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Best CS2 AWP & Sniper Skins to Buy — Trend and Liquidity

A rising price only helps if you can sell again. Every item here is rated on both: where the price has gone over the last week and month, and whether the item actually trades. Momentum sets the rating — liquidity can only pull it down.

727Items ranked
2Prime entries
1,200Candidate pool
0Not rateable

Showing 50 of 727 ranked items, re-sorted within the 1,200-item candidate pool.

#ItemVerdict7d30dLiquiditySell inPrice
501StatTrak™ AWP | Containment Breach (Battle-Scarred)AWP | Containment BreachSTBattle-ScarredAvoid14falling with no reliable way out▼ -1.4%▼ -8.8%Rarely Traded~5 months$104
502Souvenir SSG 08 | Detour (Well-Worn)SSG 08 | DetourSVWell-WornAvoid14▼ -9.9%▼ -20.3%Rarely Traded~3 months$6.12
503Souvenir AWP | Printstream (Field-Tested)AWP | PrintstreamSVField-TestedAvoid14medium confidence▼ -14.7%Rarely Traded~2 months$189
504AWP | The End (Well-Worn)AWP | The EndWell-WornAvoid14▼ -5.6%▼ -28.8%Active DemandUnrated$9.82
505SSG 08 | Big Iron (Well-Worn)SSG 08 | Big IronWell-WornAvoid13falling with no reliable way out▼ -6.2%▼ -1.8%Rarely Traded~1 month$9.66
506StatTrak™ AWP | Worm God (Well-Worn)AWP | Worm GodSTWell-WornAvoid13falling with no reliable way out▼ -1.3%▼ -9.4%Slow MoverUnrated$5.51
507StatTrak™ G3SG1 | Flux (Factory New)G3SG1 | FluxSTFactory NewAvoid13falling with no reliable way out▼ -3.3%▼ -6.3%Rarely Traded~1 week$63
508Souvenir AWP | Pink DDPAT (Battle-Scarred)AWP | Pink DDPATSVBattle-ScarredAvoid13falling with no reliable way out▲ +0.9%▼ -12.6%Rarely Traded~3 months$23
509Souvenir AWP | CMYK (Factory New)AWP | CMYKSVFactory NewAvoid13medium confidencefalling with no reliable way out▼ -4.5%Rarely TradedNo flow$1,373
510StatTrak™ G3SG1 | Demeter (Field-Tested)G3SG1 | DemeterSTField-TestedAvoid13falling with no reliable way out▲ +1.1%▼ -13.1%Rarely Traded~3 months$5.31
511StatTrak™ AWP | Wildfire (Battle-Scarred)AWP | WildfireSTBattle-ScarredAvoid13falling with no reliable way out▼ -2.0%▼ -8.5%Rarely Traded~2 months$82
512StatTrak™ SCAR-20 | Enforcer (Factory New)SCAR-20 | EnforcerSTFactory NewAvoid13falling with no reliable way out▼ -0.1%▼ -11.3%Rarely Traded~3 weeks$6.81
513StatTrak™ AWP | Worm God (Factory New)AWP | Worm GodSTFactory NewAvoid13falling with no reliable way out▼ -0.4%▼ -11.2%Slow Mover~3 months$8.19
514Souvenir AWP | Duality (Battle-Scarred)AWP | DualitySVBattle-ScarredAvoid13medium confidence▼ -15.2%Rarely Traded~1 month$212
515AWP | Sovereign Flame (Minimal Wear)AWP | Sovereign FlameMinimal WearAvoid13▼ -6.7%▼ -28.1%Active DemandUnrated$213
516SSG 08 | Lichen Dashed (Minimal Wear)SSG 08 | Lichen DashedMinimal WearAvoid13▼ -30.0%▲ +5.8%Rarely Traded~3 weeks$9.95
517Souvenir AWP | LongDog (Well-Worn)AWP | LongDogSVWell-WornAvoid13▼ -10.0%▼ -24.9%Rarely Traded~1 week$96
518Souvenir AWP | Redline (Minimal Wear)AWP | RedlineSVMinimal WearAvoid12medium confidencefalling with no reliable way out▼ -4.7%Rarely TradedNo flow$309
519StatTrak™ SSG 08 | Dragonfire (Field-Tested)SSG 08 | DragonfireSTField-TestedAvoid12falling with no reliable way out▼ -3.2%▼ -7.1%Slow Mover~4 weeks$100
520SCAR-20 | Brass (Well-Worn)SCAR-20 | BrassWell-WornAvoid12falling with no reliable way out▼ -4.4%▼ -5.3%Rarely Traded~4 months$92
521Souvenir AWP | Black Nile (Battle-Scarred)AWP | Black NileSVBattle-ScarredAvoid12falling with no reliable way out▲ +2.8%▼ -16.1%Rarely Traded~4 months$7.78
522StatTrak™ AWP | Asiimov (Battle-Scarred)AWP | AsiimovSTBattle-ScarredAvoid12falling with no reliable way out▼ -2.1%▼ -8.7%Rarely Traded~4 months$131
523StatTrak™ SSG 08 | Turbo Peek (Field-Tested)SSG 08 | Turbo PeekSTField-TestedAvoid12falling with no reliable way out▼ -1.4%▼ -9.9%Rarely Traded~3 weeks$26
524G3SG1 | Violet Murano (Battle-Scarred)G3SG1 | Violet MuranoBattle-ScarredAvoid12medium confidencefalling with no reliable way out▼ -5.1%▼ -4.5%Rarely Traded~1 month$51
525SCAR-20 | Storm (Factory New)SCAR-20 | StormFactory NewAvoid12falling with no reliable way out▼ -3.5%▼ -6.9%Rarely Traded~1 month$23
526StatTrak™ SSG 08 | Parallax (Minimal Wear)SSG 08 | ParallaxSTMinimal WearAvoid12falling with no reliable way out▼ -3.3%▼ -7.5%Rarely Traded~3 weeks$9.40
527SCAR-20 | Brass (Field-Tested)SCAR-20 | BrassField-TestedAvoid12falling with no reliable way out▲ +3.8%▼ -18.2%Rarely Traded~2 months$80
528SSG 08 | Orange Filigree (Battle-Scarred)SSG 08 | Orange FiligreeBattle-ScarredAvoid12medium confidence▲ +16.3%▼ -65.0%Rarely TradedNo flow$99
529StatTrak™ SCAR-20 | Crimson Web (Minimal Wear)SCAR-20 | Crimson WebSTMinimal WearAvoid12▼ -15.2%▼ -18.5%Rarely Traded~1 month$7.66
530Souvenir AWP | Dragon Lore (Battle-Scarred)AWP | Dragon LoreSVBattle-ScarredAvoid12medium confidence▼ -15.3%▼ -18.6%Rarely Traded~2 months$15,639
531StatTrak™ AWP | Queen's Gambit (Battle-Scarred)AWP | Queen's GambitSTBattle-ScarredAvoid12▼ -9.6%▼ -28.0%Moderate DemandUnrated$38
532AWP | LongDog (Battle-Scarred)AWP | LongDogBattle-ScarredAvoid12▼ -10.3%▼ -27.5%Rarely Traded~3 months$39
533SSG 08 | Sand Dune (Battle-Scarred)SSG 08 | Sand DuneBattle-ScarredAvoid12▼ -8.2%▼ -30.9%Rarely Traded~2 months$5.02
534Souvenir AWP | Black Nile (Well-Worn)AWP | Black NileSVWell-WornAvoid11falling with no reliable way out▲ +2.9%▼ -16.9%Rarely Traded~1 month$14
535AWP | Hyper Beast (Field-Tested)AWP | Hyper BeastField-TestedAvoid11falling with no reliable way out▼ -4.8%▼ -5.4%Rarely Traded~5 months$33
536AWP | Silk Tiger (Battle-Scarred)AWP | Silk TigerBattle-ScarredAvoid11falling with no reliable way out▲ +2.2%▼ -15.9%Rarely Traded~2 weeks$189
537SSG 08 | Turbo Peek (Field-Tested)SSG 08 | Turbo PeekField-TestedAvoid11falling with no reliable way out▼ -2.3%▼ -9.3%Slow Mover~2 months$16
538SSG 08 | Detour (Minimal Wear)SSG 08 | DetourMinimal WearAvoid11falling with no reliable way out▼ -3.3%▼ -7.8%Rarely Traded~2 months$14
539G3SG1 | Chronos (Factory New)G3SG1 | ChronosFactory NewAvoid11medium confidencefalling with no reliable way out▼ -4.3%▼ -6.3%Rarely Traded~2 months$352
540AWP | Fever Dream (Well-Worn)AWP | Fever DreamWell-WornAvoid11falling with no reliable way out▼ -3.7%▼ -7.1%Slow MoverUnrated$12
541StatTrak™ AWP | Neo-Noir (Battle-Scarred)AWP | Neo-NoirSTBattle-ScarredAvoid11falling with no reliable way out▼ -2.8%▼ -8.6%Rarely Traded~2 months$52
542Souvenir AWP | Pit Viper (Minimal Wear)AWP | Pit ViperSVMinimal WearAvoid11▼ -1.1%▼ -44.3%Rarely Traded~2 months$17
543SSG 08 | Jungle Dashed (Factory New)SSG 08 | Jungle DashedFactory NewAvoid11▼ -26.5%▼ -6.6%Rarely Traded~3 months$14
544StatTrak™ AWP | Wildfire (Well-Worn)AWP | WildfireSTWell-WornAvoid10falling with no reliable way out▼ -6.5%▼ -3.4%Rarely Traded~5 days$106
545SCAR-20 | Cyrex (Factory New)SCAR-20 | CyrexFactory NewAvoid10falling with no reliable way out▼ -0.4%▼ -12.6%Rarely Traded~2 months$35
546Souvenir SSG 08 | Memorial (Field-Tested)SSG 08 | MemorialSVField-TestedAvoid10medium confidencefalling with no reliable way out▼ -5.3%Rarely TradedNo flow$63
547AWP | Green Energy (Well-Worn)AWP | Green EnergyWell-WornAvoid10falling with no reliable way out▲ +1.4%▼ -15.4%Slow MoverUnrated$7.81
548AWP | Sun in Leo (Well-Worn)AWP | Sun in LeoWell-WornAvoid10falling with no reliable way out▼ -3.2%▼ -8.6%Rarely Traded~1 month$20
549SSG 08 | Turbo Peek (Minimal Wear)SSG 08 | Turbo PeekMinimal WearAvoid10falling with no reliable way out▼ -3.9%▼ -7.6%Slow Mover~2 months$26
550G3SG1 | Arctic Camo (Field-Tested)G3SG1 | Arctic CamoField-TestedAvoid10falling with no reliable way out▼ -7.5%▼ -2.2%Rarely Traded~2 months$25

How these ratings are reached

Momentum sets the rating

The 7-day change in the SteamAnalyst reference price at 60%, plus the 30-day change at 40%. Signed, so a week that contradicts its month damps itself instead of both being reported as good news. Above 8% blended is the top band; below -8% is the bottom one.

Liquidity can only pull it down

Measured from units actually traded over 30 days, not from price or popularity. Thin trading caps how well an item can rate however hard it is climbing, because you cannot realise a gain you cannot exit. Nothing about being easy to sell ever raises a rating — that would make this a volume ranking wearing a buy label.

Falling and illiquid is worse than either

On the way down the rule inverts. A falling price in a deep market is a bad entry you can still walk away from; a falling price with nobody trading is a trap, and it rates below the thing you can leave. The two sides are not mirror images and are not calculated as if they were.

What we leave out

Items with fewer than 20 recorded prices in the window, feeds that have not updated in 7 days, items without the 10 trading days needed to rate liquidity, and anything under $5 where a one-cent tick is a percentage point. Each is us declining to guess, not a judgement on the item.

Band boundaries are currently reasoned rather than fitted to the live distribution — they are an informed judgement about how this market moves, not a measurement of it. See the liquidity board for the trade-flow half on its own, or price trends for the price half.

Measurements, not advice. Nothing here predicts the future, and no indicator anticipates a game update, a tournament or a Steam sale. Never spend more than you can afford to lose.

Frequently asked questions

How do you decide which CS2 skins are best to buy?

Two readings, and neither is allowed to speak alone. The first is momentum: how the SteamAnalyst reference price has moved over the last 7 days, weighted against the last 30 so a one-week jump has to be confirmed by the month before it counts. The second is liquidity: whether the item actually trades, measured from real units changing hands over 30 days. Momentum sets the rating and liquidity can only pull it down — because a skin climbing 20% a week is worth nothing to you if there is no way to sell it again.

Why can an item rising fast still rate badly?

Because you have to be able to get back out. A rising price in a market where almost nothing trades is a number on a screen, not money — you would be buying into something with no buyers behind it. Thin trading caps how well an item can rate no matter how hard it is climbing, and an item that rarely trades at all cannot rate above "Weak entry".

What makes an item one of the worst to buy?

A falling price plus a market you cannot leave. Those two are worse together than either is alone: a falling price in a deep market is just a bad entry, since you can still sell. A falling price with nobody trading is a trap. So on the "worst to buy" list, thin trading pushes an item further down rather than merely capping it — the reverse of how it works on the buy side.

What is momentum and how is it calculated?

The 7-day price change weighted at 60%, plus the 30-day change at 40%. Signed, so the two argue with each other: a week up 10% inside a month down 10% blends to about +2% and lands in Neutral, which is the honest reading of a bounce inside a decline. An item needs roughly 8% blended momentum for the top band and 3% for the second.

Why does a big one-day jump not put an item at the top?

Because a week carried by its last day is a spike, not a trend — and it is the thing a momentum ranking gets wrong most often, sorting yesterday's jump to the top on the morning it is least likely to continue. When more than 50% of the week's move happened in the final day, the item cannot claim the top band and the row says so.

Where do the price changes come from?

The SteamAnalyst reference price — the same aggregate price shown in the price column here and on every skin page. That is deliberate: the percentage this page ranks on is the percentage the price beside it actually moved, and clicking through to the skin shows the same number. Three surfaces, one measurement.

Why is my skin missing from this list?

One of four reasons, and each is us declining to guess rather than a judgement on the item. We hold fewer than 20 recorded prices for it in the window; its price or trade data has not updated in over 7 days; we have not recorded the 10 trading days needed to rate its liquidity at all; or it is under $5, where a one-cent tick is a whole percentage point and the ranking would be measuring rounding rather than the market.

Is this financial advice?

No. It is a measurement of two things — where a price has been, and how readily the item trades — presented so you can see both and disagree with the conclusion. Neither predicts the future. Game updates, tournament demand and Steam sales all move this market in ways no indicator anticipates. Never spend more than you can afford to lose.