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Best CS2 Rifle Skins to Buy — Ranked by Trend and Liquidity

A rising price only helps if you can sell again. Every item here is rated on both: where the price has gone over the last week and month, and whether the item actually trades. Momentum sets the rating — liquidity can only pull it down.

548Items ranked
4Prime entries
1,200Candidate pool
0Not rateable

Showing 48 of 548 ranked items, re-sorted within the 1,200-item candidate pool.

#ItemVerdict7d30dLiquiditySell inPrice
751AK-47 | Predator (Field-Tested)AK-47 | PredatorField-TestedWeak entry22hard to exit▲ +7.4%▲ +16.1%Rarely Traded~6 months$12
752Souvenir AUG | Commando Company (Factory New)AUG | Commando CompanySVFactory NewWeak entry22medium confidencehard to exit▲ +37.3%▼ -28.8%Rarely Traded~3 months$24
753Souvenir AK-47 | Case Hardened (Battle-Scarred)AK-47 | Case HardenedSVBattle-ScarredWeak entry22medium confidencehard to exit0%▲ +27.1%Rarely TradedNo flow$620
754StatTrak™ Galil AR | Shattered (Minimal Wear)Galil AR | ShatteredSTMinimal WearWeak entry2259% of the week was yesterday · hard to exit▲ +9.1%▲ +13.3%Rarely Traded~1 month$15
755M4A4 | Global Offensive (Well-Worn)M4A4 | Global OffensiveWell-WornWeak entry22hard to exit▲ +5.0%▲ +19.5%Rarely Traded~1 week$23
756Galil AR | Dusk Ruins (Minimal Wear)Galil AR | Dusk RuinsMinimal WearWeak entry22hard to exit▲ +8.6%▲ +12.8%Rarely Traded~4 weeks$9.01
757Souvenir AK-47 | Wintergreen (Minimal Wear)AK-47 | WintergreenSVMinimal WearWeak entry22hard to exit▲ +6.2%▲ +15.7%Rarely Traded~1 month$33
758StatTrak™ AK-47 | Phantom Disruptor (Battle-Scarred)AK-47 | Phantom DisruptorSTBattle-ScarredWeak entry22hard to exit▲ +4.7%▲ +2.1%Rarely TradedUnrated$10
759Souvenir AUG | Commando Company (Battle-Scarred)AUG | Commando CompanySVBattle-ScarredWeak entry22medium confidencehard to exit0%▲ +9.0%Rarely TradedNo flow$220
760StatTrak™ SG 553 | Cyrex (Battle-Scarred)SG 553 | CyrexSTBattle-ScarredWeak entry22hard to exit▲ +2.6%▲ +5.0%Rarely Traded~1 month$9.44
761Galil AR | Winter Forest (Minimal Wear)Galil AR | Winter ForestMinimal WearWeak entry22hard to exit▲ +1.4%▲ +6.8%Rarely Traded~2 months$61
762StatTrak™ M4A1-S | Briefing (Battle-Scarred)M4A1-S | BriefingSTBattle-ScarredWeak entry22hard to exit▲ +1.5%▲ +6.7%Rarely Traded~1 month$10
763StatTrak™ M4A4 | Desert-Strike (Field-Tested)M4A4 | Desert-StrikeSTField-TestedWeak entry22hard to exit▲ +2.8%▲ +4.6%Rarely Traded~2 months$36
764StatTrak™ AK-47 | Fire Serpent (Factory New)AK-47 | Fire SerpentSTFactory NewWeak entry22medium confidencehard to exit▲ +4.0%▲ +2.9%Rarely Traded~4 weeks$5,492
765M4A4 | Bullet Rain (Well-Worn)M4A4 | Bullet RainWell-WornWeak entry22hard to exit▲ +5.8%—Rarely Traded~3 months$90
766SG 553 | Pulse (Minimal Wear)SG 553 | PulseMinimal WearWeak entry22no way out▼ -1.3%▼ -3.7%Slow Mover~3 months$5.26
767AUG | Lapis Lazuli (Factory New)AUG | Lapis LazuliFactory NewWeak entry22no way out▼ -6.0%▲ +3.4%Slow Mover~4 weeks$16
768Souvenir AK-47 | Inheritance (Minimal Wear)AK-47 | InheritanceSVMinimal WearWeak entry22no way out▲ +9.5%▼ -20.1%Slow MoverUnrated$173
769Souvenir AK-47 | Fuel Injector (Battle-Scarred)AK-47 | Fuel InjectorSVBattle-ScarredWeak entry21medium confidencehard to exit▼ -3.9%▲ +30.5%Rarely Traded~3 months$329
770StatTrak™ M4A4 | Faded Zebra (Field-Tested)M4A4 | Faded ZebraSTField-TestedWeak entry2151% of the week was yesterday · hard to exit▲ +12.7%▲ +5.4%Rarely Traded~7 months$6.20
771SG 553 | Traveler (Field-Tested)SG 553 | TravelerField-TestedWeak entry21hard to exit0%▲ +23.8%Rarely Traded~2 months$7.17
772Souvenir M4A1-S | Printstream (Factory New)M4A1-S | PrintstreamSVFactory NewWeak entry21medium confidencehard to exit▲ +12.4%▲ +5.0%Rarely Traded~3 weeks$1,464
773StatTrak™ AUG | Arctic Wolf (Well-Worn)AUG | Arctic WolfSTWell-WornWeak entry21hard to exit▲ +0.1%▲ +22.7%Rarely Traded~3 months$7.67
774Souvenir AUG | Colony (Factory New)AUG | ColonySVFactory NewWeak entry21hard to exit▼ -0.5%▲ +23.1%Rarely Traded~6 months$17
775Souvenir AK-47 | Breakthrough (Field-Tested)AK-47 | BreakthroughSVField-TestedWeak entry21hard to exit▲ +18.5%▼ -19.4%Rarely Traded~2 months$46
776StatTrak™ M4A4 | Full Throttle (Battle-Scarred)M4A4 | Full ThrottleSTBattle-ScarredWeak entry21hard to exit▼ -0.2%▲ +8.6%Rarely Traded~2 months$49
777FAMAS | Night Borre (Well-Worn)FAMAS | Night BorreWell-WornWeak entry21hard to exit0%▲ +8.3%Rarely TradedNo flow$8.73
778Souvenir Galil AR | Cerberus (Well-Worn)Galil AR | CerberusSVWell-WornWeak entry21hard to exit▲ +3.8%▲ +2.6%Rarely Traded~4 months$42
779Souvenir AK-47 | Green Laminate (Field-Tested)AK-47 | Green LaminateSVField-TestedWeak entry21hard to exit▲ +2.8%▲ +4.0%Rarely Traded~1 month$13
780StatTrak™ AK-47 | Wasteland Rebel (Minimal Wear)AK-47 | Wasteland RebelSTMinimal WearWeak entry21hard to exit▼ -1.8%▲ +10.9%Rarely Traded~1 month$208
781SG 553 | Traveler (Minimal Wear)SG 553 | TravelerMinimal WearWeak entry21hard to exit▼ -0.3%▲ +8.5%Rarely Traded~2 months$12
782Souvenir M4A4 | Spider Lily (Minimal Wear)M4A4 | Spider LilySVMinimal WearWeak entry21medium confidencehard to exit▲ +3.4%▲ +3.1%Rarely Traded~2 months$189
783AUG | Akihabara Accept (Battle-Scarred)AUG | Akihabara AcceptBattle-ScarredWeak entry21hard to exit▲ +3.5%▲ +2.8%Rarely Traded~2 months$275
784StatTrak™ AK-47 | Legion of Anubis (Battle-Scarred)AK-47 | Legion of AnubisSTBattle-ScarredWeak entry21hard to exit▲ +1.9%▲ +5.1%Rarely Traded~1 month$36
785Souvenir AK-47 | Green Laminate (Well-Worn)AK-47 | Green LaminateSVWell-WornWeak entry21hard to exit▼ -21.4%▲ +40.0%Rarely Traded~1 month$39
786Souvenir AK-47 | Panthera onca (Factory New)AK-47 | Panthera oncaSVFactory NewWeak entry21medium confidencehard to exit▼ -2.2%▲ +11.2%Rarely Traded~4 months$749
787AK-47 | B the Monster (Battle-Scarred)AK-47 | B the MonsterBattle-ScarredWeak entry21no way out▼ -1.6%▼ -4.2%Slow Mover~2 months$44
788SG 553 | Traveler (Battle-Scarred)SG 553 | TravelerBattle-ScarredWeak entry20191% of the week was yesterday · hard to exit▲ +5.9%▲ +12.2%Rarely TradedNo flow$7.72
789M4A1-S | Atomic Alloy (Well-Worn)M4A1-S | Atomic AlloyWell-WornWeak entry20hard to exit▲ +6.8%▲ +10.7%Rarely Traded~5 months$25
790Souvenir M4A1-S | VariCamo (Well-Worn)M4A1-S | VariCamoSVWell-WornWeak entry20medium confidencehard to exit▼ -7.0%▲ +31.0%Rarely Traded~6 months$32
791Souvenir M4A4 | Urban DDPAT (Well-Worn)M4A4 | Urban DDPATSVWell-WornWeak entry20hard to exit▼ -9.9%▲ +35.3%Rarely Traded~5 months$8.09
792Galil AR | Sandstorm (Minimal Wear)Galil AR | SandstormMinimal WearWeak entry20hard to exit▲ +14.4%▼ -1.3%Rarely Traded~4 months$6.84
793AK-47 | Gold Arabesque (Well-Worn)AK-47 | Gold ArabesqueWell-WornWeak entry20medium confidence115% of the week was yesterday · hard to exit▲ +4.5%▲ +13.3%Rarely Traded~3 weeks$1,607
794StatTrak™ SG 553 | Cyrex (Well-Worn)SG 553 | CyrexSTWell-WornWeak entry20hard to exit▲ +4.1%▲ +1.6%Rarely Traded~1 month$9.37
795StatTrak™ M4A1-S | Nightmare (Well-Worn)M4A1-S | NightmareSTWell-WornWeak entry20hard to exit▲ +2.2%▲ +4.5%Rarely Traded~3 weeks$20
796StatTrak™ M4A1-S | Atomic Alloy (Well-Worn)M4A1-S | Atomic AlloySTWell-WornWeak entry20hard to exit▼ -1.1%▲ +9.3%Rarely Traded~3 months$42
797Galil AR | Amber Fade (Field-Tested)Galil AR | Amber FadeField-TestedWeak entry20hard to exit▲ +10.8%▼ -8.7%Rarely TradedUnrated$8.99
798StatTrak™ M4A4 | Buzz Kill (Factory New)M4A4 | Buzz KillSTFactory NewWeak entry20no way out▲ +3.0%▼ -11.8%Slow Mover~1 month$170

How these ratings are reached

Momentum sets the rating

The 7-day change in the SteamAnalyst reference price at 60%, plus the 30-day change at 40%. Signed, so a week that contradicts its month damps itself instead of both being reported as good news. Above 8% blended is the top band; below -8% is the bottom one.

Liquidity can only pull it down

Measured from units actually traded over 30 days, not from price or popularity. Thin trading caps how well an item can rate however hard it is climbing, because you cannot realise a gain you cannot exit. Nothing about being easy to sell ever raises a rating — that would make this a volume ranking wearing a buy label.

Falling and illiquid is worse than either

On the way down the rule inverts. A falling price in a deep market is a bad entry you can still walk away from; a falling price with nobody trading is a trap, and it rates below the thing you can leave. The two sides are not mirror images and are not calculated as if they were.

What we leave out

Items with fewer than 20 recorded prices in the window, feeds that have not updated in 7 days, items without the 10 trading days needed to rate liquidity, and anything under $5 where a one-cent tick is a percentage point. Each is us declining to guess, not a judgement on the item.

Band boundaries are currently reasoned rather than fitted to the live distribution — they are an informed judgement about how this market moves, not a measurement of it. See the liquidity board for the trade-flow half on its own, or price trends for the price half.

Measurements, not advice. Nothing here predicts the future, and no indicator anticipates a game update, a tournament or a Steam sale. Never spend more than you can afford to lose.

Frequently asked questions

How do you decide which CS2 skins are best to buy?

Two readings, and neither is allowed to speak alone. The first is momentum: how the SteamAnalyst reference price has moved over the last 7 days, weighted against the last 30 so a one-week jump has to be confirmed by the month before it counts. The second is liquidity: whether the item actually trades, measured from real units changing hands over 30 days. Momentum sets the rating and liquidity can only pull it down — because a skin climbing 20% a week is worth nothing to you if there is no way to sell it again.

Why can an item rising fast still rate badly?

Because you have to be able to get back out. A rising price in a market where almost nothing trades is a number on a screen, not money — you would be buying into something with no buyers behind it. Thin trading caps how well an item can rate no matter how hard it is climbing, and an item that rarely trades at all cannot rate above "Weak entry".

What makes an item one of the worst to buy?

A falling price plus a market you cannot leave. Those two are worse together than either is alone: a falling price in a deep market is just a bad entry, since you can still sell. A falling price with nobody trading is a trap. So on the "worst to buy" list, thin trading pushes an item further down rather than merely capping it — the reverse of how it works on the buy side.

What is momentum and how is it calculated?

The 7-day price change weighted at 60%, plus the 30-day change at 40%. Signed, so the two argue with each other: a week up 10% inside a month down 10% blends to about +2% and lands in Neutral, which is the honest reading of a bounce inside a decline. An item needs roughly 8% blended momentum for the top band and 3% for the second.

Why does a big one-day jump not put an item at the top?

Because a week carried by its last day is a spike, not a trend — and it is the thing a momentum ranking gets wrong most often, sorting yesterday's jump to the top on the morning it is least likely to continue. When more than 50% of the week's move happened in the final day, the item cannot claim the top band and the row says so.

Where do the price changes come from?

The SteamAnalyst reference price — the same aggregate price shown in the price column here and on every skin page. That is deliberate: the percentage this page ranks on is the percentage the price beside it actually moved, and clicking through to the skin shows the same number. Three surfaces, one measurement.

Why is my skin missing from this list?

One of four reasons, and each is us declining to guess rather than a judgement on the item. We hold fewer than 20 recorded prices for it in the window; its price or trade data has not updated in over 7 days; we have not recorded the 10 trading days needed to rate its liquidity at all; or it is under $5, where a one-cent tick is a whole percentage point and the ranking would be measuring rounding rather than the market.

Is this financial advice?

No. It is a measurement of two things — where a price has been, and how readily the item trades — presented so you can see both and disagree with the conclusion. Neither predicts the future. Game updates, tournament demand and Steam sales all move this market in ways no indicator anticipates. Never spend more than you can afford to lose.