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Best CS2 Gloves to Buy — Ranked by Trend and Liquidity

A rising price only helps if you can sell again. Every item here is rated on both: where the price has gone over the last week and month, and whether the item actually trades. Momentum sets the rating — liquidity can only pull it down.

78Items ranked
3Prime entries
1,200Candidate pool
0Not rateable

Showing 50 of 78 ranked items, re-sorted within the 1,200-item candidate pool.

#ItemVerdict7d30dLiquiditySell inPrice
1★ Sport Gloves | Arid (Minimal Wear)★ Sport Gloves | AridMinimal WearNeutral64▲ +9.9%▼ -7.7%Active DemandUnrated$1,461
2★ Driver Gloves | Convoy (Minimal Wear)★ Driver Gloves | ConvoyMinimal WearNeutral63medium confidence▲ +12.6%▼ -12.2%Active DemandUnrated$609
3★ Driver Gloves | Crimson Weave (Field-Tested)★ Driver Gloves | Crimson WeaveField-TestedNeutral62▲ +9.1%▼ -7.2%Active DemandUnrated$1,491
4★ Hand Wraps | Spruce DDPAT (Factory New)★ Hand Wraps | Spruce DDPATFactory NewNeutral62medium confidence▲ +4.2%Slow MoverNo flow$753
5★ Sport Gloves | Hedge Maze (Battle-Scarred)★ Sport Gloves | Hedge MazeBattle-ScarredNeutral61medium confidence▲ +4.3%▼ -0.6%Active DemandUnrated$2,398
6★ Moto Gloves | Eclipse (Minimal Wear)★ Moto Gloves | EclipseMinimal WearNeutral61medium confidence▲ +15.1%▼ -16.8%Moderate DemandUnrated$617
7★ Specialist Gloves | Foundation (Battle-Scarred)★ Specialist Gloves | FoundationBattle-ScarredNeutral61▲ +3.1%▲ +1.1%Moderate DemandUnrated$173
8★ Driver Gloves | Diamondback (Field-Tested)★ Driver Gloves | DiamondbackField-TestedNeutral61medium confidence▲ +9.2%▼ -8.4%Active DemandUnrated$529
9★ Driver Gloves | King Snake (Factory New)★ Driver Gloves | King SnakeFactory NewNeutral60medium confidence▲ +4.6%▼ -2.1%Active DemandUnrated$2,560
10★ Sport Gloves | Superconductor (Well-Worn)★ Sport Gloves | SuperconductorWell-WornNeutral59medium confidence▲ +6.1%▼ -4.7%Active DemandUnrated$1,567
11★ Bloodhound Gloves | Snakebite (Field-Tested)★ Bloodhound Gloves | SnakebiteField-TestedNeutral58▲ +8.7%▼ -9.1%Moderate DemandUnrated$230
12★ Moto Gloves | Spearmint (Field-Tested)★ Moto Gloves | SpearmintField-TestedNeutral58medium confidence▲ +7.1%▼ -6.8%High DemandUnrated$2,206
13★ Sport Gloves | Arid (Field-Tested)★ Sport Gloves | AridField-TestedNeutral58medium confidence▲ +6.3%▼ -5.8%Active DemandUnrated$1,208
14★ Moto Gloves | Turtle (Minimal Wear)★ Moto Gloves | TurtleMinimal WearNeutral57▲ +3.8%▼ -2.4%Active DemandUnrated$135
15★ Specialist Gloves | Big Swell (Battle-Scarred)★ Specialist Gloves | Big SwellBattle-ScarredNeutral57▲ +6.7%▼ -6.9%Slow Mover~3 weeks$151
16★ Moto Gloves | Spearmint (Factory New)★ Moto Gloves | SpearmintFactory NewNeutral57medium confidence▲ +3.0%▼ -1.4%Active DemandUnrated$6,626
17★ Driver Gloves | Wave Chaser (Factory New)★ Driver Gloves | Wave ChaserFactory NewNeutral57medium confidence▲ +2.3%▼ -0.5%Active DemandUnrated$2,368
18★ Hand Wraps | Slaughter (Minimal Wear)★ Hand Wraps | SlaughterMinimal WearNeutral56▲ +3.5%▼ -2.7%Active DemandUnrated$724
19★ Sport Gloves | Ultra Violent (Battle-Scarred)★ Sport Gloves | Ultra ViolentBattle-ScarredNeutral56▲ +4.3%▼ -4.3%Active DemandUnrated$618
20★ Hydra Gloves | Case Hardened (Factory New)★ Hydra Gloves | Case HardenedFactory NewNeutral55▲ +4.8%▼ -5.5%Slow MoverUnrated$382
21★ Moto Gloves | Cool Mint (Field-Tested)★ Moto Gloves | Cool MintField-TestedNeutral54medium confidence▲ +7.7%▼ -10.1%Active DemandUnrated$1,324
22★ Specialist Gloves | Fade (Battle-Scarred)★ Specialist Gloves | FadeBattle-ScarredNeutral54▲ +2.8%▼ -2.9%Slow Mover~2 months$116
23★ Hand Wraps | Constrictor (Factory New)★ Hand Wraps | ConstrictorFactory NewNeutral54medium confidence▼ -0.9%▲ +2.4%Moderate DemandUnrated$263
24★ Specialist Gloves | Forest DDPAT (Field-Tested)★ Specialist Gloves | Forest DDPATField-TestedNeutral53▲ +6.7%▼ -9.5%Active DemandUnrated$360
25★ Driver Gloves | Queen Jaguar (Factory New)★ Driver Gloves | Queen JaguarFactory NewNeutral52medium confidence▼ -0.8%▲ +1.4%Moderate DemandUnrated$461
26★ Moto Gloves | Blood Pressure (Battle-Scarred)★ Moto Gloves | Blood PressureBattle-ScarredNeutral52▲ +4.6%▼ -6.7%Slow Mover~1 month$78
27★ Specialist Gloves | Big Swell (Factory New)★ Specialist Gloves | Big SwellFactory NewNeutral51medium confidence▼ -2.5%▲ +3.5%Moderate DemandUnrated$1,764
28★ Moto Gloves | Boom! (Minimal Wear)★ Moto Gloves | Boom!Minimal WearNeutral51▲ +9.4%▼ -14.6%Active DemandUnrated$630
29★ Specialist Gloves | Field Agent (Factory New)★ Specialist Gloves | Field AgentFactory NewNeutral51medium confidence▼ -0.8%▲ +0.6%Active DemandUnrated$999
30★ Bloodhound Gloves | Bronzed (Field-Tested)★ Bloodhound Gloves | BronzedField-TestedNeutral51▲ +5.2%▼ -8.7%Moderate DemandUnrated$274
31★ Specialist Gloves | Emerald Web (Field-Tested)★ Specialist Gloves | Emerald WebField-TestedNeutral51medium confidence▲ +5.7%▼ -9.4%Active DemandUnrated$1,658
32★ Sport Gloves | Nocts (Battle-Scarred)★ Sport Gloves | NoctsBattle-ScarredNeutral49▼ -0.8%▼ -0.4%Active DemandUnrated$450
33★ Specialist Gloves | Crimson Kimono (Battle-Scarred)★ Specialist Gloves | Crimson KimonoBattle-ScarredNeutral48▼ -1.7%▲ +0.3%Active DemandUnrated$1,221
34★ Sport Gloves | Nocts (Well-Worn)★ Sport Gloves | NoctsWell-WornNeutral48▲ +0.2%▼ -2.6%Active DemandUnrated$556
35★ Driver Gloves | Brocade Flowers (Well-Worn)★ Driver Gloves | Brocade FlowersWell-WornNeutral48▲ +2.5%▼ -6.1%Moderate DemandUnrated$137
36★ Specialist Gloves | Mogul (Field-Tested)★ Specialist Gloves | MogulField-TestedNeutral48▼ -0.7%▼ -1.5%Active DemandUnrated$106
37★ Specialist Gloves | Crimson Kimono (Minimal Wear)★ Specialist Gloves | Crimson KimonoMinimal WearNeutral47medium confidence▼ -0.1%▼ -2.6%High DemandUnrated$2,746
38★ Hand Wraps | Constrictor (Field-Tested)★ Hand Wraps | ConstrictorField-TestedNeutral47▲ +2.4%▼ -6.5%Active DemandUnrated$48
39★ Driver Gloves | Racing Green (Field-Tested)★ Driver Gloves | Racing GreenField-TestedNeutral47▲ +1.4%▼ -5.2%Active DemandUnrated$32
40★ Hand Wraps | Leather (Well-Worn)★ Hand Wraps | LeatherWell-WornNeutral47▲ +0.1%▼ -3.4%Moderate DemandUnrated$252
41★ Sport Gloves | Nocts (Field-Tested)★ Sport Gloves | NoctsField-TestedNeutral47▲ +0.2%▼ -3.5%High DemandUnrated$609
42★ Hand Wraps | Overprint (Well-Worn)★ Hand Wraps | OverprintWell-WornNeutral47▼ -0.8%▼ -2.1%Active DemandUnrated$97
43★ Driver Gloves | Snow Leopard (Minimal Wear)★ Driver Gloves | Snow LeopardMinimal WearNeutral46▼ -0.1%▼ -3.5%Active DemandUnrated$587
44★ Moto Gloves | Smoke Out (Well-Worn)★ Moto Gloves | Smoke OutWell-WornNeutral46▼ -0.9%▼ -2.4%Moderate DemandUnrated$100
45★ Hand Wraps | Overprint (Field-Tested)★ Hand Wraps | OverprintField-TestedNeutral46▼ -1.0%▼ -2.4%High DemandUnrated$113
46★ Specialist Gloves | Lt. Commander (Field-Tested)★ Specialist Gloves | Lt. CommanderField-TestedNeutral46▼ -0.8%▼ -2.8%Active DemandUnrated$113
47★ Moto Gloves | Blood Pressure (Field-Tested)★ Moto Gloves | Blood PressureField-TestedNeutral45▲ +1.7%▼ -6.8%Active DemandUnrated$123
48★ Driver Gloves | Snow Leopard (Field-Tested)★ Driver Gloves | Snow LeopardField-TestedNeutral45▲ +0.3%▼ -4.7%High DemandUnrated$282
49★ Specialist Gloves | Field Agent (Minimal Wear)★ Specialist Gloves | Field AgentMinimal WearNeutral45▲ +2.2%▼ -7.8%Active DemandUnrated$301
50★ Sport Gloves | Scarlet Shamagh (Factory New)★ Sport Gloves | Scarlet ShamaghFactory NewNeutral45medium confidence▼ -1.5%▼ -2.3%Moderate DemandUnrated$1,074

How these ratings are reached

Momentum sets the rating

The 7-day change in the SteamAnalyst reference price at 60%, plus the 30-day change at 40%. Signed, so a week that contradicts its month damps itself instead of both being reported as good news. Above 8% blended is the top band; below -8% is the bottom one.

Liquidity can only pull it down

Measured from units actually traded over 30 days, not from price or popularity. Thin trading caps how well an item can rate however hard it is climbing, because you cannot realise a gain you cannot exit. Nothing about being easy to sell ever raises a rating — that would make this a volume ranking wearing a buy label.

Falling and illiquid is worse than either

On the way down the rule inverts. A falling price in a deep market is a bad entry you can still walk away from; a falling price with nobody trading is a trap, and it rates below the thing you can leave. The two sides are not mirror images and are not calculated as if they were.

What we leave out

Items with fewer than 20 recorded prices in the window, feeds that have not updated in 7 days, items without the 10 trading days needed to rate liquidity, and anything under $5 where a one-cent tick is a percentage point. Each is us declining to guess, not a judgement on the item.

Band boundaries are currently reasoned rather than fitted to the live distribution — they are an informed judgement about how this market moves, not a measurement of it. See the liquidity board for the trade-flow half on its own, or price trends for the price half.

Measurements, not advice. Nothing here predicts the future, and no indicator anticipates a game update, a tournament or a Steam sale. Never spend more than you can afford to lose.

Frequently asked questions

How do you decide which CS2 skins are best to buy?

Two readings, and neither is allowed to speak alone. The first is momentum: how the SteamAnalyst reference price has moved over the last 7 days, weighted against the last 30 so a one-week jump has to be confirmed by the month before it counts. The second is liquidity: whether the item actually trades, measured from real units changing hands over 30 days. Momentum sets the rating and liquidity can only pull it down — because a skin climbing 20% a week is worth nothing to you if there is no way to sell it again.

Why can an item rising fast still rate badly?

Because you have to be able to get back out. A rising price in a market where almost nothing trades is a number on a screen, not money — you would be buying into something with no buyers behind it. Thin trading caps how well an item can rate no matter how hard it is climbing, and an item that rarely trades at all cannot rate above "Weak entry".

What makes an item one of the worst to buy?

A falling price plus a market you cannot leave. Those two are worse together than either is alone: a falling price in a deep market is just a bad entry, since you can still sell. A falling price with nobody trading is a trap. So on the "worst to buy" list, thin trading pushes an item further down rather than merely capping it — the reverse of how it works on the buy side.

What is momentum and how is it calculated?

The 7-day price change weighted at 60%, plus the 30-day change at 40%. Signed, so the two argue with each other: a week up 10% inside a month down 10% blends to about +2% and lands in Neutral, which is the honest reading of a bounce inside a decline. An item needs roughly 8% blended momentum for the top band and 3% for the second.

Why does a big one-day jump not put an item at the top?

Because a week carried by its last day is a spike, not a trend — and it is the thing a momentum ranking gets wrong most often, sorting yesterday's jump to the top on the morning it is least likely to continue. When more than 50% of the week's move happened in the final day, the item cannot claim the top band and the row says so.

Where do the price changes come from?

The SteamAnalyst reference price — the same aggregate price shown in the price column here and on every skin page. That is deliberate: the percentage this page ranks on is the percentage the price beside it actually moved, and clicking through to the skin shows the same number. Three surfaces, one measurement.

Why is my skin missing from this list?

One of four reasons, and each is us declining to guess rather than a judgement on the item. We hold fewer than 20 recorded prices for it in the window; its price or trade data has not updated in over 7 days; we have not recorded the 10 trading days needed to rate its liquidity at all; or it is under $5, where a one-cent tick is a whole percentage point and the ranking would be measuring rounding rather than the market.

Is this financial advice?

No. It is a measurement of two things — where a price has been, and how readily the item trades — presented so you can see both and disagree with the conclusion. Neither predicts the future. Game updates, tournament demand and Steam sales all move this market in ways no indicator anticipates. Never spend more than you can afford to lose.