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Best CS2 SMG Skins to Buy — Trend and Liquidity

A rising price only helps if you can sell again. Every item here is rated on both: where the price has gone over the last week and month, and whether the item actually trades. Momentum sets the rating — liquidity can only pull it down.

331Items ranked
2Prime entries
1,200Candidate pool
0Not rateable

Showing 50 of 331 ranked items, re-sorted within the 1,200-item candidate pool.

#ItemVerdict7d30dLiquiditySell inPrice
151MAC-10 | Copper Borre (Field-Tested)MAC-10 | Copper BorreField-TestedWeak entry32hard to exit▲ +2.5%▼ -2.2%Rarely Traded~1 month$78
152Souvenir UMP-45 | Fade (Factory New)UMP-45 | FadeSVFactory NewWeak entry32▼ -0.4%▼ -11.3%Active DemandUnrated$151
153StatTrak™ MP7 | Bloodsport (Field-Tested)MP7 | BloodsportSTField-TestedWeak entry32▼ -5.6%▼ -3.8%Moderate DemandUnrated$20
154Souvenir MAC-10 | Palm (Factory New)MAC-10 | PalmSVFactory NewWeak entry31medium confidencehard to exit▲ +9.6%▲ +39.8%Rarely TradedNo flow$47
155UMP-45 | Minotaur's Labyrinth (Factory New)UMP-45 | Minotaur's LabyrinthFactory NewWeak entry31hard to exit▲ +8.7%▲ +2.0%Rarely Traded~3 months$101
156MAC-10 | Amber Fade (Minimal Wear)MAC-10 | Amber FadeMinimal WearWeak entry31hard to exit▼ -1.9%▲ +4.4%Rarely Traded~2 months$18
157Souvenir MAC-10 | Indigo (Factory New)MAC-10 | IndigoSVFactory NewWeak entry31hard to exit▲ +8.5%▼ -11.3%Rarely Traded~2 months$57
158Souvenir MAC-10 | Gold Brick (Minimal Wear)MAC-10 | Gold BrickSVMinimal WearWeak entry31hard to exit▲ +0.9%—Rarely Traded~1 month$39
159MP9 | Dark Age (Field-Tested)MP9 | Dark AgeField-TestedWeak entry31medium confidencehard to exit▼ -5.5%▲ +9.6%Rarely Traded~3 months$77
160StatTrak™ P90 | Nostalgia (Battle-Scarred)P90 | NostalgiaSTBattle-ScarredWeak entry31hard to exit▲ +4.0%▼ -4.7%Rarely TradedNo flow$7.75
161Souvenir MP7 | Amberline (Factory New)MP7 | AmberlineSVFactory NewWeak entry31hard to exit▲ +0.5%▲ +0.6%Rarely Traded~1 week$159
162P90 | Storm (Factory New)P90 | StormFactory NewWeak entry31hard to exit▲ +2.2%▼ -2.1%Rarely Traded~1 month$22
163P90 | Death by Kitty (Field-Tested)P90 | Death by KittyField-TestedWeak entry31hard to exit▲ +1.0%▼ -0.2%Rarely Traded~2 months$76
164StatTrak™ P90 | Desert Warfare (Factory New)P90 | Desert WarfareSTFactory NewWeak entry31hard to exit▼ -0.3%▲ +1.7%Rarely Traded~1 month$13
165Souvenir MP9 | Setting Sun (Field-Tested)MP9 | Setting SunSVField-TestedWeak entry31hard to exit▲ +3.3%▼ -3.9%Rarely Traded~7 months$13
166StatTrak™ PP-Bizon | Embargo (Minimal Wear)PP-Bizon | EmbargoSTMinimal WearWeak entry31hard to exit▼ -3.9%▲ +6.8%Rarely Traded~2 months$9.97
167StatTrak™ MP9 | Mount Fuji (Well-Worn)MP9 | Mount FujiSTWell-WornWeak entry31hard to exit▲ +1.0%▼ -0.7%Rarely Traded~2 weeks$9.07
168MP9 | Starlight Protector (Factory New)MP9 | Starlight ProtectorFactory NewWeak entry31▼ -1.6%▼ -10.2%Active DemandUnrated$89
169Souvenir MP5-SD | Oxide Oasis (Field-Tested)MP5-SD | Oxide OasisSVField-TestedWeak entry31▼ -1.7%▼ -10.2%Moderate DemandUnrated$115
170StatTrak™ MP9 | Starlight Protector (Minimal Wear)MP9 | Starlight ProtectorSTMinimal WearWeak entry31▼ -1.5%▼ -10.8%Active DemandUnrated$60
171P90 | Emerald Dragon (Well-Worn)P90 | Emerald DragonWell-WornWeak entry30medium confidencehard to exit▲ +1.0%▲ +50.2%Rarely TradedNo flow$159
172P90 | Schematic (Battle-Scarred)P90 | SchematicBattle-ScarredWeak entry30medium confidencehard to exit▲ +42.7%▼ -13.1%Rarely TradedNo flow$31
173Souvenir MP9 | Bee-Tron (Battle-Scarred)MP9 | Bee-TronSVBattle-ScarredWeak entry30medium confidencehard to exit▲ +21.4%▲ +18.3%Rarely Traded~2 months$21
174PP-Bizon | Forest Leaves (Minimal Wear)PP-Bizon | Forest LeavesMinimal WearWeak entry30hard to exit▲ +21.2%▲ +18.4%Rarely Traded~2 months$5.66
175Souvenir P90 | Wave Breaker (Factory New)P90 | Wave BreakerSVFactory NewWeak entry30medium confidencehard to exit▲ +5.4%▲ +6.1%Rarely TradedNo flow$81
176PP-Bizon | High Roller (Battle-Scarred)PP-Bizon | High RollerBattle-ScarredWeak entry30hard to exit▲ +5.6%▲ +5.7%Rarely Traded~1 month$10
177MP7 | Teal Blossom (Well-Worn)MP7 | Teal BlossomWell-WornWeak entry30hard to exit▲ +5.3%▲ +6.2%Rarely TradedNo flow$114
178PP-Bizon | Bamboo Print (Minimal Wear)PP-Bizon | Bamboo PrintMinimal WearWeak entry30hard to exit▲ +10.2%▼ -14.5%Rarely Traded~2 months$6.62
179StatTrak™ MAC-10 | Disco Tech (Factory New)MAC-10 | Disco TechSTFactory NewWeak entry30hard to exit▲ +2.1%▼ -2.5%Rarely Traded~4 months$44
180Souvenir MAC-10 | Case Hardened (Battle-Scarred)MAC-10 | Case HardenedSVBattle-ScarredWeak entry30hard to exit▼ -0.5%▲ +1.4%Rarely Traded~4 months$21
181MP9 | Hot Rod (Minimal Wear)MP9 | Hot RodMinimal WearWeak entry30medium confidencehard to exit▲ +0.8%▼ -0.5%Rarely Traded~2 months$218
182StatTrak™ P90 | Asiimov (Battle-Scarred)P90 | AsiimovSTBattle-ScarredWeak entry30hard to exit▲ +1.6%▼ -1.7%Rarely Traded~1 week$167
183StatTrak™ P90 | Asiimov (Factory New)P90 | AsiimovSTFactory NewWeak entry30hard to exit▼ -0.5%▲ +1.3%Rarely Traded~1 month$295
184MAC-10 | Toybox (Factory New)MAC-10 | ToyboxFactory NewWeak entry30hard to exit▲ +8.0%▼ -11.5%Rarely Traded~6 months$50
185Souvenir MAC-10 | Urban DDPAT (Factory New)MAC-10 | Urban DDPATSVFactory NewWeak entry30hard to exit▲ +5.2%▼ -7.3%Rarely Traded~2 months$16
186StatTrak™ MP7 | Nemesis (Factory New)MP7 | NemesisSTFactory NewWeak entry30hard to exit▲ +0.5%▼ -0.3%Rarely Traded~2 months$27
187P90 | Attack Vector (Field-Tested)P90 | Attack VectorField-TestedWeak entry30hard to exit▲ +1.9%▼ -2.6%Rarely Traded~3 months$5.23
188StatTrak™ UMP-45 | Wild Child (Factory New)UMP-45 | Wild ChildSTFactory NewWeak entry30hard to exit▲ +0.5%▼ -0.4%Rarely Traded~6 months$18
189StatTrak™ UMP-45 | Gold Bismuth (Well-Worn)UMP-45 | Gold BismuthSTWell-WornWeak entry30hard to exit▲ +2.6%▼ -3.7%Rarely TradedNo flow$5.94
190Souvenir MAC-10 | Gold Brick (Field-Tested)MAC-10 | Gold BrickSVField-TestedWeak entry30hard to exit▼ -2.4%▲ +3.8%Rarely Traded~1 month$19
191Souvenir UMP-45 | Fallout Warning (Field-Tested)UMP-45 | Fallout WarningSVField-TestedWeak entry30hard to exit▲ +0.7%▼ -1.0%Rarely Traded~7 months$10
192Souvenir MP5-SD | Liquidation (Field-Tested)MP5-SD | LiquidationSVField-TestedWeak entry30medium confidencehard to exit0%—Rarely TradedNo flow$155
193Souvenir PP-Bizon | Bamboo Print (Factory New)PP-Bizon | Bamboo PrintSVFactory NewWeak entry30medium confidencehard to exit0%—Rarely Traded~3 months$150
194Souvenir PP-Bizon | Thermal Currents (Battle-Scarred)PP-Bizon | Thermal CurrentsSVBattle-ScarredWeak entry30medium confidencehard to exit0%—Rarely Traded~3 months$20
195Souvenir MP5-SD | Agent (Factory New)MP5-SD | AgentSVFactory NewWeak entry30medium confidencehard to exit0%—Rarely TradedNo flow$113
196Souvenir UMP-45 | Fragment (Field-Tested)UMP-45 | FragmentSVField-TestedWeak entry30medium confidencehard to exit0%—Rarely TradedNo flow$104
197Souvenir PP-Bizon | Wood Block Camo (Minimal Wear)PP-Bizon | Wood Block CamoSVMinimal WearWeak entry30medium confidencehard to exit0%—Rarely TradedNo flow$43
198Souvenir MP7 | Armor Core (Factory New)MP7 | Armor CoreSVFactory NewWeak entry30medium confidencehard to exit0%—Rarely Traded~2 months$46
199Souvenir MP9 | Hypnotic (Factory New)MP9 | HypnoticSVFactory NewWeak entry30medium confidencehard to exit0%—Rarely TradedNo flow$1,144
200Souvenir MP9 | Green Plaid (Minimal Wear)MP9 | Green PlaidSVMinimal WearWeak entry30medium confidencehard to exit0%—Rarely TradedNo flow$850

How these ratings are reached

Momentum sets the rating

The 7-day change in the SteamAnalyst reference price at 60%, plus the 30-day change at 40%. Signed, so a week that contradicts its month damps itself instead of both being reported as good news. Above 8% blended is the top band; below -8% is the bottom one.

Liquidity can only pull it down

Measured from units actually traded over 30 days, not from price or popularity. Thin trading caps how well an item can rate however hard it is climbing, because you cannot realise a gain you cannot exit. Nothing about being easy to sell ever raises a rating — that would make this a volume ranking wearing a buy label.

Falling and illiquid is worse than either

On the way down the rule inverts. A falling price in a deep market is a bad entry you can still walk away from; a falling price with nobody trading is a trap, and it rates below the thing you can leave. The two sides are not mirror images and are not calculated as if they were.

What we leave out

Items with fewer than 20 recorded prices in the window, feeds that have not updated in 7 days, items without the 10 trading days needed to rate liquidity, and anything under $5 where a one-cent tick is a percentage point. Each is us declining to guess, not a judgement on the item.

Band boundaries are currently reasoned rather than fitted to the live distribution — they are an informed judgement about how this market moves, not a measurement of it. See the liquidity board for the trade-flow half on its own, or price trends for the price half.

Measurements, not advice. Nothing here predicts the future, and no indicator anticipates a game update, a tournament or a Steam sale. Never spend more than you can afford to lose.

Frequently asked questions

How do you decide which CS2 skins are best to buy?

Two readings, and neither is allowed to speak alone. The first is momentum: how the SteamAnalyst reference price has moved over the last 7 days, weighted against the last 30 so a one-week jump has to be confirmed by the month before it counts. The second is liquidity: whether the item actually trades, measured from real units changing hands over 30 days. Momentum sets the rating and liquidity can only pull it down — because a skin climbing 20% a week is worth nothing to you if there is no way to sell it again.

Why can an item rising fast still rate badly?

Because you have to be able to get back out. A rising price in a market where almost nothing trades is a number on a screen, not money — you would be buying into something with no buyers behind it. Thin trading caps how well an item can rate no matter how hard it is climbing, and an item that rarely trades at all cannot rate above "Weak entry".

What makes an item one of the worst to buy?

A falling price plus a market you cannot leave. Those two are worse together than either is alone: a falling price in a deep market is just a bad entry, since you can still sell. A falling price with nobody trading is a trap. So on the "worst to buy" list, thin trading pushes an item further down rather than merely capping it — the reverse of how it works on the buy side.

What is momentum and how is it calculated?

The 7-day price change weighted at 60%, plus the 30-day change at 40%. Signed, so the two argue with each other: a week up 10% inside a month down 10% blends to about +2% and lands in Neutral, which is the honest reading of a bounce inside a decline. An item needs roughly 8% blended momentum for the top band and 3% for the second.

Why does a big one-day jump not put an item at the top?

Because a week carried by its last day is a spike, not a trend — and it is the thing a momentum ranking gets wrong most often, sorting yesterday's jump to the top on the morning it is least likely to continue. When more than 50% of the week's move happened in the final day, the item cannot claim the top band and the row says so.

Where do the price changes come from?

The SteamAnalyst reference price — the same aggregate price shown in the price column here and on every skin page. That is deliberate: the percentage this page ranks on is the percentage the price beside it actually moved, and clicking through to the skin shows the same number. Three surfaces, one measurement.

Why is my skin missing from this list?

One of four reasons, and each is us declining to guess rather than a judgement on the item. We hold fewer than 20 recorded prices for it in the window; its price or trade data has not updated in over 7 days; we have not recorded the 10 trading days needed to rate its liquidity at all; or it is under $5, where a one-cent tick is a whole percentage point and the ranking would be measuring rounding rather than the market.

Is this financial advice?

No. It is a measurement of two things — where a price has been, and how readily the item trades — presented so you can see both and disagree with the conclusion. Neither predicts the future. Game updates, tournament demand and Steam sales all move this market in ways no indicator anticipates. Never spend more than you can afford to lose.