CLASH.GG
SkinsMonkeySkinRave
Worst to buy · updated every 15 min

Worst CS2 Skins to Buy Right Now — Falling and Hard to Sell

Prices sliding, and thin enough trading that leaving means cutting the price. A falling market you can walk out of is a bad entry; a falling market you cannot is something else, and this list separates the two.

350Items ranked
495Rated avoid
1,200Candidate pool
0Not rateable

Showing 50 of 350 ranked items, re-sorted within the 1,200-item candidate pool.

#ItemVerdict7d30dLiquiditySell inPrice
251Souvenir MP9 | Setting Sun (Battle-Scarred)MP9 | Setting SunSVBattle-ScarredWeak entry34rarely trades — hard to exit▲ +2.2%Rarely Traded~5 months$9.79
252MAC-10 | Case Hardened (Battle-Scarred)MAC-10 | Case HardenedBattle-ScarredWeak entry34rarely trades — hard to exit▲ +0.5%▲ +2.7%Rarely Traded~2 months$26
253Souvenir MP5-SD | Picnic (Factory New)MP5-SD | PicnicSVFactory NewWeak entry34medium confidencerarely trades — hard to exit▲ +1.4%Rarely Traded~3 months$49
254Souvenir MP7 | Amberline (Factory New)MP7 | AmberlineSVFactory NewWeak entry34medium confidencerarely trades — hard to exit▲ +1.5%Rarely TradedNo flow$165
255Souvenir MP7 | Fade (Factory New)MP7 | FadeSVFactory NewWeak entry34rarely trades — hard to exit▲ +0.6%▲ +2.9%Rarely Traded~5 months$45
256StatTrak™ P90 | Death by Kitty (Field-Tested)P90 | Death by KittySTField-TestedWeak entry34rarely trades — hard to exit▲ +2.1%▲ +0.7%Rarely Traded~1 month$163
257P90 | Leather (Well-Worn)P90 | LeatherWell-WornWeak entry34rarely trades — hard to exit▲ +4.4%▼ -2.8%Rarely Traded~4 months$7.57
258StatTrak™ PP-Bizon | High Roller (Field-Tested)PP-Bizon | High RollerSTField-TestedWeak entry34rarely trades — hard to exit▲ +0.2%▲ +3.6%Rarely Traded~3 weeks$11
259MP9 | Green Plaid (Minimal Wear)MP9 | Green PlaidMinimal WearWeak entry34rarely trades — hard to exit▲ +1.6%▲ +14.1%Rarely Traded~3 weeks$7.46
260P90 | Trigon (Battle-Scarred)P90 | TrigonBattle-ScarredWeak entry34rarely trades — hard to exit▲ +6.1%▲ +7.4%Rarely Traded~4 months$12
261UMP-45 | Fallout Warning (Well-Worn)UMP-45 | Fallout WarningWell-WornWeak entry34rarely trades — hard to exit▲ +0.4%▲ +16.0%Rarely Traded~1 month$9.77
262StatTrak™ MAC-10 | Graven (Factory New)MAC-10 | GravenSTFactory NewWeak entry34medium confidencerarely trades — hard to exit▲ +7.2%▲ +6.0%Rarely Traded~2 weeks$529
263StatTrak™ P90 | Shapewood (Well-Worn)P90 | ShapewoodSTWell-WornWeak entry34rarely trades — hard to exit▲ +3.1%▲ +12.4%Rarely Traded~1 month$8.41
264MP7 | Smoking Kills (Minimal Wear)MP7 | Smoking KillsMinimal WearWeak entry35▼ -0.7%▼ -9.3%Active DemandUnrated$12
265MP7 | Bloodsport (Factory New)MP7 | BloodsportFactory NewWeak entry35▼ -2.9%▼ -6.0%Active DemandUnrated$77
266MAC-10 | Toybox (Field-Tested)MAC-10 | ToyboxField-TestedWeak entry35▼ -0.1%▼ -10.1%Moderate DemandUnrated$15
267Souvenir MP5-SD | Oxide Oasis (Minimal Wear)MP5-SD | Oxide OasisSVMinimal WearWeak entry35▼ -1.4%▼ -8.1%Moderate DemandUnrated$159
268MP7 | Fade (Minimal Wear)MP7 | FadeMinimal WearWeak entry35▼ -0.6%▼ -9.0%Active DemandUnrated$7.96
269UMP-45 | K.O. Factory (Minimal Wear)UMP-45 | K.O. FactoryMinimal WearWeak entry35▼ -1.5%▼ -7.5%Active DemandUnrated$5.88
270P90 | Deathgaze (Minimal Wear)P90 | DeathgazeMinimal WearWeak entry35▲ +1.8%▼ -12.6%Active DemandUnrated$9.95
271StatTrak™ PP-Bizon | Blue Streak (Factory New)PP-Bizon | Blue StreakSTFactory NewWeak entry35rarely trades — hard to exit▲ +0.4%▲ +3.4%Rarely Traded~3 weeks$46
272Souvenir P90 | ScaraB Rush (Factory New)P90 | ScaraB RushSVFactory NewWeak entry35rarely trades — hard to exit▲ +7.8%▼ -7.5%Rarely Traded~2 months$51
273MAC-10 | Copper Borre (Well-Worn)MAC-10 | Copper BorreWell-WornWeak entry35medium confidencerarely trades — hard to exit▲ +0.5%▲ +3.6%Rarely TradedNo flow$144
274StatTrak™ P90 | Death by Kitty (Minimal Wear)P90 | Death by KittySTMinimal WearWeak entry35medium confidencerarely trades — hard to exit▲ +2.0%▲ +1.3%Rarely Traded~1 month$399
275Souvenir MP9 | Setting Sun (Well-Worn)MP9 | Setting SunSVWell-WornWeak entry35rarely trades — hard to exit▼ -5.0%▲ +11.8%Rarely Traded~2 months$12
276MP9 | Bulldozer (Field-Tested)MP9 | BulldozerField-TestedWeak entry35rarely trades — hard to exit▲ +2.5%▲ +0.7%Rarely Traded~1 month$106
277Souvenir MP9 | Bee-Tron (Minimal Wear)MP9 | Bee-TronSVMinimal WearWeak entry35medium confidencerarely trades — hard to exit▲ +1.8%Rarely TradedUnrated$8.01
278StatTrak™ MAC-10 | Stalker (Field-Tested)MAC-10 | StalkerSTField-TestedWeak entry35rarely trades — hard to exit▲ +4.7%▼ -2.6%Rarely Traded~3 weeks$67
279PP-Bizon | Irradiated Alert (Battle-Scarred)PP-Bizon | Irradiated AlertBattle-ScarredWeak entry35rarely trades — hard to exit▲ +4.6%▼ -2.3%Rarely Traded~3 weeks$5.04
280P90 | Run and Hide (Field-Tested)P90 | Run and HideField-TestedWeak entry35rarely trades — hard to exit▼ -5.5%▲ +12.9%Rarely Traded~1 month$159
281MAC-10 | Gold Brick (Battle-Scarred)MAC-10 | Gold BrickBattle-ScarredWeak entry35rarely trades — hard to exit▼ -2.5%▲ +8.3%Rarely Traded~1 month$36
282P90 | Astral Jörmungandr (Minimal Wear)P90 | Astral JörmungandrMinimal WearWeak entry35medium confidencerarely trades — hard to exit▲ +10.0%▼ -10.4%Rarely Traded~1 week$349
283StatTrak™ MP9 | Mount Fuji (Battle-Scarred)MP9 | Mount FujiSTBattle-ScarredWeak entry35rarely trades — hard to exit▲ +2.3%▲ +1.2%Rarely Traded~1 month$9.32
284StatTrak™ MAC-10 | Tatter (Well-Worn)MAC-10 | TatterSTWell-WornWeak entry35rarely trades — hard to exit▼ -2.7%▲ +8.7%Rarely Traded~6 months$12
285Souvenir P90 | Fallout Warning (Battle-Scarred)P90 | Fallout WarningSVBattle-ScarredWeak entry35rarely trades — hard to exit▲ +9.1%▲ +3.8%Rarely Traded~8 months$9.08
286StatTrak™ MP7 | Smoking Kills (Minimal Wear)MP7 | Smoking KillsSTMinimal WearWeak entry36▼ -4.5%▼ -2.8%Moderate DemandUnrated$30
287P90 | Astral Jörmungandr (Factory New)P90 | Astral JörmungandrFactory NewWeak entry36rarely trades — hard to exit▲ +4.3%▼ -1.6%Rarely Traded~4 months$376
288StatTrak™ UMP-45 | Primal Saber (Battle-Scarred)UMP-45 | Primal SaberSTBattle-ScarredWeak entry36rarely trades — hard to exit▼ -0.6%▲ +5.8%Rarely Traded~3 weeks$13
289MP7 | Vault Heist (Minimal Wear)MP7 | Vault HeistMinimal WearWeak entry36rarely trades — hard to exit▲ +2.9%▲ +0.7%Rarely Traded~3 weeks$7.06
290StatTrak™ P90 | Desert Warfare (Well-Worn)P90 | Desert WarfareSTWell-WornWeak entry36rarely trades — hard to exit▲ +0.2%▲ +4.8%Rarely Traded~6 months$8.58
291StatTrak™ UMP-45 | Neo-Noir (Minimal Wear)UMP-45 | Neo-NoirSTMinimal WearWeak entry36rarely trades — hard to exit▲ +2.2%▲ +1.9%Rarely Traded~4 weeks$19
292Souvenir MP9 | Buff Blue (Battle-Scarred)MP9 | Buff BlueSVBattle-ScarredWeak entry36medium confidencerarely trades — hard to exit▲ +2.1%Rarely Traded~2 months$17
293StatTrak™ MAC-10 | Ultraviolet (Factory New)MAC-10 | UltravioletSTFactory NewWeak entry36rarely trades — hard to exit▲ +2.9%▲ +1.0%Rarely Traded~3 weeks$113
294StatTrak™ MP5-SD | Phosphor (Factory New)MP5-SD | PhosphorSTFactory NewWeak entry36rarely trades — hard to exit▲ +1.9%▲ +2.6%Rarely Traded~1 month$27
295MAC-10 | Stalker (Well-Worn)MAC-10 | StalkerWell-WornWeak entry36rarely trades — hard to exit▲ +8.3%▲ +5.4%Rarely Traded~2 weeks$41
296StatTrak™ P90 | Asiimov (Well-Worn)P90 | AsiimovSTWell-WornWeak entry36rarely trades — hard to exit▲ +7.4%▲ +6.8%Rarely Traded~3 months$179
297MP9 | Dry Season (Battle-Scarred)MP9 | Dry SeasonBattle-ScarredWeak entry36rarely trades — hard to exit▲ +4.7%▲ +11.0%Rarely Traded~2 weeks$5.16
298MP5-SD | Oxide Oasis (Battle-Scarred)MP5-SD | Oxide OasisBattle-ScarredWeak entry36medium confidencerarely trades — hard to exit▲ +13.4%▼ -1.8%Rarely Traded~3 weeks$187
299Souvenir MP7 | Orange Peel (Factory New)MP7 | Orange PeelSVFactory NewWeak entry3675% of the week's move was yesterday · rarely trades — hard to exit▲ +1.5%▲ +67.1%Rarely Traded~9 months$86
300StatTrak™ UMP-45 | K.O. Factory (Minimal Wear)UMP-45 | K.O. FactorySTMinimal WearWeak entry37▼ -0.3%▼ -8.6%Moderate DemandUnrated$9.58

How these ratings are reached

Momentum sets the rating

The 7-day change in the SteamAnalyst reference price at 60%, plus the 30-day change at 40%. Signed, so a week that contradicts its month damps itself instead of both being reported as good news. Above 8% blended is the top band; below -8% is the bottom one.

Liquidity can only pull it down

Measured from units actually traded over 30 days, not from price or popularity. Thin trading caps how well an item can rate however hard it is climbing, because you cannot realise a gain you cannot exit. Nothing about being easy to sell ever raises a rating — that would make this a volume ranking wearing a buy label.

Falling and illiquid is worse than either

On the way down the rule inverts. A falling price in a deep market is a bad entry you can still walk away from; a falling price with nobody trading is a trap, and it rates below the thing you can leave. The two sides are not mirror images and are not calculated as if they were.

What we leave out

Items with fewer than 20 recorded prices in the window, feeds that have not updated in 7 days, items without the 10 trading days needed to rate liquidity, and anything under $5 where a one-cent tick is a percentage point. Each is us declining to guess, not a judgement on the item.

Band boundaries are currently reasoned rather than fitted to the live distribution — they are an informed judgement about how this market moves, not a measurement of it. See the liquidity board for the trade-flow half on its own, or price trends for the price half.

Measurements, not advice. Nothing here predicts the future, and no indicator anticipates a game update, a tournament or a Steam sale. Never spend more than you can afford to lose.

Frequently asked questions

How do you decide which CS2 skins are best to buy?

Two readings, and neither is allowed to speak alone. The first is momentum: how the SteamAnalyst reference price has moved over the last 7 days, weighted against the last 30 so a one-week jump has to be confirmed by the month before it counts. The second is liquidity: whether the item actually trades, measured from real units changing hands over 30 days. Momentum sets the rating and liquidity can only pull it down — because a skin climbing 20% a week is worth nothing to you if there is no way to sell it again.

Why can an item rising fast still rate badly?

Because you have to be able to get back out. A rising price in a market where almost nothing trades is a number on a screen, not money — you would be buying into something with no buyers behind it. Thin trading caps how well an item can rate no matter how hard it is climbing, and an item that rarely trades at all cannot rate above "Weak entry".

What makes an item one of the worst to buy?

A falling price plus a market you cannot leave. Those two are worse together than either is alone: a falling price in a deep market is just a bad entry, since you can still sell. A falling price with nobody trading is a trap. So on the "worst to buy" list, thin trading pushes an item further down rather than merely capping it — the reverse of how it works on the buy side.

What is momentum and how is it calculated?

The 7-day price change weighted at 60%, plus the 30-day change at 40%. Signed, so the two argue with each other: a week up 10% inside a month down 10% blends to about +2% and lands in Neutral, which is the honest reading of a bounce inside a decline. An item needs roughly 8% blended momentum for the top band and 3% for the second.

Why does a big one-day jump not put an item at the top?

Because a week carried by its last day is a spike, not a trend — and it is the thing a momentum ranking gets wrong most often, sorting yesterday's jump to the top on the morning it is least likely to continue. When more than 50% of the week's move happened in the final day, the item cannot claim the top band and the row says so.

Where do the price changes come from?

The SteamAnalyst reference price — the same aggregate price shown in the price column here and on every skin page. That is deliberate: the percentage this page ranks on is the percentage the price beside it actually moved, and clicking through to the skin shows the same number. Three surfaces, one measurement.

Why is my skin missing from this list?

One of four reasons, and each is us declining to guess rather than a judgement on the item. We hold fewer than 20 recorded prices for it in the window; its price or trade data has not updated in over 7 days; we have not recorded the 10 trading days needed to rate its liquidity at all; or it is under $5, where a one-cent tick is a whole percentage point and the ranking would be measuring rounding rather than the market.

Is this financial advice?

No. It is a measurement of two things — where a price has been, and how readily the item trades — presented so you can see both and disagree with the conclusion. Neither predicts the future. Game updates, tournament demand and Steam sales all move this market in ways no indicator anticipates. Never spend more than you can afford to lose.