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Best CS2 Pistol Skins to Buy — Trend and Liquidity

A rising price only helps if you can sell again. Every item here is rated on both: where the price has gone over the last week and month, and whether the item actually trades. Momentum sets the rating — liquidity can only pull it down.

1,200Items ranked
14Prime entries
1,200Candidate pool
0Not rateable

Showing 50 of 1,200 ranked items, re-sorted within the 1,200-item candidate pool.

#ItemVerdict7d30dLiquiditySell inPrice
401StatTrak™ Desert Eagle | Crimson Web (Field-Tested)Desert Eagle | Crimson WebSTField-TestedWeak entry34hard to exit▼ -1.9%▲ +6.2%Rarely Traded~4 months$20
402P2000 | Space Race (Battle-Scarred)P2000 | Space RaceBattle-ScarredWeak entry34hard to exit▲ +3.0%▼ -1.2%Rarely Traded~1 month$5.85
403Souvenir USP-S | Kill Confirmed (Minimal Wear)USP-S | Kill ConfirmedSVMinimal WearWeak entry34medium confidencehard to exit▲ +19.8%▼ -26.5%Rarely Traded~1 month$1,014
404P250 | Mint Kimono (Factory New)P250 | Mint KimonoFactory NewWeak entry34hard to exit▲ +18.2%▼ -24.1%Rarely Traded~5 months$12
405StatTrak™ Glock-18 | Fully Tuned (Minimal Wear)Glock-18 | Fully TunedSTMinimal WearWeak entry34▼ -2.8%▼ -6.3%Active DemandUnrated$103
406P250 | See Ya Later (Minimal Wear)P250 | See Ya LaterMinimal WearWeak entry34▼ -1.3%▼ -9.0%Active DemandUnrated$97
407USP-S | The Traitor (Factory New)USP-S | The TraitorFactory NewWeak entry34▲ +3.4%▼ -15.9%Moderate DemandUnrated$92
408Desert Eagle | Starcade (Field-Tested)Desert Eagle | StarcadeField-TestedWeak entry34▲ +0.7%▼ -11.9%Active DemandUnrated$36
409Glock-18 | Fully Tuned (Factory New)Glock-18 | Fully TunedFactory NewWeak entry34▼ -2.6%▼ -7.1%Active DemandUnrated$164
410P250 | See Ya Later (Battle-Scarred)P250 | See Ya LaterBattle-ScarredWeak entry34▼ -1.7%▼ -8.4%Moderate DemandUnrated$94
411CZ75-Auto | Eco (Factory New)CZ75-Auto | EcoFactory NewWeak entry34▼ -1.0%▼ -9.6%Moderate DemandUnrated$12
412Dual Berettas | Dezastre (Minimal Wear)Dual Berettas | DezastreMinimal WearWeak entry34▼ -1.0%▼ -9.5%Moderate DemandUnrated$10
413CZ75-Auto | Emerald Quartz (Field-Tested)CZ75-Auto | Emerald QuartzField-TestedWeak entry33hard to exit▲ +14.3%▲ +41.1%Rarely Traded~2 months$97
414StatTrak™ CZ75-Auto | Hexane (Factory New)CZ75-Auto | HexaneSTFactory NewWeak entry33hard to exit▲ +16.2%▲ +36.1%Rarely Traded~3 months$8.90
415Souvenir P250 | Sedimentary (Factory New)P250 | SedimentarySVFactory NewWeak entry33hard to exit▲ +23.6%▲ +24.5%Rarely Traded~2 months$38
416Souvenir Tec-9 | Citric Acid (Factory New)Tec-9 | Citric AcidSVFactory NewWeak entry33hard to exit▲ +3.0%▲ +11.7%Rarely Traded~1 month$24
417Souvenir Glock-18 | Nuclear Garden (Factory New)Glock-18 | Nuclear GardenSVFactory NewWeak entry33hard to exit▲ +8.8%▲ +2.6%Rarely Traded~2 months$54
418Souvenir Glock-18 | Glockingbird (Factory New)Glock-18 | GlockingbirdSVFactory NewWeak entry33medium confidencehard to exit0%▲ +15.8%Rarely Traded~2 months$80
419StatTrak™ P250 | Muertos (Well-Worn)P250 | MuertosSTWell-WornWeak entry33hard to exit▼ -2.0%▲ +6.1%Rarely Traded~4 months$23
420Glock-18 | Grinder (Factory New)Glock-18 | GrinderFactory NewWeak entry33hard to exit▲ +13.9%▼ -17.8%Rarely Traded~6 months$8.20
421Five-SeveN | Crimson Blossom (Battle-Scarred)Five-SeveN | Crimson BlossomBattle-ScarredWeak entry33medium confidencehard to exit▲ +8.2%▼ -9.3%Rarely Traded~2 months$212
422StatTrak™ Glock-18 | Wasteland Rebel (Field-Tested)Glock-18 | Wasteland RebelSTField-TestedWeak entry33hard to exit▲ +0.9%▲ +1.5%Rarely Traded~2 months$100
423StatTrak™ R8 Revolver | Reboot (Factory New)R8 Revolver | RebootSTFactory NewWeak entry33hard to exit▲ +2.7%▼ -1.1%Rarely Traded~2 months$16
424StatTrak™ P250 | Undertow (Field-Tested)P250 | UndertowSTField-TestedWeak entry33hard to exit▲ +5.2%▼ -5.0%Rarely Traded~5 months$45
425StatTrak™ CZ75-Auto | The Fuschia Is Now (Field-Tested)CZ75-Auto | The Fuschia Is NowSTField-TestedWeak entry33hard to exit▲ +1.7%▲ +0.3%Rarely Traded~1 month$25
426StatTrak™ USP-S | The Traitor (Battle-Scarred)USP-S | The TraitorSTBattle-ScarredWeak entry33hard to exit▼ -3.4%▲ +7.8%Rarely Traded~1 month$39
427Dual Berettas | Marina (Well-Worn)Dual Berettas | MarinaWell-WornWeak entry33hard to exit▲ +4.8%▼ -4.5%Rarely Traded~6 months$11
428StatTrak™ Five-SeveN | Case Hardened (Well-Worn)Five-SeveN | Case HardenedSTWell-WornWeak entry33hard to exit▲ +3.8%▼ -3.0%Rarely Traded~4 months$21
429StatTrak™ P2000 | Obsidian (Factory New)P2000 | ObsidianSTFactory NewWeak entry33hard to exit▲ +1.6%▲ +0.4%Rarely Traded~3 weeks$25
430Five-SeveN | Copper Galaxy (Field-Tested)Five-SeveN | Copper GalaxyField-TestedWeak entry33hard to exit▼ -0.5%▲ +3.5%Rarely Traded~2 weeks$12
431StatTrak™ P2000 | Wicked Sick (Factory New)P2000 | Wicked SickSTFactory NewWeak entry33hard to exit▲ +5.8%▼ -6.0%Rarely Traded~6 months$18
432StatTrak™ Five-SeveN | Fowl Play (Well-Worn)Five-SeveN | Fowl PlaySTWell-WornWeak entry33hard to exit0%▲ +2.6%Rarely Traded~1 month$18
433StatTrak™ USP-S | Guardian (Minimal Wear)USP-S | GuardianSTMinimal WearWeak entry33hard to exit▲ +2.9%▼ -1.7%Rarely Traded~5 months$5.73
434StatTrak™ P250 | Muertos (Minimal Wear)P250 | MuertosSTMinimal WearWeak entry33hard to exit▲ +3.6%▼ -2.8%Rarely Traded~2 months$19
435Souvenir Tec-9 | Nuclear Threat (Field-Tested)Tec-9 | Nuclear ThreatSVField-TestedWeak entry33medium confidencehard to exit▼ -0.3%▲ +2.9%Rarely Traded~3 months$161
436Souvenir USP-S | Ancient Visions (Field-Tested)USP-S | Ancient VisionsSVField-TestedWeak entry33hard to exit▲ +0.3%▲ +2.1%Rarely Traded~2 months$16
437StatTrak™ USP-S | Monster Mashup (Battle-Scarred)USP-S | Monster MashupSTBattle-ScarredWeak entry33hard to exit▲ +3.0%▼ -2.1%Rarely Traded~4 weeks$30
438Dual Berettas | Demolition (Well-Worn)Dual Berettas | DemolitionWell-WornWeak entry33hard to exit▼ -4.9%▲ +9.7%Rarely Traded~1 month$14
439Souvenir Tec-9 | Groundwater (Factory New)Tec-9 | GroundwaterSVFactory NewWeak entry33hard to exit▲ +1.8%▼ -0.3%Rarely Traded~2 months$12
440StatTrak™ CZ75-Auto | Crimson Web (Factory New)CZ75-Auto | Crimson WebSTFactory NewWeak entry33medium confidencehard to exit▲ +0.3%▲ +1.9%Rarely Traded~2 months$78
441Desert Eagle | Conspiracy (Minimal Wear)Desert Eagle | ConspiracyMinimal WearWeak entry33▼ -2.1%▼ -8.4%Active DemandUnrated$18
442Desert Eagle | Sunset Storm 弐 (Factory New)Desert Eagle | Sunset Storm 弐Factory NewWeak entry33▼ -2.1%▼ -8.5%Moderate DemandUnrated$466
443StatTrak™ Glock-18 | Neo-Noir (Field-Tested)Glock-18 | Neo-NoirSTField-TestedWeak entry33▼ -4.3%▼ -5.2%Moderate DemandUnrated$44
444Tec-9 | Mummy's Rot (Factory New)Tec-9 | Mummy's RotFactory NewWeak entry32hard to exit▲ +41.7%▼ -5.3%Rarely Traded~2 months$11
445Souvenir Glock-18 | Groundwater (Factory New)Glock-18 | GroundwaterSVFactory NewWeak entry32hard to exit▼ -24.6%▲ +94.2%Rarely Traded~3 months$262
446CZ75-Auto | Poison Dart (Battle-Scarred)CZ75-Auto | Poison DartBattle-ScarredWeak entry3260% of the week was yesterday · hard to exit▲ +6.6%▲ +47.3%Rarely Traded~6 months$12
447P2000 | Red FragCam (Well-Worn)P2000 | Red FragCamWell-WornWeak entry32hard to exit▲ +23.1%▲ +22.5%Rarely TradedNo flow$12
448Tec-9 | Phoenix Chalk (Factory New)Tec-9 | Phoenix ChalkFactory NewWeak entry32hard to exit▲ +26.7%▼ -24.6%Rarely Traded~6 months$9.87
449StatTrak™ Dual Berettas | Cobra Strike (Well-Worn)Dual Berettas | Cobra StrikeSTWell-WornWeak entry32hard to exit▲ +7.6%▲ +4.0%Rarely Traded~1 month$117
450Tec-9 | Re-Entry (Factory New)Tec-9 | Re-EntryFactory NewWeak entry32hard to exit▲ +16.0%▼ -8.8%Rarely Traded~3 months$6.44

How these ratings are reached

Momentum sets the rating

The 7-day change in the SteamAnalyst reference price at 60%, plus the 30-day change at 40%. Signed, so a week that contradicts its month damps itself instead of both being reported as good news. Above 8% blended is the top band; below -8% is the bottom one.

Liquidity can only pull it down

Measured from units actually traded over 30 days, not from price or popularity. Thin trading caps how well an item can rate however hard it is climbing, because you cannot realise a gain you cannot exit. Nothing about being easy to sell ever raises a rating — that would make this a volume ranking wearing a buy label.

Falling and illiquid is worse than either

On the way down the rule inverts. A falling price in a deep market is a bad entry you can still walk away from; a falling price with nobody trading is a trap, and it rates below the thing you can leave. The two sides are not mirror images and are not calculated as if they were.

What we leave out

Items with fewer than 20 recorded prices in the window, feeds that have not updated in 7 days, items without the 10 trading days needed to rate liquidity, and anything under $5 where a one-cent tick is a percentage point. Each is us declining to guess, not a judgement on the item.

Band boundaries are currently reasoned rather than fitted to the live distribution — they are an informed judgement about how this market moves, not a measurement of it. See the liquidity board for the trade-flow half on its own, or price trends for the price half.

Measurements, not advice. Nothing here predicts the future, and no indicator anticipates a game update, a tournament or a Steam sale. Never spend more than you can afford to lose.

Frequently asked questions

How do you decide which CS2 skins are best to buy?

Two readings, and neither is allowed to speak alone. The first is momentum: how the SteamAnalyst reference price has moved over the last 7 days, weighted against the last 30 so a one-week jump has to be confirmed by the month before it counts. The second is liquidity: whether the item actually trades, measured from real units changing hands over 30 days. Momentum sets the rating and liquidity can only pull it down — because a skin climbing 20% a week is worth nothing to you if there is no way to sell it again.

Why can an item rising fast still rate badly?

Because you have to be able to get back out. A rising price in a market where almost nothing trades is a number on a screen, not money — you would be buying into something with no buyers behind it. Thin trading caps how well an item can rate no matter how hard it is climbing, and an item that rarely trades at all cannot rate above "Weak entry".

What makes an item one of the worst to buy?

A falling price plus a market you cannot leave. Those two are worse together than either is alone: a falling price in a deep market is just a bad entry, since you can still sell. A falling price with nobody trading is a trap. So on the "worst to buy" list, thin trading pushes an item further down rather than merely capping it — the reverse of how it works on the buy side.

What is momentum and how is it calculated?

The 7-day price change weighted at 60%, plus the 30-day change at 40%. Signed, so the two argue with each other: a week up 10% inside a month down 10% blends to about +2% and lands in Neutral, which is the honest reading of a bounce inside a decline. An item needs roughly 8% blended momentum for the top band and 3% for the second.

Why does a big one-day jump not put an item at the top?

Because a week carried by its last day is a spike, not a trend — and it is the thing a momentum ranking gets wrong most often, sorting yesterday's jump to the top on the morning it is least likely to continue. When more than 50% of the week's move happened in the final day, the item cannot claim the top band and the row says so.

Where do the price changes come from?

The SteamAnalyst reference price — the same aggregate price shown in the price column here and on every skin page. That is deliberate: the percentage this page ranks on is the percentage the price beside it actually moved, and clicking through to the skin shows the same number. Three surfaces, one measurement.

Why is my skin missing from this list?

One of four reasons, and each is us declining to guess rather than a judgement on the item. We hold fewer than 20 recorded prices for it in the window; its price or trade data has not updated in over 7 days; we have not recorded the 10 trading days needed to rate its liquidity at all; or it is under $5, where a one-cent tick is a whole percentage point and the ranking would be measuring rounding rather than the market.

Is this financial advice?

No. It is a measurement of two things — where a price has been, and how readily the item trades — presented so you can see both and disagree with the conclusion. Neither predicts the future. Game updates, tournament demand and Steam sales all move this market in ways no indicator anticipates. Never spend more than you can afford to lose.