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Best CS2 AWP & Sniper Skins to Buy — Trend and Liquidity

A rising price only helps if you can sell again. Every item here is rated on both: where the price has gone over the last week and month, and whether the item actually trades. Momentum sets the rating — liquidity can only pull it down.

261Items ranked
1Prime entries
1,200Candidate pool
0Not rateable

Showing 50 of 261 ranked items, re-sorted within the 1,200-item candidate pool.

#ItemVerdict7d30dLiquiditySell inPrice
151AWP | Neo-Noir (Well-Worn)AWP | Neo-NoirWell-WornWeak entry30hard to exit▲ +0.4%▼ -0.5%Rarely Traded~1 month$39
152Souvenir AWP | Containment Breach (Battle-Scarred)AWP | Containment BreachSVBattle-ScarredWeak entry30medium confidencehard to exit0%—Rarely TradedNo flow$400
153Souvenir SCAR-20 | Caged (Factory New)SCAR-20 | CagedSVFactory NewWeak entry30medium confidencehard to exit0%—Rarely Traded~1 month$145
154Souvenir G3SG1 | Dream Glade (Field-Tested)G3SG1 | Dream GladeSVField-TestedWeak entry30medium confidencehard to exit0%—Rarely TradedNo flow$272
155Souvenir G3SG1 | Contractor (Factory New)G3SG1 | ContractorSVFactory NewWeak entry30medium confidencehard to exit0%—Rarely TradedNo flow$134
156Souvenir AWP | PAW (Factory New)AWP | PAWSVFactory NewWeak entry30medium confidencehard to exit0%—Rarely TradedNo flow$207
157Souvenir SCAR-20 | Grotto (Factory New)SCAR-20 | GrottoSVFactory NewWeak entry30medium confidencehard to exit0%—Rarely TradedNo flow$1,635
158Souvenir AWP | Medusa (Field-Tested)AWP | MedusaSVField-TestedWeak entry30medium confidencehard to exit0%—Rarely TradedNo flow$2,250
159Souvenir SSG 08 | Dezastre (Battle-Scarred)SSG 08 | DezastreSVBattle-ScarredWeak entry30medium confidencehard to exit0%—Rarely TradedNo flow$40
160Souvenir AWP | Containment Breach (Well-Worn)AWP | Containment BreachSVWell-WornWeak entry30medium confidencehard to exit0%—Rarely TradedNo flow$333
161Souvenir SSG 08 | Mainframe 001 (Factory New)SSG 08 | Mainframe 001SVFactory NewWeak entry30medium confidencehard to exit0%—Rarely TradedNo flow$180
162Souvenir AWP | Chromatic Aberration (Factory New)AWP | Chromatic AberrationSVFactory NewWeak entry30medium confidencehard to exit0%—Rarely TradedNo flow$753
163AWP | Containment Breach (Field-Tested)AWP | Containment BreachField-TestedWeak entry30▼ -0.5%▼ -12.4%Active DemandUnrated$59
164AWP | Man-o'-war (Field-Tested)AWP | Man-o'-warField-TestedWeak entry30▼ -3.0%▼ -8.7%Moderate DemandUnrated$112
165Souvenir AWP | Desert Hydra (Factory New)AWP | Desert HydraSVFactory NewWeak entry30medium confidence▼ -1.1%▼ -11.7%Active DemandUnrated$1,498
166SSG 08 | Parallax (Minimal Wear)SSG 08 | ParallaxMinimal WearWeak entry30▼ -1.2%▼ -11.6%Moderate DemandUnrated$10
167StatTrak™ SSG 08 | Necropos (Factory New)SSG 08 | NecroposSTFactory NewWeak entry29hard to exit▲ +6.9%▲ +3.1%Rarely Traded~3 months$9.27
168AWP | Lightning Strike (Minimal Wear)AWP | Lightning StrikeMinimal WearWeak entry29hard to exit▲ +4.3%▲ +6.9%Rarely Traded~3 weeks$599
169AWP | POP AWP (Field-Tested)AWP | POP AWPField-TestedWeak entry29no way out▲ +2.5%▼ -4.3%Slow Mover~2 months$5.78
170AWP | Desert Hydra (Minimal Wear)AWP | Desert HydraMinimal WearWeak entry29▼ -3.2%▼ -9.2%Active DemandUnrated$1,097
171AWP | Chrome Cannon (Factory New)AWP | Chrome CannonFactory NewWeak entry29▼ -1.8%▼ -11.6%Active DemandUnrated$62
172AWP | POP AWP (Factory New)AWP | POP AWPFactory NewWeak entry29▲ +4.4%▼ -20.9%Active DemandUnrated$32
173Souvenir AWP | Crakow! (Well-Worn)AWP | Crakow!SVWell-WornWeak entry28hard to exit▲ +9.0%▲ +31.3%Rarely Traded~2 weeks$47
174StatTrak™ AWP | Phobos (Well-Worn)AWP | PhobosSTWell-WornWeak entry28hard to exit▲ +5.1%▲ +5.3%Rarely Traded~3 months$11
175StatTrak™ AWP | Elite Build (Battle-Scarred)AWP | Elite BuildSTBattle-ScarredWeak entry28hard to exit▲ +4.6%▲ +6.0%Rarely Traded~2 months$23
176Souvenir SSG 08 | Detour (Minimal Wear)SSG 08 | DetourSVMinimal WearWeak entry28hard to exit▲ +5.9%▲ +4.0%Rarely Traded~3 months$11
177Souvenir AWP | LongDog (Battle-Scarred)AWP | LongDogSVBattle-ScarredWeak entry28hard to exit▲ +4.1%▲ +6.7%Rarely Traded~3 weeks$92
178StatTrak™ AWP | Elite Build (Well-Worn)AWP | Elite BuildSTWell-WornWeak entry28hard to exit▼ -1.9%▲ +15.6%Rarely Traded~1 month$25
179SSG 08 | Rapid Transit (Factory New)SSG 08 | Rapid TransitFactory NewWeak entry28no way out▲ +4.2%▼ -7.2%Slow Mover~3 months$6.19
180StatTrak™ AWP | Exoskeleton (Minimal Wear)AWP | ExoskeletonSTMinimal WearWeak entry28no way out▲ +2.8%▼ -5.2%Slow Mover~1 month$14
181SSG 08 | Big Iron (Field-Tested)SSG 08 | Big IronField-TestedWeak entry28▼ -3.5%▼ -9.1%Moderate DemandUnrated$8.16
182AWP | Gungnir (Minimal Wear)AWP | GungnirMinimal WearWeak entry28medium confidence▼ -3.7%▼ -9.1%Active DemandUnrated$9,936
183SSG 08 | Dragonfire (Factory New)SSG 08 | DragonfireFactory NewWeak entry28▼ -1.8%▼ -12.3%Active DemandUnrated$307
184AWP | Exothermic (Factory New)AWP | ExothermicFactory NewWeak entry28▲ +2.1%▼ -18.1%Active DemandUnrated$7.77
185Souvenir AWP | Queen's Gambit (Well-Worn)AWP | Queen's GambitSVWell-WornWeak entry27medium confidencehard to exit▼ -1.3%▲ +44.7%Rarely Traded~1 month$282
186Souvenir AWP | Pit Viper (Well-Worn)AWP | Pit ViperSVWell-WornWeak entry2796% of the week was yesterday · hard to exit▲ +7.8%▲ +29.8%Rarely Traded~2 months$28
187Souvenir SCAR-20 | Sand Mesh (Factory New)SCAR-20 | Sand MeshSVFactory NewWeak entry27medium confidencehard to exit▼ -5.5%▲ +49.5%Rarely Traded~4 months$11
188SSG 08 | Orange Filigree (Field-Tested)SSG 08 | Orange FiligreeField-TestedWeak entry27hard to exit▲ +9.3%▼ -1.8%Rarely TradedNo flow$26
189SSG 08 | Blood in the Water (Minimal Wear)SSG 08 | Blood in the WaterMinimal WearWeak entry27no way out▲ +1.3%▼ -3.8%Slow Mover~3 months$87
190StatTrak™ AWP | Chromatic Aberration (Minimal Wear)AWP | Chromatic AberrationSTMinimal WearWeak entry27no way out▼ -1.5%▲ +0.3%Slow Mover~1 month$29
191AWP | Fade (Factory New)AWP | FadeFactory NewWeak entry27▼ -0.6%▼ -14.2%Active DemandUnrated$610
192StatTrak™ AWP | Atheris (Well-Worn)AWP | AtherisSTWell-WornWeak entry27▼ -3.6%▼ -10.1%Moderate DemandUnrated$6.96
193Souvenir AWP | Desert Hydra (Field-Tested)AWP | Desert HydraSVField-TestedWeak entry27▼ -1.3%▼ -13.5%Active DemandUnrated$885
194StatTrak™ SCAR-20 | Crimson Web (Factory New)SCAR-20 | Crimson WebSTFactory NewWeak entry26medium confidencehard to exit▲ +16.9%▲ +13.0%Rarely Traded~3 weeks$307
195Souvenir AWP | Atheris (Minimal Wear)AWP | AtherisSVMinimal WearWeak entry26medium confidencehard to exit0%▲ +37.5%Rarely Traded~1 month$244
196StatTrak™ AWP | PAW (Battle-Scarred)AWP | PAWSTBattle-ScarredWeak entry26hard to exit▼ -2.2%▲ +15.0%Rarely Traded~1 month$6.29
197AWP | Silk Tiger (Battle-Scarred)AWP | Silk TigerBattle-ScarredWeak entry26hard to exit▲ +0.5%▲ +10.7%Rarely Traded~1 month$207
198SCAR-20 | Cyrex (Field-Tested)SCAR-20 | CyrexField-TestedWeak entry26hard to exit▲ +1.6%▲ +9.1%Rarely Traded~2 months$23
199Souvenir SSG 08 | Spring Twilly (Factory New)SSG 08 | Spring TwillySVFactory NewWeak entry25medium confidencehard to exit▲ +0.2%▲ +35.9%Rarely TradedNo flow$532
200Souvenir SCAR-20 | Contractor (Factory New)SCAR-20 | ContractorSVFactory NewWeak entry25medium confidencehard to exit▼ -4.4%▲ +42.3%Rarely Traded~5 months$8.04

How these ratings are reached

Momentum sets the rating

The 7-day change in the SteamAnalyst reference price at 60%, plus the 30-day change at 40%. Signed, so a week that contradicts its month damps itself instead of both being reported as good news. Above 8% blended is the top band; below -8% is the bottom one.

Liquidity can only pull it down

Measured from units actually traded over 30 days, not from price or popularity. Thin trading caps how well an item can rate however hard it is climbing, because you cannot realise a gain you cannot exit. Nothing about being easy to sell ever raises a rating — that would make this a volume ranking wearing a buy label.

Falling and illiquid is worse than either

On the way down the rule inverts. A falling price in a deep market is a bad entry you can still walk away from; a falling price with nobody trading is a trap, and it rates below the thing you can leave. The two sides are not mirror images and are not calculated as if they were.

What we leave out

Items with fewer than 20 recorded prices in the window, feeds that have not updated in 7 days, items without the 10 trading days needed to rate liquidity, and anything under $5 where a one-cent tick is a percentage point. Each is us declining to guess, not a judgement on the item.

Band boundaries are currently reasoned rather than fitted to the live distribution — they are an informed judgement about how this market moves, not a measurement of it. See the liquidity board for the trade-flow half on its own, or price trends for the price half.

Measurements, not advice. Nothing here predicts the future, and no indicator anticipates a game update, a tournament or a Steam sale. Never spend more than you can afford to lose.

Frequently asked questions

How do you decide which CS2 skins are best to buy?

Two readings, and neither is allowed to speak alone. The first is momentum: how the SteamAnalyst reference price has moved over the last 7 days, weighted against the last 30 so a one-week jump has to be confirmed by the month before it counts. The second is liquidity: whether the item actually trades, measured from real units changing hands over 30 days. Momentum sets the rating and liquidity can only pull it down — because a skin climbing 20% a week is worth nothing to you if there is no way to sell it again.

Why can an item rising fast still rate badly?

Because you have to be able to get back out. A rising price in a market where almost nothing trades is a number on a screen, not money — you would be buying into something with no buyers behind it. Thin trading caps how well an item can rate no matter how hard it is climbing, and an item that rarely trades at all cannot rate above "Weak entry".

What makes an item one of the worst to buy?

A falling price plus a market you cannot leave. Those two are worse together than either is alone: a falling price in a deep market is just a bad entry, since you can still sell. A falling price with nobody trading is a trap. So on the "worst to buy" list, thin trading pushes an item further down rather than merely capping it — the reverse of how it works on the buy side.

What is momentum and how is it calculated?

The 7-day price change weighted at 60%, plus the 30-day change at 40%. Signed, so the two argue with each other: a week up 10% inside a month down 10% blends to about +2% and lands in Neutral, which is the honest reading of a bounce inside a decline. An item needs roughly 8% blended momentum for the top band and 3% for the second.

Why does a big one-day jump not put an item at the top?

Because a week carried by its last day is a spike, not a trend — and it is the thing a momentum ranking gets wrong most often, sorting yesterday's jump to the top on the morning it is least likely to continue. When more than 50% of the week's move happened in the final day, the item cannot claim the top band and the row says so.

Where do the price changes come from?

The SteamAnalyst reference price — the same aggregate price shown in the price column here and on every skin page. That is deliberate: the percentage this page ranks on is the percentage the price beside it actually moved, and clicking through to the skin shows the same number. Three surfaces, one measurement.

Why is my skin missing from this list?

One of four reasons, and each is us declining to guess rather than a judgement on the item. We hold fewer than 20 recorded prices for it in the window; its price or trade data has not updated in over 7 days; we have not recorded the 10 trading days needed to rate its liquidity at all; or it is under $5, where a one-cent tick is a whole percentage point and the ranking would be measuring rounding rather than the market.

Is this financial advice?

No. It is a measurement of two things — where a price has been, and how readily the item trades — presented so you can see both and disagree with the conclusion. Neither predicts the future. Game updates, tournament demand and Steam sales all move this market in ways no indicator anticipates. Never spend more than you can afford to lose.