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Worst to buy · updated every 15 min

Worst CS2 Skins to Buy Right Now — Falling and Hard to Sell

Prices sliding, and thin enough trading that leaving means cutting the price. A falling market you can walk out of is a bad entry; a falling market you cannot is something else, and this list separates the two.

703Items ranked
339Rated avoid
1,200Candidate pool
0Not rateable

Showing 50 of 703 ranked items, re-sorted within the 1,200-item candidate pool.

#ItemVerdict7d30dLiquiditySell inPrice
101SSG 08 | Big Iron (Well-Worn)SSG 08 | Big IronWell-WornAvoid6hard to exit · no way out▲ +0.7%▼ -4.0%Rarely Traded~2 months$10
102SCAR-20 | Brass (Minimal Wear)SCAR-20 | BrassMinimal WearAvoid6hard to exit · no way out▼ -0.9%▼ -1.6%Rarely Traded~3 months$110
103Souvenir AWP | Duality (Factory New)AWP | DualitySVFactory NewAvoid6medium confidencehard to exit · no way out▼ -0.3%▼ -2.5%Rarely Traded~1 month$270
104AWP | POP AWP (Well-Worn)AWP | POP AWPWell-WornAvoid6hard to exit · no way out▲ +1.3%▼ -4.8%Rarely TradedUnrated$6.14
105StatTrak™ SCAR-20 | Bloodsport (Well-Worn)SCAR-20 | BloodsportSTWell-WornAvoid6hard to exit · no way out▼ -2.6%▲ +1.2%Rarely Traded~3 weeks$12
106AWP | Sun in Leo (Battle-Scarred)AWP | Sun in LeoBattle-ScarredAvoid6hard to exit · no way out0%▼ -2.5%Rarely Traded~3 months$19
107Souvenir SSG 08 | Grey Smoke (Minimal Wear)SSG 08 | Grey SmokeSVMinimal WearAvoid6medium confidencehard to exit · no way out▲ +0.1%▼ -2.7%Rarely TradedNo flow$15
108Souvenir SSG 08 | Green Ceramic (Battle-Scarred)SSG 08 | Green CeramicSVBattle-ScarredAvoid7medium confidence▼ -30.9%▼ -10.8%Rarely TradedNo flow$49
109Souvenir AWP | Exothermic (Field-Tested)AWP | ExothermicSVField-TestedAvoid7▼ -7.3%▼ -45.9%Rarely Traded~3 months$38
110AWP | Pink DDPAT (Factory New)AWP | Pink DDPATFactory NewAvoid7no way out▼ -1.5%▼ -13.5%Rarely Traded~3 months$124
111Souvenir AWP | LongDog (Field-Tested)AWP | LongDogSVField-TestedAvoid7no way out▼ -4.5%▼ -9.0%Rarely Traded~3 months$105
112SCAR-20 | Cyrex (Minimal Wear)SCAR-20 | CyrexMinimal WearAvoid7no way out▼ -4.3%▼ -9.1%Rarely Traded~3 months$25
113SCAR-20 | Brass (Factory New)SCAR-20 | BrassFactory NewAvoid7medium confidenceno way out▼ -5.8%▼ -6.8%Rarely Traded~4 months$173
114Souvenir SSG 08 | Calligrafaux (Field-Tested)SSG 08 | CalligrafauxSVField-TestedAvoid7no way out▲ +0.9%▼ -16.8%Rarely Traded~3 weeks$12
115StatTrak™ SSG 08 | Death's Head (Field-Tested)SSG 08 | Death's HeadSTField-TestedAvoid7no way out▼ -7.8%▼ -3.7%Rarely Traded~1 month$16
116Souvenir SCAR-20 | Sand Mesh (Factory New)SCAR-20 | Sand MeshSVFactory NewAvoid7medium confidenceno way out▼ -1.7%▼ -12.7%Rarely Traded~8 months$11
117SCAR-20 | Cardiac (Field-Tested)SCAR-20 | CardiacField-TestedAvoid7no way out▼ -2.9%▼ -11.0%Rarely Traded~2 months$8.12
118AWP | Snake Camo (Field-Tested)AWP | Snake CamoField-TestedAvoid7no way out▼ -6.5%▼ -5.3%Rarely Traded~3 months$68
119StatTrak™ AWP | Capillary (Factory New)AWP | CapillarySTFactory NewAvoid7no way out▼ -5.7%▼ -6.7%Rarely Traded~2 months$8.85
120Souvenir AWP | Queen's Gambit (Well-Worn)AWP | Queen's GambitSVWell-WornAvoid7medium confidenceno way out▼ -4.0%▼ -9.0%Rarely Traded~2 months$270
121AWP | Medusa (Well-Worn)AWP | MedusaWell-WornAvoid7medium confidencehard to exit · no way out▼ -1.8%▲ +0.3%Rarely Traded~1 month$1,846
122StatTrak™ AWP | PAW (Battle-Scarred)AWP | PAWSTBattle-ScarredAvoid7hard to exit · no way out▼ -4.8%▲ +5.0%Rarely Traded~1 month$5.70
123StatTrak™ AWP | Electric Hive (Minimal Wear)AWP | Electric HiveSTMinimal WearAvoid7hard to exit · no way out▼ -2.5%▲ +1.6%Rarely Traded~6 months$67
124SSG 08 | Tropical Storm (Well-Worn)SSG 08 | Tropical StormWell-WornAvoid7hard to exit · no way out▼ -10.1%▲ +13.1%Rarely TradedNo flow$34
125Souvenir AWP | Green Energy (Battle-Scarred)AWP | Green EnergySVBattle-ScarredAvoid7hard to exit · no way out▲ +5.7%▼ -10.6%Rarely Traded~2 weeks$60
126AWP | Snake Camo (Battle-Scarred)AWP | Snake CamoBattle-ScarredAvoid7hard to exit · no way out▲ +1.4%▼ -4.0%Rarely Traded~2 months$81
127StatTrak™ SSG 08 | Bloodshot (Field-Tested)SSG 08 | BloodshotSTField-TestedAvoid7hard to exit · no way out▲ +1.3%▼ -3.7%Rarely Traded~2 months$35
128StatTrak™ AWP | Containment Breach (Well-Worn)AWP | Containment BreachSTWell-WornAvoid7hard to exit · no way out▼ -1.4%▲ +0.3%Rarely Traded~3 months$102
129Souvenir AWP | Hyper Beast (Factory New)AWP | Hyper BeastSVFactory NewAvoid8medium confidence▼ -22.3%▼ -22.3%Rarely TradedNo flow$1,200
130Souvenir AWP | Redline (Field-Tested)AWP | RedlineSVField-TestedAvoid8medium confidence▼ -6.2%▼ -46.0%Rarely TradedNo flow$144
131AWP | Dragon Lore (Well-Worn)AWP | Dragon LoreWell-WornAvoid8medium confidence▼ -17.7%▼ -28.3%Rarely Traded~1 month$6,267
132Souvenir AWP | Pit Viper (Well-Worn)AWP | Pit ViperSVWell-WornAvoid8▼ -4.5%▼ -47.8%Rarely Traded~2 months$25
133AWP | Corticera (Factory New)AWP | CorticeraFactory NewAvoid8▼ -16.3%▼ -29.6%Rarely Traded~3 months$109
134Souvenir SCAR-20 | Zinc (Minimal Wear)SCAR-20 | ZincSVMinimal WearAvoid8medium confidence▲ +2.5%▼ -57.8%Rarely TradedNo flow$12
135AWP | Capillary (Factory New)AWP | CapillaryFactory NewAvoid8no way out▲ +1.7%▼ -17.5%Slow Mover~2 months$5.51
136SSG 08 | Mayan Dreams (Factory New)SSG 08 | Mayan DreamsFactory NewAvoid8medium confidenceno way out▼ -5.1%▼ -7.3%Rarely Traded~3 months$79
137SCAR-20 | Cyrex (Battle-Scarred)SCAR-20 | CyrexBattle-ScarredAvoid8no way out▼ -5.8%▼ -6.2%Rarely TradedNo flow$30
138Souvenir G3SG1 | Jungle Dashed (Minimal Wear)G3SG1 | Jungle DashedSVMinimal WearAvoid8no way out▲ +7.3%▼ -25.8%Rarely Traded~3 months$19
139StatTrak™ SSG 08 | Blood in the Water (Minimal Wear)SSG 08 | Blood in the WaterSTMinimal WearAvoid8no way out▼ -2.5%▼ -11.0%Rarely Traded~2 months$234
140StatTrak™ AWP | Hyper Beast (Field-Tested)AWP | Hyper BeastSTField-TestedAvoid8no way out▼ -4.4%▼ -8.2%Slow Mover~2 months$60
141Souvenir SSG 08 | Acid Fade (Factory New)SSG 08 | Acid FadeSVFactory NewAvoid8no way out▲ +2.3%▼ -18.1%Rarely Traded~3 months$19
142AWP | Pink DDPAT (Minimal Wear)AWP | Pink DDPATMinimal WearAvoid8no way out▼ -1.0%▼ -13.0%Rarely Traded~5 months$32
143SCAR-20 | Magna Carta (Field-Tested)SCAR-20 | Magna CartaField-TestedAvoid8no way out▼ -0.8%▼ -13.4%Rarely Traded~3 months$12
144SSG 08 | Bloodshot (Minimal Wear)SSG 08 | BloodshotMinimal WearAvoid8hard to exit · no way out▼ -1.4%▲ +0.7%Rarely Traded~2 months$115
145G3SG1 | Flux (Field-Tested)G3SG1 | FluxField-TestedAvoid8hard to exit · no way out▼ -0.8%▼ -0.3%Rarely Traded~4 months$6.53
146SCAR-20 | Storm (Factory New)SCAR-20 | StormFactory NewAvoid8hard to exit · no way out▲ +0.6%▼ -2.4%Rarely Traded~3 months$23
147Souvenir SSG 08 | Detour (Field-Tested)SSG 08 | DetourSVField-TestedAvoid8hard to exit · no way out▲ +3.9%▼ -7.1%Rarely Traded~3 months$5.11
148StatTrak™ AWP | Elite Build (Battle-Scarred)AWP | Elite BuildSTBattle-ScarredAvoid8hard to exit · no way out▼ -0.2%▼ -1.0%Rarely Traded~2 months$22
149AWP | LongDog (Battle-Scarred)AWP | LongDogBattle-ScarredAvoid8hard to exit · no way out▼ -0.1%▼ -1.1%Rarely Traded~3 months$34
150SSG 08 | Orange Filigree (Factory New)SSG 08 | Orange FiligreeFactory NewAvoid8hard to exit · no way out▲ +1.2%▼ -2.9%Rarely Traded~1 month$34

How these ratings are reached

Momentum sets the rating

The 7-day change in the SteamAnalyst reference price at 60%, plus the 30-day change at 40%. Signed, so a week that contradicts its month damps itself instead of both being reported as good news. Above 8% blended is the top band; below -8% is the bottom one.

Liquidity can only pull it down

Measured from units actually traded over 30 days, not from price or popularity. Thin trading caps how well an item can rate however hard it is climbing, because you cannot realise a gain you cannot exit. Nothing about being easy to sell ever raises a rating — that would make this a volume ranking wearing a buy label.

Falling and illiquid is worse than either

On the way down the rule inverts. A falling price in a deep market is a bad entry you can still walk away from; a falling price with nobody trading is a trap, and it rates below the thing you can leave. The two sides are not mirror images and are not calculated as if they were.

What we leave out

Items with fewer than 20 recorded prices in the window, feeds that have not updated in 7 days, items without the 10 trading days needed to rate liquidity, and anything under $5 where a one-cent tick is a percentage point. Each is us declining to guess, not a judgement on the item.

Band boundaries are currently reasoned rather than fitted to the live distribution — they are an informed judgement about how this market moves, not a measurement of it. See the liquidity board for the trade-flow half on its own, or price trends for the price half.

Measurements, not advice. Nothing here predicts the future, and no indicator anticipates a game update, a tournament or a Steam sale. Never spend more than you can afford to lose.

Frequently asked questions

How do you decide which CS2 skins are best to buy?

Two readings, and neither is allowed to speak alone. The first is momentum: how the SteamAnalyst reference price has moved over the last 7 days, weighted against the last 30 so a one-week jump has to be confirmed by the month before it counts. The second is liquidity: whether the item actually trades, measured from real units changing hands over 30 days. Momentum sets the rating and liquidity can only pull it down — because a skin climbing 20% a week is worth nothing to you if there is no way to sell it again.

Why can an item rising fast still rate badly?

Because you have to be able to get back out. A rising price in a market where almost nothing trades is a number on a screen, not money — you would be buying into something with no buyers behind it. Thin trading caps how well an item can rate no matter how hard it is climbing, and an item that rarely trades at all cannot rate above "Weak entry".

What makes an item one of the worst to buy?

A falling price plus a market you cannot leave. Those two are worse together than either is alone: a falling price in a deep market is just a bad entry, since you can still sell. A falling price with nobody trading is a trap. So on the "worst to buy" list, thin trading pushes an item further down rather than merely capping it — the reverse of how it works on the buy side.

What is momentum and how is it calculated?

The 7-day price change weighted at 60%, plus the 30-day change at 40%. Signed, so the two argue with each other: a week up 10% inside a month down 10% blends to about +2% and lands in Neutral, which is the honest reading of a bounce inside a decline. An item needs roughly 8% blended momentum for the top band and 3% for the second.

Why does a big one-day jump not put an item at the top?

Because a week carried by its last day is a spike, not a trend — and it is the thing a momentum ranking gets wrong most often, sorting yesterday's jump to the top on the morning it is least likely to continue. When more than 50% of the week's move happened in the final day, the item cannot claim the top band and the row says so.

Where do the price changes come from?

The SteamAnalyst reference price — the same aggregate price shown in the price column here and on every skin page. That is deliberate: the percentage this page ranks on is the percentage the price beside it actually moved, and clicking through to the skin shows the same number. Three surfaces, one measurement.

Why is my skin missing from this list?

One of four reasons, and each is us declining to guess rather than a judgement on the item. We hold fewer than 20 recorded prices for it in the window; its price or trade data has not updated in over 7 days; we have not recorded the 10 trading days needed to rate its liquidity at all; or it is under $5, where a one-cent tick is a whole percentage point and the ranking would be measuring rounding rather than the market.

Is this financial advice?

No. It is a measurement of two things — where a price has been, and how readily the item trades — presented so you can see both and disagree with the conclusion. Neither predicts the future. Game updates, tournament demand and Steam sales all move this market in ways no indicator anticipates. Never spend more than you can afford to lose.