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Best CS2 AWP & Sniper Skins to Buy — Trend and Liquidity

A rising price only helps if you can sell again. Every item here is rated on both: where the price has gone over the last week and month, and whether the item actually trades. Momentum sets the rating — liquidity can only pull it down.

706Items ranked
1Prime entries
1,200Candidate pool
0Not rateable

Showing 50 of 706 ranked items, re-sorted within the 1,200-item candidate pool.

#ItemVerdict7d30dLiquiditySell inPrice
451Souvenir AWP | Phobos (Factory New)AWP | PhobosSVFactory NewAvoid17medium confidence▼ -8.6%▼ -13.9%Rarely Traded~5 months$303
452SCAR-20 | Magna Carta (Well-Worn)SCAR-20 | Magna CartaWell-WornAvoid17▼ -5.5%▼ -18.7%Rarely TradedNo flow$19
453Souvenir AWP | Black Nile (Minimal Wear)AWP | Black NileSVMinimal WearAvoid17▼ -11.9%▼ -9.0%Rarely Traded~2 months$7.59
454SSG 08 | Dragonfire (Field-Tested)SSG 08 | DragonfireField-TestedAvoid17▼ -5.3%▼ -19.0%Active DemandUnrated$203
455G3SG1 | High Seas (Factory New)G3SG1 | High SeasFactory NewAvoid17▼ -5.7%▼ -18.6%Rarely Traded~3 months$8.68
456AWP | Gungnir (Well-Worn)AWP | GungnirWell-WornAvoid17medium confidence▼ -10.8%▼ -11.1%Rarely Traded~2 weeks$7,444
457Souvenir SSG 08 | Abyss (Factory New)SSG 08 | AbyssSVFactory NewAvoid17▲ +24.6%▼ -64.3%Rarely Traded~3 months$63
458SCAR-20 | Cardiac (Battle-Scarred)SCAR-20 | CardiacBattle-ScarredAvoid17▼ -5.4%▼ -19.5%Rarely Traded~3 weeks$8.12
459AWP | CMYK (Well-Worn)AWP | CMYKWell-WornAvoid16no way out0%▼ -9.3%Rarely Traded~3 months$119
460StatTrak™ G3SG1 | The Executioner (Field-Tested)G3SG1 | The ExecutionerSTField-TestedAvoid16no way out▼ -7.8%▲ +2.4%Rarely Traded~2 months$9.76
461AWP | Phobos (Factory New)AWP | PhobosFactory NewAvoid16no way out▲ +0.8%▼ -10.6%Rarely Traded~3 months$5.34
462SSG 08 | Death Strike (Field-Tested)SSG 08 | Death StrikeField-TestedAvoid16no way out▼ -3.0%▼ -4.9%Rarely Traded~3 months$181
463AWP | Wildfire (Factory New)AWP | WildfireFactory NewAvoid16▼ -5.6%▼ -19.6%Active DemandUnrated$128
464AWP | Containment Breach (Minimal Wear)AWP | Containment BreachMinimal WearAvoid16▼ -4.4%▼ -22.0%Active DemandUnrated$103
465AWP | Black Nile (Factory New)AWP | Black NileFactory NewAvoid16▼ -0.6%▼ -28.2%Rarely Traded~3 months$12
466SSG 08 | Sea Calico (Well-Worn)SSG 08 | Sea CalicoWell-WornAvoid16medium confidence▼ -1.5%▼ -26.9%Rarely Traded~2 weeks$309
467StatTrak™ SSG 08 | Big Iron (Factory New)SSG 08 | Big IronSTFactory NewAvoid16▼ -5.8%▼ -20.5%Rarely Traded~3 months$67
468Souvenir AWP | Black Nile (Battle-Scarred)AWP | Black NileSVBattle-ScarredAvoid16▼ -11.7%▼ -12.3%Rarely Traded~5 months$5.64
469Souvenir AWP | Crakow! (Minimal Wear)AWP | Crakow!SVMinimal WearAvoid15no way out0%▼ -10.1%Rarely Traded~3 months$69
470SSG 08 | Red Stone (Well-Worn)SSG 08 | Red StoneWell-WornAvoid15no way out▲ +6.6%▼ -19.9%Rarely Traded~1 month$5.94
471Souvenir AWP | Snake Camo (Minimal Wear)AWP | Snake CamoSVMinimal WearAvoid15medium confidenceno way out▼ -1.0%▼ -8.6%Rarely TradedNo flow$167
472StatTrak™ AWP | Atheris (Factory New)AWP | AtherisSTFactory NewAvoid15no way out▼ -1.6%▼ -7.8%Slow Mover~2 months$33
473AWP | Sun in Leo (Battle-Scarred)AWP | Sun in LeoBattle-ScarredAvoid15no way out▼ -3.9%▼ -4.4%Rarely Traded~2 months$18
474G3SG1 | The Executioner (Battle-Scarred)G3SG1 | The ExecutionerBattle-ScarredAvoid15no way out▼ -3.1%▼ -5.6%Slow MoverUnrated$7.71
475SCAR-20 | Cardiac (Minimal Wear)SCAR-20 | CardiacMinimal WearAvoid15no way out▼ -1.9%▼ -7.5%Rarely Traded~2 months$10
476SSG 08 | Dragonfire (Well-Worn)SSG 08 | DragonfireWell-WornAvoid15▼ -6.9%▼ -20.8%Rarely Traded~3 months$198
477SSG 08 | Threat Detected (Battle-Scarred)SSG 08 | Threat DetectedBattle-ScarredAvoid15▼ -0.3%▼ -32.1%Rarely Traded~2 months$15
478AWP | LongDog (Factory New)AWP | LongDogFactory NewAvoid15▼ -10.6%▼ -16.7%Active DemandUnrated$410
479Souvenir SSG 08 | Halftone Whorl (Field-Tested)SSG 08 | Halftone WhorlSVField-TestedAvoid15▼ -3.4%▼ -28.2%Rarely TradedNo flow$18
480AWP | Hyper Beast (Factory New)AWP | Hyper BeastFactory NewAvoid15▼ -6.6%▼ -23.8%Moderate DemandUnrated$126
481StatTrak™ SCAR-20 | Crimson Web (Well-Worn)SCAR-20 | Crimson WebSTWell-WornAvoid14no way out▼ -2.3%▼ -7.0%Rarely TradedNo flow$5.14
482StatTrak™ G3SG1 | Flux (Well-Worn)G3SG1 | FluxSTWell-WornAvoid14no way out▼ -3.5%▼ -5.3%Rarely Traded~2 months$17
483G3SG1 | Demeter (Factory New)G3SG1 | DemeterFactory NewAvoid14no way out▲ +2.4%▼ -14.3%Rarely Traded~5 months$32
484StatTrak™ SSG 08 | Turbo Peek (Minimal Wear)SSG 08 | Turbo PeekSTMinimal WearAvoid14no way out▼ -0.6%▼ -9.9%Rarely Traded~1 month$47
485StatTrak™ SSG 08 | Big Iron (Minimal Wear)SSG 08 | Big IronSTMinimal WearAvoid14no way out▲ +2.4%▼ -14.3%Rarely Traded~1 month$36
486StatTrak™ AWP | Oni Taiji (Field-Tested)AWP | Oni TaijiSTField-TestedAvoid14no way out▼ -4.7%▼ -3.9%Rarely Traded~1 month$419
487StatTrak™ SSG 08 | Turbo Peek (Factory New)SSG 08 | Turbo PeekSTFactory NewAvoid14no way out▼ -3.2%▼ -6.2%Rarely Traded~1 month$89
488SSG 08 | Sea Calico (Field-Tested)SSG 08 | Sea CalicoField-TestedAvoid14medium confidence▼ -6.9%▼ -24.2%Rarely Traded~3 weeks$300
489SSG 08 | Lichen Dashed (Factory New)SSG 08 | Lichen DashedFactory NewAvoid14▼ -12.9%▼ -15.3%Rarely Traded~5 months$86
490AWP | Elite Build (Factory New)AWP | Elite BuildFactory NewAvoid14▼ -5.7%▼ -26.5%Moderate DemandUnrated$54
491Souvenir G3SG1 | VariCamo (Field-Tested)G3SG1 | VariCamoSVField-TestedAvoid14medium confidence▼ -14.1%—Rarely TradedNo flow$23
492AWP | Sun in Leo (Factory New)AWP | Sun in LeoFactory NewAvoid14▼ -5.2%▼ -27.8%Active DemandUnrated$58
493AWP | Silk Tiger (Factory New)AWP | Silk TigerFactory NewAvoid14▼ -7.7%▼ -24.2%Slow Mover~2 months$414
494AWP | POP AWP (Factory New)AWP | POP AWPFactory NewAvoid14▼ -7.9%▼ -23.9%Active DemandUnrated$29
495AWP | Exoskeleton (Factory New)AWP | ExoskeletonFactory NewAvoid14▼ -5.9%▼ -27.7%Moderate DemandUnrated$31
496SCAR-20 | Bloodsport (Well-Worn)SCAR-20 | BloodsportWell-WornAvoid13no way out▼ -1.9%▼ -8.2%Slow MoverUnrated$11
497G3SG1 | Arctic Camo (Minimal Wear)G3SG1 | Arctic CamoMinimal WearAvoid13no way out▼ -2.8%▼ -7.0%Rarely Traded~4 months$68
498Souvenir AWP | Pink DDPAT (Minimal Wear)AWP | Pink DDPATSVMinimal WearAvoid13no way out▲ +0.6%▼ -12.0%Rarely Traded~4 months$39
499Souvenir SSG 08 | Detour (Factory New)SSG 08 | DetourSVFactory NewAvoid13no way out▼ -1.7%▼ -8.7%Rarely Traded~4 months$17
500StatTrak™ SCAR-20 | Powercore (Factory New)SCAR-20 | PowercoreSTFactory NewAvoid13no way out▼ -9.3%▲ +2.5%Rarely Traded~2 months$7.33

How these ratings are reached

Momentum sets the rating

The 7-day change in the SteamAnalyst reference price at 60%, plus the 30-day change at 40%. Signed, so a week that contradicts its month damps itself instead of both being reported as good news. Above 8% blended is the top band; below -8% is the bottom one.

Liquidity can only pull it down

Measured from units actually traded over 30 days, not from price or popularity. Thin trading caps how well an item can rate however hard it is climbing, because you cannot realise a gain you cannot exit. Nothing about being easy to sell ever raises a rating — that would make this a volume ranking wearing a buy label.

Falling and illiquid is worse than either

On the way down the rule inverts. A falling price in a deep market is a bad entry you can still walk away from; a falling price with nobody trading is a trap, and it rates below the thing you can leave. The two sides are not mirror images and are not calculated as if they were.

What we leave out

Items with fewer than 20 recorded prices in the window, feeds that have not updated in 7 days, items without the 10 trading days needed to rate liquidity, and anything under $5 where a one-cent tick is a percentage point. Each is us declining to guess, not a judgement on the item.

Band boundaries are currently reasoned rather than fitted to the live distribution — they are an informed judgement about how this market moves, not a measurement of it. See the liquidity board for the trade-flow half on its own, or price trends for the price half.

Measurements, not advice. Nothing here predicts the future, and no indicator anticipates a game update, a tournament or a Steam sale. Never spend more than you can afford to lose.

Frequently asked questions

How do you decide which CS2 skins are best to buy?

Two readings, and neither is allowed to speak alone. The first is momentum: how the SteamAnalyst reference price has moved over the last 7 days, weighted against the last 30 so a one-week jump has to be confirmed by the month before it counts. The second is liquidity: whether the item actually trades, measured from real units changing hands over 30 days. Momentum sets the rating and liquidity can only pull it down — because a skin climbing 20% a week is worth nothing to you if there is no way to sell it again.

Why can an item rising fast still rate badly?

Because you have to be able to get back out. A rising price in a market where almost nothing trades is a number on a screen, not money — you would be buying into something with no buyers behind it. Thin trading caps how well an item can rate no matter how hard it is climbing, and an item that rarely trades at all cannot rate above "Weak entry".

What makes an item one of the worst to buy?

A falling price plus a market you cannot leave. Those two are worse together than either is alone: a falling price in a deep market is just a bad entry, since you can still sell. A falling price with nobody trading is a trap. So on the "worst to buy" list, thin trading pushes an item further down rather than merely capping it — the reverse of how it works on the buy side.

What is momentum and how is it calculated?

The 7-day price change weighted at 60%, plus the 30-day change at 40%. Signed, so the two argue with each other: a week up 10% inside a month down 10% blends to about +2% and lands in Neutral, which is the honest reading of a bounce inside a decline. An item needs roughly 8% blended momentum for the top band and 3% for the second.

Why does a big one-day jump not put an item at the top?

Because a week carried by its last day is a spike, not a trend — and it is the thing a momentum ranking gets wrong most often, sorting yesterday's jump to the top on the morning it is least likely to continue. When more than 50% of the week's move happened in the final day, the item cannot claim the top band and the row says so.

Where do the price changes come from?

The SteamAnalyst reference price — the same aggregate price shown in the price column here and on every skin page. That is deliberate: the percentage this page ranks on is the percentage the price beside it actually moved, and clicking through to the skin shows the same number. Three surfaces, one measurement.

Why is my skin missing from this list?

One of four reasons, and each is us declining to guess rather than a judgement on the item. We hold fewer than 20 recorded prices for it in the window; its price or trade data has not updated in over 7 days; we have not recorded the 10 trading days needed to rate its liquidity at all; or it is under $5, where a one-cent tick is a whole percentage point and the ranking would be measuring rounding rather than the market.

Is this financial advice?

No. It is a measurement of two things — where a price has been, and how readily the item trades — presented so you can see both and disagree with the conclusion. Neither predicts the future. Game updates, tournament demand and Steam sales all move this market in ways no indicator anticipates. Never spend more than you can afford to lose.