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Best CS2 SMG Skins to Buy — Trend and Liquidity

A rising price only helps if you can sell again. Every item here is rated on both: where the price has gone over the last week and month, and whether the item actually trades. Momentum sets the rating — liquidity can only pull it down.

923Items ranked
0Prime entries
1,200Candidate pool
0Not rateable

Showing 50 of 923 ranked items, re-sorted within the 1,200-item candidate pool.

#ItemVerdict7d30dLiquiditySell inPrice
51MP9 | Starlight Protector (Well-Worn)MP9 | Starlight ProtectorWell-WornNeutral49▼ -2.2%▲ +1.7%Moderate DemandUnrated$64
52UMP-45 | Momentum (Battle-Scarred)UMP-45 | MomentumBattle-ScarredNeutral48thin trading — hard to exit▲ +2.7%▲ +7.5%Slow MoverUnrated$5.30
53MP7 | Nemesis (Minimal Wear)MP7 | NemesisMinimal WearNeutral48thin trading — hard to exit▲ +7.5%▲ +0.3%Slow Mover~1 month$7.57
54PP-Bizon | High Roller (Battle-Scarred)PP-Bizon | High RollerBattle-ScarredNeutral48▼ -3.4%▲ +2.5%Moderate DemandUnrated$10
55MP9 | Starlight Protector (Minimal Wear)MP9 | Starlight ProtectorMinimal WearNeutral480%▼ -2.7%Active DemandUnrated$70
56UMP-45 | Primal Saber (Battle-Scarred)UMP-45 | Primal SaberBattle-ScarredNeutral47thin trading — hard to exit▲ +2.1%▲ +8.0%Slow MoverUnrated$12
57StatTrak™ MAC-10 | Disco Tech (Factory New)MAC-10 | Disco TechSTFactory NewNeutral47▲ +1.2%▼ -5.0%Moderate DemandUnrated$48
58UMP-45 | Fade (Factory New)UMP-45 | FadeFactory NewNeutral47▼ -2.2%Moderate DemandUnrated$191
59MP9 | Hydra (Battle-Scarred)MP9 | HydraBattle-ScarredNeutral46▼ -1.9%▼ -0.8%Moderate DemandUnrated$5.31
60MP7 | Abyssal Apparition (Minimal Wear)MP7 | Abyssal ApparitionMinimal WearNeutral46▼ -0.4%▼ -3.0%Active DemandUnrated$7.45
61P90 | Deathgaze (Field-Tested)P90 | DeathgazeField-TestedNeutral45▲ +3.6%▼ -9.6%Active DemandUnrated$5.45
62MP9 | Wild Lily (Factory New)MP9 | Wild LilyFactory NewNeutral45medium confidence▼ -1.8%▼ -1.8%Active DemandUnrated$2,743
63MP7 | Nemesis (Factory New)MP7 | NemesisFactory NewNeutral44thin trading — hard to exit▲ +10.1%▲ +15.9%Slow Mover~1 month$27
64MP5-SD | Oxide Oasis (Minimal Wear)MP5-SD | Oxide OasisMinimal WearNeutral44▲ +0.6%▼ -6.1%Moderate DemandUnrated$175
65Souvenir UMP-45 | Fade (Factory New)UMP-45 | FadeSVFactory NewNeutral44▼ -1.4%▼ -3.2%Active DemandUnrated$170
66StatTrak™ P90 | Asiimov (Minimal Wear)P90 | AsiimovSTMinimal WearNeutral44▼ -3.8%▲ +0.3%Moderate DemandUnrated$194
67StatTrak™ UMP-45 | Primal Saber (Minimal Wear)UMP-45 | Primal SaberSTMinimal WearNeutral43thin trading — hard to exit▲ +12.5%▲ +9.7%Slow Mover~2 weeks$14
68MP9 | Airlock (Battle-Scarred)MP9 | AirlockBattle-ScarredNeutral43thin trading — hard to exit▲ +0.8%▲ +7.8%Slow Mover~1 week$11
69MAC-10 | Disco Tech (Minimal Wear)MAC-10 | Disco TechMinimal WearNeutral43▼ -0.7%▼ -4.6%Active DemandUnrated$7.50
70StatTrak™ MP9 | Starlight Protector (Field-Tested)MP9 | Starlight ProtectorSTField-TestedNeutral43▼ -1.3%▼ -3.7%Active DemandUnrated$58
71StatTrak™ UMP-45 | K.O. Factory (Well-Worn)UMP-45 | K.O. FactorySTWell-WornNeutral43▼ -0.5%▼ -5.0%Moderate DemandUnrated$5.50
72P90 | Death by Kitty (Minimal Wear)P90 | Death by KittyMinimal WearNeutral430%▼ -5.8%Moderate DemandUnrated$87
73P90 | Shapewood (Field-Tested)P90 | ShapewoodField-TestedNeutral42thin trading — hard to exit▼ -1.9%▲ +11.2%Slow Mover~4 weeks$9.91
74MAC-10 | Surfwood (Factory New)MAC-10 | SurfwoodFactory NewNeutral42▼ -8.1%▲ +6.0%Active DemandUnrated$52
75StatTrak™ P90 | Deathgaze (Minimal Wear)P90 | DeathgazeSTMinimal WearNeutral42▲ +0.7%▼ -7.4%Moderate DemandUnrated$12
76P90 | Asiimov (Well-Worn)P90 | AsiimovWell-WornNeutral42▼ -2.7%▼ -2.4%Moderate DemandUnrated$179
77MAC-10 | Echoing Sands (Factory New)MAC-10 | Echoing SandsFactory NewNeutral41thin trading — hard to exit▲ +0.6%▲ +7.2%Slow Mover~2 weeks$6.41
78PP-Bizon | Judgement of Anubis (Battle-Scarred)PP-Bizon | Judgement of AnubisBattle-ScarredNeutral41thin trading — hard to exit▼ -1.5%▲ +10.2%Slow Mover~1 week$130
79MAC-10 | Propaganda (Factory New)MAC-10 | PropagandaFactory NewNeutral41▲ +6.6%▼ -16.7%Moderate DemandUnrated$101
80P90 | Deathgaze (Factory New)P90 | DeathgazeFactory NewNeutral41▲ +0.8%▼ -8.1%Active DemandUnrated$20
81MP9 | Mount Fuji (Field-Tested)MP9 | Mount FujiField-TestedNeutral41▲ +0.2%▼ -7.3%Active DemandUnrated$5.67
82Souvenir MP5-SD | Oxide Oasis (Field-Tested)MP5-SD | Oxide OasisSVField-TestedNeutral41▼ -0.8%▼ -6.0%Moderate DemandUnrated$135
83MAC-10 | Stalker (Field-Tested)MAC-10 | StalkerField-TestedNeutral40thin trading — hard to exit▲ +4.2%▲ +1.4%Slow Mover~2 months$39
84StatTrak™ MP9 | Starlight Protector (Factory New)MP9 | Starlight ProtectorSTFactory NewNeutral40▼ -3.0%▼ -2.8%Moderate DemandUnrated$93
85MP5-SD | Oxide Oasis (Factory New)MP5-SD | Oxide OasisFactory NewNeutral40▲ +2.7%▼ -11.5%Moderate DemandUnrated$201
86MP9 | Music Box (Battle-Scarred)MP9 | Music BoxBattle-ScarredWeak entry39rarely trades — hard to exit▲ +231.7%▲ +12.1%Rarely Traded~3 months$8.16
87Souvenir MAC-10 | Heat (Minimal Wear)MAC-10 | HeatSVMinimal WearWeak entry39medium confidenceno 30-day history to confirm the move · rarely trades — hard to exit▲ +115.0%Rarely Traded~2 months$291
88Souvenir MAC-10 | Heat (Field-Tested)MAC-10 | HeatSVField-TestedWeak entry39medium confidenceno 30-day history to confirm the move · rarely trades — hard to exit▲ +101.5%Rarely TradedNo flow$82
89Souvenir MAC-10 | Storm Camo (Minimal Wear)MAC-10 | Storm CamoSVMinimal WearWeak entry39medium confidenceno 30-day history to confirm the move · rarely trades — hard to exit▲ +91.2%Rarely Traded~1 month$28
90Souvenir PP-Bizon | Cold Cell (Factory New)PP-Bizon | Cold CellSVFactory NewWeak entry39medium confidenceno 30-day history to confirm the move · rarely trades — hard to exit▲ +84.7%Rarely Traded~3 months$17
91Souvenir PP-Bizon | Irradiated Alert (Factory New)PP-Bizon | Irradiated AlertSVFactory NewWeak entry39medium confidencerarely trades — hard to exit▲ +130.1%▲ +14.1%Rarely Traded~7 months$87
92Souvenir PP-Bizon | Traitor (Factory New)PP-Bizon | TraitorSVFactory NewWeak entry39medium confidenceno 30-day history to confirm the move · rarely trades — hard to exit▲ +66.7%Rarely Traded~1 month$130
93Souvenir P90 | Desert Halftone (Factory New)P90 | Desert HalftoneSVFactory NewWeak entry39medium confidenceno 30-day history to confirm the move · rarely trades — hard to exit▲ +51.2%Rarely Traded~1 month$20
94Souvenir MAC-10 | Gold Brick (Well-Worn)MAC-10 | Gold BrickSVWell-WornWeak entry39rarely trades — hard to exit▼ -6.0%▲ +132.6%Rarely Traded~2 weeks$50
95StatTrak™ UMP-45 | Metal Flowers (Well-Worn)UMP-45 | Metal FlowersSTWell-WornWeak entry39rarely trades — hard to exit▲ +40.4%▲ +51.1%Rarely TradedNo flow$8.93
96Souvenir PP-Bizon | Thermal Currents (Battle-Scarred)PP-Bizon | Thermal CurrentsSVBattle-ScarredWeak entry39medium confidenceno 30-day history to confirm the move · rarely trades — hard to exit▲ +44.4%Rarely Traded~3 months$29
97Souvenir MP9 | Sand Dashed (Factory New)MP9 | Sand DashedSVFactory NewWeak entry39rarely trades — hard to exit▲ +60.2%▲ +6.7%Rarely Traded~6 months$16
98Souvenir MP5-SD | Snow Splash (Factory New)MP5-SD | Snow SplashSVFactory NewWeak entry39medium confidenceno 30-day history to confirm the move · rarely trades — hard to exit▲ +35.2%Rarely Traded~1 month$38
99Souvenir MP7 | Orange Peel (Field-Tested)MP7 | Orange PeelSVField-TestedWeak entry39rarely trades — hard to exit▲ +27.1%▲ +46.8%Rarely Traded~3 months$15
100Souvenir MP9 | Shredded (Battle-Scarred)MP9 | ShreddedSVBattle-ScarredWeak entry39medium confidenceno 30-day history to confirm the move · rarely trades — hard to exit▲ +34.1%Rarely TradedNo flow$47

How these ratings are reached

Momentum sets the rating

The 7-day change in the SteamAnalyst reference price at 60%, plus the 30-day change at 40%. Signed, so a week that contradicts its month damps itself instead of both being reported as good news. Above 8% blended is the top band; below -8% is the bottom one.

Liquidity can only pull it down

Measured from units actually traded over 30 days, not from price or popularity. Thin trading caps how well an item can rate however hard it is climbing, because you cannot realise a gain you cannot exit. Nothing about being easy to sell ever raises a rating — that would make this a volume ranking wearing a buy label.

Falling and illiquid is worse than either

On the way down the rule inverts. A falling price in a deep market is a bad entry you can still walk away from; a falling price with nobody trading is a trap, and it rates below the thing you can leave. The two sides are not mirror images and are not calculated as if they were.

What we leave out

Items with fewer than 20 recorded prices in the window, feeds that have not updated in 7 days, items without the 10 trading days needed to rate liquidity, and anything under $5 where a one-cent tick is a percentage point. Each is us declining to guess, not a judgement on the item.

Band boundaries are currently reasoned rather than fitted to the live distribution — they are an informed judgement about how this market moves, not a measurement of it. See the liquidity board for the trade-flow half on its own, or price trends for the price half.

Measurements, not advice. Nothing here predicts the future, and no indicator anticipates a game update, a tournament or a Steam sale. Never spend more than you can afford to lose.

Frequently asked questions

How do you decide which CS2 skins are best to buy?

Two readings, and neither is allowed to speak alone. The first is momentum: how the SteamAnalyst reference price has moved over the last 7 days, weighted against the last 30 so a one-week jump has to be confirmed by the month before it counts. The second is liquidity: whether the item actually trades, measured from real units changing hands over 30 days. Momentum sets the rating and liquidity can only pull it down — because a skin climbing 20% a week is worth nothing to you if there is no way to sell it again.

Why can an item rising fast still rate badly?

Because you have to be able to get back out. A rising price in a market where almost nothing trades is a number on a screen, not money — you would be buying into something with no buyers behind it. Thin trading caps how well an item can rate no matter how hard it is climbing, and an item that rarely trades at all cannot rate above "Weak entry".

What makes an item one of the worst to buy?

A falling price plus a market you cannot leave. Those two are worse together than either is alone: a falling price in a deep market is just a bad entry, since you can still sell. A falling price with nobody trading is a trap. So on the "worst to buy" list, thin trading pushes an item further down rather than merely capping it — the reverse of how it works on the buy side.

What is momentum and how is it calculated?

The 7-day price change weighted at 60%, plus the 30-day change at 40%. Signed, so the two argue with each other: a week up 10% inside a month down 10% blends to about +2% and lands in Neutral, which is the honest reading of a bounce inside a decline. An item needs roughly 8% blended momentum for the top band and 3% for the second.

Why does a big one-day jump not put an item at the top?

Because a week carried by its last day is a spike, not a trend — and it is the thing a momentum ranking gets wrong most often, sorting yesterday's jump to the top on the morning it is least likely to continue. When more than 50% of the week's move happened in the final day, the item cannot claim the top band and the row says so.

Where do the price changes come from?

The SteamAnalyst reference price — the same aggregate price shown in the price column here and on every skin page. That is deliberate: the percentage this page ranks on is the percentage the price beside it actually moved, and clicking through to the skin shows the same number. Three surfaces, one measurement.

Why is my skin missing from this list?

One of four reasons, and each is us declining to guess rather than a judgement on the item. We hold fewer than 20 recorded prices for it in the window; its price or trade data has not updated in over 7 days; we have not recorded the 10 trading days needed to rate its liquidity at all; or it is under $5, where a one-cent tick is a whole percentage point and the ranking would be measuring rounding rather than the market.

Is this financial advice?

No. It is a measurement of two things — where a price has been, and how readily the item trades — presented so you can see both and disagree with the conclusion. Neither predicts the future. Game updates, tournament demand and Steam sales all move this market in ways no indicator anticipates. Never spend more than you can afford to lose.