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Worst to buy · updated every 15 min

Worst CS2 Skins to Buy Right Now — Falling and Hard to Sell

Prices sliding, and thin enough trading that leaving means cutting the price. A falling market you can walk out of is a bad entry; a falling market you cannot is something else, and this list separates the two.

870Items ranked
492Rated avoid
1,200Candidate pool
0Not rateable

Showing 50 of 870 ranked items, re-sorted within the 1,200-item candidate pool.

#ItemVerdict7d30dLiquiditySell inPrice
701StatTrak™ PP-Bizon | Antique (Factory New)PP-Bizon | AntiqueSTFactory NewWeak entry33hard to exit▼ -0.5%▲ +3.9%Rarely Traded~1 month$12
702UMP-45 | Minotaur's Labyrinth (Minimal Wear)UMP-45 | Minotaur's LabyrinthMinimal WearWeak entry33hard to exit▲ +1.3%▲ +1.2%Rarely Traded~2 months$95
703Souvenir MAC-10 | Case Hardened (Factory New)MAC-10 | Case HardenedSVFactory NewWeak entry33hard to exit▲ +6.6%▲ +5.8%Rarely Traded~2 months$52
704P90 | Run and Hide (Minimal Wear)P90 | Run and HideMinimal WearWeak entry33hard to exit▲ +2.5%▲ +12.2%Rarely Traded~3 weeks$176
705MAC-10 | Tornado (Factory New)MAC-10 | TornadoFactory NewWeak entry33hard to exit▼ -4.3%▲ +22.6%Rarely Traded~2 months$115
706MP9 | Dark Age (Field-Tested)MP9 | Dark AgeField-TestedWeak entry33medium confidencehard to exit▲ +19.3%▲ +30.8%Rarely Traded~1 month$91
707P90 | Fallout Warning (Factory New)P90 | Fallout WarningFactory NewWeak entry33medium confidencehard to exit▲ +12.8%▲ +41.6%Rarely Traded~1 month$144
708Souvenir PP-Bizon | Night Ops (Factory New)PP-Bizon | Night OpsSVFactory NewWeak entry33medium confidencehard to exit▼ -3.1%▲ +67.0%Rarely TradedNo flow$22
709P90 | Shallow Grave (Factory New)P90 | Shallow GraveFactory NewWeak entry34▼ -0.6%▼ -9.6%Moderate DemandUnrated$46
710StatTrak™ P90 | Trigon (Minimal Wear)P90 | TrigonSTMinimal WearWeak entry34hard to exit▲ +6.6%▼ -6.7%Rarely Traded~2 months$22
711StatTrak™ MP9 | Mount Fuji (Well-Worn)MP9 | Mount FujiSTWell-WornWeak entry34hard to exit▲ +1.4%▲ +1.0%Rarely Traded~3 weeks$9.08
712MAC-10 | Nuclear Garden (Minimal Wear)MAC-10 | Nuclear GardenMinimal WearWeak entry34hard to exit▲ +7.9%▼ -8.7%Rarely Traded~1 month$16
713Souvenir MP5-SD | Co-Processor (Battle-Scarred)MP5-SD | Co-ProcessorSVBattle-ScarredWeak entry34hard to exit▲ +1.3%▲ +1.3%Rarely Traded~3 months$9.50
714Souvenir MP9 | Orange Peel (Battle-Scarred)MP9 | Orange PeelSVBattle-ScarredWeak entry34medium confidencehard to exit▼ -2.1%▲ +6.3%Rarely TradedNo flow$65
715MP7 | Olive Plaid (Minimal Wear)MP7 | Olive PlaidMinimal WearWeak entry34hard to exit▼ -2.0%▲ +6.3%Rarely Traded~1 month$5.43
716UMP-45 | Crime Scene (Field-Tested)UMP-45 | Crime SceneField-TestedWeak entry34hard to exit▲ +4.2%▼ -2.9%Rarely Traded~2 months$71
717StatTrak™ PP-Bizon | Blue Streak (Minimal Wear)PP-Bizon | Blue StreakSTMinimal WearWeak entry34hard to exit▼ -0.7%▲ +4.4%Rarely Traded~3 months$7.29
718P90 | Shapewood (Factory New)P90 | ShapewoodFactory NewWeak entry34hard to exit▲ +6.6%▼ -6.4%Rarely Traded~5 months$23
719P90 | Death by Kitty (Field-Tested)P90 | Death by KittyField-TestedWeak entry34hard to exit▲ +2.6%▼ -0.4%Rarely Traded~2 months$75
720P90 | Attack Vector (Well-Worn)P90 | Attack VectorWell-WornWeak entry34hard to exit▲ +1.1%▲ +1.9%Rarely TradedUnrated$5.75
721MAC-10 | Gold Brick (Battle-Scarred)MAC-10 | Gold BrickBattle-ScarredWeak entry34hard to exit▲ +6.3%▼ -5.8%Rarely Traded~3 months$30
722MP7 | Whiteout (Battle-Scarred)MP7 | WhiteoutBattle-ScarredWeak entry34hard to exit▲ +1.4%▲ +1.5%Rarely Traded~3 months$30
723MAC-10 | Nuclear Garden (Battle-Scarred)MAC-10 | Nuclear GardenBattle-ScarredWeak entry34hard to exit▲ +1.6%▲ +1.4%Rarely TradedUnrated$16
724Souvenir P90 | Schematic (Factory New)P90 | SchematicSVFactory NewWeak entry34hard to exit▼ -0.3%▲ +4.3%Rarely Traded~3 months$6.24
725StatTrak™ MAC-10 | Curse (Field-Tested)MAC-10 | CurseSTField-TestedWeak entry34hard to exit▼ -2.0%▲ +6.9%Rarely Traded~1 month$12
726StatTrak™ PP-Bizon | High Roller (Battle-Scarred)PP-Bizon | High RollerSTBattle-ScarredWeak entry34hard to exit▲ +7.3%▲ +5.6%Rarely Traded~1 month$11
727MAC-10 | Neon Rider (Field-Tested)MAC-10 | Neon RiderField-TestedWeak entry35▲ +0.6%▼ -11.2%Active DemandUnrated$112
728MP9 | Airlock (Minimal Wear)MP9 | AirlockMinimal WearWeak entry35▼ -0.5%▼ -9.4%Moderate DemandUnrated$12
729MP9 | Hypnotic (Minimal Wear)MP9 | HypnoticMinimal WearWeak entry35hard to exit▼ -7.6%▲ +15.4%Rarely Traded~2 months$24
730Souvenir P90 | Glacier Mesh (Well-Worn)P90 | Glacier MeshSVWell-WornWeak entry35medium confidencehard to exit▲ +2.7%—Rarely Traded~3 weeks$17
731UMP-45 | Blaze (Factory New)UMP-45 | BlazeFactory NewWeak entry35hard to exit▲ +7.5%▼ -7.0%Rarely Traded~5 months$16
732Souvenir MAC-10 | Case Hardened (Battle-Scarred)MAC-10 | Case HardenedSVBattle-ScarredWeak entry35hard to exit▲ +2.6%▲ +0.4%Rarely Traded~3 months$21
733StatTrak™ P90 | Shallow Grave (Minimal Wear)P90 | Shallow GraveSTMinimal WearWeak entry35hard to exit▲ +4.7%▼ -2.7%Rarely Traded~2 months$15
734MP7 | Teal Blossom (Well-Worn)MP7 | Teal BlossomWell-WornWeak entry35hard to exit▲ +1.6%▲ +2.0%Rarely TradedNo flow$110
735MP7 | Skulls (Minimal Wear)MP7 | SkullsMinimal WearWeak entry35hard to exit▲ +0.9%▲ +3.2%Rarely Traded~2 months$20
736MP7 | Orange Peel (Well-Worn)MP7 | Orange PeelWell-WornWeak entry35hard to exit▲ +2.1%▲ +1.5%Rarely TradedNo flow$27
737StatTrak™ UMP-45 | Neo-Noir (Field-Tested)UMP-45 | Neo-NoirSTField-TestedWeak entry35hard to exit▲ +3.4%▼ -0.4%Rarely Traded~3 months$9.42
738Souvenir P90 | ScaraB Rush (Factory New)P90 | ScaraB RushSVFactory NewWeak entry35medium confidencehard to exit▲ +1.2%▲ +2.9%Rarely Traded~5 months$47
739MP9 | Wild Lily (Field-Tested)MP9 | Wild LilyField-TestedWeak entry35medium confidencehard to exit▲ +6.9%▼ -5.6%Rarely Traded~3 months$2,176
740Souvenir MAC-10 | Indigo (Minimal Wear)MAC-10 | IndigoSVMinimal WearWeak entry35hard to exit▲ +7.4%▲ +6.1%Rarely Traded~6 months$5.22
741MP5-SD | Autumn Twilly (Field-Tested)MP5-SD | Autumn TwillyField-TestedWeak entry35hard to exit▲ +9.2%▲ +3.4%Rarely Traded~3 months$6.15
742StatTrak™ MP7 | Smoking Kills (Factory New)MP7 | Smoking KillsSTFactory NewWeak entry35hard to exit▲ +3.8%▲ +11.6%Rarely Traded~1 month$82
743StatTrak™ MAC-10 | Graven (Factory New)MAC-10 | GravenSTFactory NewWeak entry35hard to exit▲ +6.4%▲ +7.8%Rarely Traded~2 months$617
744MP5-SD | Phosphor (Well-Worn)MP5-SD | PhosphorWell-WornWeak entry35hard to exit▲ +6.7%▲ +7.4%Rarely TradedUnrated$5.07
745Souvenir P90 | Teardown (Minimal Wear)P90 | TeardownSVMinimal WearWeak entry3554% of the week was yesterday · hard to exit▲ +33.2%▲ +16.6%Rarely TradedNo flow$23
746Souvenir MP9 | Shredded (Battle-Scarred)MP9 | ShreddedSVBattle-ScarredWeak entry35hard to exit▼ -0.8%▲ +67.8%Rarely TradedNo flow$67
747UMP-45 | Metal Flowers (Well-Worn)UMP-45 | Metal FlowersWell-WornWeak entry35medium confidencehard to exit▼ -9.7%▲ +82.5%Rarely TradedNo flow$14
748PP-Bizon | Irradiated Alert (Well-Worn)PP-Bizon | Irradiated AlertWell-WornWeak entry35hard to exit▲ +69.5%▼ -35.4%Rarely TradedNo flow$25
749MP9 | Starlight Protector (Factory New)MP9 | Starlight ProtectorFactory NewWeak entry36▼ -1.4%▼ -7.5%Active DemandUnrated$88
750PP-Bizon | Judgement of Anubis (Factory New)PP-Bizon | Judgement of AnubisFactory NewWeak entry36▼ -0.2%▼ -9.0%Active DemandUnrated$117

How these ratings are reached

Momentum sets the rating

The 7-day change in the SteamAnalyst reference price at 60%, plus the 30-day change at 40%. Signed, so a week that contradicts its month damps itself instead of both being reported as good news. Above 8% blended is the top band; below -8% is the bottom one.

Liquidity can only pull it down

Measured from units actually traded over 30 days, not from price or popularity. Thin trading caps how well an item can rate however hard it is climbing, because you cannot realise a gain you cannot exit. Nothing about being easy to sell ever raises a rating — that would make this a volume ranking wearing a buy label.

Falling and illiquid is worse than either

On the way down the rule inverts. A falling price in a deep market is a bad entry you can still walk away from; a falling price with nobody trading is a trap, and it rates below the thing you can leave. The two sides are not mirror images and are not calculated as if they were.

What we leave out

Items with fewer than 20 recorded prices in the window, feeds that have not updated in 7 days, items without the 10 trading days needed to rate liquidity, and anything under $5 where a one-cent tick is a percentage point. Each is us declining to guess, not a judgement on the item.

Band boundaries are currently reasoned rather than fitted to the live distribution — they are an informed judgement about how this market moves, not a measurement of it. See the liquidity board for the trade-flow half on its own, or price trends for the price half.

Measurements, not advice. Nothing here predicts the future, and no indicator anticipates a game update, a tournament or a Steam sale. Never spend more than you can afford to lose.

Frequently asked questions

How do you decide which CS2 skins are best to buy?

Two readings, and neither is allowed to speak alone. The first is momentum: how the SteamAnalyst reference price has moved over the last 7 days, weighted against the last 30 so a one-week jump has to be confirmed by the month before it counts. The second is liquidity: whether the item actually trades, measured from real units changing hands over 30 days. Momentum sets the rating and liquidity can only pull it down — because a skin climbing 20% a week is worth nothing to you if there is no way to sell it again.

Why can an item rising fast still rate badly?

Because you have to be able to get back out. A rising price in a market where almost nothing trades is a number on a screen, not money — you would be buying into something with no buyers behind it. Thin trading caps how well an item can rate no matter how hard it is climbing, and an item that rarely trades at all cannot rate above "Weak entry".

What makes an item one of the worst to buy?

A falling price plus a market you cannot leave. Those two are worse together than either is alone: a falling price in a deep market is just a bad entry, since you can still sell. A falling price with nobody trading is a trap. So on the "worst to buy" list, thin trading pushes an item further down rather than merely capping it — the reverse of how it works on the buy side.

What is momentum and how is it calculated?

The 7-day price change weighted at 60%, plus the 30-day change at 40%. Signed, so the two argue with each other: a week up 10% inside a month down 10% blends to about +2% and lands in Neutral, which is the honest reading of a bounce inside a decline. An item needs roughly 8% blended momentum for the top band and 3% for the second.

Why does a big one-day jump not put an item at the top?

Because a week carried by its last day is a spike, not a trend — and it is the thing a momentum ranking gets wrong most often, sorting yesterday's jump to the top on the morning it is least likely to continue. When more than 50% of the week's move happened in the final day, the item cannot claim the top band and the row says so.

Where do the price changes come from?

The SteamAnalyst reference price — the same aggregate price shown in the price column here and on every skin page. That is deliberate: the percentage this page ranks on is the percentage the price beside it actually moved, and clicking through to the skin shows the same number. Three surfaces, one measurement.

Why is my skin missing from this list?

One of four reasons, and each is us declining to guess rather than a judgement on the item. We hold fewer than 20 recorded prices for it in the window; its price or trade data has not updated in over 7 days; we have not recorded the 10 trading days needed to rate its liquidity at all; or it is under $5, where a one-cent tick is a whole percentage point and the ranking would be measuring rounding rather than the market.

Is this financial advice?

No. It is a measurement of two things — where a price has been, and how readily the item trades — presented so you can see both and disagree with the conclusion. Neither predicts the future. Game updates, tournament demand and Steam sales all move this market in ways no indicator anticipates. Never spend more than you can afford to lose.