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Best to buy · updated every 15 min

Best CS2 AWP & Sniper Skins to Buy — Trend and Liquidity

A rising price only helps if you can sell again. Every item here is rated on both: where the price has gone over the last week and month, and whether the item actually trades. Momentum sets the rating — liquidity can only pull it down.

100Items ranked
1Prime entries
1,200Candidate pool
0Not rateable

Showing 50 of 100 ranked items, re-sorted within the 1,200-item candidate pool.

#ItemVerdict7d30dLiquiditySell inPrice
451AWP | Neo-Noir (Field-Tested)AWP | Neo-NoirField-TestedNeutral48▲ +0.9%▼ -3.7%Active DemandUnrated$39
452AWP | Mortis (Factory New)AWP | MortisFactory NewNeutral48▲ +8.1%▼ -14.5%Active DemandUnrated$11
453StatTrak™ AWP | Queen's Gambit (Battle-Scarred)AWP | Queen's GambitSTBattle-ScarredNeutral48▼ -0.3%▼ -2.2%Moderate DemandUnrated$36
454Souvenir AWP | Crakow! (Well-Worn)AWP | Crakow!SVWell-WornNeutral47thin market▲ +6.3%▲ +27.6%Slow Mover~2 weeks$46
455AWP | POP AWP (Field-Tested)AWP | POP AWPField-TestedNeutral47thin market▲ +7.9%▼ -0.8%Slow Mover~2 months$5.89
456StatTrak™ AWP | Mortis (Minimal Wear)AWP | MortisSTMinimal WearNeutral47▼ -1.9%—Moderate DemandUnrated$8.83
457AWP | Wildfire (Field-Tested)AWP | WildfireField-TestedNeutral47▲ +1.8%▼ -5.5%Active DemandUnrated$39
458AWP | Chrome Cannon (Well-Worn)AWP | Chrome CannonWell-WornNeutral47▼ -0.3%▼ -2.6%Active DemandUnrated$24
459StatTrak™ AWP | Queen's Gambit (Well-Worn)AWP | Queen's GambitSTWell-WornNeutral47▲ +0.8%▼ -4.4%Moderate DemandUnrated$45
460AWP | Chrome Cannon (Minimal Wear)AWP | Chrome CannonMinimal WearNeutral47▲ +0.7%▼ -4.4%Active DemandUnrated$33
461Souvenir G3SG1 | New Roots (Minimal Wear)G3SG1 | New RootsSVMinimal WearNeutral46thin market▲ +10.0%▲ +20.7%Slow Mover~1 week$9.46
462Souvenir AWP | Queen's Gambit (Minimal Wear)AWP | Queen's GambitSVMinimal WearNeutral46thin market▲ +8.4%▲ +22.1%Slow MoverUnrated$289
463AWP | Asiimov (Well-Worn)AWP | AsiimovWell-WornNeutral46▲ +1.2%▼ -5.5%Active DemandUnrated$83
464AWP | Elite Build (Well-Worn)AWP | Elite BuildWell-WornNeutral46▲ +1.2%▼ -5.4%Moderate DemandUnrated$9.62
465AWP | Printstream (Field-Tested)AWP | PrintstreamField-TestedNeutral46▲ +2.5%▼ -7.5%High DemandUnrated$42
466StatTrak™ AWP | Wildfire (Minimal Wear)AWP | WildfireSTMinimal WearNeutral45▲ +0.8%▼ -5.3%Moderate DemandUnrated$137
467StatTrak™ AWP | Man-o'-war (Minimal Wear)AWP | Man-o'-warSTMinimal WearNeutral45▲ +0.7%▼ -5.2%Moderate DemandUnrated$113
468StatTrak™ AWP | Chrome Cannon (Field-Tested)AWP | Chrome CannonSTField-TestedNeutral45▼ -1.3%▼ -2.2%Active DemandUnrated$36
469StatTrak™ AWP | Ice Coaled (Field-Tested)AWP | Ice CoaledSTField-TestedNeutral45▲ +3.7%▼ -10.0%Moderate DemandUnrated$16
470AWP | Gungnir (Field-Tested)AWP | GungnirField-TestedNeutral45medium confidence▼ -1.0%▼ -2.9%Active DemandUnrated$7,550
471AWP | Atheris (Minimal Wear)AWP | AtherisMinimal WearNeutral45▲ +1.0%▼ -6.0%Active DemandUnrated$6.89
472Souvenir AWP | Desert Hydra (Battle-Scarred)AWP | Desert HydraSVBattle-ScarredNeutral450%▼ -4.6%Moderate DemandUnrated$856
473AWP | Corticera (Minimal Wear)AWP | CorticeraMinimal WearNeutral45▲ +2.2%▼ -7.8%Active DemandUnrated$20
474StatTrak™ AWP | Chrome Cannon (Minimal Wear)AWP | Chrome CannonSTMinimal WearNeutral45▲ +1.0%▼ -6.1%Active DemandUnrated$57
475StatTrak™ AWP | Queen's Gambit (Minimal Wear)AWP | Queen's GambitSTMinimal WearNeutral44▲ +1.1%▼ -6.9%Active DemandUnrated$120
476AWP | Chromatic Aberration (Factory New)AWP | Chromatic AberrationFactory NewNeutral43▲ +0.6%▼ -6.3%Active DemandUnrated$66
477AWP | Electric Hive (Minimal Wear)AWP | Electric HiveMinimal WearNeutral43▼ -1.7%▼ -3.2%Active DemandUnrated$28
478StatTrak™ AWP | Containment Breach (Minimal Wear)AWP | Containment BreachSTMinimal WearNeutral43▼ -1.9%▼ -2.9%Moderate DemandUnrated$302
479AWP | Fever Dream (Minimal Wear)AWP | Fever DreamMinimal WearNeutral43▲ +0.2%▼ -6.0%Active DemandUnrated$12
480G3SG1 | The Executioner (Field-Tested)G3SG1 | The ExecutionerField-TestedNeutral43▼ -0.9%▼ -4.3%Moderate DemandUnrated$8.62
481AWP | Queen's Gambit (Minimal Wear)AWP | Queen's GambitMinimal WearNeutral43▼ -0.7%▼ -4.8%Active DemandUnrated$94
482AWP | Ice Coaled (Minimal Wear)AWP | Ice CoaledMinimal WearNeutral42▲ +1.7%▼ -8.5%Active DemandUnrated$13
483AWP | Asiimov (Field-Tested)AWP | AsiimovField-TestedNeutral42▲ +0.3%▼ -6.6%High DemandUnrated$104
484AWP | Medusa (Field-Tested)AWP | MedusaField-TestedNeutral42medium confidence▼ -1.0%▼ -4.6%Moderate DemandUnrated$2,071
485StatTrak™ AWP | Exoskeleton (Well-Worn)AWP | ExoskeletonSTWell-WornNeutral42▼ -2.1%▼ -3.2%Moderate DemandUnrated$6.64
486AWP | Dragon Lore (Minimal Wear)AWP | Dragon LoreMinimal WearNeutral42medium confidence▼ -0.4%▼ -5.8%Active DemandUnrated$8,768
487StatTrak™ AWP | Printstream (Well-Worn)AWP | PrintstreamSTWell-WornNeutral42▼ -5.0%▲ +1.2%Moderate DemandUnrated$55
488Souvenir AWP | Dragon Lore (Minimal Wear)AWP | Dragon LoreSVMinimal WearNeutral42medium confidence▼ -1.3%▼ -4.6%Active DemandUnrated$9,387
489StatTrak™ AWP | Asiimov (Field-Tested)AWP | AsiimovSTField-TestedNeutral42▲ +1.2%▼ -8.3%Active DemandUnrated$217
490SCAR-20 | Bloodsport (Field-Tested)SCAR-20 | BloodsportField-TestedNeutral42▲ +0.5%▼ -7.3%Moderate DemandUnrated$11
491AWP | Lightning Strike (Factory New)AWP | Lightning StrikeFactory NewNeutral41▼ -0.1%▼ -6.4%High DemandUnrated$450
492AWP | Hyper Beast (Field-Tested)AWP | Hyper BeastField-TestedNeutral41▼ -2.5%▼ -3.1%Active DemandUnrated$31
493AWP | Chromatic Aberration (Minimal Wear)AWP | Chromatic AberrationMinimal WearNeutral41▲ +0.4%▼ -7.4%Active DemandUnrated$34
494AWP | Crakow! (Minimal Wear)AWP | Crakow!Minimal WearNeutral41▲ +2.6%▼ -11.0%Active DemandUnrated$36
495StatTrak™ AWP | Atheris (Field-Tested)AWP | AtherisSTField-TestedNeutral41▼ -1.7%▼ -4.6%Moderate DemandUnrated$8.29
496AWP | PAW (Factory New)AWP | PAWFactory NewNeutral41▲ +0.6%▼ -8.1%Active DemandUnrated$6.50
497AWP | Desert Hydra (Minimal Wear)AWP | Desert HydraMinimal WearNeutral40▲ +1.2%▼ -9.1%Active DemandUnrated$1,111
498Souvenir AWP | Desert Hydra (Minimal Wear)AWP | Desert HydraSVMinimal WearNeutral400%▼ -7.4%Active DemandUnrated$1,100
499StatTrak™ SSG 08 | Turbo Peek (Factory New)SSG 08 | Turbo PeekSTFactory NewNeutral40▼ -1.7%▼ -4.8%Moderate DemandUnrated$91
500StatTrak™ AWP | Chrome Cannon (Factory New)AWP | Chrome CannonSTFactory NewNeutral40▼ -2.2%▼ -4.1%Moderate DemandUnrated$139

How these ratings are reached

Momentum sets the rating

The 7-day change in the SteamAnalyst reference price at 60%, plus the 30-day change at 40%. Signed, so a week that contradicts its month damps itself instead of both being reported as good news. Above 8% blended is the top band; below -8% is the bottom one.

Liquidity can only pull it down

Measured from units actually traded over 30 days, not from price or popularity. Thin trading caps how well an item can rate however hard it is climbing, because you cannot realise a gain you cannot exit. Nothing about being easy to sell ever raises a rating — that would make this a volume ranking wearing a buy label.

Falling and illiquid is worse than either

On the way down the rule inverts. A falling price in a deep market is a bad entry you can still walk away from; a falling price with nobody trading is a trap, and it rates below the thing you can leave. The two sides are not mirror images and are not calculated as if they were.

What we leave out

Items with fewer than 20 recorded prices in the window, feeds that have not updated in 7 days, items without the 10 trading days needed to rate liquidity, and anything under $5 where a one-cent tick is a percentage point. Each is us declining to guess, not a judgement on the item.

Band boundaries are currently reasoned rather than fitted to the live distribution — they are an informed judgement about how this market moves, not a measurement of it. See the liquidity board for the trade-flow half on its own, or price trends for the price half.

Measurements, not advice. Nothing here predicts the future, and no indicator anticipates a game update, a tournament or a Steam sale. Never spend more than you can afford to lose.

Frequently asked questions

How do you decide which CS2 skins are best to buy?

Two readings, and neither is allowed to speak alone. The first is momentum: how the SteamAnalyst reference price has moved over the last 7 days, weighted against the last 30 so a one-week jump has to be confirmed by the month before it counts. The second is liquidity: whether the item actually trades, measured from real units changing hands over 30 days. Momentum sets the rating and liquidity can only pull it down — because a skin climbing 20% a week is worth nothing to you if there is no way to sell it again.

Why can an item rising fast still rate badly?

Because you have to be able to get back out. A rising price in a market where almost nothing trades is a number on a screen, not money — you would be buying into something with no buyers behind it. Thin trading caps how well an item can rate no matter how hard it is climbing, and an item that rarely trades at all cannot rate above "Weak entry".

What makes an item one of the worst to buy?

A falling price plus a market you cannot leave. Those two are worse together than either is alone: a falling price in a deep market is just a bad entry, since you can still sell. A falling price with nobody trading is a trap. So on the "worst to buy" list, thin trading pushes an item further down rather than merely capping it — the reverse of how it works on the buy side.

What is momentum and how is it calculated?

The 7-day price change weighted at 60%, plus the 30-day change at 40%. Signed, so the two argue with each other: a week up 10% inside a month down 10% blends to about +2% and lands in Neutral, which is the honest reading of a bounce inside a decline. An item needs roughly 8% blended momentum for the top band and 3% for the second.

Why does a big one-day jump not put an item at the top?

Because a week carried by its last day is a spike, not a trend — and it is the thing a momentum ranking gets wrong most often, sorting yesterday's jump to the top on the morning it is least likely to continue. When more than 50% of the week's move happened in the final day, the item cannot claim the top band and the row says so.

Where do the price changes come from?

The SteamAnalyst reference price — the same aggregate price shown in the price column here and on every skin page. That is deliberate: the percentage this page ranks on is the percentage the price beside it actually moved, and clicking through to the skin shows the same number. Three surfaces, one measurement.

Why is my skin missing from this list?

One of four reasons, and each is us declining to guess rather than a judgement on the item. We hold fewer than 20 recorded prices for it in the window; its price or trade data has not updated in over 7 days; we have not recorded the 10 trading days needed to rate its liquidity at all; or it is under $5, where a one-cent tick is a whole percentage point and the ranking would be measuring rounding rather than the market.

Is this financial advice?

No. It is a measurement of two things — where a price has been, and how readily the item trades — presented so you can see both and disagree with the conclusion. Neither predicts the future. Game updates, tournament demand and Steam sales all move this market in ways no indicator anticipates. Never spend more than you can afford to lose.