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Worst to buy · updated every 15 min

Worst CS2 Skins to Buy Right Now — Falling and Hard to Sell

Prices sliding, and thin enough trading that leaving means cutting the price. A falling market you can walk out of is a bad entry; a falling market you cannot is something else, and this list separates the two.

1,200Items ranked
921Rated avoid
1,200Candidate pool
0Not rateable

Showing 50 of 1,200 ranked items, re-sorted within the 1,200-item candidate pool.

#ItemVerdict7d30dLiquiditySell inPrice
401StatTrak™ CZ75-Auto | Xiangliu (Battle-Scarred)CZ75-Auto | XiangliuSTBattle-ScarredAvoid8hard to exit · no way out▲ +0.6%▼ -1.7%Rarely Traded~2 months$21
402Souvenir USP-S | Whiteout (Minimal Wear)USP-S | WhiteoutSVMinimal WearAvoid9medium confidence▲ +12.1%▼ -71.0%Rarely Traded~3 weeks$168
403Tec-9 | Titanium Bit (Factory New)Tec-9 | Titanium BitFactory NewAvoid9▼ -10.3%▼ -37.3%Rarely Traded~3 months$54
404Souvenir Desert Eagle | Pilot (Field-Tested)Desert Eagle | PilotSVField-TestedAvoid9medium confidence▼ -10.6%▼ -36.6%Rarely TradedNo flow$231
405P250 | Vino Primo (Factory New)P250 | Vino PrimoFactory NewAvoid9▼ -3.5%▼ -46.8%Rarely Traded~4 months$10
406Tec-9 | Orange Murano (Minimal Wear)Tec-9 | Orange MuranoMinimal WearAvoid9▼ -13.5%▼ -31.8%Rarely Traded~2 months$5.39
407StatTrak™ P2000 | Red FragCam (Factory New)P2000 | Red FragCamSTFactory NewAvoid9▼ -9.9%▼ -35.7%Rarely Traded~3 months$7.01
408R8 Revolver | Canal Spray (Factory New)R8 Revolver | Canal SprayFactory NewAvoid9no way out▼ -0.4%▼ -13.8%Rarely Traded~2 months$16
409Glock-18 | Ramese's Reach (Minimal Wear)Glock-18 | Ramese's ReachMinimal WearAvoid9no way out▼ -3.1%▼ -9.7%Slow Mover~2 months$15
410Souvenir Tec-9 | Toxic (Minimal Wear)Tec-9 | ToxicSVMinimal WearAvoid9no way out▼ -2.6%▼ -10.4%Rarely Traded~6 months$18
411StatTrak™ USP-S | The Traitor (Minimal Wear)USP-S | The TraitorSTMinimal WearAvoid9no way out▼ -1.8%▼ -11.5%Slow Mover~4 weeks$76
412StatTrak™ CZ75-Auto | Vendetta (Factory New)CZ75-Auto | VendettaSTFactory NewAvoid9no way out▼ -11.1%▲ +2.4%Rarely Traded~3 months$5.63
413Glock-18 | Sacrifice (Factory New)Glock-18 | SacrificeFactory NewAvoid9no way out▼ -4.5%▼ -7.4%Rarely Traded~2 months$7.14
414P250 | Wingshot (Factory New)P250 | WingshotFactory NewAvoid9no way out▲ +1.6%▼ -16.6%Rarely Traded~4 months$5.66
415StatTrak™ P2000 | Imperial Dragon (Factory New)P2000 | Imperial DragonSTFactory NewAvoid9no way out▼ -2.7%▼ -10.1%Rarely Traded~6 months$23
416P2000 | Ivory (Factory New)P2000 | IvoryFactory NewAvoid9no way out▲ +2.3%▼ -17.6%Rarely Traded~4 months$5.80
417P250 | Apep's Curse (Minimal Wear)P250 | Apep's CurseMinimal WearAvoid9no way out▲ +3.7%▼ -19.7%Rarely Traded~2 months$65
418Glock-18 | Wasteland Rebel (Field-Tested)Glock-18 | Wasteland RebelField-TestedAvoid9no way out▼ -0.8%▼ -12.9%Slow Mover~1 month$102
419P250 | Mehndi (Minimal Wear)P250 | MehndiMinimal WearAvoid9no way out▼ -2.6%▼ -10.2%Rarely Traded~3 months$16
420Souvenir USP-S | Black Lotus (Factory New)USP-S | Black LotusSVFactory NewAvoid9medium confidenceno way out▼ -4.5%▼ -7.3%Rarely TradedNo flow$1,290
421CZ75-Auto | Xiangliu (Factory New)CZ75-Auto | XiangliuFactory NewAvoid9no way out▼ -1.5%▼ -11.8%Rarely Traded~3 months$14
422StatTrak™ Desert Eagle | Golden Koi (Minimal Wear)Desert Eagle | Golden KoiSTMinimal WearAvoid9medium confidenceno way out▼ -4.5%▼ -7.3%Rarely Traded~3 weeks$303
423StatTrak™ Tec-9 | Blue Titanium (Factory New)Tec-9 | Blue TitaniumSTFactory NewAvoid9no way out▼ -2.2%▼ -10.8%Rarely Traded~3 months$9.52
424USP-S | Blueprint (Minimal Wear)USP-S | BlueprintMinimal WearAvoid9no way out▲ +4.8%▼ -21.1%Rarely Traded~6 months$9.42
425Glock-18 | Groundwater (Minimal Wear)Glock-18 | GroundwaterMinimal WearAvoid9no way out▼ -4.1%▼ -7.7%Rarely Traded~5 months$17
426Souvenir CZ75-Auto | Pink Pearl (Minimal Wear)CZ75-Auto | Pink PearlSVMinimal WearAvoid9medium confidenceno way out▲ +1.6%▼ -16.4%Rarely Traded~2 months$34
427Five-SeveN | Nitro (Field-Tested)Five-SeveN | NitroField-TestedAvoid9hard to exit · no way out▲ +4.5%▼ -7.5%Rarely Traded~2 months$30
428StatTrak™ Desert Eagle | Heirloom (Field-Tested)Desert Eagle | HeirloomSTField-TestedAvoid9hard to exit · no way out▼ -2.9%▲ +3.6%Rarely Traded~2 months$17
429P2000 | Chainmail (Minimal Wear)P2000 | ChainmailMinimal WearAvoid9hard to exit · no way out▲ +0.6%▼ -1.7%Rarely Traded~3 months$58
430Souvenir Tec-9 | Raw Ceramic (Minimal Wear)Tec-9 | Raw CeramicSVMinimal WearAvoid9hard to exit · no way out▲ +6.8%▼ -11.0%Rarely TradedNo flow$12
431Desert Eagle | Pilot (Battle-Scarred)Desert Eagle | PilotBattle-ScarredAvoid9hard to exit · no way out0%▼ -0.7%Rarely Traded~1 month$75
432P250 | See Ya Later (Well-Worn)P250 | See Ya LaterWell-WornAvoid9hard to exit · no way out▲ +1.0%▼ -2.3%Rarely Traded~2 weeks$100
433StatTrak™ P2000 | Obsidian (Field-Tested)P2000 | ObsidianSTField-TestedAvoid9hard to exit · no way out▲ +1.8%▼ -3.4%Rarely TradedUnrated$6.30
434P250 | Bengal Tiger (Minimal Wear)P250 | Bengal TigerMinimal WearAvoid9hard to exit · no way out▲ +4.3%▼ -7.1%Rarely Traded~4 months$17
435Tec-9 | Bamboo Forest (Well-Worn)Tec-9 | Bamboo ForestWell-WornAvoid9hard to exit · no way out▲ +6.2%▼ -9.9%Rarely Traded~2 months$6.88
436StatTrak™ Tec-9 | Fuel Injector (Battle-Scarred)Tec-9 | Fuel InjectorSTBattle-ScarredAvoid9hard to exit · no way out▲ +1.4%▼ -2.7%Rarely Traded~4 weeks$9.29
437Tec-9 | Toxic (Battle-Scarred)Tec-9 | ToxicBattle-ScarredAvoid9hard to exit · no way out0%▼ -0.4%Rarely TradedUnrated$11
438StatTrak™ Five-SeveN | Urban Hazard (Factory New)Five-SeveN | Urban HazardSTFactory NewAvoid9hard to exit · no way out▲ +2.9%▼ -4.8%Rarely Traded~4 months$5.41
439StatTrak™ Dual Berettas | Hemoglobin (Field-Tested)Dual Berettas | HemoglobinSTField-TestedAvoid9hard to exit · no way out▼ -5.2%▲ +7.3%Rarely Traded~3 months$29
440USP-S | Overgrowth (Factory New)USP-S | OvergrowthFactory NewAvoid9hard to exit · no way out▲ +6.3%▼ -9.9%Rarely Traded~1 month$79
441Tec-9 | Cut Out (Minimal Wear)Tec-9 | Cut OutMinimal WearAvoid9hard to exit · no way out▲ +4.2%▼ -6.6%Rarely Traded~2 weeks$6.75
442Souvenir Desert Eagle | Hand Cannon (Field-Tested)Desert Eagle | Hand CannonSVField-TestedAvoid9hard to exit · no way out▼ -1.8%▲ +2.3%Rarely Traded~2 months$297
443StatTrak™ Glock-18 | Water Elemental (Well-Worn)Glock-18 | Water ElementalSTWell-WornAvoid9hard to exit · no way out▼ -0.2%—Rarely Traded~4 months$28
444StatTrak™ P2000 | Obsidian (Well-Worn)P2000 | ObsidianSTWell-WornAvoid9hard to exit · no way out▲ +2.6%▼ -4.2%Rarely TradedUnrated$6.41
445Desert Eagle | Sunset Storm 壱 (Battle-Scarred)Desert Eagle | Sunset Storm 壱Battle-ScarredAvoid9medium confidencehard to exit · no way out▼ -0.4%▲ +0.3%Rarely TradedNo flow$537
446StatTrak™ Dual Berettas | Dezastre (Minimal Wear)Dual Berettas | DezastreSTMinimal WearAvoid9hard to exit · no way out▲ +0.3%▼ -0.9%Rarely Traded~3 months$11
447Souvenir Tec-9 | Red Quartz (Well-Worn)Tec-9 | Red QuartzSVWell-WornAvoid9medium confidencehard to exit · no way out▼ -0.1%▼ -0.1%Rarely TradedNo flow$30
448StatTrak™ CZ75-Auto | Red Astor (Factory New)CZ75-Auto | Red AstorSTFactory NewAvoid9hard to exit · no way out▲ +0.2%▼ -0.5%Rarely Traded~3 months$5.89
449Glock-18 | Gold Toof (Well-Worn)Glock-18 | Gold ToofWell-WornAvoid9hard to exit · no way out▼ -2.7%▲ +3.8%Rarely Traded~2 weeks$30
450Souvenir Glock-18 | Candy Apple (Factory New)Glock-18 | Candy AppleSVFactory NewAvoid9hard to exit · no way out▼ -1.0%▲ +1.3%Rarely Traded~1 month$15

How these ratings are reached

Momentum sets the rating

The 7-day change in the SteamAnalyst reference price at 60%, plus the 30-day change at 40%. Signed, so a week that contradicts its month damps itself instead of both being reported as good news. Above 8% blended is the top band; below -8% is the bottom one.

Liquidity can only pull it down

Measured from units actually traded over 30 days, not from price or popularity. Thin trading caps how well an item can rate however hard it is climbing, because you cannot realise a gain you cannot exit. Nothing about being easy to sell ever raises a rating — that would make this a volume ranking wearing a buy label.

Falling and illiquid is worse than either

On the way down the rule inverts. A falling price in a deep market is a bad entry you can still walk away from; a falling price with nobody trading is a trap, and it rates below the thing you can leave. The two sides are not mirror images and are not calculated as if they were.

What we leave out

Items with fewer than 20 recorded prices in the window, feeds that have not updated in 7 days, items without the 10 trading days needed to rate liquidity, and anything under $5 where a one-cent tick is a percentage point. Each is us declining to guess, not a judgement on the item.

Band boundaries are currently reasoned rather than fitted to the live distribution — they are an informed judgement about how this market moves, not a measurement of it. See the liquidity board for the trade-flow half on its own, or price trends for the price half.

Measurements, not advice. Nothing here predicts the future, and no indicator anticipates a game update, a tournament or a Steam sale. Never spend more than you can afford to lose.

Frequently asked questions

How do you decide which CS2 skins are best to buy?

Two readings, and neither is allowed to speak alone. The first is momentum: how the SteamAnalyst reference price has moved over the last 7 days, weighted against the last 30 so a one-week jump has to be confirmed by the month before it counts. The second is liquidity: whether the item actually trades, measured from real units changing hands over 30 days. Momentum sets the rating and liquidity can only pull it down — because a skin climbing 20% a week is worth nothing to you if there is no way to sell it again.

Why can an item rising fast still rate badly?

Because you have to be able to get back out. A rising price in a market where almost nothing trades is a number on a screen, not money — you would be buying into something with no buyers behind it. Thin trading caps how well an item can rate no matter how hard it is climbing, and an item that rarely trades at all cannot rate above "Weak entry".

What makes an item one of the worst to buy?

A falling price plus a market you cannot leave. Those two are worse together than either is alone: a falling price in a deep market is just a bad entry, since you can still sell. A falling price with nobody trading is a trap. So on the "worst to buy" list, thin trading pushes an item further down rather than merely capping it — the reverse of how it works on the buy side.

What is momentum and how is it calculated?

The 7-day price change weighted at 60%, plus the 30-day change at 40%. Signed, so the two argue with each other: a week up 10% inside a month down 10% blends to about +2% and lands in Neutral, which is the honest reading of a bounce inside a decline. An item needs roughly 8% blended momentum for the top band and 3% for the second.

Why does a big one-day jump not put an item at the top?

Because a week carried by its last day is a spike, not a trend — and it is the thing a momentum ranking gets wrong most often, sorting yesterday's jump to the top on the morning it is least likely to continue. When more than 50% of the week's move happened in the final day, the item cannot claim the top band and the row says so.

Where do the price changes come from?

The SteamAnalyst reference price — the same aggregate price shown in the price column here and on every skin page. That is deliberate: the percentage this page ranks on is the percentage the price beside it actually moved, and clicking through to the skin shows the same number. Three surfaces, one measurement.

Why is my skin missing from this list?

One of four reasons, and each is us declining to guess rather than a judgement on the item. We hold fewer than 20 recorded prices for it in the window; its price or trade data has not updated in over 7 days; we have not recorded the 10 trading days needed to rate its liquidity at all; or it is under $5, where a one-cent tick is a whole percentage point and the ranking would be measuring rounding rather than the market.

Is this financial advice?

No. It is a measurement of two things — where a price has been, and how readily the item trades — presented so you can see both and disagree with the conclusion. Neither predicts the future. Game updates, tournament demand and Steam sales all move this market in ways no indicator anticipates. Never spend more than you can afford to lose.