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Best CS2 Pistol Skins to Buy — Trend and Liquidity

A rising price only helps if you can sell again. Every item here is rated on both: where the price has gone over the last week and month, and whether the item actually trades. Momentum sets the rating — liquidity can only pull it down.

1,200Items ranked
4Prime entries
1,200Candidate pool
0Not rateable

Showing 50 of 1,200 ranked items, re-sorted within the 1,200-item candidate pool.

#ItemVerdict7d30dLiquiditySell inPrice
451Five-SeveN | Neon Kimono (Factory New)Five-SeveN | Neon KimonoFactory NewWeak entry31▼ -1.3%▼ -10.7%Moderate DemandUnrated$542
452Glock-18 | Neo-Noir (Minimal Wear)Glock-18 | Neo-NoirMinimal WearWeak entry31▼ -4.4%▼ -6.3%Active DemandUnrated$53
453Desert Eagle | Fennec Fox (Factory New)Desert Eagle | Fennec FoxFactory NewWeak entry31▲ +2.5%▼ -16.7%Active DemandUnrated$467
454Glock-18 | Twilight Galaxy (Minimal Wear)Glock-18 | Twilight GalaxyMinimal WearWeak entry31▼ -3.1%▼ -8.3%Moderate DemandUnrated$235
455Souvenir Glock-18 | Catacombs (Factory New)Glock-18 | CatacombsSVFactory NewWeak entry30medium confidenceno 30-day history to confirm the move · rarely trades — hard to exit▲ +21.0%Rarely TradedNo flow$48
456StatTrak™ Glock-18 | Gold Toof (Battle-Scarred)Glock-18 | Gold ToofSTBattle-ScarredWeak entry3078% of the week's move was yesterday · rarely trades — hard to exit▲ +15.5%▲ +28.9%Rarely Traded~1 month$51
457StatTrak™ P2000 | Red FragCam (Factory New)P2000 | Red FragCamSTFactory NewWeak entry30rarely trades — hard to exit▼ -0.7%▲ +52.3%Rarely Traded~4 months$14
458Dual Berettas | Black Limba (Battle-Scarred)Dual Berettas | Black LimbaBattle-ScarredWeak entry30rarely trades — hard to exit▲ +10.6%▼ -1.6%Rarely Traded~3 months$5.02
459StatTrak™ P2000 | Imperial Dragon (Battle-Scarred)P2000 | Imperial DragonSTBattle-ScarredWeak entry30rarely trades — hard to exit▲ +6.4%▲ +4.5%Rarely Traded~4 weeks$12
460StatTrak™ Glock-18 | Mirror Mosaic (Well-Worn)Glock-18 | Mirror MosaicSTWell-WornWeak entry30rarely trades — hard to exit▲ +5.1%▲ +6.5%Rarely Traded~1 month$11
461Dual Berettas | Marina (Well-Worn)Dual Berettas | MarinaWell-WornWeak entry30rarely trades — hard to exit▲ +23.1%▼ -20.6%Rarely Traded~8 months$9.26
462StatTrak™ Dual Berettas | Retribution (Well-Worn)Dual Berettas | RetributionSTWell-WornWeak entry30medium confidencerarely trades — hard to exit▲ +5.7%▲ +5.4%Rarely Traded~2 months$18
463Glock-18 | Pink DDPAT (Battle-Scarred)Glock-18 | Pink DDPATBattle-ScarredWeak entry30rarely trades — hard to exit▲ +5.6%▲ +5.7%Rarely Traded~3 months$24
464P2000 | Pathfinder (Minimal Wear)P2000 | PathfinderMinimal WearWeak entry30rarely trades — hard to exit▲ +3.8%▲ +8.3%Rarely Traded~2 months$16
465P2000 | Dispatch (Well-Worn)P2000 | DispatchWell-WornWeak entry30rarely trades — hard to exit▲ +2.6%▲ +10.1%Rarely Traded~2 months$27
466Souvenir P2000 | Amber Fade (Minimal Wear)P2000 | Amber FadeSVMinimal WearWeak entry30rarely trades — hard to exit▲ +4.6%▲ +6.9%Rarely Traded~4 months$23
467StatTrak™ USP-S | Monster Mashup (Battle-Scarred)USP-S | Monster MashupSTBattle-ScarredWeak entry30rarely trades — hard to exit▼ -1.1%▲ +15.4%Rarely Traded~1 week$34
468Souvenir USP-S | Orange Anolis (Field-Tested)USP-S | Orange AnolisSVField-TestedWeak entry30rarely trades — hard to exit▲ +3.2%▲ +9.0%Rarely Traded~4 weeks$21
469R8 Revolver | Llama Cannon (Minimal Wear)R8 Revolver | Llama CannonMinimal WearWeak entry30rarely trades — hard to exit▼ -0.8%▲ +2.0%Rarely Traded~1 month$12
470CZ75-Auto | Victoria (Field-Tested)CZ75-Auto | VictoriaField-TestedWeak entry30rarely trades — hard to exit▼ -1.3%▲ +2.6%Rarely Traded~4 weeks$79
471Souvenir Desert Eagle | Pilot (Factory New)Desert Eagle | PilotSVFactory NewWeak entry30medium confidencerarely trades — hard to exit▲ +0.3%Rarely TradedNo flow$1,256
472Souvenir Desert Eagle | Sputnik (Factory New)Desert Eagle | SputnikSVFactory NewWeak entry30medium confidencerarely trades — hard to exit▲ +0.3%Rarely Traded~1 month$543
473Souvenir P250 | Crimson Kimono (Factory New)P250 | Crimson KimonoSVFactory NewWeak entry30medium confidencerarely trades — hard to exit▲ +0.2%Rarely TradedNo flow$88
474StatTrak™ P250 | Red Rock (Factory New)P250 | Red RockSTFactory NewWeak entry30rarely trades — hard to exit▲ +0.3%▲ +0.1%Rarely Traded~1 month$39
475Souvenir Glock-18 | Fade (Factory New)Glock-18 | FadeSVFactory NewWeak entry30medium confidencerarely trades — hard to exit▲ +0.2%Rarely Traded~1 month$3,725
476USP-S | Whiteout (Battle-Scarred)USP-S | WhiteoutBattle-ScarredWeak entry30rarely trades — hard to exit▼ -1.7%▲ +3.1%Rarely Traded~2 months$37
477Souvenir Desert Eagle | The Bronze (Factory New)Desert Eagle | The BronzeSVFactory NewWeak entry30medium confidencerarely trades — hard to exit▲ +0.2%Rarely Traded~3 months$89
478StatTrak™ Five-SeveN | Angry Mob (Battle-Scarred)Five-SeveN | Angry MobSTBattle-ScarredWeak entry30rarely trades — hard to exit▲ +2.0%▼ -2.6%Rarely Traded~3 weeks$58
479Souvenir Five-SeveN | Hot Shot (Factory New)Five-SeveN | Hot ShotSVFactory NewWeak entry30rarely trades — hard to exit▲ +1.3%▼ -1.6%Rarely Traded~2 months$54
480Souvenir Five-SeveN | Crimson Blossom (Minimal Wear)Five-SeveN | Crimson BlossomSVMinimal WearWeak entry30medium confidencerarely trades — hard to exit▲ +0.2%Rarely TradedNo flow$504
481Souvenir USP-S | Pathfinder (Factory New)USP-S | PathfinderSVFactory NewWeak entry30medium confidencerarely trades — hard to exit▲ +0.2%Rarely TradedNo flow$462
482P2000 | Woodsman (Minimal Wear)P2000 | WoodsmanMinimal WearWeak entry30rarely trades — hard to exit▲ +7.8%▼ -11.3%Rarely Traded~2 months$29
483Souvenir Glock-18 | Brass (Factory New)Glock-18 | BrassSVFactory NewWeak entry30medium confidencerarely trades — hard to exit▲ +0.1%Rarely TradedNo flow$925
484Desert Eagle | Blaze (Minimal Wear)Desert Eagle | BlazeMinimal WearWeak entry30medium confidencerarely trades — hard to exit▲ +0.3%▼ -0.1%Rarely Traded~1 month$770
485Souvenir USP-S | The Traitor (Field-Tested)USP-S | The TraitorSVField-TestedWeak entry30medium confidencerarely trades — hard to exit▲ +0.1%Rarely TradedNo flow$164
486Five-SeveN | Fowl Play (Minimal Wear)Five-SeveN | Fowl PlayMinimal WearWeak entry30rarely trades — hard to exit▼ -0.8%▲ +1.5%Rarely Traded~4 weeks$21
487Souvenir Tec-9 | Bamboo Forest (Factory New)Tec-9 | Bamboo ForestSVFactory NewWeak entry30medium confidencerarely trades — hard to exit▲ +0.1%Rarely Traded~5 days$107
488Desert Eagle | Hand Cannon (Minimal Wear)Desert Eagle | Hand CannonMinimal WearWeak entry30rarely trades — hard to exit▼ -0.2%▲ +0.5%Rarely Traded~2 weeks$449
489StatTrak™ P250 | Asiimov (Well-Worn)P250 | AsiimovSTWell-WornWeak entry30rarely trades — hard to exit▲ +0.5%▼ -0.6%Rarely Traded~1 month$12
490Souvenir Desert Eagle | Golden Koi (Factory New)Desert Eagle | Golden KoiSVFactory NewWeak entry30medium confidencerarely trades — hard to exit0%Rarely TradedNo flow$4,416
491StatTrak™ Dual Berettas | Retribution (Minimal Wear)Dual Berettas | RetributionSTMinimal WearWeak entry30rarely trades — hard to exit▲ +2.6%▼ -3.8%Rarely Traded~4 months$5.11
492Five-SeveN | Fowl Play (Well-Worn)Five-SeveN | Fowl PlayWell-WornWeak entry30rarely trades — hard to exit▼ -1.9%▲ +3.0%Rarely Traded~2 weeks$20
493USP-S | Para Green (Factory New)USP-S | Para GreenFactory NewWeak entry30rarely trades — hard to exit▲ +0.9%▼ -1.2%Rarely Traded~3 months$59
494StatTrak™ P2000 | Fire Elemental (Field-Tested)P2000 | Fire ElementalSTField-TestedWeak entry30rarely trades — hard to exit▼ -1.1%▲ +1.8%Rarely Traded~3 weeks$81
495Dual Berettas | Anodized Navy (Minimal Wear)Dual Berettas | Anodized NavyMinimal WearWeak entry30rarely trades — hard to exit▲ +2.3%▼ -3.5%Rarely Traded~4 months$18
496StatTrak™ P250 | Steel Disruption (Field-Tested)P250 | Steel DisruptionSTField-TestedWeak entry30rarely trades — hard to exit▲ +0.5%▼ -0.7%Rarely Traded~4 months$8.73
497Souvenir Desert Eagle | Night (Factory New)Desert Eagle | NightSVFactory NewWeak entry30medium confidencerarely trades — hard to exit0%Rarely Traded~2 months$210
498Souvenir USP-S | The Traitor (Minimal Wear)USP-S | The TraitorSVMinimal WearWeak entry30medium confidencerarely trades — hard to exit0%Rarely TradedNo flow$683
499Souvenir Glock-18 | Mirror Mosaic (Minimal Wear)Glock-18 | Mirror MosaicSVMinimal WearWeak entry30medium confidencerarely trades — hard to exit0%Rarely TradedNo flow$399
500Souvenir Glock-18 | Sand Dune (Minimal Wear)Glock-18 | Sand DuneSVMinimal WearWeak entry30medium confidencerarely trades — hard to exit0%Rarely Traded~3 months$104

How these ratings are reached

Momentum sets the rating

The 7-day change in the SteamAnalyst reference price at 60%, plus the 30-day change at 40%. Signed, so a week that contradicts its month damps itself instead of both being reported as good news. Above 8% blended is the top band; below -8% is the bottom one.

Liquidity can only pull it down

Measured from units actually traded over 30 days, not from price or popularity. Thin trading caps how well an item can rate however hard it is climbing, because you cannot realise a gain you cannot exit. Nothing about being easy to sell ever raises a rating — that would make this a volume ranking wearing a buy label.

Falling and illiquid is worse than either

On the way down the rule inverts. A falling price in a deep market is a bad entry you can still walk away from; a falling price with nobody trading is a trap, and it rates below the thing you can leave. The two sides are not mirror images and are not calculated as if they were.

What we leave out

Items with fewer than 20 recorded prices in the window, feeds that have not updated in 7 days, items without the 10 trading days needed to rate liquidity, and anything under $5 where a one-cent tick is a percentage point. Each is us declining to guess, not a judgement on the item.

Band boundaries are currently reasoned rather than fitted to the live distribution — they are an informed judgement about how this market moves, not a measurement of it. See the liquidity board for the trade-flow half on its own, or price trends for the price half.

Measurements, not advice. Nothing here predicts the future, and no indicator anticipates a game update, a tournament or a Steam sale. Never spend more than you can afford to lose.

Frequently asked questions

How do you decide which CS2 skins are best to buy?

Two readings, and neither is allowed to speak alone. The first is momentum: how the SteamAnalyst reference price has moved over the last 7 days, weighted against the last 30 so a one-week jump has to be confirmed by the month before it counts. The second is liquidity: whether the item actually trades, measured from real units changing hands over 30 days. Momentum sets the rating and liquidity can only pull it down — because a skin climbing 20% a week is worth nothing to you if there is no way to sell it again.

Why can an item rising fast still rate badly?

Because you have to be able to get back out. A rising price in a market where almost nothing trades is a number on a screen, not money — you would be buying into something with no buyers behind it. Thin trading caps how well an item can rate no matter how hard it is climbing, and an item that rarely trades at all cannot rate above "Weak entry".

What makes an item one of the worst to buy?

A falling price plus a market you cannot leave. Those two are worse together than either is alone: a falling price in a deep market is just a bad entry, since you can still sell. A falling price with nobody trading is a trap. So on the "worst to buy" list, thin trading pushes an item further down rather than merely capping it — the reverse of how it works on the buy side.

What is momentum and how is it calculated?

The 7-day price change weighted at 60%, plus the 30-day change at 40%. Signed, so the two argue with each other: a week up 10% inside a month down 10% blends to about +2% and lands in Neutral, which is the honest reading of a bounce inside a decline. An item needs roughly 8% blended momentum for the top band and 3% for the second.

Why does a big one-day jump not put an item at the top?

Because a week carried by its last day is a spike, not a trend — and it is the thing a momentum ranking gets wrong most often, sorting yesterday's jump to the top on the morning it is least likely to continue. When more than 50% of the week's move happened in the final day, the item cannot claim the top band and the row says so.

Where do the price changes come from?

The SteamAnalyst reference price — the same aggregate price shown in the price column here and on every skin page. That is deliberate: the percentage this page ranks on is the percentage the price beside it actually moved, and clicking through to the skin shows the same number. Three surfaces, one measurement.

Why is my skin missing from this list?

One of four reasons, and each is us declining to guess rather than a judgement on the item. We hold fewer than 20 recorded prices for it in the window; its price or trade data has not updated in over 7 days; we have not recorded the 10 trading days needed to rate its liquidity at all; or it is under $5, where a one-cent tick is a whole percentage point and the ranking would be measuring rounding rather than the market.

Is this financial advice?

No. It is a measurement of two things — where a price has been, and how readily the item trades — presented so you can see both and disagree with the conclusion. Neither predicts the future. Game updates, tournament demand and Steam sales all move this market in ways no indicator anticipates. Never spend more than you can afford to lose.