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Best CS2 AWP & Sniper Skins to Buy — Trend and Liquidity

A rising price only helps if you can sell again. Every item here is rated on both: where the price has gone over the last week and month, and whether the item actually trades. Momentum sets the rating — liquidity can only pull it down.

701Items ranked
0Prime entries
1,200Candidate pool
0Not rateable

Showing 50 of 701 ranked items, re-sorted within the 1,200-item candidate pool.

#ItemVerdict7d30dLiquiditySell inPrice
501SSG 08 | Mayan Dreams (Minimal Wear)SSG 08 | Mayan DreamsMinimal WearAvoid13▼ -4.8%▼ -30.3%Rarely Traded~3 months$8.56
502Souvenir AWP | Fade (Factory New)AWP | FadeSVFactory NewAvoid13▼ -9.7%▼ -23.1%Rarely TradedNo flow$1,165
503StatTrak™ AWP | Electric Hive (Well-Worn)AWP | Electric HiveSTWell-WornAvoid13▼ -8.4%▼ -27.6%Rarely Traded~1 month$92
504StatTrak™ SSG 08 | Death's Head (Field-Tested)SSG 08 | Death's HeadSTField-TestedAvoid12no way out▼ -5.2%▼ -4.0%Rarely Traded~1 month$16
505StatTrak™ AWP | Exoskeleton (Battle-Scarred)AWP | ExoskeletonSTBattle-ScarredAvoid12no way out▼ -4.1%▼ -5.9%Slow Mover~1 month$6.57
506AWP | Silk Tiger (Field-Tested)AWP | Silk TigerField-TestedAvoid12no way out▼ -4.3%▼ -5.6%Rarely Traded~1 month$161
507G3SG1 | Arctic Camo (Minimal Wear)G3SG1 | Arctic CamoMinimal WearAvoid12no way out▼ -3.4%▼ -7.0%Rarely Traded~4 months$68
508Souvenir SSG 08 | Acid Fade (Factory New)SSG 08 | Acid FadeSVFactory NewAvoid12no way out▼ -4.5%▼ -5.5%Rarely Traded~3 months$19
509G3SG1 | Arctic Camo (Field-Tested)G3SG1 | Arctic CamoField-TestedAvoid12no way out▼ -4.1%▼ -6.2%Rarely Traded~3 months$18
510StatTrak™ AWP | Lightning Strike (Minimal Wear)AWP | Lightning StrikeSTMinimal WearAvoid12medium confidence▼ -15.3%▼ -17.6%Rarely TradedNo flow$1,474
511SCAR-20 | Magna Carta (Well-Worn)SCAR-20 | Magna CartaWell-WornAvoid12▼ -15.7%▼ -18.2%Rarely TradedNo flow$19
512AWP | Containment Breach (Factory New)AWP | Containment BreachFactory NewAvoid12▼ -11.1%▼ -25.4%Active DemandUnrated$333
513SSG 08 | Threat Detected (Battle-Scarred)SSG 08 | Threat DetectedBattle-ScarredAvoid12▼ -0.8%▼ -41.1%Rarely Traded~2 months$15
514SCAR-20 | Cyrex (Factory New)SCAR-20 | CyrexFactory NewAvoid11no way out▼ -6.5%▼ -2.7%Rarely Traded~2 months$30
515StatTrak™ SCAR-20 | Bloodsport (Field-Tested)SCAR-20 | BloodsportSTField-TestedAvoid11no way out▼ -5.1%▼ -5.0%Slow Mover~1 week$10
516Souvenir AWP | Printstream (Factory New)AWP | PrintstreamSVFactory NewAvoid11medium confidenceno way out▼ -12.5%▲ +5.9%Rarely Traded~3 weeks$913
517Souvenir AWP | Duality (Battle-Scarred)AWP | DualitySVBattle-ScarredAvoid11medium confidence▲ +13.2%▼ -63.6%Rarely TradedNo flow$146
518StatTrak™ SSG 08 | Dragonfire (Battle-Scarred)SSG 08 | DragonfireSTBattle-ScarredAvoid11▼ -24.3%▼ -7.8%Rarely Traded~3 months$95
519Souvenir SSG 08 | Sans Comic (Minimal Wear)SSG 08 | Sans ComicSVMinimal WearAvoid11▼ -0.4%▼ -43.7%Rarely TradedNo flow$11
520Souvenir AWP | Queen's Gambit (Battle-Scarred)AWP | Queen's GambitSVBattle-ScarredAvoid11▼ -12.3%▼ -27.9%Rarely Traded~6 days$145
521Souvenir AWP | Desert Hydra (Well-Worn)AWP | Desert HydraSVWell-WornAvoid10no way out▼ -1.9%▼ -10.3%Rarely Traded~4 weeks$868
522StatTrak™ AWP | Lightning Strike (Factory New)AWP | Lightning StrikeSTFactory NewAvoid10no way out▼ -4.8%▼ -6.1%Slow Mover~2 months$853
523SSG 08 | Red Stone (Minimal Wear)SSG 08 | Red StoneMinimal WearAvoid10no way out▼ -2.8%▼ -9.4%Rarely Traded~3 months$5.61
524SCAR-20 | Bloodsport (Well-Worn)SCAR-20 | BloodsportWell-WornAvoid10no way out▼ -4.4%▼ -7.0%Slow MoverUnrated$11
525StatTrak™ SCAR-20 | Cyrex (Field-Tested)SCAR-20 | CyrexSTField-TestedAvoid10no way out▼ -6.2%▼ -4.3%Rarely Traded~2 months$47
526Souvenir SSG 08 | Sans Comic (Factory New)SSG 08 | Sans ComicSVFactory NewAvoid10▼ -2.6%▼ -43.6%Rarely Traded~3 months$5.24
527Souvenir AWP | Exothermic (Battle-Scarred)AWP | ExothermicSVBattle-ScarredAvoid10▼ -22.9%▼ -13.3%Rarely Traded~2 months$39
528SSG 08 | Sand Dune (Battle-Scarred)SSG 08 | Sand DuneBattle-ScarredAvoid10▼ -31.5%▼ -1.4%Rarely Traded~2 months$5.09
529Souvenir SSG 08 | Green Ceramic (Factory New)SSG 08 | Green CeramicSVFactory NewAvoid10▼ -1.6%▼ -47.1%Rarely Traded~6 months$16
530Souvenir AWP | Acheron (Well-Worn)AWP | AcheronSVWell-WornAvoid9hard to exit · no way out▼ -12.7%▲ +18.9%Rarely TradedUnrated$10
531StatTrak™ AWP | PAW (Battle-Scarred)AWP | PAWSTBattle-ScarredAvoid9hard to exit · no way out▼ -3.9%▲ +5.7%Rarely Traded~1 month$6.11
532StatTrak™ SSG 08 | Bloodshot (Field-Tested)SSG 08 | BloodshotSTField-TestedAvoid9hard to exit · no way out▲ +1.9%▼ -3.2%Rarely Traded~2 months$35
533StatTrak™ AWP | Mortis (Factory New)AWP | MortisSTFactory NewAvoid9hard to exit · no way out▲ +0.9%▼ -1.8%Rarely Traded~3 months$17
534StatTrak™ SSG 08 | Turbo Peek (Minimal Wear)SSG 08 | Turbo PeekSTMinimal WearAvoid9no way out▼ -2.4%▼ -10.4%Rarely Traded~4 weeks$47
535G3SG1 | Demeter (Minimal Wear)G3SG1 | DemeterMinimal WearAvoid9no way out▼ -9.7%▲ +0.2%Rarely Traded~1 month$5.39
536Souvenir SCAR-20 | Zinc (Minimal Wear)SCAR-20 | ZincSVMinimal WearAvoid9medium confidence▲ +3.6%▼ -56.6%Rarely TradedNo flow$12
537Souvenir G3SG1 | Red Jasper (Factory New)G3SG1 | Red JasperSVFactory NewAvoid9medium confidence▲ +9.2%▼ -65.2%Rarely TradedNo flow$9.41
538StatTrak™ G3SG1 | Demeter (Well-Worn)G3SG1 | DemeterSTWell-WornAvoid9medium confidence▼ -22.3%▼ -19.0%Rarely Traded~2 months$5.59
539Souvenir G3SG1 | VariCamo (Battle-Scarred)G3SG1 | VariCamoSVBattle-ScarredAvoid9medium confidence▲ +3.1%▼ -57.6%Rarely TradedNo flow$26
540Souvenir AWP | Safari Mesh (Factory New)AWP | Safari MeshSVFactory NewAvoid8medium confidencehard to exit · no way out▼ -2.0%▲ +2.1%Rarely Traded~3 months$34
541StatTrak™ SSG 08 | Turbo Peek (Field-Tested)SSG 08 | Turbo PeekSTField-TestedAvoid8hard to exit · no way out▼ -0.3%▼ -0.3%Rarely Traded~3 weeks$25
542SCAR-20 | Brass (Factory New)SCAR-20 | BrassFactory NewAvoid8medium confidencehard to exit · no way out▲ +0.3%▼ -1.3%Rarely Traded~4 months$184
543AWP | Pink DDPAT (Field-Tested)AWP | Pink DDPATField-TestedAvoid8hard to exit · no way out▲ +0.5%▼ -2.1%Rarely Traded~5 months$23
544AWP | Electric Hive (Minimal Wear)AWP | Electric HiveMinimal WearAvoid8hard to exit · no way out▲ +1.1%▼ -3.2%Rarely Traded~6 months$29
545SSG 08 | Red Stone (Battle-Scarred)SSG 08 | Red StoneBattle-ScarredAvoid8hard to exit · no way out▲ +6.9%▼ -11.9%Rarely Traded~1 month$5.56
546Souvenir AWP | Crakow! (Factory New)AWP | Crakow!SVFactory NewAvoid8hard to exit · no way out▼ -3.4%▲ +3.5%Rarely Traded~1 month$222
547Souvenir AWP | Sovereign Flame (Field-Tested)AWP | Sovereign FlameSVField-TestedAvoid8medium confidenceno way out▼ -4.3%▼ -8.0%Rarely Traded~2 months$265
548StatTrak™ AWP | Neo-Noir (Factory New)AWP | Neo-NoirSTFactory NewAvoid8no way out▼ -0.3%▼ -14.0%Slow Mover~1 month$79
549AWP | Oni Taiji (Well-Worn)AWP | Oni TaijiWell-WornAvoid8no way out▼ -9.7%—Rarely Traded~2 months$257
550G3SG1 | The Executioner (Battle-Scarred)G3SG1 | The ExecutionerBattle-ScarredAvoid8no way out▼ -7.4%▼ -3.7%Slow MoverUnrated$7.80

How these ratings are reached

Momentum sets the rating

The 7-day change in the SteamAnalyst reference price at 60%, plus the 30-day change at 40%. Signed, so a week that contradicts its month damps itself instead of both being reported as good news. Above 8% blended is the top band; below -8% is the bottom one.

Liquidity can only pull it down

Measured from units actually traded over 30 days, not from price or popularity. Thin trading caps how well an item can rate however hard it is climbing, because you cannot realise a gain you cannot exit. Nothing about being easy to sell ever raises a rating — that would make this a volume ranking wearing a buy label.

Falling and illiquid is worse than either

On the way down the rule inverts. A falling price in a deep market is a bad entry you can still walk away from; a falling price with nobody trading is a trap, and it rates below the thing you can leave. The two sides are not mirror images and are not calculated as if they were.

What we leave out

Items with fewer than 20 recorded prices in the window, feeds that have not updated in 7 days, items without the 10 trading days needed to rate liquidity, and anything under $5 where a one-cent tick is a percentage point. Each is us declining to guess, not a judgement on the item.

Band boundaries are currently reasoned rather than fitted to the live distribution — they are an informed judgement about how this market moves, not a measurement of it. See the liquidity board for the trade-flow half on its own, or price trends for the price half.

Measurements, not advice. Nothing here predicts the future, and no indicator anticipates a game update, a tournament or a Steam sale. Never spend more than you can afford to lose.

Frequently asked questions

How do you decide which CS2 skins are best to buy?

Two readings, and neither is allowed to speak alone. The first is momentum: how the SteamAnalyst reference price has moved over the last 7 days, weighted against the last 30 so a one-week jump has to be confirmed by the month before it counts. The second is liquidity: whether the item actually trades, measured from real units changing hands over 30 days. Momentum sets the rating and liquidity can only pull it down — because a skin climbing 20% a week is worth nothing to you if there is no way to sell it again.

Why can an item rising fast still rate badly?

Because you have to be able to get back out. A rising price in a market where almost nothing trades is a number on a screen, not money — you would be buying into something with no buyers behind it. Thin trading caps how well an item can rate no matter how hard it is climbing, and an item that rarely trades at all cannot rate above "Weak entry".

What makes an item one of the worst to buy?

A falling price plus a market you cannot leave. Those two are worse together than either is alone: a falling price in a deep market is just a bad entry, since you can still sell. A falling price with nobody trading is a trap. So on the "worst to buy" list, thin trading pushes an item further down rather than merely capping it — the reverse of how it works on the buy side.

What is momentum and how is it calculated?

The 7-day price change weighted at 60%, plus the 30-day change at 40%. Signed, so the two argue with each other: a week up 10% inside a month down 10% blends to about +2% and lands in Neutral, which is the honest reading of a bounce inside a decline. An item needs roughly 8% blended momentum for the top band and 3% for the second.

Why does a big one-day jump not put an item at the top?

Because a week carried by its last day is a spike, not a trend — and it is the thing a momentum ranking gets wrong most often, sorting yesterday's jump to the top on the morning it is least likely to continue. When more than 50% of the week's move happened in the final day, the item cannot claim the top band and the row says so.

Where do the price changes come from?

The SteamAnalyst reference price — the same aggregate price shown in the price column here and on every skin page. That is deliberate: the percentage this page ranks on is the percentage the price beside it actually moved, and clicking through to the skin shows the same number. Three surfaces, one measurement.

Why is my skin missing from this list?

One of four reasons, and each is us declining to guess rather than a judgement on the item. We hold fewer than 20 recorded prices for it in the window; its price or trade data has not updated in over 7 days; we have not recorded the 10 trading days needed to rate its liquidity at all; or it is under $5, where a one-cent tick is a whole percentage point and the ranking would be measuring rounding rather than the market.

Is this financial advice?

No. It is a measurement of two things — where a price has been, and how readily the item trades — presented so you can see both and disagree with the conclusion. Neither predicts the future. Game updates, tournament demand and Steam sales all move this market in ways no indicator anticipates. Never spend more than you can afford to lose.