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Best CS2 Pistol Skins to Buy — Trend and Liquidity

A rising price only helps if you can sell again. Every item here is rated on both: where the price has gone over the last week and month, and whether the item actually trades. Momentum sets the rating — liquidity can only pull it down.

1,200Items ranked
6Prime entries
1,200Candidate pool
0Not rateable

Showing 50 of 1,200 ranked items, re-sorted within the 1,200-item candidate pool.

#ItemVerdict7d30dLiquiditySell inPrice
451P250 | Nuclear Threat (Minimal Wear)P250 | Nuclear ThreatMinimal WearWeak entry32hard to exit▼ -0.3%▲ +2.3%Rarely Traded~3 months$124
452StatTrak™ R8 Revolver | Memento (Factory New)R8 Revolver | MementoSTFactory NewWeak entry32hard to exit▼ -10.2%▲ +17.0%Rarely Traded~1 month$11
453Desert Eagle | Sunset Storm 壱 (Minimal Wear)Desert Eagle | Sunset Storm 壱Minimal WearWeak entry32hard to exit▲ +4.9%▼ -5.6%Rarely Traded~3 weeks$505
454USP-S | Whiteout (Battle-Scarred)USP-S | WhiteoutBattle-ScarredWeak entry32hard to exit▲ +0.2%▲ +1.4%Rarely Traded~6 months$34
455Souvenir P250 | Nuclear Threat (Minimal Wear)P250 | Nuclear ThreatSVMinimal WearWeak entry32medium confidencehard to exit▲ +3.1%▼ -3.0%Rarely Traded~5 months$427
456USP-S | Overgrowth (Minimal Wear)USP-S | OvergrowthMinimal WearWeak entry32hard to exit▲ +7.1%▼ -8.9%Rarely Traded~3 months$22
457Tec-9 | Safety Net (Factory New)Tec-9 | Safety NetFactory NewWeak entry32▲ +10.5%▼ -27.5%Moderate DemandUnrated$11
458Souvenir Dual Berettas | Stained (Well-Worn)Dual Berettas | StainedSVWell-WornWeak entry31hard to exit▲ +31.5%▲ +9.0%Rarely Traded~2 weeks$12
459Souvenir USP-S | Silent Shot (Factory New)USP-S | Silent ShotSVFactory NewWeak entry31hard to exit▲ +12.4%▲ +35.9%Rarely Traded~2 months$53
460Souvenir Five-SeveN | Anodized Gunmetal (Factory New)Five-SeveN | Anodized GunmetalSVFactory NewWeak entry31hard to exit▲ +30.7%▲ +7.8%Rarely Traded~2 months$99
461Souvenir Dual Berettas | BorDeux (Factory New)Dual Berettas | BorDeuxSVFactory NewWeak entry31hard to exit▲ +6.3%▲ +44.0%Rarely Traded~1 month$26
462Tec-9 | Jambiya (Factory New)Tec-9 | JambiyaFactory NewWeak entry31hard to exit▲ +20.2%▼ -15.3%Rarely Traded~1 month$5.65
463Souvenir P250 | Sleet (Minimal Wear)P250 | SleetSVMinimal WearWeak entry31medium confidencehard to exit▲ +0.9%▲ +13.5%Rarely Traded~2 months$8.93
464StatTrak™ P250 | Kintsugi (Well-Worn)P250 | KintsugiSTWell-WornWeak entry31hard to exit▲ +2.5%▲ +11.0%Rarely Traded~3 weeks$6.15
465Souvenir Desert Eagle | Printstream (Factory New)Desert Eagle | PrintstreamSVFactory NewWeak entry31medium confidencehard to exit▲ +13.0%▼ -4.8%Rarely TradedNo flow$682
466CZ75-Auto | Chalice (Factory New)CZ75-Auto | ChaliceFactory NewWeak entry31hard to exit▼ -0.1%▲ +14.7%Rarely Traded~4 months$392
467P250 | Red Rock (Field-Tested)P250 | Red RockField-TestedWeak entry31hard to exit▲ +6.4%▼ -8.1%Rarely Traded~4 months$20
468Souvenir USP-S | Orange Anolis (Field-Tested)USP-S | Orange AnolisSVField-TestedWeak entry31hard to exit▼ -0.7%▲ +2.5%Rarely Traded~5 months$21
469StatTrak™ Tec-9 | Fuel Injector (Well-Worn)Tec-9 | Fuel InjectorSTWell-WornWeak entry31hard to exit▲ +2.2%▼ -1.8%Rarely Traded~3 weeks$9.59
470P250 | Iron Clad (Factory New)P250 | Iron CladFactory NewWeak entry31hard to exit▲ +9.5%▼ -12.8%Rarely Traded~5 months$6.55
471StatTrak™ Tec-9 | Titanium Bit (Minimal Wear)Tec-9 | Titanium BitSTMinimal WearWeak entry31hard to exit▼ -4.1%▲ +7.7%Rarely Traded~4 weeks$14
472P2000 | Dispatch (Well-Worn)P2000 | DispatchWell-WornWeak entry31medium confidencehard to exit▲ +1.1%▼ -0.2%Rarely TradedNo flow$27
473StatTrak™ Glock-18 | Steel Disruption (Field-Tested)Glock-18 | Steel DisruptionSTField-TestedWeak entry31hard to exit▲ +0.2%▲ +1.1%Rarely Traded~1 month$13
474Souvenir USP-S | Tropical Breeze (Factory New)USP-S | Tropical BreezeSVFactory NewWeak entry31hard to exit▼ -3.4%▲ +6.5%Rarely Traded~2 months$72
475Glock-18 | Groundwater (Minimal Wear)Glock-18 | GroundwaterMinimal WearWeak entry31hard to exit▲ +2.5%▼ -2.3%Rarely Traded~4 months$18
476StatTrak™ Dual Berettas | Hydro Strike (Factory New)Dual Berettas | Hydro StrikeSTFactory NewWeak entry31hard to exit▲ +5.2%▼ -6.3%Rarely Traded~2 months$11
477StatTrak™ Glock-18 | Water Elemental (Well-Worn)Glock-18 | Water ElementalSTWell-WornWeak entry31hard to exit▲ +0.8%▲ +0.2%Rarely Traded~4 months$26
478USP-S | Dark Water (Field-Tested)USP-S | Dark WaterField-TestedWeak entry31hard to exit▲ +4.8%▼ -5.8%Rarely Traded~3 months$61
479Souvenir Tec-9 | Sultan (Factory New)Tec-9 | SultanSVFactory NewWeak entry31medium confidencehard to exit▲ +0.1%▲ +1.1%Rarely Traded~2 weeks$1,125
480Souvenir Tec-9 | Toxic (Battle-Scarred)Tec-9 | ToxicSVBattle-ScarredWeak entry31hard to exit▲ +7.1%▼ -9.3%Rarely Traded~9 months$15
481StatTrak™ Desert Eagle | Conspiracy (Minimal Wear)Desert Eagle | ConspiracySTMinimal WearWeak entry31hard to exit▲ +0.1%▲ +1.0%Rarely Traded~3 months$19
482Souvenir P2000 | Amber Fade (Well-Worn)P2000 | Amber FadeSVWell-WornWeak entry31medium confidencehard to exit0%▲ +1.2%Rarely TradedNo flow$45
483StatTrak™ USP-S | Monster Mashup (Battle-Scarred)USP-S | Monster MashupSTBattle-ScarredWeak entry31hard to exit▲ +2.5%▼ -2.7%Rarely Traded~4 weeks$30
484Five-SeveN | Case Hardened (Field-Tested)Five-SeveN | Case HardenedField-TestedWeak entry31hard to exit▲ +0.1%▲ +1.0%Rarely Tradeda year+$11
485Dual Berettas | Cobra Strike (Field-Tested)Dual Berettas | Cobra StrikeField-TestedWeak entry31hard to exit▲ +3.5%▼ -4.2%Rarely Traded~3 weeks$44
486CZ75-Auto | Victoria (Field-Tested)CZ75-Auto | VictoriaField-TestedWeak entry31hard to exit▲ +2.6%▼ -2.9%Rarely Traded~2 months$78
487Five-SeveN | Case Hardened (Well-Worn)Five-SeveN | Case HardenedWell-WornWeak entry31hard to exit▲ +1.4%▼ -1.1%Rarely Traded~8 months$9.94
488Souvenir Desert Eagle | Heat Treated (Factory New)Desert Eagle | Heat TreatedSVFactory NewWeak entry31medium confidencehard to exit▼ -1.0%▲ +2.4%Rarely Traded~2 months$312
489P250 | Bengal Tiger (Field-Tested)P250 | Bengal TigerField-TestedWeak entry31hard to exit▲ +0.6%—Rarely Traded~3 months$14
490StatTrak™ P250 | Epicenter (Field-Tested)P250 | EpicenterSTField-TestedWeak entry31hard to exit▼ -1.9%▲ +3.7%Rarely Traded~5 months$7.90
491Souvenir Tec-9 | Urban DDPAT (Factory New)Tec-9 | Urban DDPATSVFactory NewWeak entry31hard to exit▼ -0.2%▲ +1.2%Rarely Traded~1 month$132
492StatTrak™ P250 | See Ya Later (Field-Tested)P250 | See Ya LaterSTField-TestedWeak entry31▼ -2.8%▼ -8.3%Moderate DemandUnrated$85
493Desert Eagle | Heirloom (Minimal Wear)Desert Eagle | HeirloomMinimal WearWeak entry31▼ -2.4%▼ -9.1%Moderate DemandUnrated$9.90
494Souvenir Glock-18 | Ramese's Reach (Battle-Scarred)Glock-18 | Ramese's ReachSVBattle-ScarredWeak entry30hard to exit0%▲ +52.1%Rarely Traded~3 weeks$13
495StatTrak™ Desert Eagle | Kumicho Dragon (Well-Worn)Desert Eagle | Kumicho DragonSTWell-WornWeak entry30hard to exit▲ +22.1%▲ +17.5%Rarely Traded~2 weeks$65
496StatTrak™ P250 | Cartel (Factory New)P250 | CartelSTFactory NewWeak entry30hard to exit▼ -2.5%▲ +18.0%Rarely Traded~1 month$82
497USP-S | Target Acquired (Field-Tested)USP-S | Target AcquiredField-TestedWeak entry30hard to exit▲ +1.3%▲ +12.3%Rarely Traded~1 month$183
498Souvenir P250 | Copper Oxide (Factory New)P250 | Copper OxideSVFactory NewWeak entry30hard to exit▲ +4.0%▲ +8.0%Rarely Traded~5 months$8.35
499StatTrak™ Dual Berettas | Black Limba (Battle-Scarred)Dual Berettas | Black LimbaSTBattle-ScarredWeak entry30hard to exit▼ -4.8%▲ +21.2%Rarely TradedNo flow$12
500Souvenir Tec-9 | Tornado (Factory New)Tec-9 | TornadoSVFactory NewWeak entry30medium confidencehard to exit0%▲ +13.8%Rarely TradedNo flow$250

How these ratings are reached

Momentum sets the rating

The 7-day change in the SteamAnalyst reference price at 60%, plus the 30-day change at 40%. Signed, so a week that contradicts its month damps itself instead of both being reported as good news. Above 8% blended is the top band; below -8% is the bottom one.

Liquidity can only pull it down

Measured from units actually traded over 30 days, not from price or popularity. Thin trading caps how well an item can rate however hard it is climbing, because you cannot realise a gain you cannot exit. Nothing about being easy to sell ever raises a rating — that would make this a volume ranking wearing a buy label.

Falling and illiquid is worse than either

On the way down the rule inverts. A falling price in a deep market is a bad entry you can still walk away from; a falling price with nobody trading is a trap, and it rates below the thing you can leave. The two sides are not mirror images and are not calculated as if they were.

What we leave out

Items with fewer than 20 recorded prices in the window, feeds that have not updated in 7 days, items without the 10 trading days needed to rate liquidity, and anything under $5 where a one-cent tick is a percentage point. Each is us declining to guess, not a judgement on the item.

Band boundaries are currently reasoned rather than fitted to the live distribution — they are an informed judgement about how this market moves, not a measurement of it. See the liquidity board for the trade-flow half on its own, or price trends for the price half.

Measurements, not advice. Nothing here predicts the future, and no indicator anticipates a game update, a tournament or a Steam sale. Never spend more than you can afford to lose.

Frequently asked questions

How do you decide which CS2 skins are best to buy?

Two readings, and neither is allowed to speak alone. The first is momentum: how the SteamAnalyst reference price has moved over the last 7 days, weighted against the last 30 so a one-week jump has to be confirmed by the month before it counts. The second is liquidity: whether the item actually trades, measured from real units changing hands over 30 days. Momentum sets the rating and liquidity can only pull it down — because a skin climbing 20% a week is worth nothing to you if there is no way to sell it again.

Why can an item rising fast still rate badly?

Because you have to be able to get back out. A rising price in a market where almost nothing trades is a number on a screen, not money — you would be buying into something with no buyers behind it. Thin trading caps how well an item can rate no matter how hard it is climbing, and an item that rarely trades at all cannot rate above "Weak entry".

What makes an item one of the worst to buy?

A falling price plus a market you cannot leave. Those two are worse together than either is alone: a falling price in a deep market is just a bad entry, since you can still sell. A falling price with nobody trading is a trap. So on the "worst to buy" list, thin trading pushes an item further down rather than merely capping it — the reverse of how it works on the buy side.

What is momentum and how is it calculated?

The 7-day price change weighted at 60%, plus the 30-day change at 40%. Signed, so the two argue with each other: a week up 10% inside a month down 10% blends to about +2% and lands in Neutral, which is the honest reading of a bounce inside a decline. An item needs roughly 8% blended momentum for the top band and 3% for the second.

Why does a big one-day jump not put an item at the top?

Because a week carried by its last day is a spike, not a trend — and it is the thing a momentum ranking gets wrong most often, sorting yesterday's jump to the top on the morning it is least likely to continue. When more than 50% of the week's move happened in the final day, the item cannot claim the top band and the row says so.

Where do the price changes come from?

The SteamAnalyst reference price — the same aggregate price shown in the price column here and on every skin page. That is deliberate: the percentage this page ranks on is the percentage the price beside it actually moved, and clicking through to the skin shows the same number. Three surfaces, one measurement.

Why is my skin missing from this list?

One of four reasons, and each is us declining to guess rather than a judgement on the item. We hold fewer than 20 recorded prices for it in the window; its price or trade data has not updated in over 7 days; we have not recorded the 10 trading days needed to rate its liquidity at all; or it is under $5, where a one-cent tick is a whole percentage point and the ranking would be measuring rounding rather than the market.

Is this financial advice?

No. It is a measurement of two things — where a price has been, and how readily the item trades — presented so you can see both and disagree with the conclusion. Neither predicts the future. Game updates, tournament demand and Steam sales all move this market in ways no indicator anticipates. Never spend more than you can afford to lose.