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Worst to buy · updated every 15 min

Worst CS2 Skins to Buy Right Now — Falling and Hard to Sell

Prices sliding, and thin enough trading that leaving means cutting the price. A falling market you can walk out of is a bad entry; a falling market you cannot is something else, and this list separates the two.

704Items ranked
324Rated avoid
1,200Candidate pool
0Not rateable

Showing 50 of 704 ranked items, re-sorted within the 1,200-item candidate pool.

#ItemVerdict7d30dLiquiditySell inPrice
201G3SG1 | Arctic Camo (Battle-Scarred)G3SG1 | Arctic CamoBattle-ScarredAvoid13no way out▼ -2.2%▼ -8.4%Rarely TradedNo flow$18
202StatTrak™ SCAR-20 | Powercore (Factory New)SCAR-20 | PowercoreSTFactory NewAvoid13no way out▼ -9.3%▲ +2.5%Rarely Traded~2 months$7.33
203SSG 08 | Threat Detected (Minimal Wear)SSG 08 | Threat DetectedMinimal WearAvoid13no way out▼ -1.3%▼ -9.4%Rarely Traded~2 months$14
204G3SG1 | Arctic Camo (Minimal Wear)G3SG1 | Arctic CamoMinimal WearAvoid13no way out▼ -2.9%▼ -7.1%Rarely Traded~4 months$67
205Souvenir AWP | Pink DDPAT (Minimal Wear)AWP | Pink DDPATSVMinimal WearAvoid13no way out▲ +0.5%▼ -12.0%Rarely Traded~4 months$39
206StatTrak™ SSG 08 | Turbo Peek (Minimal Wear)SSG 08 | Turbo PeekSTMinimal WearAvoid13no way out▼ -0.8%▼ -10.1%Rarely Traded~1 month$47
207G3SG1 | Violet Murano (Factory New)G3SG1 | Violet MuranoFactory NewAvoid13no way out▼ -4.2%▼ -4.8%Rarely Traded~4 weeks$27
208AWP | POP AWP (Factory New)AWP | POP AWPFactory NewAvoid14▼ -8.5%▼ -24.4%Rarely Traded~4 months$29
209AWP | Silk Tiger (Factory New)AWP | Silk TigerFactory NewAvoid14▼ -8.3%▼ -24.7%Slow Mover~2 months$412
210SCAR-20 | Splash Jam (Battle-Scarred)SCAR-20 | Splash JamBattle-ScarredAvoid14▼ -4.7%▼ -30.0%Rarely Traded~2 months$14
211AWP | Elite Build (Factory New)AWP | Elite BuildFactory NewAvoid14▼ -6.0%▼ -26.8%Moderate DemandUnrated$54
212SSG 08 | Death Strike (Battle-Scarred)SSG 08 | Death StrikeBattle-ScarredAvoid14▼ -27.1%▲ +5.0%Rarely Traded~1 week$239
213Souvenir G3SG1 | VariCamo (Field-Tested)G3SG1 | VariCamoSVField-TestedAvoid14medium confidence▼ -14.1%—Rarely TradedNo flow$23
214SCAR-20 | Cyrex (Factory New)SCAR-20 | CyrexFactory NewAvoid14no way out▼ -4.1%▼ -5.0%Rarely Traded~2 months$30
215StatTrak™ SCAR-20 | Crimson Web (Well-Worn)SCAR-20 | Crimson WebSTWell-WornAvoid14no way out▼ -2.5%▼ -7.2%Rarely TradedNo flow$5.13
216Souvenir AWP | Graphite (Factory New)AWP | GraphiteSVFactory NewAvoid14medium confidenceno way out▼ -5.2%▼ -3.0%Rarely Traded~3 weeks$451
217SCAR-20 | Bloodsport (Well-Worn)SCAR-20 | BloodsportWell-WornAvoid14no way out▼ -1.7%▼ -8.1%Slow MoverUnrated$11
218Souvenir AWP | Printstream (Factory New)AWP | PrintstreamSVFactory NewAvoid14medium confidenceno way out▼ -2.6%▼ -6.8%Rarely Traded~3 weeks$936
219StatTrak™ SSG 08 | Bloodshot (Well-Worn)SSG 08 | BloodshotSTWell-WornAvoid14no way out▼ -2.4%▼ -7.0%Rarely Traded~1 month$44
220Souvenir AWP | Snake Camo (Minimal Wear)AWP | Snake CamoSVMinimal WearAvoid14medium confidenceno way out▼ -1.2%▼ -8.8%Rarely TradedNo flow$166
221StatTrak™ AWP | Atheris (Factory New)AWP | AtherisSTFactory NewAvoid14no way out▼ -1.8%▼ -8.0%Slow Mover~3 months$33
222Souvenir AWP | Crakow! (Minimal Wear)AWP | Crakow!SVMinimal WearAvoid14no way out▼ -0.2%▼ -10.3%Rarely Traded~3 months$69
223StatTrak™ G3SG1 | Flux (Well-Worn)G3SG1 | FluxSTWell-WornAvoid14no way out▼ -3.5%▼ -5.3%Rarely Traded~2 months$17
224StatTrak™ AWP | PAW (Factory New)AWP | PAWSTFactory NewAvoid14no way out▼ -1.3%▼ -8.5%Rarely Traded~4 months$12
225AWP | LongDog (Factory New)AWP | LongDogFactory NewAvoid15▼ -11.1%▼ -17.1%Active DemandUnrated$408
226Souvenir AWP | Black Nile (Battle-Scarred)AWP | Black NileSVBattle-ScarredAvoid15▼ -12.8%▼ -13.4%Rarely Traded~5 months$5.57
227SSG 08 | Lichen Dashed (Factory New)SSG 08 | Lichen DashedFactory NewAvoid15▼ -12.0%▼ -14.4%Rarely Traded~5 months$87
228Souvenir SSG 08 | Halftone Whorl (Field-Tested)SSG 08 | Halftone WhorlSVField-TestedAvoid15▼ -2.8%▼ -27.8%Rarely TradedNo flow$18
229AWP | Black Nile (Factory New)AWP | Black NileFactory NewAvoid15▼ -1.8%▼ -29.1%Rarely Traded~3 months$11
230AWP | Silk Tiger (Battle-Scarred)AWP | Silk TigerBattle-ScarredAvoid15no way out▼ -7.4%▲ +0.8%Rarely Traded~2 months$192
231SCAR-20 | Cardiac (Minimal Wear)SCAR-20 | CardiacMinimal WearAvoid15no way out▼ -1.8%▼ -7.5%Rarely Traded~2 months$10
232G3SG1 | The Executioner (Minimal Wear)G3SG1 | The ExecutionerMinimal WearAvoid15no way out▼ -1.1%▼ -8.4%Rarely Traded~10 months$43
233G3SG1 | The Executioner (Battle-Scarred)G3SG1 | The ExecutionerBattle-ScarredAvoid15no way out▼ -3.0%▼ -5.5%Slow MoverUnrated$7.72
234Souvenir G3SG1 | Polar Camo (Factory New)G3SG1 | Polar CamoSVFactory NewAvoid15no way out▲ +0.6%▼ -10.8%Rarely Traded~3 months$18
235AWP | Phobos (Factory New)AWP | PhobosFactory NewAvoid15no way out▲ +0.6%▼ -10.7%Rarely Traded~3 months$5.33
236SSG 08 | Dragonfire (Well-Worn)SSG 08 | DragonfireWell-WornAvoid16▼ -6.8%▼ -20.7%Rarely Traded~3 months$199
237AWP | Wildfire (Factory New)AWP | WildfireFactory NewAvoid16▼ -6.5%▼ -20.3%Active DemandUnrated$127
238SSG 08 | Parallax (Factory New)SSG 08 | ParallaxFactory NewAvoid16▼ -8.0%▼ -18.1%Rarely Traded~4 months$16
239StatTrak™ SSG 08 | Big Iron (Factory New)SSG 08 | Big IronSTFactory NewAvoid16▼ -6.0%▼ -20.7%Rarely Traded~3 months$67
240AWP | CMYK (Factory New)AWP | CMYKFactory NewAvoid16▼ -6.2%▼ -19.9%Active DemandUnrated$565
241SSG 08 | Sea Calico (Well-Worn)SSG 08 | Sea CalicoWell-WornAvoid16medium confidence▼ -1.5%▼ -26.9%Rarely Traded~2 weeks$309
242AWP | Containment Breach (Minimal Wear)AWP | Containment BreachMinimal WearAvoid16▼ -4.6%▼ -22.2%Active DemandUnrated$103
243SSG 08 | Sea Calico (Field-Tested)SSG 08 | Sea CalicoField-TestedAvoid16medium confidence▼ -4.4%▼ -22.1%Rarely Traded~3 weeks$308
244SCAR-20 | Cardiac (Battle-Scarred)SCAR-20 | CardiacBattle-ScarredAvoid16▼ -5.6%▼ -19.7%Rarely Traded~3 weeks$8.10
245SSG 08 | Death Strike (Field-Tested)SSG 08 | Death StrikeField-TestedAvoid16no way out▼ -3.1%▼ -5.0%Rarely Traded~3 months$181
246AWP | Capillary (Factory New)AWP | CapillaryFactory NewAvoid16no way out▲ +6.9%▼ -20.1%Slow Mover~2 months$5.40
247G3SG1 | Demeter (Minimal Wear)G3SG1 | DemeterMinimal WearAvoid16no way out▼ -7.2%▲ +1.1%Rarely Traded~1 month$5.42
248G3SG1 | Demeter (Factory New)G3SG1 | DemeterFactory NewAvoid16no way out▲ +2.9%▼ -13.9%Rarely Traded~5 months$32
249G3SG1 | Flux (Factory New)G3SG1 | FluxFactory NewAvoid16no way out▼ -1.5%▼ -7.0%Rarely Traded~2 months$31
250AWP | CMYK (Well-Worn)AWP | CMYKWell-WornAvoid16no way out0%▼ -9.3%Rarely Traded~3 months$119

How these ratings are reached

Momentum sets the rating

The 7-day change in the SteamAnalyst reference price at 60%, plus the 30-day change at 40%. Signed, so a week that contradicts its month damps itself instead of both being reported as good news. Above 8% blended is the top band; below -8% is the bottom one.

Liquidity can only pull it down

Measured from units actually traded over 30 days, not from price or popularity. Thin trading caps how well an item can rate however hard it is climbing, because you cannot realise a gain you cannot exit. Nothing about being easy to sell ever raises a rating — that would make this a volume ranking wearing a buy label.

Falling and illiquid is worse than either

On the way down the rule inverts. A falling price in a deep market is a bad entry you can still walk away from; a falling price with nobody trading is a trap, and it rates below the thing you can leave. The two sides are not mirror images and are not calculated as if they were.

What we leave out

Items with fewer than 20 recorded prices in the window, feeds that have not updated in 7 days, items without the 10 trading days needed to rate liquidity, and anything under $5 where a one-cent tick is a percentage point. Each is us declining to guess, not a judgement on the item.

Band boundaries are currently reasoned rather than fitted to the live distribution — they are an informed judgement about how this market moves, not a measurement of it. See the liquidity board for the trade-flow half on its own, or price trends for the price half.

Measurements, not advice. Nothing here predicts the future, and no indicator anticipates a game update, a tournament or a Steam sale. Never spend more than you can afford to lose.

Frequently asked questions

How do you decide which CS2 skins are best to buy?

Two readings, and neither is allowed to speak alone. The first is momentum: how the SteamAnalyst reference price has moved over the last 7 days, weighted against the last 30 so a one-week jump has to be confirmed by the month before it counts. The second is liquidity: whether the item actually trades, measured from real units changing hands over 30 days. Momentum sets the rating and liquidity can only pull it down — because a skin climbing 20% a week is worth nothing to you if there is no way to sell it again.

Why can an item rising fast still rate badly?

Because you have to be able to get back out. A rising price in a market where almost nothing trades is a number on a screen, not money — you would be buying into something with no buyers behind it. Thin trading caps how well an item can rate no matter how hard it is climbing, and an item that rarely trades at all cannot rate above "Weak entry".

What makes an item one of the worst to buy?

A falling price plus a market you cannot leave. Those two are worse together than either is alone: a falling price in a deep market is just a bad entry, since you can still sell. A falling price with nobody trading is a trap. So on the "worst to buy" list, thin trading pushes an item further down rather than merely capping it — the reverse of how it works on the buy side.

What is momentum and how is it calculated?

The 7-day price change weighted at 60%, plus the 30-day change at 40%. Signed, so the two argue with each other: a week up 10% inside a month down 10% blends to about +2% and lands in Neutral, which is the honest reading of a bounce inside a decline. An item needs roughly 8% blended momentum for the top band and 3% for the second.

Why does a big one-day jump not put an item at the top?

Because a week carried by its last day is a spike, not a trend — and it is the thing a momentum ranking gets wrong most often, sorting yesterday's jump to the top on the morning it is least likely to continue. When more than 50% of the week's move happened in the final day, the item cannot claim the top band and the row says so.

Where do the price changes come from?

The SteamAnalyst reference price — the same aggregate price shown in the price column here and on every skin page. That is deliberate: the percentage this page ranks on is the percentage the price beside it actually moved, and clicking through to the skin shows the same number. Three surfaces, one measurement.

Why is my skin missing from this list?

One of four reasons, and each is us declining to guess rather than a judgement on the item. We hold fewer than 20 recorded prices for it in the window; its price or trade data has not updated in over 7 days; we have not recorded the 10 trading days needed to rate its liquidity at all; or it is under $5, where a one-cent tick is a whole percentage point and the ranking would be measuring rounding rather than the market.

Is this financial advice?

No. It is a measurement of two things — where a price has been, and how readily the item trades — presented so you can see both and disagree with the conclusion. Neither predicts the future. Game updates, tournament demand and Steam sales all move this market in ways no indicator anticipates. Never spend more than you can afford to lose.