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Best CS2 AWP & Sniper Skins to Buy — Trend and Liquidity

A rising price only helps if you can sell again. Every item here is rated on both: where the price has gone over the last week and month, and whether the item actually trades. Momentum sets the rating — liquidity can only pull it down.

701Items ranked
3Prime entries
1,200Candidate pool
0Not rateable

Showing 50 of 701 ranked items, re-sorted within the 1,200-item candidate pool.

#ItemVerdict7d30dLiquiditySell inPrice
351Souvenir AWP | Pit Viper (Battle-Scarred)AWP | Pit ViperSVBattle-ScarredWeak entry22medium confidencehard to exit▲ +7.8%▼ -2.8%Rarely Traded~1 week$20
352SSG 08 | Death's Head (Battle-Scarred)SSG 08 | Death's HeadBattle-ScarredWeak entry22hard to exit▲ +0.8%▲ +7.6%Rarely TradedUnrated$22
353StatTrak™ AWP | Neo-Noir (Minimal Wear)AWP | Neo-NoirSTMinimal WearWeak entry22no way out▼ -0.2%▼ -5.2%Slow Mover~2 months$65
354AWP | Oni Taiji (Factory New)AWP | Oni TaijiFactory NewWeak entry22▼ -1.9%▼ -15.6%Active DemandUnrated$509
355Souvenir AWP | Dragon Lore (Factory New)AWP | Dragon LoreSVFactory NewWeak entry22medium confidence▼ -6.1%▼ -9.6%Active DemandUnrated$11,764
356Souvenir AWP | Asiimov (Well-Worn)AWP | AsiimovSVWell-WornWeak entry21medium confidencehard to exit▼ -28.4%▲ +66.7%Rarely Traded~2 months$329
357AWP | Silk Tiger (Battle-Scarred)AWP | Silk TigerBattle-ScarredWeak entry21hard to exit▲ +5.5%▲ +15.7%Rarely Traded~1 month$214
358Souvenir SSG 08 | Blush Pour (Factory New)SSG 08 | Blush PourSVFactory NewWeak entry21medium confidencehard to exit▲ +0.2%▲ +23.1%Rarely TradedNo flow$177
359AWP | Chromatic Aberration (Well-Worn)AWP | Chromatic AberrationWell-WornWeak entry21hard to exit▲ +10.4%▲ +7.1%Rarely Traded~2 months$31
360AWP | Hyper Beast (Well-Worn)AWP | Hyper BeastWell-WornWeak entry21no way out▼ -0.9%▼ -5.0%Slow Mover~2 months$29
361StatTrak™ AWP | Wildfire (Factory New)AWP | WildfireSTFactory NewWeak entry21no way out▼ -0.3%▼ -5.8%Slow Mover~2 months$242
362SSG 08 | Dragonfire (Minimal Wear)SSG 08 | DragonfireMinimal WearWeak entry21▼ -2.8%▼ -15.0%Active DemandUnrated$231
363AWP | CMYK (Field-Tested)AWP | CMYKField-TestedWeak entry21▼ -2.6%▼ -15.6%Active DemandUnrated$130
364AWP | The Prince (Minimal Wear)AWP | The PrinceMinimal WearWeak entry21medium confidence▼ -5.7%▼ -11.0%Active DemandUnrated$1,963
365Souvenir AWP | Pit Viper (Well-Worn)AWP | Pit ViperSVWell-WornWeak entry20hard to exit▲ +0.3%▲ +20.2%Rarely Traded~2 months$26
366SCAR-20 | Crimson Web (Minimal Wear)SCAR-20 | Crimson WebMinimal WearWeak entry2084% of the week was yesterday · hard to exit▲ +7.0%▲ +10.0%Rarely Traded~1 month$5.19
367Souvenir AWP | Crakow! (Field-Tested)AWP | Crakow!SVField-TestedWeak entry20hard to exit▲ +12.9%▲ +0.8%Rarely Traded~4 weeks$46
368StatTrak™ SSG 08 | Death's Head (Field-Tested)SSG 08 | Death's HeadSTField-TestedWeak entry20hard to exit▲ +3.8%▲ +2.1%Rarely Traded~3 weeks$17
369SSG 08 | Orange Filigree (Field-Tested)SSG 08 | Orange FiligreeField-TestedWeak entry20hard to exit▲ +7.0%▼ -2.8%Rarely TradedNo flow$26
370StatTrak™ SSG 08 | Big Iron (Field-Tested)SSG 08 | Big IronSTField-TestedWeak entry20hard to exit▲ +1.8%▲ +5.0%Rarely Traded~1 month$21
371StatTrak™ AWP | Chromatic Aberration (Minimal Wear)AWP | Chromatic AberrationSTMinimal WearWeak entry20no way out▼ -2.6%▼ -3.4%Slow Mover~1 month$29
372SSG 08 | Rapid Transit (Factory New)SSG 08 | Rapid TransitFactory NewAvoid19no way out▲ +2.7%▼ -11.5%Slow Mover~2 months$6.14
373AWP | Ice Coaled (Factory New)AWP | Ice CoaledFactory NewAvoid19no way out▲ +1.1%▼ -9.3%Slow Mover~3 months$27
374SSG 08 | Orange Filigree (Factory New)SSG 08 | Orange FiligreeFactory NewAvoid19no way out▼ -0.1%▼ -7.4%Rarely Traded~2 months$35
375StatTrak™ AWP | Exoskeleton (Minimal Wear)AWP | ExoskeletonSTMinimal WearAvoid19no way out▲ +0.8%▼ -8.9%Slow Mover~1 month$14
376StatTrak™ SSG 08 | Big Iron (Well-Worn)SSG 08 | Big IronSTWell-WornAvoid19no way out▼ -5.2%▲ +0.1%Rarely Traded~1 month$28
377StatTrak™ SCAR-20 | Cyrex (Field-Tested)SCAR-20 | CyrexSTField-TestedAvoid19no way out▼ -3.8%▼ -2.1%Rarely Traded~2 months$48
378AWP | The End (Minimal Wear)AWP | The EndMinimal WearAvoid19▼ -3.7%▼ -14.4%Active DemandUnrated$15
379Souvenir SSG 08 | Hand Brake (Factory New)SSG 08 | Hand BrakeSVFactory NewAvoid19▼ -9.3%▼ -6.1%Rarely Traded~2 months$21
380StatTrak™ AWP | Neo-Noir (Factory New)AWP | Neo-NoirSTFactory NewAvoid19▼ -3.4%▼ -15.1%Slow Mover~1 month$79
381SSG 08 | Turbo Peek (Factory New)SSG 08 | Turbo PeekFactory NewAvoid19▼ -0.4%▼ -19.6%Slow Mover~3 months$44
382Souvenir AWP | Green Energy (Factory New)AWP | Green EnergySVFactory NewAvoid19medium confidence▼ -5.8%▼ -11.5%Rarely Traded~3 weeks$174
383AWP | Electric Hive (Well-Worn)AWP | Electric HiveWell-WornAvoid19▼ -6.5%▼ -10.7%Rarely Traded~3 months$44
384SCAR-20 | Magna Carta (Factory New)SCAR-20 | Magna CartaFactory NewAvoid19▼ -3.8%▼ -14.9%Rarely Traded~4 months$13
385Souvenir AWP | Desert Hydra (Minimal Wear)AWP | Desert HydraSVMinimal WearAvoid19▼ -5.4%▼ -12.5%Active DemandUnrated$1,085
386Souvenir SSG 08 | Red Stone (Minimal Wear)SSG 08 | Red StoneSVMinimal WearAvoid19medium confidence0%▼ -21.0%Rarely Traded~4 months$21
387Souvenir AWP | LongDog (Well-Worn)AWP | LongDogSVWell-WornAvoid19▼ -7.0%▼ -10.6%Rarely Traded~2 months$92
388Souvenir SSG 08 | Death Strike (Battle-Scarred)SSG 08 | Death StrikeSVBattle-ScarredAvoid19▼ -4.2%▼ -14.7%Rarely Traded~3 months$146
389StatTrak™ AWP | Electric Hive (Well-Worn)AWP | Electric HiveSTWell-WornAvoid19▼ -0.8%▼ -19.9%Rarely Traded~1 month$101
390Souvenir AWP | Pit Viper (Field-Tested)AWP | Pit ViperSVField-TestedAvoid19▲ +2.9%▼ -25.6%Rarely Traded~1 month$15
391AWP | Desert Hydra (Field-Tested)AWP | Desert HydraField-TestedAvoid19▼ -4.4%▼ -14.9%Active DemandUnrated$920
392SSG 08 | Blood in the Water (Minimal Wear)SSG 08 | Blood in the WaterMinimal WearAvoid18no way out▼ -1.1%▼ -6.4%Slow Mover~3 months$85
393G3SG1 | Demeter (Factory New)G3SG1 | DemeterFactory NewAvoid18no way out▼ -4.5%▼ -1.3%Rarely Traded~3 months$31
394SCAR-20 | Cyrex (Minimal Wear)SCAR-20 | CyrexMinimal WearAvoid18no way out▼ -2.1%▼ -5.0%Rarely Traded~5 months$26
395AWP | Green Energy (Well-Worn)AWP | Green EnergyWell-WornAvoid18▼ -6.0%▼ -12.6%Moderate DemandUnrated$6.23
396Souvenir AWP | Lightning Strike (Factory New)AWP | Lightning StrikeSVFactory NewAvoid18medium confidence▼ -9.2%▼ -8.1%Rarely Traded~3 months$843
397Souvenir AWP | Black Nile (Well-Worn)AWP | Black NileSVWell-WornAvoid180%▼ -22.0%Rarely TradedUnrated$14
398StatTrak™ AWP | Printstream (Factory New)AWP | PrintstreamSTFactory NewAvoid18▼ -5.4%▼ -14.0%Active DemandUnrated$316
399Souvenir AWP | Black Nile (Battle-Scarred)AWP | Black NileSVBattle-ScarredAvoid18▼ -7.3%▼ -11.3%Rarely Traded~4 months$5.73
400Souvenir SSG 08 | Tropical Storm (Well-Worn)SSG 08 | Tropical StormSVWell-WornAvoid18▼ -0.7%▼ -21.6%Rarely Traded~3 months$15

How these ratings are reached

Momentum sets the rating

The 7-day change in the SteamAnalyst reference price at 60%, plus the 30-day change at 40%. Signed, so a week that contradicts its month damps itself instead of both being reported as good news. Above 8% blended is the top band; below -8% is the bottom one.

Liquidity can only pull it down

Measured from units actually traded over 30 days, not from price or popularity. Thin trading caps how well an item can rate however hard it is climbing, because you cannot realise a gain you cannot exit. Nothing about being easy to sell ever raises a rating — that would make this a volume ranking wearing a buy label.

Falling and illiquid is worse than either

On the way down the rule inverts. A falling price in a deep market is a bad entry you can still walk away from; a falling price with nobody trading is a trap, and it rates below the thing you can leave. The two sides are not mirror images and are not calculated as if they were.

What we leave out

Items with fewer than 20 recorded prices in the window, feeds that have not updated in 7 days, items without the 10 trading days needed to rate liquidity, and anything under $5 where a one-cent tick is a percentage point. Each is us declining to guess, not a judgement on the item.

Band boundaries are currently reasoned rather than fitted to the live distribution — they are an informed judgement about how this market moves, not a measurement of it. See the liquidity board for the trade-flow half on its own, or price trends for the price half.

Measurements, not advice. Nothing here predicts the future, and no indicator anticipates a game update, a tournament or a Steam sale. Never spend more than you can afford to lose.

Frequently asked questions

How do you decide which CS2 skins are best to buy?

Two readings, and neither is allowed to speak alone. The first is momentum: how the SteamAnalyst reference price has moved over the last 7 days, weighted against the last 30 so a one-week jump has to be confirmed by the month before it counts. The second is liquidity: whether the item actually trades, measured from real units changing hands over 30 days. Momentum sets the rating and liquidity can only pull it down — because a skin climbing 20% a week is worth nothing to you if there is no way to sell it again.

Why can an item rising fast still rate badly?

Because you have to be able to get back out. A rising price in a market where almost nothing trades is a number on a screen, not money — you would be buying into something with no buyers behind it. Thin trading caps how well an item can rate no matter how hard it is climbing, and an item that rarely trades at all cannot rate above "Weak entry".

What makes an item one of the worst to buy?

A falling price plus a market you cannot leave. Those two are worse together than either is alone: a falling price in a deep market is just a bad entry, since you can still sell. A falling price with nobody trading is a trap. So on the "worst to buy" list, thin trading pushes an item further down rather than merely capping it — the reverse of how it works on the buy side.

What is momentum and how is it calculated?

The 7-day price change weighted at 60%, plus the 30-day change at 40%. Signed, so the two argue with each other: a week up 10% inside a month down 10% blends to about +2% and lands in Neutral, which is the honest reading of a bounce inside a decline. An item needs roughly 8% blended momentum for the top band and 3% for the second.

Why does a big one-day jump not put an item at the top?

Because a week carried by its last day is a spike, not a trend — and it is the thing a momentum ranking gets wrong most often, sorting yesterday's jump to the top on the morning it is least likely to continue. When more than 50% of the week's move happened in the final day, the item cannot claim the top band and the row says so.

Where do the price changes come from?

The SteamAnalyst reference price — the same aggregate price shown in the price column here and on every skin page. That is deliberate: the percentage this page ranks on is the percentage the price beside it actually moved, and clicking through to the skin shows the same number. Three surfaces, one measurement.

Why is my skin missing from this list?

One of four reasons, and each is us declining to guess rather than a judgement on the item. We hold fewer than 20 recorded prices for it in the window; its price or trade data has not updated in over 7 days; we have not recorded the 10 trading days needed to rate its liquidity at all; or it is under $5, where a one-cent tick is a whole percentage point and the ranking would be measuring rounding rather than the market.

Is this financial advice?

No. It is a measurement of two things — where a price has been, and how readily the item trades — presented so you can see both and disagree with the conclusion. Neither predicts the future. Game updates, tournament demand and Steam sales all move this market in ways no indicator anticipates. Never spend more than you can afford to lose.