit · no way out▼ -1.7%▼ -4.2%Rarely Traded~4 months$69
676AWP | Medusa (Well-Worn)AWP | MedusaWell-WornAvoid1hard to exit · no way out▼ -4.5%▼ -0.1%Rarely Traded~2 months$1,829
677StatTrak™ SSG 08 | Turbo Peek (Battle-Scarred)SSG 08 | Turbo PeekSTBattle-ScarredAvoid1hard to exit · no way out▼ -0.9%▼ -5.6%Rarely Traded~2 weeks$27
678SSG 08 | Sand Dune (Factory New)SSG 08 | Sand DuneFactory NewAvoid1hard to exit · no way out▼ -0.5%▼ -6.3%Rarely Traded~4 months$136
679AWP | Pink DDPAT (Battle-Scarred)AWP | Pink DDPATBattle-ScarredAvoid1hard to exit · no way out▼ -1.5%▼ -4.8%Rarely Traded~3 months$23
680SSG 08 | Tropical Storm (Well-Worn)SSG 08 | Tropical StormWell-WornAvoid1no way out▲ +1.5%▼ -21.4%Rarely TradedNo flow$32
681Souvenir AWP | Asiimov (Field-Tested)AWP | AsiimovSVField-TestedAvoid1no way out▲ +27.9%▼ -61.0%Rarely Traded~1 month$381
682StatTrak™ SSG 08 | Rapid Transit (Factory New)SSG 08 | Rapid TransitSTFactory NewAvoid1no way out▼ -3.7%▼ -13.7%Rarely Traded~2 months$19
683SSG 08 | Turbo Peek (Factory New)SSG 08 | Turbo PeekFactory NewAvoid1no way out▲ +1.3%▼ -21.3%Slow Mover~3 months$44
684StatTrak™ SSG 08 | Big Iron (Minimal Wear)SSG 08 | Big IronSTMinimal WearAvoid1no way out▼ -3.6%▼ -14.0%Rarely Traded~2 months$36
685G3SG1 | Contractor (Minimal Wear)G3SG1 | ContractorMinimal WearAvoid1no way out▼ -0.2%▼ -19.2%Rarely Traded~2 months$5.48
686Souvenir AWP | BOOM (Minimal Wear)AWP | BOOMSVMinimal WearAvoid1medium confidence▼ -6.0%▼ -68.3%Rarely Traded~1 month$128
687Souvenir AWP | CMYK (Field-Tested)AWP | CMYKSVField-TestedAvoid0medium confidencehard to exit · no way out0%▼ -7.2%Rarely TradedNo flow$437
688SCAR-20 | Brass (Battle-Scarred)SCAR-20 | BrassBattle-ScarredAvoid0medium confidencehard to exit · no way out▼ -1.5%▼ -5.0%Rarely TradedNo flow$90
689Souvenir AWP | Graphite (Minimal Wear)AWP | GraphiteSVMinimal WearAvoid0medium confidencehard to exit · no way out▲ +1.2%▼ -9.2%Rarely Traded~1 month$354
690Souvenir SCAR-20 | Short Ochre (Field-Tested)SCAR-20 | Short OchreSVField-TestedAvoid0medium confidence▲ +0.7%▼ -79.8%Rarely TradedNo flow$12
691Souvenir G3SG1 | Red Jasper (Factory New)G3SG1 | Red JasperSVFactory NewAvoid0medium confidence▼ -3.9%▼ -77.7%Rarely TradedNo flow$8.23
692Souvenir AWP | Ice Coaled (Battle-Scarred)AWP | Ice CoaledSVBattle-ScarredAvoid0medium confidence▼ -7.1%▼ -73.2%Rarely TradedNo flow$52
693Souvenir SSG 08 | Sand Dune (Field-Tested)SSG 08 | Sand DuneSVField-TestedAvoid0medium confidence▼ -0.6%▼ -83.2%Rarely TradedNo flow$18
694Souvenir SSG 08 | Sans Comic (Minimal Wear)SSG 08 | Sans ComicSVMinimal WearAvoid0▼ -22.7%▼ -52.6%Rarely TradedNo flow$9.48
695Souvenir G3SG1 | VariCamo (Factory New)G3SG1 | VariCamoSVFactory NewAvoid0medium confidence▼ -23.4%▼ -66.4%Rarely Traded~2 months$11
696Souvenir SCAR-20 | Stone Mosaico (Factory New)SCAR-20 | Stone MosaicoSVFactory NewAvoid0medium confidence▼ -24.4%▼ -65.1%Rarely Traded~2 weeks$193
697Souvenir AWP | Containment Breach (Field-Tested)AWP | Containment BreachSVField-TestedAvoid0medium confidence▼ -23.7%▼ -68.7%Rarely Traded~2 months$318
698Souvenir G3SG1 | VariCamo (Battle-Scarred)G3SG1 | VariCamoSVBattle-ScarredAvoid0medium confidence▼ -26.0%▼ -68.3%Rarely TradedNo flow$19
699Souvenir SCAR-20 | Contractor (Minimal Wear)SCAR-20 | ContractorSVMinimal WearAvoid0▼ -45.4%▼ -54.4%Rarely TradedNo flow$13
700Souvenir AWP | The End (Factory New)AWP | The EndSVFactory NewAvoid0medium confidence▼ -52.5%▼ -65.6%Rarely Traded~1 month$203

How these ratings are reached

Momentum sets the rating

The 7-day change in the SteamAnalyst reference price at 60%, plus the 30-day change at 40%. Signed, so a week that contradicts its month damps itself instead of both being reported as good news. Above 8% blended is the top band; below -8% is the bottom one.

Liquidity can only pull it down

Measured from units actually traded over 30 days, not from price or popularity. Thin trading caps how well an item can rate however hard it is climbing, because you cannot realise a gain you cannot exit. Nothing about being easy to sell ever raises a rating — that would make this a volume ranking wearing a buy label.

Falling and illiquid is worse than either

On the way down the rule inverts. A falling price in a deep market is a bad entry you can still walk away from; a falling price with nobody trading is a trap, and it rates below the thing you can leave. The two sides are not mirror images and are not calculated as if they were.

What we leave out

Items with fewer than 20 recorded prices in the window, feeds that have not updated in 7 days, items without the 10 trading days needed to rate liquidity, and anything under $5 where a one-cent tick is a percentage point. Each is us declining to guess, not a judgement on the item.

Band boundaries are currently reasoned rather than fitted to the live distribution — they are an informed judgement about how this market moves, not a measurement of it. See the liquidity board for the trade-flow half on its own, or price trends for the price half.

Measurements, not advice. Nothing here predicts the future, and no indicator anticipates a game update, a tournament or a Steam sale. Never spend more than you can afford to lose.

Frequently asked questions

How do you decide which CS2 skins are best to buy?

Two readings, and neither is allowed to speak alone. The first is momentum: how the SteamAnalyst reference price has moved over the last 7 days, weighted against the last 30 so a one-week jump has to be confirmed by the month before it counts. The second is liquidity: whether the item actually trades, measured from real units changing hands over 30 days. Momentum sets the rating and liquidity can only pull it down — because a skin climbing 20% a week is worth nothing to you if there is no way to sell it again.

Why can an item rising fast still rate badly?

Because you have to be able to get back out. A rising price in a market where almost nothing trades is a number on a screen, not money — you would be buying into something with no buyers behind it. Thin trading caps how well an item can rate no matter how hard it is climbing, and an item that rarely trades at all cannot rate above "Weak entry".

What makes an item one of the worst to buy?

A falling price plus a market you cannot leave. Those two are worse together than either is alone: a falling price in a deep market is just a bad entry, since you can still sell. A falling price with nobody trading is a trap. So on the "worst to buy" list, thin trading pushes an item further down rather than merely capping it — the reverse of how it works on the buy side.

What is momentum and how is it calculated?

The 7-day price change weighted at 60%, plus the 30-day change at 40%. Signed, so the two argue with each other: a week up 10% inside a month down 10% blends to about +2% and lands in Neutral, which is the honest reading of a bounce inside a decline. An item needs roughly 8% blended momentum for the top band and 3% for the second.

Why does a big one-day jump not put an item at the top?

Because a week carried by its last day is a spike, not a trend — and it is the thing a momentum ranking gets wrong most often, sorting yesterday's jump to the top on the morning it is least likely to continue. When more than 50% of the week's move happened in the final day, the item cannot claim the top band and the row says so.

Where do the price changes come from?

The SteamAnalyst reference price — the same aggregate price shown in the price column here and on every skin page. That is deliberate: the percentage this page ranks on is the percentage the price beside it actually moved, and clicking through to the skin shows the same number. Three surfaces, one measurement.

Why is my skin missing from this list?

One of four reasons, and each is us declining to guess rather than a judgement on the item. We hold fewer than 20 recorded prices for it in the window; its price or trade data has not updated in over 7 days; we have not recorded the 10 trading days needed to rate its liquidity at all; or it is under $5, where a one-cent tick is a whole percentage point and the ranking would be measuring rounding rather than the market.

Is this financial advice?

No. It is a measurement of two things — where a price has been, and how readily the item trades — presented so you can see both and disagree with the conclusion. Neither predicts the future. Game updates, tournament demand and Steam sales all move this market in ways no indicator anticipates. Never spend more than you can afford to lose.