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Best CS2 Pistol Skins to Buy — Trend and Liquidity

A rising price only helps if you can sell again. Every item here is rated on both: where the price has gone over the last week and month, and whether the item actually trades. Momentum sets the rating — liquidity can only pull it down.

574Items ranked
4Prime entries
1,200Candidate pool
0Not rateable

Showing 50 of 574 ranked items, re-sorted within the 1,200-item candidate pool.

#ItemVerdict7d30dLiquiditySell inPrice
501Souvenir P250 | Sand Dune (Factory New)P250 | Sand DuneSVFactory NewWeak entry23rarely trades — hard to exit▲ +11.4%▲ +12.3%Rarely Traded~2 months$9.39
502USP-S | Orion (Battle-Scarred)USP-S | OrionBattle-ScarredWeak entry23medium confidencerarely trades — hard to exit▲ +0.2%▲ +29.0%Rarely Traded~1 month$251
503P250 | Contaminant (Factory New)P250 | ContaminantFactory NewWeak entry23rarely trades — hard to exit▲ +18.0%▲ +1.6%Rarely Traded~1 month$9.49
504StatTrak™ CZ75-Auto | Xiangliu (Battle-Scarred)CZ75-Auto | XiangliuSTBattle-ScarredWeak entry23rarely trades — hard to exit▲ +5.7%▲ +19.7%Rarely Traded~1 month$22
505Glock-18 | Sand Dune (Field-Tested)Glock-18 | Sand DuneField-TestedWeak entry23rarely trades — hard to exit▲ +2.6%▲ +5.8%Rarely Traded~2 months$9.35
506USP-S | Business Class (Factory New)USP-S | Business ClassFactory NewWeak entry23rarely trades — hard to exit▲ +6.3%▲ +0.2%Rarely Traded~1 month$100
507StatTrak™ Five-SeveN | Fowl Play (Factory New)Five-SeveN | Fowl PlaySTFactory NewWeak entry23rarely trades — hard to exit▲ +3.0%▲ +4.9%Rarely Traded~4 weeks$44
508Souvenir Glock-18 | Water Elemental (Factory New)Glock-18 | Water ElementalSVFactory NewWeak entry23medium confidencerarely trades — hard to exit▲ +3.7%Rarely TradedNo flow$310
509Souvenir P250 | Vino Primo (Well-Worn)P250 | Vino PrimoSVWell-WornWeak entry23rarely trades — hard to exit▲ +2.2%▲ +5.8%Rarely Traded~4 months$7.31
510StatTrak™ Glock-18 | Water Elemental (Field-Tested)Glock-18 | Water ElementalSTField-TestedWeak entry23falling with no reliable way out▲ +1.0%▼ -6.4%Slow Mover~2 months$21
511P250 | Vino Primo (Factory New)P250 | Vino PrimoFactory NewWeak entry23falling with no reliable way out▼ -2.0%▼ -1.8%Slow Mover~4 weeks$23
512Souvenir USP-S | Orange Anolis (Factory New)USP-S | Orange AnolisSVFactory NewWeak entry23falling with no reliable way out▼ -0.9%▼ -3.5%Slow Mover~1 month$29
513StatTrak™ P2000 | Wicked Sick (Minimal Wear)P2000 | Wicked SickSTMinimal WearWeak entry23falling with no reliable way out▼ -0.1%▼ -4.8%Slow Mover~2 weeks$6.81
514StatTrak™ USP-S | Silent Shot (Factory New)USP-S | Silent ShotSTFactory NewWeak entry23falling with no reliable way out▲ +4.0%▼ -11.0%Slow Mover~1 month$5.98
515P2000 | Turf (Factory New)P2000 | TurfFactory NewWeak entry23falling with no reliable way out▲ +1.3%▼ -7.1%Slow Mover~2 months$19
516StatTrak™ USP-S | Blueprint (Minimal Wear)USP-S | BlueprintSTMinimal WearWeak entry23falling with no reliable way out▼ -3.8%▲ +0.2%Slow Mover~2 months$29
517Glock-18 | Groundwater (Field-Tested)Glock-18 | GroundwaterField-TestedWeak entry22rarely trades — hard to exit▲ +1.1%▲ +26.1%Rarely Traded~2 months$14
518P250 | Contamination (Minimal Wear)P250 | ContaminationMinimal WearWeak entry22rarely trades — hard to exit▲ +17.2%▲ +1.5%Rarely Traded~2 months$5.38
519StatTrak™ CZ75-Auto | Yellow Jacket (Field-Tested)CZ75-Auto | Yellow JacketSTField-TestedWeak entry22rarely trades — hard to exit▲ +13.3%▲ +6.3%Rarely Traded~3 weeks$9.95
520Souvenir Tec-9 | Toxic (Minimal Wear)Tec-9 | ToxicSVMinimal WearWeak entry22rarely trades — hard to exit▲ +13.9%▲ +4.9%Rarely Traded~7 months$23
521Glock-18 | Pink DDPAT (Well-Worn)Glock-18 | Pink DDPATWell-WornWeak entry22rarely trades — hard to exit▲ +9.3%▲ +11.3%Rarely Traded~1 week$23
522P250 | Red Rock (Battle-Scarred)P250 | Red RockBattle-ScarredWeak entry22rarely trades — hard to exit▲ +20.8%▼ -6.4%Rarely Traded~4 months$16
523Souvenir Desert Eagle | Urban Rubble (Well-Worn)Desert Eagle | Urban RubbleSVWell-WornWeak entry22rarely trades — hard to exit▼ -1.6%▲ +27.3%Rarely Traded~4 months$15
524StatTrak™ Glock-18 | Wasteland Rebel (Minimal Wear)Glock-18 | Wasteland RebelSTMinimal WearWeak entry22rarely trades — hard to exit▲ +3.8%▲ +3.4%Rarely Traded~3 weeks$102
525Desert Eagle | Heirloom (Battle-Scarred)Desert Eagle | HeirloomBattle-ScarredWeak entry22rarely trades — hard to exit▲ +0.3%▲ +8.5%Rarely Traded~2 months$9.09
526StatTrak™ P250 | Kintsugi (Well-Worn)P250 | KintsugiSTWell-WornWeak entry22rarely trades — hard to exit▲ +6.9%▼ -1.4%Rarely Traded~4 weeks$5.58
527Souvenir Five-SeveN | Fall Hazard (Minimal Wear)Five-SeveN | Fall HazardSVMinimal WearWeak entry22rarely trades — hard to exit▲ +4.2%▲ +2.6%Rarely Traded~4 weeks$117
528StatTrak™ USP-S | Overgrowth (Battle-Scarred)USP-S | OvergrowthSTBattle-ScarredWeak entry22rarely trades — hard to exit▲ +3.0%▲ +4.3%Rarely Traded~3 months$43
529P250 | Apep's Curse (Minimal Wear)P250 | Apeps CurseMinimal WearWeak entry22rarely trades — hard to exit▲ +7.8%▼ -2.9%Rarely Traded~4 weeks$86
530Glock-18 | Groundwater (Well-Worn)Glock-18 | GroundwaterWell-WornWeak entry22rarely trades — hard to exit▲ +3.8%▲ +3.0%Rarely Traded~2 months$23
531Desert Eagle | Cobalt Disruption (Minimal Wear)Desert Eagle | Cobalt DisruptionMinimal WearWeak entry22falling with no reliable way out▼ -0.2%▼ -5.4%Slow Mover~2 months$83
532StatTrak™ Five-SeveN | Monkey Business (Well-Worn)Five-SeveN | Monkey BusinessSTWell-WornWeak entry22falling with no reliable way out▼ -2.4%▼ -2.4%Slow MoverUnrated$12
533Souvenir Desert Eagle | Fennec Fox (Minimal Wear)Desert Eagle | Fennec FoxSVMinimal WearWeak entry22falling with no reliable way out▲ +1.4%▼ -8.4%Slow Mover~2 months$240
534StatTrak™ R8 Revolver | Skull Crusher (Well-Worn)R8 Revolver | Skull CrusherSTWell-WornWeak entry22falling with no reliable way out▼ -3.1%▼ -1.5%Slow Mover~2 weeks$6.45
535Souvenir Dual Berettas | Cobalt Quartz (Factory New)Dual Berettas | Cobalt QuartzSVFactory NewWeak entry21rarely trades — hard to exit▲ +8.1%▲ +12.5%Rarely Traded~1 month$21
536Souvenir CZ75-Auto | Honey Paisley (Factory New)CZ75-Auto | Honey PaisleySVFactory NewWeak entry21medium confidenceno 30-day history to confirm the move · rarely trades — hard to exit▲ +9.8%Rarely Traded~8 months$18
537Souvenir P2000 | Chainmail (Minimal Wear)P2000 | ChainmailSVMinimal WearWeak entry21rarely trades — hard to exit▲ +11.8%▲ +6.7%Rarely Traded~2 months$48
538Glock-18 | Groundwater (Battle-Scarred)Glock-18 | GroundwaterBattle-ScarredWeak entry21rarely trades — hard to exit▲ +5.9%▲ +15.4%Rarely Traded~1 month$19
539P250 | Black & Tan (Factory New)P250 | Black & TanFactory NewWeak entry21rarely trades — hard to exit▲ +9.9%▲ +9.4%Rarely Traded~1 month$11
540StatTrak™ Glock-18 | Blue Fissure (Well-Worn)Glock-18 | Blue FissureSTWell-WornWeak entry21rarely trades — hard to exit▲ +16.6%▼ -0.7%Rarely Traded~2 months$5.96
541Souvenir P2000 | Granite Marbleized (Field-Tested)P2000 | Granite MarbleizedSVField-TestedWeak entry21rarely trades — hard to exit▲ +10.0%▲ +9.2%Rarely Tradeda year+$8.67
542Souvenir Glock-18 | Groundwater (Battle-Scarred)Glock-18 | GroundwaterSVBattle-ScarredWeak entry21149% of the week's move was yesterday · rarely trades — hard to exit▲ +8.3%▲ +11.7%Rarely Traded~5 months$16
543USP-S | Target Acquired (Well-Worn)USP-S | Target AcquiredWell-WornWeak entry21rarely trades — hard to exit▲ +25.9%▼ -14.8%Rarely Traded~3 weeks$259
544Souvenir R8 Revolver | Cobalt Grip (Factory New)R8 Revolver | Cobalt GripSVFactory NewWeak entry21medium confidenceno 30-day history to confirm the move · rarely trades — hard to exit▲ +9.5%Rarely TradedNo flow$15
545Souvenir P250 | Metallic DDPAT (Minimal Wear)P250 | Metallic DDPATSVMinimal WearWeak entry21rarely trades — hard to exit▼ -10.8%▲ +39.7%Rarely TradedNo flow$21
546Glock-18 | Sand Dune (Battle-Scarred)Glock-18 | Sand DuneBattle-ScarredWeak entry21rarely trades — hard to exit▲ +12.3%▲ +4.8%Rarely Traded~2 months$10
547Five-SeveN | Anodized Gunmetal (Minimal Wear)Five-SeveN | Anodized GunmetalMinimal WearWeak entry21rarely trades — hard to exit▲ +8.7%▲ +10.1%Rarely Traded~2 months$25
548CZ75-Auto | Green Plaid (Well-Worn)CZ75-Auto | Green PlaidWell-WornWeak entry21rarely trades — hard to exit▲ +38.8%▼ -35.4%Rarely Traded~4 months$16
549Tec-9 | Orange Murano (Factory New)Tec-9 | Orange MuranoFactory NewWeak entry21rarely trades — hard to exit▲ +9.4%▲ +8.2%Rarely Traded~1 month$17
550Souvenir Dual Berettas | Silver Pour (Minimal Wear)Dual Berettas | Silver PourSVMinimal WearWeak entry21medium confidenceno 30-day history to confirm the move · rarely trades — hard to exit▲ +8.9%Rarely Traded~2 months$14

How these ratings are reached

Momentum sets the rating

The 7-day change in the SteamAnalyst reference price at 60%, plus the 30-day change at 40%. Signed, so a week that contradicts its month damps itself instead of both being reported as good news. Above 8% blended is the top band; below -8% is the bottom one.

Liquidity can only pull it down

Measured from units actually traded over 30 days, not from price or popularity. Thin trading caps how well an item can rate however hard it is climbing, because you cannot realise a gain you cannot exit. Nothing about being easy to sell ever raises a rating — that would make this a volume ranking wearing a buy label.

Falling and illiquid is worse than either

On the way down the rule inverts. A falling price in a deep market is a bad entry you can still walk away from; a falling price with nobody trading is a trap, and it rates below the thing you can leave. The two sides are not mirror images and are not calculated as if they were.

What we leave out

Items with fewer than 20 recorded prices in the window, feeds that have not updated in 7 days, items without the 10 trading days needed to rate liquidity, and anything under $5 where a one-cent tick is a percentage point. Each is us declining to guess, not a judgement on the item.

Band boundaries are currently reasoned rather than fitted to the live distribution — they are an informed judgement about how this market moves, not a measurement of it. See the liquidity board for the trade-flow half on its own, or price trends for the price half.

Measurements, not advice. Nothing here predicts the future, and no indicator anticipates a game update, a tournament or a Steam sale. Never spend more than you can afford to lose.

Frequently asked questions

How do you decide which CS2 skins are best to buy?

Two readings, and neither is allowed to speak alone. The first is momentum: how the SteamAnalyst reference price has moved over the last 7 days, weighted against the last 30 so a one-week jump has to be confirmed by the month before it counts. The second is liquidity: whether the item actually trades, measured from real units changing hands over 30 days. Momentum sets the rating and liquidity can only pull it down — because a skin climbing 20% a week is worth nothing to you if there is no way to sell it again.

Why can an item rising fast still rate badly?

Because you have to be able to get back out. A rising price in a market where almost nothing trades is a number on a screen, not money — you would be buying into something with no buyers behind it. Thin trading caps how well an item can rate no matter how hard it is climbing, and an item that rarely trades at all cannot rate above "Weak entry".

What makes an item one of the worst to buy?

A falling price plus a market you cannot leave. Those two are worse together than either is alone: a falling price in a deep market is just a bad entry, since you can still sell. A falling price with nobody trading is a trap. So on the "worst to buy" list, thin trading pushes an item further down rather than merely capping it — the reverse of how it works on the buy side.

What is momentum and how is it calculated?

The 7-day price change weighted at 60%, plus the 30-day change at 40%. Signed, so the two argue with each other: a week up 10% inside a month down 10% blends to about +2% and lands in Neutral, which is the honest reading of a bounce inside a decline. An item needs roughly 8% blended momentum for the top band and 3% for the second.

Why does a big one-day jump not put an item at the top?

Because a week carried by its last day is a spike, not a trend — and it is the thing a momentum ranking gets wrong most often, sorting yesterday's jump to the top on the morning it is least likely to continue. When more than 50% of the week's move happened in the final day, the item cannot claim the top band and the row says so.

Where do the price changes come from?

The SteamAnalyst reference price — the same aggregate price shown in the price column here and on every skin page. That is deliberate: the percentage this page ranks on is the percentage the price beside it actually moved, and clicking through to the skin shows the same number. Three surfaces, one measurement.

Why is my skin missing from this list?

One of four reasons, and each is us declining to guess rather than a judgement on the item. We hold fewer than 20 recorded prices for it in the window; its price or trade data has not updated in over 7 days; we have not recorded the 10 trading days needed to rate its liquidity at all; or it is under $5, where a one-cent tick is a whole percentage point and the ranking would be measuring rounding rather than the market.

Is this financial advice?

No. It is a measurement of two things — where a price has been, and how readily the item trades — presented so you can see both and disagree with the conclusion. Neither predicts the future. Game updates, tournament demand and Steam sales all move this market in ways no indicator anticipates. Never spend more than you can afford to lose.