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Best CS2 SMG Skins to Buy — Trend and Liquidity

A rising price only helps if you can sell again. Every item here is rated on both: where the price has gone over the last week and month, and whether the item actually trades. Momentum sets the rating — liquidity can only pull it down.

872Items ranked
3Prime entries
1,200Candidate pool
0Not rateable

Showing 50 of 872 ranked items, re-sorted within the 1,200-item candidate pool.

#ItemVerdict7d30dLiquiditySell inPrice
101Souvenir MAC-10 | Nuclear Garden (Field-Tested)MAC-10 | Nuclear GardenSVField-TestedWeak entry38hard to exit▲ +4.4%▼ -0.2%Rarely Traded~5 months$13
102MP9 | Stained Glass (Field-Tested)MP9 | Stained GlassField-TestedWeak entry38hard to exit▲ +1.9%▲ +3.4%Rarely Traded~1 month$94
103MP7 | Fade (Minimal Wear)MP7 | FadeMinimal WearWeak entry38▼ -0.7%▼ -6.7%Active DemandUnrated$6.78
104MAC-10 | Disco Tech (Field-Tested)MAC-10 | Disco TechField-TestedWeak entry38▼ -1.1%▼ -6.2%Active DemandUnrated$5.29
105MP9 | Airlock (Minimal Wear)MP9 | AirlockMinimal WearWeak entry380%▼ -8.2%Active DemandUnrated$12
106P90 | Death by Kitty (Minimal Wear)P90 | Death by KittyMinimal WearWeak entry38▲ +1.1%▼ -10.0%Moderate DemandUnrated$81
107Souvenir MP9 | Green Plaid (Factory New)MP9 | Green PlaidSVFactory NewWeak entry37medium confidencehard to exit▲ +0.2%▲ +73.6%Rarely Traded~1 month$116
108Souvenir UMP-45 | Gunsmoke (Minimal Wear)UMP-45 | GunsmokeSVMinimal WearWeak entry37hard to exit▼ -3.5%▲ +78.9%Rarely Traded~2 months$139
109Souvenir MP7 | Coral Paisley (Factory New)MP7 | Coral PaisleySVFactory NewWeak entry37hard to exit▲ +46.9%▲ +3.0%Rarely Traded~2 months$51
110Souvenir P90 | Teardown (Factory New)P90 | TeardownSVFactory NewWeak entry37medium confidencehard to exit▲ +4.2%▲ +66.9%Rarely TradedNo flow$45
111Souvenir MP7 | Army Recon (Minimal Wear)MP7 | Army ReconSVMinimal WearWeak entry37hard to exit▼ -1.2%▲ +20.9%Rarely Traded~5 months$10
112StatTrak™ P90 | Trigon (Battle-Scarred)P90 | TrigonSTBattle-ScarredWeak entry37hard to exit▲ +5.1%▲ +10.7%Rarely Traded~2 months$15
113Souvenir MP7 | Bloodsport (Minimal Wear)MP7 | BloodsportSVMinimal WearWeak entry37medium confidencehard to exit▲ +1.5%▲ +4.0%Rarely TradedNo flow$255
114MP9 | Dark Age (Field-Tested)MP9 | Dark AgeField-TestedWeak entry37medium confidencehard to exit▼ -3.6%▲ +11.5%Rarely Traded~3 months$77
115PP-Bizon | Embargo (Factory New)PP-Bizon | EmbargoFactory NewWeak entry37hard to exit▲ +12.4%▼ -12.4%Rarely Traded~6 months$10
116MAC-10 | Nuclear Garden (Factory New)MAC-10 | Nuclear GardenFactory NewWeak entry37hard to exit▲ +14.5%▼ -15.8%Rarely Traded~2 months$24
117Souvenir UMP-45 | Fallout Warning (Minimal Wear)UMP-45 | Fallout WarningSVMinimal WearWeak entry37hard to exit▲ +7.1%▼ -4.7%Rarely Traded~2 months$33
118UMP-45 | Minotaur's Labyrinth (Factory New)UMP-45 | Minotaur's LabyrinthFactory NewWeak entry37hard to exit▲ +6.1%▼ -3.5%Rarely Traded~3 months$97
119StatTrak™ MP9 | Food Chain (Minimal Wear)MP9 | Food ChainSTMinimal WearWeak entry37hard to exit▲ +4.9%▼ -1.9%Rarely Traded~1 month$13
120StatTrak™ MP9 | Mount Fuji (Factory New)MP9 | Mount FujiSTFactory NewWeak entry37▲ +0.1%▼ -8.8%Moderate DemandUnrated$27
121MP7 | Powercore (Factory New)MP7 | PowercoreFactory NewWeak entry37▲ +0.9%▼ -10.3%Moderate DemandUnrated$9.81
122MP7 | Abyssal Apparition (Well-Worn)MP7 | Abyssal ApparitionWell-WornWeak entry37▲ +2.5%▼ -12.8%Active DemandUnrated$5.36
123MAC-10 | Commuter (Battle-Scarred)MAC-10 | CommuterBattle-ScarredWeak entry36252% of the week was yesterday · hard to exit▲ +5.4%▲ +61.2%Rarely Traded~1 month$16
124StatTrak™ MAC-10 | Toybox (Field-Tested)MAC-10 | ToyboxSTField-TestedWeak entry36hard to exit▲ +3.7%▲ +12.5%Rarely Traded~1 month$17
125MAC-10 | Amber Fade (Minimal Wear)MAC-10 | Amber FadeMinimal WearWeak entry36hard to exit▼ -1.6%▲ +7.9%Rarely Traded~1 month$18
126StatTrak™ MAC-10 | Graven (Battle-Scarred)MAC-10 | GravenSTBattle-ScarredWeak entry36hard to exit▲ +0.9%▲ +4.0%Rarely Traded~4 months$39
127MAC-10 | Copper Borre (Factory New)MAC-10 | Copper BorreFactory NewWeak entry36hard to exit▲ +5.2%▼ -2.5%Rarely Traded~3 months$103
128StatTrak™ UMP-45 | Momentum (Factory New)UMP-45 | MomentumSTFactory NewWeak entry36hard to exit▲ +0.5%▲ +4.5%Rarely Traded~3 months$15
129PP-Bizon | Rust Coat (Field-Tested)PP-Bizon | Rust CoatField-TestedWeak entry36hard to exit▼ -2.2%▲ +8.5%Rarely TradedNo flow$18
130P90 | Run and Hide (Field-Tested)P90 | Run and HideField-TestedWeak entry36hard to exit▲ +2.0%▲ +2.2%Rarely Traded~2 months$134
131Souvenir MP7 | Amberline (Minimal Wear)MP7 | AmberlineSVMinimal WearWeak entry36hard to exit▲ +0.6%▲ +4.0%Rarely Traded~2 months$57
132P90 | Death Grip (Battle-Scarred)P90 | Death GripBattle-ScarredWeak entry36hard to exit▲ +2.3%▲ +1.5%Rarely Traded~1 month$15
133MP9 | Wild Lily (Field-Tested)MP9 | Wild LilyField-TestedWeak entry36medium confidencehard to exit▲ +4.2%▼ -1.5%Rarely Traded~3 months$2,147
134P90 | Asiimov (Minimal Wear)P90 | AsiimovMinimal WearWeak entry36▼ -1.0%▼ -7.7%Active DemandUnrated$175
135MP9 | Starlight Protector (Battle-Scarred)MP9 | Starlight ProtectorBattle-ScarredWeak entry36▲ +0.7%▼ -10.7%Active DemandUnrated$54
136Souvenir UMP-45 | Carbon Fiber (Factory New)UMP-45 | Carbon FiberSVFactory NewWeak entry35medium confidencehard to exit▲ +0.7%▲ +16.4%Rarely Traded~2 weeks$45
137Souvenir PP-Bizon | Brass (Battle-Scarred)PP-Bizon | BrassSVBattle-ScarredWeak entry35hard to exit▼ -8.8%▲ +30.6%Rarely Traded~8 months$8.80
138P90 | Death Grip (Minimal Wear)P90 | Death GripMinimal WearWeak entry35hard to exit▲ +21.5%▼ -15.0%Rarely Traded~1 month$23
139P90 | Run and Hide (Well-Worn)P90 | Run and HideWell-WornWeak entry35hard to exit▲ +11.0%▲ +0.7%Rarely TradedNo flow$134
140Souvenir P90 | ScaraB Rush (Field-Tested)P90 | ScaraB RushSVField-TestedWeak entry35hard to exit▲ +12.5%▼ -1.5%Rarely Traded~1 month$8.39
141StatTrak™ UMP-45 | Metal Flowers (Minimal Wear)UMP-45 | Metal FlowersSTMinimal WearWeak entry35hard to exit▼ -3.3%▲ +9.4%Rarely Traded~3 months$6.16
142StatTrak™ MP9 | Airlock (Field-Tested)MP9 | AirlockSTField-TestedWeak entry35hard to exit▲ +3.2%▼ -0.4%Rarely Traded~2 weeks$9.93
143Souvenir MP9 | Latte Rush (Well-Worn)MP9 | Latte RushSVWell-WornWeak entry35hard to exit▲ +13.3%▼ -15.6%Rarely Traded~4 weeks$13
144StatTrak™ MAC-10 | Saibā Oni (Factory New)MAC-10 | Saibā OniSTFactory NewWeak entry35hard to exit▲ +2.7%▲ +0.2%Rarely Traded~2 months$9.59
145MP7 | Groundwater (Factory New)MP7 | GroundwaterFactory NewWeak entry35hard to exit▲ +1.3%▲ +2.3%Rarely Traded~9 months$72
146StatTrak™ MAC-10 | Heat (Minimal Wear)MAC-10 | HeatSTMinimal WearWeak entry35hard to exit▼ -1.4%▲ +6.2%Rarely Traded~1 month$12
147Souvenir UMP-45 | Gunsmoke (Factory New)UMP-45 | GunsmokeSVFactory NewWeak entry35hard to exit▲ +1.2%▲ +2.2%Rarely Traded~3 weeks$32
148Souvenir P90 | Glacier Mesh (Factory New)P90 | Glacier MeshSVFactory NewWeak entry34medium confidencehard to exit▲ +11.8%▲ +47.2%Rarely TradedNo flow$452
149Souvenir MAC-10 | Palm (Factory New)MAC-10 | PalmSVFactory NewWeak entry34medium confidence105% of the week was yesterday · hard to exit▲ +13.0%▲ +45.3%Rarely TradedNo flow$49
150Souvenir PP-Bizon | Brass (Field-Tested)PP-Bizon | BrassSVField-TestedWeak entry34hard to exit▲ +17.6%▲ +36.4%Rarely Traded~3 months$8.54

How these ratings are reached

Momentum sets the rating

The 7-day change in the SteamAnalyst reference price at 60%, plus the 30-day change at 40%. Signed, so a week that contradicts its month damps itself instead of both being reported as good news. Above 8% blended is the top band; below -8% is the bottom one.

Liquidity can only pull it down

Measured from units actually traded over 30 days, not from price or popularity. Thin trading caps how well an item can rate however hard it is climbing, because you cannot realise a gain you cannot exit. Nothing about being easy to sell ever raises a rating — that would make this a volume ranking wearing a buy label.

Falling and illiquid is worse than either

On the way down the rule inverts. A falling price in a deep market is a bad entry you can still walk away from; a falling price with nobody trading is a trap, and it rates below the thing you can leave. The two sides are not mirror images and are not calculated as if they were.

What we leave out

Items with fewer than 20 recorded prices in the window, feeds that have not updated in 7 days, items without the 10 trading days needed to rate liquidity, and anything under $5 where a one-cent tick is a percentage point. Each is us declining to guess, not a judgement on the item.

Band boundaries are currently reasoned rather than fitted to the live distribution — they are an informed judgement about how this market moves, not a measurement of it. See the liquidity board for the trade-flow half on its own, or price trends for the price half.

Measurements, not advice. Nothing here predicts the future, and no indicator anticipates a game update, a tournament or a Steam sale. Never spend more than you can afford to lose.

Frequently asked questions

How do you decide which CS2 skins are best to buy?

Two readings, and neither is allowed to speak alone. The first is momentum: how the SteamAnalyst reference price has moved over the last 7 days, weighted against the last 30 so a one-week jump has to be confirmed by the month before it counts. The second is liquidity: whether the item actually trades, measured from real units changing hands over 30 days. Momentum sets the rating and liquidity can only pull it down — because a skin climbing 20% a week is worth nothing to you if there is no way to sell it again.

Why can an item rising fast still rate badly?

Because you have to be able to get back out. A rising price in a market where almost nothing trades is a number on a screen, not money — you would be buying into something with no buyers behind it. Thin trading caps how well an item can rate no matter how hard it is climbing, and an item that rarely trades at all cannot rate above "Weak entry".

What makes an item one of the worst to buy?

A falling price plus a market you cannot leave. Those two are worse together than either is alone: a falling price in a deep market is just a bad entry, since you can still sell. A falling price with nobody trading is a trap. So on the "worst to buy" list, thin trading pushes an item further down rather than merely capping it — the reverse of how it works on the buy side.

What is momentum and how is it calculated?

The 7-day price change weighted at 60%, plus the 30-day change at 40%. Signed, so the two argue with each other: a week up 10% inside a month down 10% blends to about +2% and lands in Neutral, which is the honest reading of a bounce inside a decline. An item needs roughly 8% blended momentum for the top band and 3% for the second.

Why does a big one-day jump not put an item at the top?

Because a week carried by its last day is a spike, not a trend — and it is the thing a momentum ranking gets wrong most often, sorting yesterday's jump to the top on the morning it is least likely to continue. When more than 50% of the week's move happened in the final day, the item cannot claim the top band and the row says so.

Where do the price changes come from?

The SteamAnalyst reference price — the same aggregate price shown in the price column here and on every skin page. That is deliberate: the percentage this page ranks on is the percentage the price beside it actually moved, and clicking through to the skin shows the same number. Three surfaces, one measurement.

Why is my skin missing from this list?

One of four reasons, and each is us declining to guess rather than a judgement on the item. We hold fewer than 20 recorded prices for it in the window; its price or trade data has not updated in over 7 days; we have not recorded the 10 trading days needed to rate its liquidity at all; or it is under $5, where a one-cent tick is a whole percentage point and the ranking would be measuring rounding rather than the market.

Is this financial advice?

No. It is a measurement of two things — where a price has been, and how readily the item trades — presented so you can see both and disagree with the conclusion. Neither predicts the future. Game updates, tournament demand and Steam sales all move this market in ways no indicator anticipates. Never spend more than you can afford to lose.