CLASH.GG
SkinsMonkeySkinRave
Best to buy · updated every 15 min

Best CS2 SMG Skins to Buy — Trend and Liquidity

A rising price only helps if you can sell again. Every item here is rated on both: where the price has gone over the last week and month, and whether the item actually trades. Momentum sets the rating — liquidity can only pull it down.

320Items ranked
0Prime entries
1,200Candidate pool
0Not rateable

Showing 50 of 320 ranked items, re-sorted within the 1,200-item candidate pool.

#ItemVerdict7d30dLiquiditySell inPrice
151Souvenir PP-Bizon | Death Rattle (Battle-Scarred)PP-Bizon | Death RattleSVBattle-ScarredWeak entry30medium confidencerarely trades — hard to exit▲ +0.3%Rarely TradedNo flow$54
152MAC-10 | Amber Fade (Well-Worn)MAC-10 | Amber FadeWell-WornWeak entry30rarely trades — hard to exit▲ +3.6%▼ -5.0%Rarely Traded~1 month$43
153StatTrak™ MAC-10 | Curse (Battle-Scarred)MAC-10 | CurseSTBattle-ScarredWeak entry30medium confidencerarely trades — hard to exit▲ +0.5%▼ -0.5%Rarely Traded~3 months$24
154MP9 | Bulldozer (Battle-Scarred)MP9 | BulldozerBattle-ScarredWeak entry30medium confidencerarely trades — hard to exit▲ +4.1%▼ -5.8%Rarely Traded~2 months$98
155Souvenir MAC-10 | Light Box (Minimal Wear)MAC-10 | Light BoxSVMinimal WearWeak entry30medium confidencerarely trades — hard to exit▲ +0.1%Rarely TradedNo flow$355
156P90 | Sunset Lily (Field-Tested)P90 | Sunset LilyField-TestedWeak entry30rarely trades — hard to exit▼ -2.1%▲ +3.4%Rarely Traded~1 month$11
157P90 | Fallout Warning (Minimal Wear)P90 | Fallout WarningMinimal WearWeak entry30rarely trades — hard to exit▲ +4.9%▼ -7.2%Rarely Traded~2 months$29
158UMP-45 | Caramel (Battle-Scarred)UMP-45 | CaramelBattle-ScarredWeak entry30rarely trades — hard to exit▼ -8.2%▲ +12.4%Rarely Traded~2 months$13
159StatTrak™ MAC-10 | Aloha (Factory New)MAC-10 | AlohaSTFactory NewWeak entry30rarely trades — hard to exit▼ -2.2%▲ +3.4%Rarely Traded~2 weeks$12
160Souvenir UMP-45 | Green Swirl (Battle-Scarred)UMP-45 | Green SwirlSVBattle-ScarredWeak entry30medium confidencerarely trades — hard to exit0%Rarely TradedNo flow$200
161Souvenir UMP-45 | Roadblock (Factory New)UMP-45 | RoadblockSVFactory NewWeak entry30medium confidencerarely trades — hard to exit0%Rarely TradedNo flow$665
162Souvenir UMP-45 | Neo-Noir (Field-Tested)UMP-45 | Neo-NoirSVField-TestedWeak entry30medium confidencerarely trades — hard to exit0%Rarely TradedNo flow$114
163MP9 | Wild Lily (Battle-Scarred)MP9 | Wild LilyBattle-ScarredWeak entry30medium confidencerarely trades — hard to exit0%Rarely Traded~1 month$2,950
164Souvenir MP7 | Scorched (Minimal Wear)MP7 | ScorchedSVMinimal WearWeak entry30medium confidencerarely trades — hard to exit0%Rarely TradedNo flow$19
165Souvenir UMP-45 | Fragment (Field-Tested)UMP-45 | FragmentSVField-TestedWeak entry30medium confidencerarely trades — hard to exit0%Rarely TradedNo flow$104
166Souvenir UMP-45 | Crimson Foil (Minimal Wear)UMP-45 | Crimson FoilSVMinimal WearWeak entry30medium confidencerarely trades — hard to exit0%Rarely TradedNo flow$56
167Souvenir PP-Bizon | Wood Block Camo (Battle-Scarred)PP-Bizon | Wood Block CamoSVBattle-ScarredWeak entry30medium confidencerarely trades — hard to exit0%Rarely TradedNo flow$23
168Souvenir PP-Bizon | Space Cat (Battle-Scarred)PP-Bizon | Space CatSVBattle-ScarredWeak entry30medium confidencerarely trades — hard to exit0%Rarely TradedNo flow$141
169Souvenir PP-Bizon | Bizoom (Battle-Scarred)PP-Bizon | BizoomSVBattle-ScarredWeak entry30medium confidencerarely trades — hard to exit0%Rarely TradedNo flow$30
170Souvenir PP-Bizon | Bamboo Print (Factory New)PP-Bizon | Bamboo PrintSVFactory NewWeak entry30medium confidencerarely trades — hard to exit0%Rarely TradedNo flow$200
171Souvenir P90 | Desert Warfare (Factory New)P90 | Desert WarfareSVFactory NewWeak entry30medium confidencerarely trades — hard to exit0%Rarely TradedNo flow$57
172Souvenir P90 | Desert Halftone (Field-Tested)P90 | Desert HalftoneSVField-TestedWeak entry30medium confidencerarely trades — hard to exit0%Rarely TradedNo flow$45
173Souvenir P90 | Blue Tac (Field-Tested)P90 | Blue TacSVField-TestedWeak entry30medium confidencerarely trades — hard to exit0%Rarely TradedNo flow$23
174Souvenir P90 | Blue Tac (Factory New)P90 | Blue TacSVFactory NewWeak entry30medium confidencerarely trades — hard to exit0%Rarely TradedNo flow$90
175Souvenir MP9 | Hypnotic (Factory New)MP9 | HypnoticSVFactory NewWeak entry30medium confidencerarely trades — hard to exit0%Rarely TradedNo flow$1,144
176Souvenir MP9 | Green Plaid (Minimal Wear)MP9 | Green PlaidSVMinimal WearWeak entry30medium confidencerarely trades — hard to exit0%Rarely TradedNo flow$900
177Souvenir MP9 | Green Plaid (Factory New)MP9 | Green PlaidSVFactory NewWeak entry30medium confidencerarely trades — hard to exit0%Rarely TradedNo flow$67
178Souvenir MP9 | Food Chain (Battle-Scarred)MP9 | Food ChainSVBattle-ScarredWeak entry30medium confidencerarely trades — hard to exit0%Rarely TradedNo flow$389
179Souvenir MP9 | Cobalt Paisley (Minimal Wear)MP9 | Cobalt PaisleySVMinimal WearWeak entry30medium confidencerarely trades — hard to exit0%Rarely TradedNo flow$44
180Souvenir MAC-10 | Curse (Factory New)MAC-10 | CurseSVFactory NewWeak entry30medium confidencerarely trades — hard to exit0%Rarely TradedNo flow$290
181Souvenir MAC-10 | Heat (Factory New)MAC-10 | HeatSVFactory NewWeak entry30medium confidencerarely trades — hard to exit0%Rarely TradedNo flow$316
182Souvenir MAC-10 | Monkeyflage (Battle-Scarred)MAC-10 | MonkeyflageSVBattle-ScarredWeak entry30medium confidencerarely trades — hard to exit0%Rarely TradedNo flow$50
183Souvenir MAC-10 | Monkeyflage (Factory New)MAC-10 | MonkeyflageSVFactory NewWeak entry30medium confidencerarely trades — hard to exit0%Rarely TradedNo flow$236
184Souvenir MP5-SD | Agent (Factory New)MP5-SD | AgentSVFactory NewWeak entry30medium confidencerarely trades — hard to exit0%Rarely TradedNo flow$113
185Souvenir MP5-SD | Bamboo Garden (Minimal Wear)MP5-SD | Bamboo GardenSVMinimal WearWeak entry30medium confidencerarely trades — hard to exit0%Rarely TradedNo flow$1,200
186Souvenir MP5-SD | Liquidation (Field-Tested)MP5-SD | LiquidationSVField-TestedWeak entry30medium confidencerarely trades — hard to exit0%Rarely TradedNo flow$155
187Souvenir MP7 | Vault Heist (Factory New)MP7 | Vault HeistSVFactory NewWeak entry30medium confidencerarely trades — hard to exit0%Rarely TradedNo flow$146
188Souvenir MP7 | Armor Core (Factory New)MP7 | Armor CoreSVFactory NewWeak entry30medium confidencerarely trades — hard to exit0%Rarely TradedNo flow$46
189Souvenir MP7 | Smoking Kills (Field-Tested)MP7 | Smoking KillsSVField-TestedWeak entry30medium confidencerarely trades — hard to exit0%Rarely TradedNo flow$88
190Souvenir MP7 | Bloodsport (Minimal Wear)MP7 | BloodsportSVMinimal WearWeak entry30medium confidencerarely trades — hard to exit0%Rarely TradedNo flow$115
191Souvenir MP7 | Scorched (Well-Worn)MP7 | ScorchedSVWell-WornWeak entry30medium confidencerarely trades — hard to exit0%Rarely TradedNo flow$113
192MP9 | Mount Fuji (Factory New)MP9 | Mount FujiFactory NewWeak entry30▲ +2.8%▼ -17.7%Active DemandUnrated$17
193P90 | Fallout Warning (Factory New)P90 | Fallout WarningFactory NewWeak entry29rarely trades — hard to exit▼ -2.9%▲ +54.1%Rarely Traded~4 months$160
194StatTrak™ P90 | Death Grip (Factory New)P90 | Death GripSTFactory NewWeak entry29rarely trades — hard to exit▲ +15.1%▲ +26.2%Rarely Traded~3 weeks$54
195StatTrak™ MP5-SD | Condition Zero (Factory New)MP5-SD | Condition ZeroSTFactory NewWeak entry29rarely trades — hard to exit▲ +23.9%▲ +11.6%Rarely Traded~2 months$6.33
196Souvenir MP7 | Short Ochre (Factory New)MP7 | Short OchreSVFactory NewWeak entry29medium confidencerarely trades — hard to exit▲ +5.4%Rarely Traded~3 weeks$10
197MP7 | Teal Blossom (Well-Worn)MP7 | Teal BlossomWell-WornWeak entry29rarely trades — hard to exit▲ +1.4%▲ +11.1%Rarely TradedNo flow$122
198Souvenir PP-Bizon | Thermal Currents (Field-Tested)PP-Bizon | Thermal CurrentsSVField-TestedWeak entry28medium confidenceno 30-day history to confirm the move · rarely trades — hard to exit▲ +18.4%Rarely TradedNo flow$70
199Souvenir PP-Bizon | Brass (Field-Tested)PP-Bizon | BrassSVField-TestedWeak entry2892% of the week's move was yesterday · rarely trades — hard to exit▲ +18.2%▲ +17.3%Rarely Traded~5 months$7.92
200UMP-45 | Momentum (Battle-Scarred)UMP-45 | MomentumBattle-ScarredWeak entry28rarely trades — hard to exit▲ +3.3%▲ +8.1%Rarely TradedUnrated$5.33

How these ratings are reached

Momentum sets the rating

The 7-day change in the SteamAnalyst reference price at 60%, plus the 30-day change at 40%. Signed, so a week that contradicts its month damps itself instead of both being reported as good news. Above 8% blended is the top band; below -8% is the bottom one.

Liquidity can only pull it down

Measured from units actually traded over 30 days, not from price or popularity. Thin trading caps how well an item can rate however hard it is climbing, because you cannot realise a gain you cannot exit. Nothing about being easy to sell ever raises a rating — that would make this a volume ranking wearing a buy label.

Falling and illiquid is worse than either

On the way down the rule inverts. A falling price in a deep market is a bad entry you can still walk away from; a falling price with nobody trading is a trap, and it rates below the thing you can leave. The two sides are not mirror images and are not calculated as if they were.

What we leave out

Items with fewer than 20 recorded prices in the window, feeds that have not updated in 7 days, items without the 10 trading days needed to rate liquidity, and anything under $5 where a one-cent tick is a percentage point. Each is us declining to guess, not a judgement on the item.

Band boundaries are currently reasoned rather than fitted to the live distribution — they are an informed judgement about how this market moves, not a measurement of it. See the liquidity board for the trade-flow half on its own, or price trends for the price half.

Measurements, not advice. Nothing here predicts the future, and no indicator anticipates a game update, a tournament or a Steam sale. Never spend more than you can afford to lose.

Frequently asked questions

How do you decide which CS2 skins are best to buy?

Two readings, and neither is allowed to speak alone. The first is momentum: how the SteamAnalyst reference price has moved over the last 7 days, weighted against the last 30 so a one-week jump has to be confirmed by the month before it counts. The second is liquidity: whether the item actually trades, measured from real units changing hands over 30 days. Momentum sets the rating and liquidity can only pull it down — because a skin climbing 20% a week is worth nothing to you if there is no way to sell it again.

Why can an item rising fast still rate badly?

Because you have to be able to get back out. A rising price in a market where almost nothing trades is a number on a screen, not money — you would be buying into something with no buyers behind it. Thin trading caps how well an item can rate no matter how hard it is climbing, and an item that rarely trades at all cannot rate above "Weak entry".

What makes an item one of the worst to buy?

A falling price plus a market you cannot leave. Those two are worse together than either is alone: a falling price in a deep market is just a bad entry, since you can still sell. A falling price with nobody trading is a trap. So on the "worst to buy" list, thin trading pushes an item further down rather than merely capping it — the reverse of how it works on the buy side.

What is momentum and how is it calculated?

The 7-day price change weighted at 60%, plus the 30-day change at 40%. Signed, so the two argue with each other: a week up 10% inside a month down 10% blends to about +2% and lands in Neutral, which is the honest reading of a bounce inside a decline. An item needs roughly 8% blended momentum for the top band and 3% for the second.

Why does a big one-day jump not put an item at the top?

Because a week carried by its last day is a spike, not a trend — and it is the thing a momentum ranking gets wrong most often, sorting yesterday's jump to the top on the morning it is least likely to continue. When more than 50% of the week's move happened in the final day, the item cannot claim the top band and the row says so.

Where do the price changes come from?

The SteamAnalyst reference price — the same aggregate price shown in the price column here and on every skin page. That is deliberate: the percentage this page ranks on is the percentage the price beside it actually moved, and clicking through to the skin shows the same number. Three surfaces, one measurement.

Why is my skin missing from this list?

One of four reasons, and each is us declining to guess rather than a judgement on the item. We hold fewer than 20 recorded prices for it in the window; its price or trade data has not updated in over 7 days; we have not recorded the 10 trading days needed to rate its liquidity at all; or it is under $5, where a one-cent tick is a whole percentage point and the ranking would be measuring rounding rather than the market.

Is this financial advice?

No. It is a measurement of two things — where a price has been, and how readily the item trades — presented so you can see both and disagree with the conclusion. Neither predicts the future. Game updates, tournament demand and Steam sales all move this market in ways no indicator anticipates. Never spend more than you can afford to lose.