SkinsMonkeySkinRave
Worst to buy · updated every 15 min

Worst CS2 Skins to Buy Right Now — Falling and Hard to Sell

Prices sliding, and thin enough trading that leaving means cutting the price. A falling market you can walk out of is a bad entry; a falling market you cannot is something else, and this list separates the two.

186Items ranked
912Rated avoid
1,200Candidate pool
0Not rateable

Showing 50 of 186 ranked items, re-sorted within the 1,200-item candidate pool.

#ItemVerdict7d30dLiquiditySell inPrice
101Desert Eagle | Sunset Storm 壱 (Factory New)Desert Eagle | Sunset Storm 壱Factory NewWeak entry31▼ -3.4%▼ -7.8%Moderate DemandUnrated$461
102USP-S | Whiteout (Factory New)USP-S | WhiteoutFactory NewWeak entry31▲ +4.1%▼ -18.9%Moderate DemandUnrated$394
103Glock-18 | Gamma Doppler (Field-Tested) Phase 1Glock-18 | Gamma Doppler Phase 1P1Field-TestedWeak entry31medium confidence▼ -4.2%▼ -6.2%Moderate DemandUnrated$67
104Souvenir Desert Eagle | Firebreathing (Factory New)Desert Eagle | FirebreathingSVFactory NewWeak entry31medium confidencehard to exit▲ +0.5%▲ +0.1%Rarely Traded~1 month$230
105Dual Berettas | Demolition (Battle-Scarred)Dual Berettas | DemolitionBattle-ScarredWeak entry31hard to exit▲ +1.2%▼ -0.8%Rarely Traded~3 weeks$13
106StatTrak™ USP-S | Dark Water (Field-Tested)USP-S | Dark WaterSTField-TestedWeak entry31hard to exit▲ +1.1%▼ -0.7%Rarely Traded~2 months$109
107StatTrak™ Tec-9 | Titanium Bit (Minimal Wear)Tec-9 | Titanium BitSTMinimal WearWeak entry31hard to exit▼ -5.7%▲ +9.6%Rarely Traded~1 month$14
108P2000 | Chainmail (Field-Tested)P2000 | ChainmailField-TestedWeak entry31medium confidencehard to exit▼ -0.5%▲ +1.6%Rarely TradedNo flow$69
109StatTrak™ Tec-9 | Fubar (Minimal Wear)Tec-9 | FubarSTMinimal WearWeak entry31hard to exit▼ -3.2%▲ +5.8%Rarely Traded~3 weeks$6.04
110StatTrak™ Tec-9 | Cut Out (Battle-Scarred)Tec-9 | Cut OutSTBattle-ScarredWeak entry31hard to exit▲ +1.4%▼ -1.0%Rarely Traded~1 month$5.15
111Souvenir USP-S | Jawbreaker (Minimal Wear)USP-S | JawbreakerSVMinimal WearWeak entry31medium confidencehard to exit▲ +12.4%▼ -17.5%Rarely Traded~1 month$361
112Souvenir USP-S | Stainless (Field-Tested)USP-S | StainlessSVField-TestedWeak entry31medium confidencehard to exit▲ +2.3%▼ -2.3%Rarely Traded~2 weeks$56
113P2000 | Space Race (Field-Tested)P2000 | Space RaceField-TestedWeak entry31hard to exit▲ +2.8%▼ -3.0%Rarely Traded~1 month$5.56
114StatTrak™ Desert Eagle | Conspiracy (Minimal Wear)Desert Eagle | ConspiracySTMinimal WearWeak entry31hard to exit▲ +0.6%▲ +0.4%Rarely Traded~3 months$20
115StatTrak™ P250 | Mehndi (Field-Tested)P250 | MehndiSTField-TestedWeak entry31hard to exit▲ +0.3%▲ +0.8%Rarely Traded~3 months$30
116StatTrak™ USP-S | Kill Confirmed (Battle-Scarred)USP-S | Kill ConfirmedSTBattle-ScarredWeak entry31hard to exit▼ -0.6%▲ +2.3%Rarely Traded~4 weeks$146
117Glock-18 | Reactor (Minimal Wear)Glock-18 | ReactorMinimal WearWeak entry31hard to exit▲ +4.5%▼ -5.3%Rarely Traded~4 months$15
118CZ75-Auto | Nitro (Factory New)CZ75-Auto | NitroFactory NewWeak entry31hard to exit▲ +2.1%▼ -1.7%Rarely Tradeda year+$65
119StatTrak™ Dual Berettas | Melondrama (Minimal Wear)Dual Berettas | MelondramaSTMinimal WearWeak entry32▼ -2.1%▼ -9.0%Moderate DemandUnrated$6.57
120Desert Eagle | Sunset Storm 弐 (Factory New)Desert Eagle | Sunset Storm 弐Factory NewWeak entry32▼ -2.4%▼ -8.6%Moderate DemandUnrated$465
121Dual Berettas | Melondrama (Factory New)Dual Berettas | MelondramaFactory NewWeak entry32▲ +2.4%▼ -15.7%Active DemandUnrated$14
122R8 Revolver | Fade (Factory New)R8 Revolver | FadeFactory NewWeak entry32▼ -2.6%▼ -8.1%Active DemandUnrated$88
123StatTrak™ Glock-18 | Vogue (Field-Tested)Glock-18 | VogueSTField-TestedWeak entry32▼ -3.8%▼ -6.3%Active DemandUnrated$5.51
124StatTrak™ Five-SeveN | Fairy Tale (Field-Tested)Five-SeveN | Fairy TaleSTField-TestedWeak entry32▼ -1.1%▼ -10.3%Moderate DemandUnrated$35
125Desert Eagle | Heirloom (Minimal Wear)Desert Eagle | HeirloomMinimal WearWeak entry32▼ -0.2%▼ -11.6%Moderate DemandUnrated$9.80
126Desert Eagle | Cobalt Disruption (Minimal Wear)Desert Eagle | Cobalt DisruptionMinimal WearWeak entry32▼ -1.6%▼ -9.4%Moderate DemandUnrated$70
127P2000 | Coach Class (Factory New)P2000 | Coach ClassFactory NewWeak entry32hard to exit▲ +5.6%▼ -6.8%Rarely Traded~5 months$36
128Glock-18 | Red Tire (Factory New)Glock-18 | Red TireFactory NewWeak entry32hard to exit▲ +18.3%▼ -25.7%Rarely Traded~2 months$9.82
129StatTrak™ Five-SeveN | Fairy Tale (Well-Worn)Five-SeveN | Fairy TaleSTWell-WornWeak entry32hard to exit▲ +3.3%▼ -3.1%Rarely Traded~2 weeks$34
130StatTrak™ Dual Berettas | Angel Eyes (Factory New)Dual Berettas | Angel EyesSTFactory NewWeak entry32hard to exit▼ -1.3%▲ +3.8%Rarely Traded~2 months$7.40
131Souvenir Five-SeveN | Orange Peel (Factory New)Five-SeveN | Orange PeelSVFactory NewWeak entry32medium confidencehard to exit▲ +7.5%▼ -9.4%Rarely Traded~10 months$30
132StatTrak™ P250 | Cartel (Factory New)P250 | CartelSTFactory NewWeak entry32hard to exit▲ +3.2%▼ -3.0%Rarely Traded~1 month$85
133CZ75-Auto | Xiangliu (Battle-Scarred)CZ75-Auto | XiangliuBattle-ScarredWeak entry32hard to exit▲ +2.3%▼ -1.6%Rarely Traded~3 weeks$12
134StatTrak™ P250 | Undertow (Field-Tested)P250 | UndertowSTField-TestedWeak entry32hard to exit▲ +5.6%▼ -6.6%Rarely Traded~5 months$44
135Souvenir Tec-9 | Raw Ceramic (Factory New)Tec-9 | Raw CeramicSVFactory NewWeak entry32hard to exit▲ +4.0%▼ -4.2%Rarely Traded~2 months$16
136Five-SeveN | Copper Galaxy (Field-Tested)Five-SeveN | Copper GalaxyField-TestedWeak entry32hard to exit▼ -0.3%▲ +2.2%Rarely Traded~2 weeks$12
137Souvenir USP-S | Whiteout (Factory New)USP-S | WhiteoutSVFactory NewWeak entry32medium confidencehard to exit▲ +0.2%▲ +1.5%Rarely TradedNo flow$9,178
138USP-S | Target Acquired (Battle-Scarred)USP-S | Target AcquiredBattle-ScarredWeak entry32hard to exit▲ +9.5%▼ -12.4%Rarely Traded~3 weeks$209
139Souvenir Five-SeveN | Contractor (Factory New)Five-SeveN | ContractorSVFactory NewWeak entry32hard to exit▲ +7.3%▼ -9.1%Rarely Traded~4 weeks$22
140StatTrak™ P250 | Cartel (Field-Tested)P250 | CartelSTField-TestedWeak entry32hard to exit▼ -1.4%▲ +4.0%Rarely Traded~2 months$17
141StatTrak™ USP-S | Kill Confirmed (Well-Worn)USP-S | Kill ConfirmedSTWell-WornWeak entry32hard to exit▲ +1.8%▼ -0.7%Rarely Traded~3 weeks$160
142USP-S | Kill Confirmed (Factory New)USP-S | Kill ConfirmedFactory NewWeak entry33▼ -0.4%▼ -11.1%Active DemandUnrated$223
143StatTrak™ Desert Eagle | Code Red (Field-Tested)Desert Eagle | Code RedSTField-TestedWeak entry33▼ -2.2%▼ -8.2%Moderate DemandUnrated$62
144Desert Eagle | Ocean Drive (Minimal Wear)Desert Eagle | Ocean DriveMinimal WearWeak entry33▲ +0.6%▼ -12.2%Active DemandUnrated$67
145Desert Eagle | Mulberry (Factory New)Desert Eagle | MulberryFactory NewWeak entry33▲ +0.5%▼ -12.0%Active DemandUnrated$12
146Glock-18 | Wasteland Rebel (Minimal Wear)Glock-18 | Wasteland RebelMinimal WearWeak entry33▲ +1.7%▼ -13.8%Active DemandUnrated$105
147Desert Eagle | Blaze (Factory New)Desert Eagle | BlazeFactory NewWeak entry34▲ +0.2%▼ -11.3%High DemandUnrated$589
148Glock-18 | Wasteland Rebel (Field-Tested)Glock-18 | Wasteland RebelField-TestedWeak entry34▲ +1.0%▼ -12.4%Active DemandUnrated$105
149Desert Eagle | Emerald Jörmungandr (Factory New)Desert Eagle | Emerald JörmungandrFactory NewWeak entry34▲ +0.9%▼ -12.1%Active DemandUnrated$426
150Desert Eagle | Ocean Drive (Field-Tested)Desert Eagle | Ocean DriveField-TestedWeak entry34▼ -0.1%▼ -10.5%Active DemandUnrated$59

How these ratings are reached

Momentum sets the rating

The 7-day change in the SteamAnalyst reference price at 60%, plus the 30-day change at 40%. Signed, so a week that contradicts its month damps itself instead of both being reported as good news. Above 8% blended is the top band; below -8% is the bottom one.

Liquidity can only pull it down

Measured from units actually traded over 30 days, not from price or popularity. Thin trading caps how well an item can rate however hard it is climbing, because you cannot realise a gain you cannot exit. Nothing about being easy to sell ever raises a rating — that would make this a volume ranking wearing a buy label.

Falling and illiquid is worse than either

On the way down the rule inverts. A falling price in a deep market is a bad entry you can still walk away from; a falling price with nobody trading is a trap, and it rates below the thing you can leave. The two sides are not mirror images and are not calculated as if they were.

What we leave out

Items with fewer than 20 recorded prices in the window, feeds that have not updated in 7 days, items without the 10 trading days needed to rate liquidity, and anything under $5 where a one-cent tick is a percentage point. Each is us declining to guess, not a judgement on the item.

Band boundaries are currently reasoned rather than fitted to the live distribution — they are an informed judgement about how this market moves, not a measurement of it. See the liquidity board for the trade-flow half on its own, or price trends for the price half.

Measurements, not advice. Nothing here predicts the future, and no indicator anticipates a game update, a tournament or a Steam sale. Never spend more than you can afford to lose.

Frequently asked questions

How do you decide which CS2 skins are best to buy?

Two readings, and neither is allowed to speak alone. The first is momentum: how the SteamAnalyst reference price has moved over the last 7 days, weighted against the last 30 so a one-week jump has to be confirmed by the month before it counts. The second is liquidity: whether the item actually trades, measured from real units changing hands over 30 days. Momentum sets the rating and liquidity can only pull it down — because a skin climbing 20% a week is worth nothing to you if there is no way to sell it again.

Why can an item rising fast still rate badly?

Because you have to be able to get back out. A rising price in a market where almost nothing trades is a number on a screen, not money — you would be buying into something with no buyers behind it. Thin trading caps how well an item can rate no matter how hard it is climbing, and an item that rarely trades at all cannot rate above "Weak entry".

What makes an item one of the worst to buy?

A falling price plus a market you cannot leave. Those two are worse together than either is alone: a falling price in a deep market is just a bad entry, since you can still sell. A falling price with nobody trading is a trap. So on the "worst to buy" list, thin trading pushes an item further down rather than merely capping it — the reverse of how it works on the buy side.

What is momentum and how is it calculated?

The 7-day price change weighted at 60%, plus the 30-day change at 40%. Signed, so the two argue with each other: a week up 10% inside a month down 10% blends to about +2% and lands in Neutral, which is the honest reading of a bounce inside a decline. An item needs roughly 8% blended momentum for the top band and 3% for the second.

Why does a big one-day jump not put an item at the top?

Because a week carried by its last day is a spike, not a trend — and it is the thing a momentum ranking gets wrong most often, sorting yesterday's jump to the top on the morning it is least likely to continue. When more than 50% of the week's move happened in the final day, the item cannot claim the top band and the row says so.

Where do the price changes come from?

The SteamAnalyst reference price — the same aggregate price shown in the price column here and on every skin page. That is deliberate: the percentage this page ranks on is the percentage the price beside it actually moved, and clicking through to the skin shows the same number. Three surfaces, one measurement.

Why is my skin missing from this list?

One of four reasons, and each is us declining to guess rather than a judgement on the item. We hold fewer than 20 recorded prices for it in the window; its price or trade data has not updated in over 7 days; we have not recorded the 10 trading days needed to rate its liquidity at all; or it is under $5, where a one-cent tick is a whole percentage point and the ranking would be measuring rounding rather than the market.

Is this financial advice?

No. It is a measurement of two things — where a price has been, and how readily the item trades — presented so you can see both and disagree with the conclusion. Neither predicts the future. Game updates, tournament demand and Steam sales all move this market in ways no indicator anticipates. Never spend more than you can afford to lose.