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Best CS2 Pistol Skins to Buy — Trend and Liquidity

A rising price only helps if you can sell again. Every item here is rated on both: where the price has gone over the last week and month, and whether the item actually trades. Momentum sets the rating — liquidity can only pull it down.

573Items ranked
13Prime entries
1,200Candidate pool
0Not rateable

Showing 50 of 573 ranked items, re-sorted within the 1,200-item candidate pool.

#ItemVerdict7d30dLiquiditySell inPrice
401Souvenir Dual Berettas | Stained (Battle-Scarred)Dual Berettas | StainedSVBattle-ScarredWeak entry26medium confidencehard to exit▲ +31.7%▼ -8.3%Rarely TradedNo flow$23
402Souvenir Glock-18 | Candy Apple (Factory New)Glock-18 | Candy AppleSVFactory NewWeak entry26hard to exit▲ +7.5%▲ +26.9%Rarely Traded~1 month$18
403Souvenir Desert Eagle | Blaze (Factory New)Desert Eagle | BlazeSVFactory NewWeak entry26medium confidence124% of the week was yesterday · hard to exit▲ +5.8%▲ +29.1%Rarely Traded~1 month$1,076
404Souvenir Tec-9 | Citric Acid (Factory New)Tec-9 | Citric AcidSVFactory NewWeak entry26hard to exit▲ +3.9%▲ +5.7%Rarely Traded~1 month$24
405Glock-18 | Franklin (Well-Worn)Glock-18 | FranklinWell-WornWeak entry26hard to exit▲ +4.9%▲ +4.2%Rarely Traded~6 months$100
406CZ75-Auto | Syndicate (Well-Worn)CZ75-Auto | SyndicateWell-WornWeak entry26hard to exit▲ +15.4%▼ -11.8%Rarely Traded~2 months$5.33
407Souvenir CZ75-Auto | Nitro (Factory New)CZ75-Auto | NitroSVFactory NewWeak entry26hard to exit0%▲ +11.1%Rarely Traded~1 month$41
408CZ75-Auto | Yellow Jacket (Minimal Wear)CZ75-Auto | Yellow JacketMinimal WearWeak entry26hard to exit▼ -0.6%▲ +12.1%Rarely Traded~1 month$8.55
409StatTrak™ P250 | Muertos (Battle-Scarred)P250 | MuertosSTBattle-ScarredWeak entry26hard to exit▲ +5.6%▲ +2.7%Rarely Traded~1 month$20
410CZ75-Auto | Poison Dart (Factory New)CZ75-Auto | Poison DartFactory NewWeak entry26hard to exit▲ +12.8%▼ -8.1%Rarely Traded~2 months$11
411StatTrak™ P250 | Mehndi (Minimal Wear)P250 | MehndiSTMinimal WearWeak entry26hard to exit▲ +8.4%▼ -1.4%Rarely Traded~3 months$37
412StatTrak™ Desert Eagle | Mecha Industries (Minimal Wear)Desert Eagle | Mecha IndustriesSTMinimal WearWeak entry26no way out▲ +0.7%▼ -3.4%Slow Mover~2 months$17
413USP-S | Dark Water (Minimal Wear)USP-S | Dark WaterMinimal WearWeak entry26no way out▲ +7.8%▼ -14.7%Slow Mover~2 months$68
414Tec-9 | Fuel Injector (Well-Worn)Tec-9 | Fuel InjectorWell-WornWeak entry26no way out▲ +1.8%▼ -5.8%Slow Mover~1 month$11
415StatTrak™ USP-S | Jawbreaker (Minimal Wear)USP-S | JawbreakerSTMinimal WearWeak entry26no way out▼ -0.9%▼ -1.7%Slow Mover~2 months$15
416Tec-9 | Nuclear Threat (Battle-Scarred)Tec-9 | Nuclear ThreatBattle-ScarredWeak entry25hard to exit▲ +12.9%▲ +17.9%Rarely Traded~1 month$40
417Souvenir USP-S | Night Ops (Minimal Wear)USP-S | Night OpsSVMinimal WearWeak entry25hard to exit▲ +5.5%▲ +28.9%Rarely Traded~5 months$27
418Souvenir Tec-9 | Blue Blast (Minimal Wear)Tec-9 | Blue BlastSVMinimal WearWeak entry25895% of the week was yesterday · hard to exit▲ +6.1%▲ +27.8%Rarely Traded~3 weeks$9.89
419Souvenir USP-S | Tropical Breeze (Factory New)USP-S | Tropical BreezeSVFactory NewWeak entry25hard to exit▲ +22.1%▲ +3.4%Rarely Traded~3 months$71
420P2000 | Corticera (Field-Tested)P2000 | CorticeraField-TestedWeak entry25hard to exit▲ +12.9%▲ +16.4%Rarely Traded~2 months$19
421Souvenir Desert Eagle | Mint Fan (Minimal Wear)Desert Eagle | Mint FanSVMinimal WearWeak entry25medium confidencehard to exit▼ -10.0%▲ +50.5%Rarely TradedNo flow$126
422Souvenir Glock-18 | Block-18 (Field-Tested)Glock-18 | Block-18SVField-TestedWeak entry25hard to exit▼ -0.6%▲ +36.1%Rarely TradedNo flow$80
423Souvenir USP-S | Check Engine (Well-Worn)USP-S | Check EngineSVWell-WornWeak entry25111% of the week was yesterday · hard to exit▲ +11.9%▲ +17.3%Rarely Traded~2 months$6.51
424R8 Revolver | Phoenix Marker (Factory New)R8 Revolver | Phoenix MarkerFactory NewWeak entry25hard to exit▲ +33.5%▼ -15.2%Rarely Traded~7 months$8.37
425Souvenir Glock-18 | Coral Bloom (Factory New)Glock-18 | Coral BloomSVFactory NewWeak entry25medium confidencehard to exit▼ -13.6%▲ +55.1%Rarely Traded~1 month$155
426P2000 | Panther Camo (Factory New)P2000 | Panther CamoFactory NewWeak entry25hard to exit▲ +15.8%▼ -12.7%Rarely Traded~2 months$5.21
427Five-SeveN | Copper Galaxy (Minimal Wear)Five-SeveN | Copper GalaxyMinimal WearWeak entry25hard to exit▲ +7.2%—Rarely Traded~2 months$11
428Souvenir Desert Eagle | Hand Cannon (Minimal Wear)Desert Eagle | Hand CannonSVMinimal WearWeak entry25hard to exit▲ +5.4%▲ +2.6%Rarely Traded~10 months$380
429StatTrak™ P250 | Epicenter (Factory New)P250 | EpicenterSTFactory NewWeak entry25hard to exit▲ +11.0%▼ -5.9%Rarely Traded~2 months$32
430Souvenir Dual Berettas | Cobalt Quartz (Minimal Wear)Dual Berettas | Cobalt QuartzSVMinimal WearWeak entry25hard to exit▼ -5.1%▲ +18.2%Rarely Traded~3 months$48
431StatTrak™ Glock-18 | Blue Fissure (Factory New)Glock-18 | Blue FissureSTFactory NewWeak entry25hard to exit▲ +4.2%▲ +4.2%Rarely Traded~3 months$128
432P2000 | Imperial Dragon (Field-Tested)P2000 | Imperial DragonField-TestedWeak entry25no way out▲ +4.4%▼ -10.1%Slow Mover~3 months$11
433StatTrak™ Glock-18 | Water Elemental (Minimal Wear)Glock-18 | Water ElementalSTMinimal WearWeak entry25no way out▼ -0.3%▼ -3.4%Slow Mover~2 months$31
434StatTrak™ Desert Eagle | Firebreathing (Factory New)Desert Eagle | FirebreathingSTFactory NewWeak entry25no way out▼ -3.3%▲ +1.0%Slow Mover~1 month$12
435StatTrak™ Glock-18 | Gold Toof (Minimal Wear)Glock-18 | Gold ToofSTMinimal WearWeak entry25no way out▲ +0.3%▼ -4.3%Slow MoverUnrated$71
436USP-S | Monster Mashup (Field-Tested)USP-S | Monster MashupField-TestedWeak entry25no way out▼ -1.6%▼ -1.5%Slow Mover~2 months$19
437Souvenir USP-S | Royal Guard (Factory New)USP-S | Royal GuardSVFactory NewWeak entry24hard to exit▲ +18.4%▲ +6.5%Rarely Traded~2 months$81
438StatTrak™ USP-S | Caiman (Well-Worn)USP-S | CaimanSTWell-WornWeak entry24hard to exit▲ +16.9%▲ +8.2%Rarely Traded~1 month$57
439P250 | Mehndi (Battle-Scarred)P250 | MehndiBattle-ScarredWeak entry24hard to exit▼ -14.8%▲ +55.6%Rarely Traded~2 months$18
440StatTrak™ CZ75-Auto | Poison Dart (Minimal Wear)CZ75-Auto | Poison DartSTMinimal WearWeak entry24hard to exit▲ +14.4%▲ +11.7%Rarely Traded~2 months$5.71
441Souvenir R8 Revolver | Mauve Aside (Factory New)R8 Revolver | Mauve AsideSVFactory NewWeak entry2455% of the week was yesterday · hard to exit▲ +0.2%▲ +32.6%Rarely Traded~6 months$35
442Glock-18 | Gamma Doppler (Battle-Scarred) Phase 3Glock-18 | Gamma Doppler Phase 3P3Battle-ScarredWeak entry24medium confidence65% of the week was yesterday · hard to exit▲ +18.9%▲ +4.5%Rarely Traded~2 weeks$88
443StatTrak™ P250 | Hive (Factory New)P250 | HiveSTFactory NewWeak entry2466% of the week was yesterday · hard to exit▲ +14.8%▲ +10.5%Rarely Traded~3 months$6.53
444Souvenir USP-S | Royal Guard (Minimal Wear)USP-S | Royal GuardSVMinimal WearWeak entry24hard to exit▲ +7.1%▲ +21.1%Rarely Traded~1 month$67
445Souvenir Glock-18 | Mirror Mosaic (Field-Tested)Glock-18 | Mirror MosaicSVField-TestedWeak entry24medium confidence98% of the week was yesterday · hard to exit▲ +12.5%▲ +12.6%Rarely TradedNo flow$194
446StatTrak™ Dual Berettas | Dualing Dragons (Factory New)Dual Berettas | Dualing DragonsSTFactory NewWeak entry24hard to exit▲ +11.8%▼ -7.3%Rarely Traded~5 months$8.24
447Souvenir Glock-18 | Night (Factory New)Glock-18 | NightSVFactory NewWeak entry24hard to exit▲ +9.0%▼ -3.1%Rarely Traded~3 months$46
448Souvenir USP-S | Stainless (Field-Tested)USP-S | StainlessSVField-TestedWeak entry24medium confidencehard to exit▲ +6.0%▲ +1.3%Rarely Traded~3 weeks$58
449USP-S | Target Acquired (Well-Worn)USP-S | Target AcquiredWell-WornWeak entry24medium confidencehard to exit▼ -6.9%▲ +20.3%Rarely Traded~1 month$257
450Souvenir USP-S | Orion (Minimal Wear)USP-S | OrionSVMinimal WearWeak entry24medium confidencehard to exit▼ -0.5%▲ +10.8%Rarely Traded~2 months$170

How these ratings are reached

Momentum sets the rating

The 7-day change in the SteamAnalyst reference price at 60%, plus the 30-day change at 40%. Signed, so a week that contradicts its month damps itself instead of both being reported as good news. Above 8% blended is the top band; below -8% is the bottom one.

Liquidity can only pull it down

Measured from units actually traded over 30 days, not from price or popularity. Thin trading caps how well an item can rate however hard it is climbing, because you cannot realise a gain you cannot exit. Nothing about being easy to sell ever raises a rating — that would make this a volume ranking wearing a buy label.

Falling and illiquid is worse than either

On the way down the rule inverts. A falling price in a deep market is a bad entry you can still walk away from; a falling price with nobody trading is a trap, and it rates below the thing you can leave. The two sides are not mirror images and are not calculated as if they were.

What we leave out

Items with fewer than 20 recorded prices in the window, feeds that have not updated in 7 days, items without the 10 trading days needed to rate liquidity, and anything under $5 where a one-cent tick is a percentage point. Each is us declining to guess, not a judgement on the item.

Band boundaries are currently reasoned rather than fitted to the live distribution — they are an informed judgement about how this market moves, not a measurement of it. See the liquidity board for the trade-flow half on its own, or price trends for the price half.

Measurements, not advice. Nothing here predicts the future, and no indicator anticipates a game update, a tournament or a Steam sale. Never spend more than you can afford to lose.

Frequently asked questions

How do you decide which CS2 skins are best to buy?

Two readings, and neither is allowed to speak alone. The first is momentum: how the SteamAnalyst reference price has moved over the last 7 days, weighted against the last 30 so a one-week jump has to be confirmed by the month before it counts. The second is liquidity: whether the item actually trades, measured from real units changing hands over 30 days. Momentum sets the rating and liquidity can only pull it down — because a skin climbing 20% a week is worth nothing to you if there is no way to sell it again.

Why can an item rising fast still rate badly?

Because you have to be able to get back out. A rising price in a market where almost nothing trades is a number on a screen, not money — you would be buying into something with no buyers behind it. Thin trading caps how well an item can rate no matter how hard it is climbing, and an item that rarely trades at all cannot rate above "Weak entry".

What makes an item one of the worst to buy?

A falling price plus a market you cannot leave. Those two are worse together than either is alone: a falling price in a deep market is just a bad entry, since you can still sell. A falling price with nobody trading is a trap. So on the "worst to buy" list, thin trading pushes an item further down rather than merely capping it — the reverse of how it works on the buy side.

What is momentum and how is it calculated?

The 7-day price change weighted at 60%, plus the 30-day change at 40%. Signed, so the two argue with each other: a week up 10% inside a month down 10% blends to about +2% and lands in Neutral, which is the honest reading of a bounce inside a decline. An item needs roughly 8% blended momentum for the top band and 3% for the second.

Why does a big one-day jump not put an item at the top?

Because a week carried by its last day is a spike, not a trend — and it is the thing a momentum ranking gets wrong most often, sorting yesterday's jump to the top on the morning it is least likely to continue. When more than 50% of the week's move happened in the final day, the item cannot claim the top band and the row says so.

Where do the price changes come from?

The SteamAnalyst reference price — the same aggregate price shown in the price column here and on every skin page. That is deliberate: the percentage this page ranks on is the percentage the price beside it actually moved, and clicking through to the skin shows the same number. Three surfaces, one measurement.

Why is my skin missing from this list?

One of four reasons, and each is us declining to guess rather than a judgement on the item. We hold fewer than 20 recorded prices for it in the window; its price or trade data has not updated in over 7 days; we have not recorded the 10 trading days needed to rate its liquidity at all; or it is under $5, where a one-cent tick is a whole percentage point and the ranking would be measuring rounding rather than the market.

Is this financial advice?

No. It is a measurement of two things — where a price has been, and how readily the item trades — presented so you can see both and disagree with the conclusion. Neither predicts the future. Game updates, tournament demand and Steam sales all move this market in ways no indicator anticipates. Never spend more than you can afford to lose.