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Worst to buy · updated every 15 min

Worst CS2 Skins to Buy Right Now — Falling and Hard to Sell

Prices sliding, and thin enough trading that leaving means cutting the price. A falling market you can walk out of is a bad entry; a falling market you cannot is something else, and this list separates the two.

147Items ranked
985Rated avoid
1,200Candidate pool
0Not rateable

Showing 47 of 147 ranked items, re-sorted within the 1,200-item candidate pool.

#ItemVerdict7d30dLiquiditySell inPrice
101Five-SeveN | Case Hardened (Factory New)Five-SeveN | Case HardenedFactory NewWeak entry33▲ +3.0%▼ -16.0%Moderate DemandUnrated$46
102P250 | Muertos (Field-Tested)P250 | MuertosField-TestedWeak entry33▼ -4.7%▼ -4.4%Moderate DemandUnrated$12
103Glock-18 | Shinobu (Minimal Wear)Glock-18 | ShinobuMinimal WearWeak entry33▲ +0.1%▼ -11.7%Active DemandUnrated$7.80
104Glock-18 | Twilight Galaxy (Minimal Wear)Glock-18 | Twilight GalaxyMinimal WearWeak entry33▼ -2.5%▼ -7.8%Moderate DemandUnrated$237
105Desert Eagle | Midnight Storm (Factory New)Desert Eagle | Midnight StormFactory NewWeak entry33▲ +2.7%▼ -15.4%Active DemandUnrated$124
106Glock-18 | Dragon Tattoo (Factory New)Glock-18 | Dragon TattooFactory NewWeak entry33▲ +1.2%▼ -13.1%Active DemandUnrated$100
107Glock-18 | Franklin (Factory New)Glock-18 | FranklinFactory NewWeak entry33▲ +0.8%▼ -12.5%Moderate DemandUnrated$158
108StatTrak™ Desert Eagle | Cobalt Disruption (Factory New)Desert Eagle | Cobalt DisruptionSTFactory NewWeak entry33▼ -1.3%▼ -9.3%Moderate DemandUnrated$182
109USP-S | The Traitor (Field-Tested)USP-S | The TraitorField-TestedWeak entry33▼ -2.1%▼ -8.0%Active DemandUnrated$35
110Glock-18 | Gamma Doppler (Factory New) Phase 4Glock-18 | Gamma Doppler Phase 4P4Factory NewWeak entry34medium confidence▲ +0.3%▼ -11.3%Active DemandUnrated$120
111Dual Berettas | Hydro Strike (Factory New)Dual Berettas | Hydro StrikeFactory NewWeak entry34▲ +1.3%▼ -12.7%Moderate DemandUnrated$6.21
112Dual Berettas | Melondrama (Factory New)Dual Berettas | MelondramaFactory NewWeak entry34▼ -1.3%▼ -8.8%Active DemandUnrated$16
113StatTrak™ Tec-9 | Decimator (Factory New)Tec-9 | DecimatorSTFactory NewWeak entry34▼ -3.9%▼ -4.8%Moderate DemandUnrated$183
114Desert Eagle | Blaze (Factory New)Desert Eagle | BlazeFactory NewWeak entry34▼ -0.6%▼ -9.8%High DemandUnrated$684
115Glock-18 | Fully Tuned (Factory New)Glock-18 | Fully TunedFactory NewWeak entry35▲ +0.7%▼ -11.4%Active DemandUnrated$168
116StatTrak™ USP-S | The Traitor (Minimal Wear)USP-S | The TraitorSTMinimal WearWeak entry35▼ -2.7%▼ -6.3%Moderate DemandUnrated$84
117StatTrak™ USP-S | The Traitor (Field-Tested)USP-S | The TraitorSTField-TestedWeak entry35▼ -2.3%▼ -6.9%Moderate DemandUnrated$52
118StatTrak™ Five-SeveN | Boost Protocol (Minimal Wear)Five-SeveN | Boost ProtocolSTMinimal WearWeak entry35▼ -2.5%▼ -6.5%Moderate DemandUnrated$11
119USP-S | Stainless (Field-Tested)USP-S | StainlessField-TestedWeak entry35▼ -3.4%▼ -5.1%Active DemandUnrated$6.31
120Glock-18 | Neo-Noir (Field-Tested)Glock-18 | Neo-NoirField-TestedWeak entry35▲ +0.4%▼ -10.7%Active DemandUnrated$36
121Glock-18 | Gold Toof (Field-Tested)Glock-18 | Gold ToofField-TestedWeak entry35▼ -2.9%▼ -5.7%Active DemandUnrated$30
122USP-S | Kill Confirmed (Field-Tested)USP-S | Kill ConfirmedField-TestedWeak entry35▼ -1.8%▼ -7.2%Active DemandUnrated$67
123USP-S | The Traitor (Well-Worn)USP-S | The TraitorWell-WornWeak entry36▼ -2.1%▼ -6.5%Moderate DemandUnrated$33
124USP-S | Printstream (Battle-Scarred)USP-S | PrintstreamBattle-ScarredWeak entry36▼ -2.9%▼ -5.3%Active DemandUnrated$32
125Desert Eagle | Code Red (Minimal Wear)Desert Eagle | Code RedMinimal WearWeak entry36▼ -2.8%▼ -5.3%Active DemandUnrated$55
126Glock-18 | Gamma Doppler (Factory New) Phase 1Glock-18 | Gamma Doppler Phase 1P1Factory NewWeak entry36medium confidence▲ +2.1%▼ -12.7%Active DemandUnrated$123
127Glock-18 | Gold Toof (Factory New)Glock-18 | Gold ToofFactory NewWeak entry36▲ +4.7%▼ -16.4%Active DemandUnrated$168
128P2000 | Wicked Sick (Minimal Wear)P2000 | Wicked SickMinimal WearWeak entry36▼ -1.0%▼ -7.7%Active DemandUnrated$5.74
129Five-SeveN | Boost Protocol (Minimal Wear)Five-SeveN | Boost ProtocolMinimal WearWeak entry36▲ +0.4%▼ -9.8%Active DemandUnrated$5.05
130Five-SeveN | Fowl Play (Factory New)Five-SeveN | Fowl PlayFactory NewWeak entry36▲ +3.3%▼ -14.1%Moderate DemandUnrated$67
131StatTrak™ USP-S | Printstream (Minimal Wear)USP-S | PrintstreamSTMinimal WearWeak entry36▼ -2.4%▼ -5.7%Active DemandUnrated$117
132Five-SeveN | Angry Mob (Minimal Wear)Five-SeveN | Angry MobMinimal WearWeak entry37▼ -2.8%▼ -4.9%Active DemandUnrated$59
133Desert Eagle | Kumicho Dragon (Factory New)Desert Eagle | Kumicho DragonFactory NewWeak entry37▲ +5.3%▼ -16.9%Active DemandUnrated$82
134StatTrak™ Desert Eagle | Code Red (Field-Tested)Desert Eagle | Code RedSTField-TestedWeak entry37▼ -2.2%▼ -5.7%Moderate DemandUnrated$65
135Five-SeveN | Anodized Gunmetal (Factory New)Five-SeveN | Anodized GunmetalFactory NewWeak entry37▼ -1.9%▼ -6.0%Moderate DemandUnrated$19
136Souvenir Desert Eagle | Fennec Fox (Field-Tested)Desert Eagle | Fennec FoxSVField-TestedWeak entry37▼ -1.1%▼ -7.1%Active DemandUnrated$156
137USP-S | Printstream (Minimal Wear)USP-S | PrintstreamMinimal WearWeak entry37▼ -1.5%▼ -6.4%High DemandUnrated$64
138StatTrak™ Glock-18 | Fully Tuned (Field-Tested)Glock-18 | Fully TunedSTField-TestedWeak entry37▲ +0.1%▼ -8.7%Active DemandUnrated$57
139USP-S | Cyrex (Minimal Wear)USP-S | CyrexMinimal WearWeak entry38▲ +5.4%▼ -16.4%Active DemandUnrated$5.88
140StatTrak™ USP-S | Cortex (Factory New)USP-S | CortexSTFactory NewWeak entry38▼ -0.8%▼ -7.0%Moderate DemandUnrated$39
141USP-S | Stainless (Minimal Wear)USP-S | StainlessMinimal WearWeak entry38▲ +0.3%▼ -8.5%Active DemandUnrated$13
142Desert Eagle | Printstream (Battle-Scarred)Desert Eagle | PrintstreamBattle-ScarredWeak entry38▼ -1.4%▼ -5.8%Active DemandUnrated$34
143USP-S | Whiteout (Minimal Wear)USP-S | WhiteoutMinimal WearWeak entry38▲ +3.5%▼ -13.2%Active DemandUnrated$104
144StatTrak™ USP-S | Neo-Noir (Factory New)USP-S | Neo-NoirSTFactory NewWeak entry39▼ -1.4%▼ -5.7%Moderate DemandUnrated$152
145Dual Berettas | Melondrama (Minimal Wear)Dual Berettas | MelondramaMinimal WearWeak entry39▼ -2.1%▼ -4.4%Active DemandUnrated$7.31
146Glock-18 | Vogue (Minimal Wear)Glock-18 | VogueMinimal WearWeak entry39▼ -2.0%▼ -4.6%Active DemandUnrated$5.83
147StatTrak™ USP-S | Ticket to Hell (Factory New)USP-S | Ticket to HellSTFactory NewWeak entry39▼ -1.0%▼ -6.1%Moderate DemandUnrated$5.11

How these ratings are reached

Momentum sets the rating

The 7-day change in the SteamAnalyst reference price at 60%, plus the 30-day change at 40%. Signed, so a week that contradicts its month damps itself instead of both being reported as good news. Above 8% blended is the top band; below -8% is the bottom one.

Liquidity can only pull it down

Measured from units actually traded over 30 days, not from price or popularity. Thin trading caps how well an item can rate however hard it is climbing, because you cannot realise a gain you cannot exit. Nothing about being easy to sell ever raises a rating — that would make this a volume ranking wearing a buy label.

Falling and illiquid is worse than either

On the way down the rule inverts. A falling price in a deep market is a bad entry you can still walk away from; a falling price with nobody trading is a trap, and it rates below the thing you can leave. The two sides are not mirror images and are not calculated as if they were.

What we leave out

Items with fewer than 20 recorded prices in the window, feeds that have not updated in 7 days, items without the 10 trading days needed to rate liquidity, and anything under $5 where a one-cent tick is a percentage point. Each is us declining to guess, not a judgement on the item.

Band boundaries are currently reasoned rather than fitted to the live distribution — they are an informed judgement about how this market moves, not a measurement of it. See the liquidity board for the trade-flow half on its own, or price trends for the price half.

Measurements, not advice. Nothing here predicts the future, and no indicator anticipates a game update, a tournament or a Steam sale. Never spend more than you can afford to lose.

Frequently asked questions

How do you decide which CS2 skins are best to buy?

Two readings, and neither is allowed to speak alone. The first is momentum: how the SteamAnalyst reference price has moved over the last 7 days, weighted against the last 30 so a one-week jump has to be confirmed by the month before it counts. The second is liquidity: whether the item actually trades, measured from real units changing hands over 30 days. Momentum sets the rating and liquidity can only pull it down — because a skin climbing 20% a week is worth nothing to you if there is no way to sell it again.

Why can an item rising fast still rate badly?

Because you have to be able to get back out. A rising price in a market where almost nothing trades is a number on a screen, not money — you would be buying into something with no buyers behind it. Thin trading caps how well an item can rate no matter how hard it is climbing, and an item that rarely trades at all cannot rate above "Weak entry".

What makes an item one of the worst to buy?

A falling price plus a market you cannot leave. Those two are worse together than either is alone: a falling price in a deep market is just a bad entry, since you can still sell. A falling price with nobody trading is a trap. So on the "worst to buy" list, thin trading pushes an item further down rather than merely capping it — the reverse of how it works on the buy side.

What is momentum and how is it calculated?

The 7-day price change weighted at 60%, plus the 30-day change at 40%. Signed, so the two argue with each other: a week up 10% inside a month down 10% blends to about +2% and lands in Neutral, which is the honest reading of a bounce inside a decline. An item needs roughly 8% blended momentum for the top band and 3% for the second.

Why does a big one-day jump not put an item at the top?

Because a week carried by its last day is a spike, not a trend — and it is the thing a momentum ranking gets wrong most often, sorting yesterday's jump to the top on the morning it is least likely to continue. When more than 50% of the week's move happened in the final day, the item cannot claim the top band and the row says so.

Where do the price changes come from?

The SteamAnalyst reference price — the same aggregate price shown in the price column here and on every skin page. That is deliberate: the percentage this page ranks on is the percentage the price beside it actually moved, and clicking through to the skin shows the same number. Three surfaces, one measurement.

Why is my skin missing from this list?

One of four reasons, and each is us declining to guess rather than a judgement on the item. We hold fewer than 20 recorded prices for it in the window; its price or trade data has not updated in over 7 days; we have not recorded the 10 trading days needed to rate its liquidity at all; or it is under $5, where a one-cent tick is a whole percentage point and the ranking would be measuring rounding rather than the market.

Is this financial advice?

No. It is a measurement of two things — where a price has been, and how readily the item trades — presented so you can see both and disagree with the conclusion. Neither predicts the future. Game updates, tournament demand and Steam sales all move this market in ways no indicator anticipates. Never spend more than you can afford to lose.