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Best CS2 SMG Skins to Buy — Trend and Liquidity

A rising price only helps if you can sell again. Every item here is rated on both: where the price has gone over the last week and month, and whether the item actually trades. Momentum sets the rating — liquidity can only pull it down.

872Items ranked
3Prime entries
1,200Candidate pool
0Not rateable

Showing 50 of 872 ranked items, re-sorted within the 1,200-item candidate pool.

#ItemVerdict7d30dLiquiditySell inPrice
51MP7 | Bloodsport (Factory New)MP7 | BloodsportFactory NewNeutral42▲ +0.5%▼ -6.8%Active DemandUnrated$69
52MP9 | Mount Fuji (Factory New)MP9 | Mount FujiFactory NewNeutral42▲ +5.5%▼ -14.7%Active DemandUnrated$13
53P90 | Shallow Grave (Factory New)P90 | Shallow GraveFactory NewNeutral42▲ +1.4%▼ -8.7%Moderate DemandUnrated$47
54StatTrak™ PP-Bizon | Embargo (Minimal Wear)PP-Bizon | EmbargoSTMinimal WearNeutral41thin market▲ +0.6%▲ +7.2%Slow MoverUnrated$10
55PP-Bizon | Judgement of Anubis (Field-Tested)PP-Bizon | Judgement of AnubisField-TestedNeutral41▲ +2.3%▼ -10.0%Active DemandUnrated$109
56P90 | Trigon (Field-Tested)P90 | TrigonField-TestedNeutral41▼ -1.6%▼ -4.4%Moderate DemandUnrated$8.69
57P90 | Asiimov (Battle-Scarred)P90 | AsiimovBattle-ScarredNeutral41▼ -1.9%▼ -4.2%Moderate DemandUnrated$163
58MP9 | Stained Glass (Factory New)MP9 | Stained GlassFactory NewNeutral41medium confidence▼ -1.9%▼ -4.2%Moderate DemandUnrated$130
59StatTrak™ MP9 | Mount Fuji (Field-Tested)MP9 | Mount FujiSTField-TestedNeutral41▼ -1.6%▼ -4.6%Moderate DemandUnrated$8.46
60MP7 | Bloodsport (Minimal Wear)MP7 | BloodsportMinimal WearNeutral40▼ -2.2%▼ -4.0%Active DemandUnrated$36
61P90 | Deathgaze (Factory New)P90 | DeathgazeFactory NewNeutral40▼ -2.8%▼ -3.3%Active DemandUnrated$20
62Souvenir MP9 | Orange Peel (Minimal Wear)MP9 | Orange PeelSVMinimal WearWeak entry39medium confidenceunconfirmed by the month · hard to exit▲ +437.4%—Rarely Traded~4 months$44
63Souvenir UMP-45 | Fragment (Factory New)UMP-45 | FragmentSVFactory NewWeak entry39medium confidence86% of the week was yesterday · hard to exit▲ +174.1%▲ +349.1%Rarely Traded~1 month$67
64Souvenir MP9 | Orange Peel (Field-Tested)MP9 | Orange PeelSVField-TestedWeak entry3960% of the week was yesterday · hard to exit▲ +150.3%▲ +164.9%Rarely TradedNo flow$16
65Souvenir MP9 | Shredded (Battle-Scarred)MP9 | ShreddedSVBattle-ScarredWeak entry39hard to exit▲ +166.1%▲ +66.3%Rarely TradedNo flow$67
66Souvenir MP7 | Army Recon (Battle-Scarred)MP7 | Army ReconSVBattle-ScarredWeak entry3988% of the week was yesterday · hard to exit▲ +43.8%▲ +171.1%Rarely Traded~3 weeks$30
67Souvenir MP9 | Cobalt Paisley (Minimal Wear)MP9 | Cobalt PaisleySVMinimal WearWeak entry39medium confidencehard to exit▲ +123.7%▲ +12.8%Rarely Traded~2 weeks$75
68Souvenir MP9 | Army Sheen (Factory New)MP9 | Army SheenSVFactory NewWeak entry39medium confidencehard to exit▼ -7.6%▲ +189.7%Rarely TradedNo flow$145
69P90 | Astral Jörmungandr (Battle-Scarred)P90 | Astral JörmungandrBattle-ScarredWeak entry39medium confidencehard to exit▲ +145.4%▼ -53.4%Rarely Traded~2 weeks$653
70Souvenir UMP-45 | Roadblock (Factory New)UMP-45 | RoadblockSVFactory NewWeak entry39medium confidencehard to exit▲ +101.2%—Rarely Traded~1 month$665
71Souvenir PP-Bizon | Night Ops (Field-Tested)PP-Bizon | Night OpsSVField-TestedWeak entry39hard to exit▼ -18.7%▲ +176.7%Rarely Traded~5 months$5.81
72MP5-SD | Autumn Twilly (Well-Worn)MP5-SD | Autumn TwillyWell-WornWeak entry39hard to exit▲ +60.3%▲ +54.6%Rarely Traded~3 months$10
73Souvenir MP7 | Orange Peel (Factory New)MP7 | Orange PeelSVFactory NewWeak entry39medium confidencehard to exit▲ +94.9%▼ -4.5%Rarely Traded~10 months$130
74Souvenir MP5-SD | Gold Leaf (Factory New)MP5-SD | Gold LeafSVFactory NewWeak entry39medium confidencehard to exit0%▲ +134.3%Rarely Traded~2 months$269
75StatTrak™ MAC-10 | Curse (Well-Worn)MAC-10 | CurseSTWell-WornWeak entry39hard to exit▲ +69.9%▲ +6.7%Rarely Traded~2 months$56
76MP7 | Groundwater (Well-Worn)MP7 | GroundwaterWell-WornWeak entry39hard to exit▲ +75.5%▼ -3.8%Rarely Traded~1 week$10
77Souvenir UMP-45 | Urban DDPAT (Factory New)UMP-45 | Urban DDPATSVFactory NewWeak entry39medium confidencehard to exit▲ +3.0%▲ +101.2%Rarely Traded~5 months$21
78Souvenir P90 | Desert Halftone (Factory New)P90 | Desert HalftoneSVFactory NewWeak entry39medium confidencehard to exit0%▲ +104.1%Rarely Traded~1 month$33
79Souvenir MP7 | Anodized Navy (Factory New)MP7 | Anodized NavySVFactory NewWeak entry39hard to exit▲ +30.9%▲ +56.6%Rarely Traded~3 months$20
80Souvenir MP9 | Dizzy (Factory New)MP9 | DizzySVFactory NewWeak entry39hard to exit▲ +18.1%▲ +71.3%Rarely Traded~2 months$24
81P90 | Fallout Warning (Factory New)P90 | Fallout WarningFactory NewWeak entry39medium confidencehard to exit▲ +35.0%▲ +40.4%Rarely Traded~1 month$140
82P90 | Schematic (Battle-Scarred)P90 | SchematicBattle-ScarredWeak entry39medium confidencehard to exit▲ +39.1%▲ +26.9%Rarely TradedNo flow$29
83UMP-45 | Fade (Minimal Wear)UMP-45 | FadeMinimal WearWeak entry39hard to exit▲ +18.0%▲ +53.9%Rarely Traded~6 months$319
84StatTrak™ P90 | Shapewood (Field-Tested)P90 | ShapewoodSTField-TestedWeak entry39hard to exit▲ +5.0%▼ -0.1%Rarely Traded~4 months$8.46
85UMP-45 | Day Lily (Factory New)UMP-45 | Day LilyFactory NewWeak entry39hard to exit▲ +8.0%▼ -4.8%Rarely Traded~4 months$94
86MAC-10 | Amber Fade (Well-Worn)MAC-10 | Amber FadeWell-WornWeak entry39hard to exit▲ +12.9%▼ -12.2%Rarely Traded~2 months$40
87StatTrak™ MP7 | Abyssal Apparition (Battle-Scarred)MP7 | Abyssal ApparitionSTBattle-ScarredWeak entry39▲ +1.4%▼ -9.7%Moderate DemandUnrated$5.01
88MP7 | Abyssal Apparition (Battle-Scarred)MP7 | Abyssal ApparitionBattle-ScarredWeak entry39▲ +2.2%▼ -10.9%Active DemandUnrated$5.17
89StatTrak™ UMP-45 | Momentum (Battle-Scarred)UMP-45 | MomentumSTBattle-ScarredWeak entry38130% of the week was yesterday · hard to exit▲ +28.9%▲ +34.3%Rarely Traded~2 months$10
90Souvenir MP9 | Bee-Tron (Battle-Scarred)MP9 | Bee-TronSVBattle-ScarredWeak entry38medium confidencehard to exit▲ +3.5%▲ +14.3%Rarely Traded~4 months$21
91UMP-45 | Fallout Warning (Well-Worn)UMP-45 | Fallout WarningWell-WornWeak entry38hard to exit▲ +5.1%▲ +11.8%Rarely TradedNo flow$11
92StatTrak™ MAC-10 | Graven (Field-Tested)MAC-10 | GravenSTField-TestedWeak entry38hard to exit▲ +3.4%▲ +14.0%Rarely Traded~1 month$34
93PP-Bizon | Chemical Green (Factory New)PP-Bizon | Chemical GreenFactory NewWeak entry38hard to exit▲ +14.8%▼ -15.2%Rarely Traded~6 months$9.91
94MP9 | Music Box (Battle-Scarred)MP9 | Music BoxBattle-ScarredWeak entry38hard to exit▲ +7.0%▼ -3.5%Rarely Traded~1 month$9.51
95UMP-45 | Minotaur's Labyrinth (Minimal Wear)UMP-45 | Minotaur's LabyrinthMinimal WearWeak entry38hard to exit▲ +2.8%▲ +2.6%Rarely Traded~2 months$98
96StatTrak™ MP5-SD | Phosphor (Minimal Wear)MP5-SD | PhosphorSTMinimal WearWeak entry38hard to exit▲ +0.7%▲ +5.8%Rarely Traded~3 months$11
97StatTrak™ MP7 | Ocean Foam (Factory New)MP7 | Ocean FoamSTFactory NewWeak entry38hard to exit▲ +3.5%▲ +1.6%Rarely Traded~2 months$10
98P90 | Leather (Well-Worn)P90 | LeatherWell-WornWeak entry38hard to exit▲ +2.6%▲ +2.9%Rarely TradedNo flow$6.76
99P90 | Schematic (Minimal Wear)P90 | SchematicMinimal WearWeak entry38hard to exit▲ +3.7%▲ +1.0%Rarely Traded~3 weeks$6.19
100UMP-45 | Blaze (Minimal Wear)UMP-45 | BlazeMinimal WearWeak entry38hard to exit▲ +2.7%▲ +2.4%Rarely Traded~2 months$46

How these ratings are reached

Momentum sets the rating

The 7-day change in the SteamAnalyst reference price at 60%, plus the 30-day change at 40%. Signed, so a week that contradicts its month damps itself instead of both being reported as good news. Above 8% blended is the top band; below -8% is the bottom one.

Liquidity can only pull it down

Measured from units actually traded over 30 days, not from price or popularity. Thin trading caps how well an item can rate however hard it is climbing, because you cannot realise a gain you cannot exit. Nothing about being easy to sell ever raises a rating — that would make this a volume ranking wearing a buy label.

Falling and illiquid is worse than either

On the way down the rule inverts. A falling price in a deep market is a bad entry you can still walk away from; a falling price with nobody trading is a trap, and it rates below the thing you can leave. The two sides are not mirror images and are not calculated as if they were.

What we leave out

Items with fewer than 20 recorded prices in the window, feeds that have not updated in 7 days, items without the 10 trading days needed to rate liquidity, and anything under $5 where a one-cent tick is a percentage point. Each is us declining to guess, not a judgement on the item.

Band boundaries are currently reasoned rather than fitted to the live distribution — they are an informed judgement about how this market moves, not a measurement of it. See the liquidity board for the trade-flow half on its own, or price trends for the price half.

Measurements, not advice. Nothing here predicts the future, and no indicator anticipates a game update, a tournament or a Steam sale. Never spend more than you can afford to lose.

Frequently asked questions

How do you decide which CS2 skins are best to buy?

Two readings, and neither is allowed to speak alone. The first is momentum: how the SteamAnalyst reference price has moved over the last 7 days, weighted against the last 30 so a one-week jump has to be confirmed by the month before it counts. The second is liquidity: whether the item actually trades, measured from real units changing hands over 30 days. Momentum sets the rating and liquidity can only pull it down — because a skin climbing 20% a week is worth nothing to you if there is no way to sell it again.

Why can an item rising fast still rate badly?

Because you have to be able to get back out. A rising price in a market where almost nothing trades is a number on a screen, not money — you would be buying into something with no buyers behind it. Thin trading caps how well an item can rate no matter how hard it is climbing, and an item that rarely trades at all cannot rate above "Weak entry".

What makes an item one of the worst to buy?

A falling price plus a market you cannot leave. Those two are worse together than either is alone: a falling price in a deep market is just a bad entry, since you can still sell. A falling price with nobody trading is a trap. So on the "worst to buy" list, thin trading pushes an item further down rather than merely capping it — the reverse of how it works on the buy side.

What is momentum and how is it calculated?

The 7-day price change weighted at 60%, plus the 30-day change at 40%. Signed, so the two argue with each other: a week up 10% inside a month down 10% blends to about +2% and lands in Neutral, which is the honest reading of a bounce inside a decline. An item needs roughly 8% blended momentum for the top band and 3% for the second.

Why does a big one-day jump not put an item at the top?

Because a week carried by its last day is a spike, not a trend — and it is the thing a momentum ranking gets wrong most often, sorting yesterday's jump to the top on the morning it is least likely to continue. When more than 50% of the week's move happened in the final day, the item cannot claim the top band and the row says so.

Where do the price changes come from?

The SteamAnalyst reference price — the same aggregate price shown in the price column here and on every skin page. That is deliberate: the percentage this page ranks on is the percentage the price beside it actually moved, and clicking through to the skin shows the same number. Three surfaces, one measurement.

Why is my skin missing from this list?

One of four reasons, and each is us declining to guess rather than a judgement on the item. We hold fewer than 20 recorded prices for it in the window; its price or trade data has not updated in over 7 days; we have not recorded the 10 trading days needed to rate its liquidity at all; or it is under $5, where a one-cent tick is a whole percentage point and the ranking would be measuring rounding rather than the market.

Is this financial advice?

No. It is a measurement of two things — where a price has been, and how readily the item trades — presented so you can see both and disagree with the conclusion. Neither predicts the future. Game updates, tournament demand and Steam sales all move this market in ways no indicator anticipates. Never spend more than you can afford to lose.