SkinsMonkeySkinRave
Best to buy · updated every 15 min

Best CS2 Pistol Skins to Buy — Trend and Liquidity

A rising price only helps if you can sell again. Every item here is rated on both: where the price has gone over the last week and month, and whether the item actually trades. Momentum sets the rating — liquidity can only pull it down.

555Items ranked
16Prime entries
1,200Candidate pool
0Not rateable

Showing 50 of 555 ranked items, re-sorted within the 1,200-item candidate pool.

#ItemVerdict7d30dLiquiditySell inPrice
251Glock-18 | Reactor (Minimal Wear)Glock-18 | ReactorMinimal WearWeak entry32hard to exit▲ +4.6%▼ -5.3%Rarely Traded~4 months$15
252StatTrak™ Five-SeveN | Nightshade (Battle-Scarred)Five-SeveN | NightshadeSTBattle-ScarredWeak entry32hard to exit▼ -12.2%▲ +19.9%Rarely Traded~7 months$6.64
253StatTrak™ Tec-9 | Cut Out (Battle-Scarred)Tec-9 | Cut OutSTBattle-ScarredWeak entry32hard to exit▲ +1.6%▼ -0.8%Rarely Traded~1 month$5.16
254Desert Eagle | Heirloom (Minimal Wear)Desert Eagle | HeirloomMinimal WearWeak entry32▼ -0.2%▼ -11.6%Moderate DemandUnrated$9.80
255Desert Eagle | Cobalt Disruption (Minimal Wear)Desert Eagle | Cobalt DisruptionMinimal WearWeak entry32▼ -1.7%▼ -9.4%Moderate DemandUnrated$70
256Glock-18 | Gamma Doppler (Field-Tested) Phase 1Glock-18 | Gamma Doppler Phase 1P1Field-TestedWeak entry32medium confidence▼ -4.0%▼ -6.0%Moderate DemandUnrated$68
257StatTrak™ Five-SeveN | Fairy Tale (Field-Tested)Five-SeveN | Fairy TaleSTField-TestedWeak entry32▼ -1.1%▼ -10.3%Moderate DemandUnrated$35
258StatTrak™ Glock-18 | Vogue (Field-Tested)Glock-18 | VogueSTField-TestedWeak entry32▼ -3.8%▼ -6.3%Active DemandUnrated$5.51
259Desert Eagle | Sunset Storm 弐 (Factory New)Desert Eagle | Sunset Storm 弐Factory NewWeak entry32▼ -2.4%▼ -8.6%Moderate DemandUnrated$465
260R8 Revolver | Fade (Factory New)R8 Revolver | FadeFactory NewWeak entry32▼ -2.6%▼ -8.1%Active DemandUnrated$88
261Dual Berettas | Melondrama (Factory New)Dual Berettas | MelondramaFactory NewWeak entry32▲ +2.4%▼ -15.7%Active DemandUnrated$14
262StatTrak™ Dual Berettas | Melondrama (Minimal Wear)Dual Berettas | MelondramaSTMinimal WearWeak entry32▼ -2.1%▼ -9.0%Moderate DemandUnrated$6.57
263Tec-9 | Safety Net (Factory New)Tec-9 | Safety NetFactory NewWeak entry32▲ +9.0%▼ -26.0%Moderate DemandUnrated$11
264Souvenir Desert Eagle | Mudder (Field-Tested)Desert Eagle | MudderSVField-TestedWeak entry31hard to exit▼ -3.1%▲ +59.4%Rarely Traded~5 months$16
265StatTrak™ R8 Revolver | Skull Crusher (Well-Worn)R8 Revolver | Skull CrusherSTWell-WornWeak entry31hard to exit▲ +14.2%▲ +33.2%Rarely TradedUnrated$11
266Souvenir P250 | Black & Tan (Factory New)P250 | Black & TanSVFactory NewWeak entry31hard to exit▲ +20.1%▲ +23.4%Rarely Traded~4 weeks$11
267Souvenir Glock-18 | Ramese's Reach (Well-Worn)Glock-18 | Ramese's ReachSVWell-WornWeak entry31hard to exit▲ +21.4%▲ +21.2%Rarely TradedUnrated$13
268Five-SeveN | Copper Galaxy (Minimal Wear)Five-SeveN | Copper GalaxyMinimal WearWeak entry31hard to exit▲ +8.9%▲ +1.7%Rarely Traded~2 months$11
269Five-SeveN | Neon Kimono (Minimal Wear)Five-SeveN | Neon KimonoMinimal WearWeak entry31medium confidencehard to exit▲ +10.1%—Rarely TradedNo flow$676
270P2000 | Ocean Foam (Minimal Wear)P2000 | Ocean FoamMinimal WearWeak entry31hard to exit▼ -1.5%▲ +17.2%Rarely Traded~5 months$159
271USP-S | Caiman (Well-Worn)USP-S | CaimanWell-WornWeak entry31hard to exit▲ +0.4%▲ +14.3%Rarely Traded~2 months$37
272Tec-9 | Phoenix Chalk (Factory New)Tec-9 | Phoenix ChalkFactory NewWeak entry31hard to exit▲ +26.9%▼ -25.5%Rarely Traded~6 months$9.94
273P250 | Bengal Tiger (Well-Worn)P250 | Bengal TigerWell-WornWeak entry31hard to exit▲ +0.4%▲ +14.1%Rarely Traded~8 months$24
274USP-S | Target Acquired (Well-Worn)USP-S | Target AcquiredWell-WornWeak entry31medium confidencehard to exit▼ -5.3%▲ +22.4%Rarely Traded~1 month$261
275CZ75-Auto | Nitro (Factory New)CZ75-Auto | NitroFactory NewWeak entry31hard to exit▲ +2.1%▼ -1.7%Rarely Tradeda year+$65
276StatTrak™ USP-S | Kill Confirmed (Battle-Scarred)USP-S | Kill ConfirmedSTBattle-ScarredWeak entry31hard to exit▼ -0.6%▲ +2.3%Rarely Traded~4 weeks$146
277StatTrak™ Desert Eagle | Conspiracy (Minimal Wear)Desert Eagle | ConspiracySTMinimal WearWeak entry31hard to exit▲ +0.6%▲ +0.4%Rarely Traded~3 months$20
278StatTrak™ P250 | Mehndi (Field-Tested)P250 | MehndiSTField-TestedWeak entry31hard to exit▲ +0.3%▲ +0.8%Rarely Traded~3 months$30
279P2000 | Space Race (Field-Tested)P2000 | Space RaceField-TestedWeak entry31hard to exit▲ +2.8%▼ -3.0%Rarely Traded~1 month$5.56
280Souvenir USP-S | Stainless (Field-Tested)USP-S | StainlessSVField-TestedWeak entry31medium confidencehard to exit▲ +2.3%▼ -2.3%Rarely Traded~2 weeks$56
281Souvenir USP-S | Jawbreaker (Minimal Wear)USP-S | JawbreakerSVMinimal WearWeak entry31medium confidencehard to exit▲ +12.4%▼ -17.5%Rarely Traded~1 month$361
282P2000 | Chainmail (Field-Tested)P2000 | ChainmailField-TestedWeak entry31medium confidencehard to exit▼ -0.4%▲ +1.7%Rarely TradedNo flow$69
283StatTrak™ Desert Eagle | Kumicho Dragon (Well-Worn)Desert Eagle | Kumicho DragonSTWell-WornWeak entry31hard to exit▲ +6.8%▼ -9.2%Rarely Traded~1 week$53
284StatTrak™ Tec-9 | Fubar (Minimal Wear)Tec-9 | FubarSTMinimal WearWeak entry31hard to exit▼ -3.2%▲ +5.8%Rarely Traded~3 weeks$6.04
285StatTrak™ Tec-9 | Titanium Bit (Minimal Wear)Tec-9 | Titanium BitSTMinimal WearWeak entry31hard to exit▼ -5.7%▲ +9.6%Rarely Traded~1 month$14
286StatTrak™ USP-S | Dark Water (Field-Tested)USP-S | Dark WaterSTField-TestedWeak entry31hard to exit▲ +1.1%▼ -0.7%Rarely Traded~2 months$109
287Dual Berettas | Demolition (Battle-Scarred)Dual Berettas | DemolitionBattle-ScarredWeak entry31hard to exit▲ +1.2%▼ -0.8%Rarely Traded~3 weeks$13
288Souvenir Desert Eagle | Firebreathing (Factory New)Desert Eagle | FirebreathingSVFactory NewWeak entry31medium confidencehard to exit▲ +0.5%▲ +0.1%Rarely Traded~1 month$230
289StatTrak™ P2000 | Imperial Dragon (Field-Tested)P2000 | Imperial DragonSTField-TestedWeak entry31▼ -3.2%▼ -8.1%Moderate DemandUnrated$9.12
290Desert Eagle | Sunset Storm 壱 (Factory New)Desert Eagle | Sunset Storm 壱Factory NewWeak entry31▼ -3.4%▼ -7.8%Moderate DemandUnrated$461
291USP-S | Whiteout (Factory New)USP-S | WhiteoutFactory NewWeak entry31▲ +4.0%▼ -19.0%Moderate DemandUnrated$394
292Glock-18 | Ghost Protocol (Minimal Wear)Glock-18 | Ghost ProtocolMinimal WearWeak entry31▼ -2.4%▼ -9.4%Active DemandUnrated$280
293Souvenir Desert Eagle | Night (Minimal Wear)Desert Eagle | NightSVMinimal WearWeak entry30hard to exit▼ -0.3%▲ +52.4%Rarely Traded~5 months$86
294Souvenir P250 | Boreal Forest (Well-Worn)P250 | Boreal ForestSVWell-WornWeak entry30medium confidencehard to exit▼ -2.3%▲ +55.0%Rarely Traded~9 months$19
295Souvenir USP-S | Road Rash (Factory New)USP-S | Road RashSVFactory NewWeak entry30hard to exit▲ +6.7%▲ +4.3%Rarely Traded~6 months$150
296StatTrak™ P250 | Muertos (Battle-Scarred)P250 | MuertosSTBattle-ScarredWeak entry30hard to exit▲ +6.9%▲ +4.0%Rarely Traded~1 month$20
297StatTrak™ Tec-9 | Cut Out (Factory New)Tec-9 | Cut OutSTFactory NewWeak entry30hard to exit▲ +3.9%▲ +8.3%Rarely Traded~1 month$34
298Souvenir Dual Berettas | Sweet Little Angels (Factory New)Dual Berettas | Sweet Little AngelsSVFactory NewWeak entry30hard to exit▼ -0.5%▲ +14.9%Rarely Traded~2 months$31
299Souvenir Tec-9 | Tornado (Factory New)Tec-9 | TornadoSVFactory NewWeak entry30medium confidencehard to exit0%▲ +13.8%Rarely TradedNo flow$250
300StatTrak™ Dual Berettas | Royal Consorts (Factory New)Dual Berettas | Royal ConsortsSTFactory NewWeak entry30hard to exit▲ +8.1%▲ +1.7%Rarely Traded~1 month$16

How these ratings are reached

Momentum sets the rating

The 7-day change in the SteamAnalyst reference price at 60%, plus the 30-day change at 40%. Signed, so a week that contradicts its month damps itself instead of both being reported as good news. Above 8% blended is the top band; below -8% is the bottom one.

Liquidity can only pull it down

Measured from units actually traded over 30 days, not from price or popularity. Thin trading caps how well an item can rate however hard it is climbing, because you cannot realise a gain you cannot exit. Nothing about being easy to sell ever raises a rating — that would make this a volume ranking wearing a buy label.

Falling and illiquid is worse than either

On the way down the rule inverts. A falling price in a deep market is a bad entry you can still walk away from; a falling price with nobody trading is a trap, and it rates below the thing you can leave. The two sides are not mirror images and are not calculated as if they were.

What we leave out

Items with fewer than 20 recorded prices in the window, feeds that have not updated in 7 days, items without the 10 trading days needed to rate liquidity, and anything under $5 where a one-cent tick is a percentage point. Each is us declining to guess, not a judgement on the item.

Band boundaries are currently reasoned rather than fitted to the live distribution — they are an informed judgement about how this market moves, not a measurement of it. See the liquidity board for the trade-flow half on its own, or price trends for the price half.

Measurements, not advice. Nothing here predicts the future, and no indicator anticipates a game update, a tournament or a Steam sale. Never spend more than you can afford to lose.

Frequently asked questions

How do you decide which CS2 skins are best to buy?

Two readings, and neither is allowed to speak alone. The first is momentum: how the SteamAnalyst reference price has moved over the last 7 days, weighted against the last 30 so a one-week jump has to be confirmed by the month before it counts. The second is liquidity: whether the item actually trades, measured from real units changing hands over 30 days. Momentum sets the rating and liquidity can only pull it down — because a skin climbing 20% a week is worth nothing to you if there is no way to sell it again.

Why can an item rising fast still rate badly?

Because you have to be able to get back out. A rising price in a market where almost nothing trades is a number on a screen, not money — you would be buying into something with no buyers behind it. Thin trading caps how well an item can rate no matter how hard it is climbing, and an item that rarely trades at all cannot rate above "Weak entry".

What makes an item one of the worst to buy?

A falling price plus a market you cannot leave. Those two are worse together than either is alone: a falling price in a deep market is just a bad entry, since you can still sell. A falling price with nobody trading is a trap. So on the "worst to buy" list, thin trading pushes an item further down rather than merely capping it — the reverse of how it works on the buy side.

What is momentum and how is it calculated?

The 7-day price change weighted at 60%, plus the 30-day change at 40%. Signed, so the two argue with each other: a week up 10% inside a month down 10% blends to about +2% and lands in Neutral, which is the honest reading of a bounce inside a decline. An item needs roughly 8% blended momentum for the top band and 3% for the second.

Why does a big one-day jump not put an item at the top?

Because a week carried by its last day is a spike, not a trend — and it is the thing a momentum ranking gets wrong most often, sorting yesterday's jump to the top on the morning it is least likely to continue. When more than 50% of the week's move happened in the final day, the item cannot claim the top band and the row says so.

Where do the price changes come from?

The SteamAnalyst reference price — the same aggregate price shown in the price column here and on every skin page. That is deliberate: the percentage this page ranks on is the percentage the price beside it actually moved, and clicking through to the skin shows the same number. Three surfaces, one measurement.

Why is my skin missing from this list?

One of four reasons, and each is us declining to guess rather than a judgement on the item. We hold fewer than 20 recorded prices for it in the window; its price or trade data has not updated in over 7 days; we have not recorded the 10 trading days needed to rate its liquidity at all; or it is under $5, where a one-cent tick is a whole percentage point and the ranking would be measuring rounding rather than the market.

Is this financial advice?

No. It is a measurement of two things — where a price has been, and how readily the item trades — presented so you can see both and disagree with the conclusion. Neither predicts the future. Game updates, tournament demand and Steam sales all move this market in ways no indicator anticipates. Never spend more than you can afford to lose.