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Best CS2 Pistol Skins to Buy — Trend and Liquidity

A rising price only helps if you can sell again. Every item here is rated on both: where the price has gone over the last week and month, and whether the item actually trades. Momentum sets the rating — liquidity can only pull it down.

1,200Items ranked
4Prime entries
1,200Candidate pool
0Not rateable

Showing 50 of 1,200 ranked items, re-sorted within the 1,200-item candidate pool.

#ItemVerdict7d30dLiquiditySell inPrice
401Souvenir P250 | Plum Netting (Factory New)P250 | Plum NettingSVFactory NewWeak entry32medium confidencerarely trades — hard to exit▲ +0.7%Rarely Traded~1 month$12
402Souvenir Tec-9 | Brass (Field-Tested)Tec-9 | BrassSVField-TestedWeak entry32rarely trades — hard to exit▲ +0.3%▲ +1.4%Rarely Traded~5 months$16
403Tec-9 | Toxic (Factory New)Tec-9 | ToxicFactory NewWeak entry32rarely trades — hard to exit▲ +2.1%▼ -1.4%Rarely Traded~3 months$42
404StatTrak™ Desert Eagle | Code Red (Well-Worn)Desert Eagle | Code RedSTWell-WornWeak entry32rarely trades — hard to exit▲ +2.1%▼ -1.5%Rarely Traded~1 month$56
405StatTrak™ Dual Berettas | Marina (Field-Tested)Dual Berettas | MarinaSTField-TestedWeak entry32rarely trades — hard to exit▼ -1.1%▲ +3.4%Rarely Traded~2 months$8.64
406StatTrak™ USP-S | Orion (Battle-Scarred)USP-S | OrionSTBattle-ScarredWeak entry32medium confidencerarely trades — hard to exit0%▲ +1.6%Rarely TradedNo flow$395
407Glock-18 | Fully Tuned (Field-Tested)Glock-18 | Fully TunedField-TestedWeak entry32▲ +1.2%▼ -13.7%Active DemandUnrated$52
408USP-S | Whiteout (Factory New)USP-S | WhiteoutFactory NewWeak entry32▲ +3.2%▼ -16.6%Active DemandUnrated$514
409Five-SeveN | Fairy Tale (Factory New)Five-SeveN | Fairy TaleFactory NewWeak entry32▲ +4.9%▼ -19.2%Active DemandUnrated$236
410StatTrak™ USP-S | Jawbreaker (Battle-Scarred)USP-S | JawbreakerSTBattle-ScarredWeak entry32▼ -3.7%▼ -6.5%Moderate DemandUnrated$6.28
411USP-S | Monster Mashup (Factory New)USP-S | Monster MashupFactory NewWeak entry32▲ +6.4%▼ -21.7%Active DemandUnrated$94
412StatTrak™ USP-S | Cortex (Battle-Scarred)USP-S | CortexSTBattle-ScarredWeak entry32▼ -5.3%▼ -4.2%Moderate DemandUnrated$6.41
413Glock-18 | Bullet Queen (Factory New)Glock-18 | Bullet QueenFactory NewWeak entry32▲ +1.0%▼ -13.8%Active DemandUnrated$129
414StatTrak™ Glock-18 | Dragon Tattoo (Factory New)Glock-18 | Dragon TattooSTFactory NewWeak entry32▼ -2.9%▼ -7.9%Moderate DemandUnrated$240
415CZ75-Auto | The Fuschia Is Now (Minimal Wear)CZ75-Auto | The Fuschia Is NowMinimal WearWeak entry32▲ +0.2%▼ -12.7%Moderate DemandUnrated$18
416Souvenir USP-S | Night Ops (Minimal Wear)USP-S | Night OpsSVMinimal WearWeak entry3155% of the week's move was yesterday · rarely trades — hard to exit▲ +17.5%▲ +29.9%Rarely Traded~3 months$48
417Souvenir CZ75-Auto | Honey Paisley (Well-Worn)CZ75-Auto | Honey PaisleySVWell-WornWeak entry31medium confidenceno 30-day history to confirm the move · rarely trades — hard to exit▲ +22.1%Rarely TradedNo flow$22
418Souvenir Five-SeveN | Silver Quartz (Field-Tested)Five-SeveN | Silver QuartzSVField-TestedWeak entry31rarely trades — hard to exit▼ -35.9%▲ +108.3%Rarely Traded~3 months$36
419Souvenir Glock-18 | Pink DDPAT (Battle-Scarred)Glock-18 | Pink DDPATSVBattle-ScarredWeak entry31rarely trades — hard to exit▲ +4.0%▲ +9.1%Rarely Traded~1 month$19
420P250 | Contamination (Minimal Wear)P250 | ContaminationMinimal WearWeak entry31rarely trades — hard to exit▲ +12.0%▼ -3.0%Rarely Traded~2 months$5.14
421StatTrak™ P250 | Epicenter (Field-Tested)P250 | EpicenterSTField-TestedWeak entry31rarely trades — hard to exit▲ +6.3%▲ +5.2%Rarely Traded~3 weeks$8.54
422StatTrak™ P250 | Wingshot (Minimal Wear)P250 | WingshotSTMinimal WearWeak entry31rarely trades — hard to exit▲ +9.2%▲ +0.8%Rarely Traded~1 month$6.43
423StatTrak™ Dual Berettas | Cobra Strike (Minimal Wear)Dual Berettas | Cobra StrikeSTMinimal WearWeak entry31rarely trades — hard to exit▲ +2.5%▲ +10.7%Rarely Traded~3 weeks$125
424Souvenir Dual Berettas | Silver Pour (Field-Tested)Dual Berettas | Silver PourSVField-TestedWeak entry31medium confidencerarely trades — hard to exit▲ +0.6%Rarely Traded~1 month$13
425Desert Eagle | Directive (Factory New)Desert Eagle | DirectiveFactory NewWeak entry31rarely trades — hard to exit▲ +10.0%▼ -13.5%Rarely Traded~3 months$77
426Souvenir Dual Berettas | Briar (Factory New)Dual Berettas | BriarSVFactory NewWeak entry31rarely trades — hard to exit▼ -23.7%▲ +37.0%Rarely Traded~4 months$5.59
427Souvenir USP-S | 27 (Battle-Scarred)USP-S | 27SVBattle-ScarredWeak entry31medium confidencerarely trades — hard to exit▲ +0.5%Rarely TradedNo flow$116
428StatTrak™ CZ75-Auto | Yellow Jacket (Well-Worn)CZ75-Auto | Yellow JacketSTWell-WornWeak entry31rarely trades — hard to exit▲ +2.6%▼ -2.6%Rarely Traded~1 month$8.55
429Souvenir R8 Revolver | Mauve Aside (Factory New)R8 Revolver | Mauve AsideSVFactory NewWeak entry31medium confidencerarely trades — hard to exit▲ +0.5%Rarely Traded~5 months$28
430Souvenir Desert Eagle | Sputnik (Field-Tested)Desert Eagle | SputnikSVField-TestedWeak entry31medium confidencerarely trades — hard to exit▲ +0.5%Rarely TradedNo flow$78
431StatTrak™ CZ75-Auto | Yellow Jacket (Battle-Scarred)CZ75-Auto | Yellow JacketSTBattle-ScarredWeak entry31rarely trades — hard to exit▲ +1.8%▼ -1.4%Rarely TradedUnrated$7.94
432Souvenir Five-SeveN | Heat Treated (Minimal Wear)Five-SeveN | Heat TreatedSVMinimal WearWeak entry31medium confidencerarely trades — hard to exit▲ +0.5%Rarely TradedNo flow$138
433Tec-9 | Rust Leaf (Minimal Wear)Tec-9 | Rust LeafMinimal WearWeak entry31rarely trades — hard to exit▼ -1.5%▲ +3.4%Rarely Traded~3 months$13
434Dual Berettas | Duelist (Battle-Scarred)Dual Berettas | DuelistBattle-ScarredWeak entry31rarely trades — hard to exit▼ -0.4%▲ +1.8%Rarely Traded~3 weeks$294
435Souvenir Desert Eagle | Urban Rubble (Field-Tested)Desert Eagle | Urban RubbleSVField-TestedWeak entry31rarely trades — hard to exit▲ +2.8%▼ -3.1%Rarely Traded~7 months$6.91
436P2000 | Imperial Dragon (Well-Worn)P2000 | Imperial DragonWell-WornWeak entry31rarely trades — hard to exit▼ -6.7%▲ +11.2%Rarely Traded~3 weeks$12
437P2000 | Coach Class (Well-Worn)P2000 | Coach ClassWell-WornWeak entry31rarely trades — hard to exit▼ -0.9%▲ +2.5%Rarely TradedNo flow$8.79
438Souvenir Desert Eagle | Conspiracy (Factory New)Desert Eagle | ConspiracySVFactory NewWeak entry31medium confidencerarely trades — hard to exit▲ +0.4%Rarely Traded~2 months$174
439StatTrak™ P250 | Red Rock (Well-Worn)P250 | Red RockSTWell-WornWeak entry31rarely trades — hard to exit▼ -1.0%▲ +2.5%Rarely Traded~6 days$15
440Five-SeveN | Nitro (Minimal Wear)Five-SeveN | NitroMinimal WearWeak entry31rarely trades — hard to exit▼ -4.7%▲ +8.0%Rarely Traded~2 months$37
441R8 Revolver | Llama Cannon (Minimal Wear)R8 Revolver | Llama CannonMinimal WearWeak entry31rarely trades — hard to exit▼ -0.8%▲ +2.1%Rarely Traded~1 month$12
442Souvenir Dual Berettas | Polished Malachite (Minimal Wear)Dual Berettas | Polished MalachiteSVMinimal WearWeak entry31medium confidencerarely trades — hard to exit▲ +0.4%Rarely TradedNo flow$19
443StatTrak™ USP-S | Serum (Field-Tested)USP-S | SerumSTField-TestedWeak entry31rarely trades — hard to exit▼ -1.3%▲ +2.9%Rarely Traded~1 month$61
444StatTrak™ Glock-18 | Gold Toof (Minimal Wear)Glock-18 | Gold ToofSTMinimal WearWeak entry31rarely trades — hard to exit▼ -0.2%▲ +1.3%Rarely Traded~3 months$80
445Five-SeveN | Nitro (Field-Tested)Five-SeveN | NitroField-TestedWeak entry31rarely trades — hard to exit▼ -1.8%▲ +3.6%Rarely Traded~1 month$34
446Five-SeveN | Candy Apple (Minimal Wear)Five-SeveN | Candy AppleMinimal WearWeak entry31rarely trades — hard to exit▲ +0.1%▲ +0.6%Rarely Traded~2 months$69
447Five-SeveN | Hyper Beast (Minimal Wear)Five-SeveN | Hyper BeastMinimal WearWeak entry31▼ -3.9%▼ -6.6%Moderate DemandUnrated$372
448Glock-18 | Blue Fissure (Minimal Wear)Glock-18 | Blue FissureMinimal WearWeak entry31▲ +3.0%▼ -17.3%Active DemandUnrated$5.75
449Five-SeveN | Neon Kimono (Factory New)Five-SeveN | Neon KimonoFactory NewWeak entry31▼ -1.3%▼ -10.7%Moderate DemandUnrated$542
450Desert Eagle | Fennec Fox (Factory New)Desert Eagle | Fennec FoxFactory NewWeak entry31▲ +2.6%▼ -16.7%Active DemandUnrated$468

How these ratings are reached

Momentum sets the rating

The 7-day change in the SteamAnalyst reference price at 60%, plus the 30-day change at 40%. Signed, so a week that contradicts its month damps itself instead of both being reported as good news. Above 8% blended is the top band; below -8% is the bottom one.

Liquidity can only pull it down

Measured from units actually traded over 30 days, not from price or popularity. Thin trading caps how well an item can rate however hard it is climbing, because you cannot realise a gain you cannot exit. Nothing about being easy to sell ever raises a rating — that would make this a volume ranking wearing a buy label.

Falling and illiquid is worse than either

On the way down the rule inverts. A falling price in a deep market is a bad entry you can still walk away from; a falling price with nobody trading is a trap, and it rates below the thing you can leave. The two sides are not mirror images and are not calculated as if they were.

What we leave out

Items with fewer than 20 recorded prices in the window, feeds that have not updated in 7 days, items without the 10 trading days needed to rate liquidity, and anything under $5 where a one-cent tick is a percentage point. Each is us declining to guess, not a judgement on the item.

Band boundaries are currently reasoned rather than fitted to the live distribution — they are an informed judgement about how this market moves, not a measurement of it. See the liquidity board for the trade-flow half on its own, or price trends for the price half.

Measurements, not advice. Nothing here predicts the future, and no indicator anticipates a game update, a tournament or a Steam sale. Never spend more than you can afford to lose.

Frequently asked questions

How do you decide which CS2 skins are best to buy?

Two readings, and neither is allowed to speak alone. The first is momentum: how the SteamAnalyst reference price has moved over the last 7 days, weighted against the last 30 so a one-week jump has to be confirmed by the month before it counts. The second is liquidity: whether the item actually trades, measured from real units changing hands over 30 days. Momentum sets the rating and liquidity can only pull it down — because a skin climbing 20% a week is worth nothing to you if there is no way to sell it again.

Why can an item rising fast still rate badly?

Because you have to be able to get back out. A rising price in a market where almost nothing trades is a number on a screen, not money — you would be buying into something with no buyers behind it. Thin trading caps how well an item can rate no matter how hard it is climbing, and an item that rarely trades at all cannot rate above "Weak entry".

What makes an item one of the worst to buy?

A falling price plus a market you cannot leave. Those two are worse together than either is alone: a falling price in a deep market is just a bad entry, since you can still sell. A falling price with nobody trading is a trap. So on the "worst to buy" list, thin trading pushes an item further down rather than merely capping it — the reverse of how it works on the buy side.

What is momentum and how is it calculated?

The 7-day price change weighted at 60%, plus the 30-day change at 40%. Signed, so the two argue with each other: a week up 10% inside a month down 10% blends to about +2% and lands in Neutral, which is the honest reading of a bounce inside a decline. An item needs roughly 8% blended momentum for the top band and 3% for the second.

Why does a big one-day jump not put an item at the top?

Because a week carried by its last day is a spike, not a trend — and it is the thing a momentum ranking gets wrong most often, sorting yesterday's jump to the top on the morning it is least likely to continue. When more than 50% of the week's move happened in the final day, the item cannot claim the top band and the row says so.

Where do the price changes come from?

The SteamAnalyst reference price — the same aggregate price shown in the price column here and on every skin page. That is deliberate: the percentage this page ranks on is the percentage the price beside it actually moved, and clicking through to the skin shows the same number. Three surfaces, one measurement.

Why is my skin missing from this list?

One of four reasons, and each is us declining to guess rather than a judgement on the item. We hold fewer than 20 recorded prices for it in the window; its price or trade data has not updated in over 7 days; we have not recorded the 10 trading days needed to rate its liquidity at all; or it is under $5, where a one-cent tick is a whole percentage point and the ranking would be measuring rounding rather than the market.

Is this financial advice?

No. It is a measurement of two things — where a price has been, and how readily the item trades — presented so you can see both and disagree with the conclusion. Neither predicts the future. Game updates, tournament demand and Steam sales all move this market in ways no indicator anticipates. Never spend more than you can afford to lose.