SkinsMonkeySkinRave
Best to buy · updated every 15 min

Best CS2 AWP & Sniper Skins to Buy — Trend and Liquidity

A rising price only helps if you can sell again. Every item here is rated on both: where the price has gone over the last week and month, and whether the item actually trades. Momentum sets the rating — liquidity can only pull it down.

99Items ranked
1Prime entries
1,200Candidate pool
0Not rateable

Showing 49 of 99 ranked items, re-sorted within the 1,200-item candidate pool.

#ItemVerdict7d30dLiquiditySell inPrice
301AWP | POP AWP (Field-Tested)AWP | POP AWPField-TestedNeutral47thin market▲ +7.9%▼ -0.8%Slow Mover~2 months$5.89
302AWP | Printstream (Minimal Wear)AWP | PrintstreamMinimal WearNeutral47▲ +1.9%▼ -6.1%High DemandUnrated$59
303SSG 08 | Death Strike (Minimal Wear)SSG 08 | Death StrikeMinimal WearNeutral47▲ +5.6%▼ -11.8%Moderate DemandUnrated$219
304Souvenir AWP | Queen's Gambit (Minimal Wear)AWP | Queen's GambitSVMinimal WearNeutral46thin market▲ +8.4%▲ +22.1%Slow MoverUnrated$289
305AWP | Wildfire (Field-Tested)AWP | WildfireField-TestedNeutral46▲ +1.5%▼ -5.8%Active DemandUnrated$39
306StatTrak™ AWP | Mortis (Minimal Wear)AWP | MortisSTMinimal WearNeutral46▼ -2.2%▼ -0.3%Moderate DemandUnrated$8.80
307StatTrak™ AWP | Redline (Minimal Wear)AWP | RedlineSTMinimal WearNeutral46▼ -0.2%▼ -3.5%Moderate DemandUnrated$131
308StatTrak™ AWP | Queen's Gambit (Well-Worn)AWP | Queen's GambitSTWell-WornNeutral45▲ +0.5%▼ -4.8%Moderate DemandUnrated$45
309StatTrak™ AWP | Man-o'-war (Minimal Wear)AWP | Man-o'-warSTMinimal WearNeutral45▲ +0.7%▼ -5.2%Moderate DemandUnrated$113
310StatTrak™ AWP | Chrome Cannon (Field-Tested)AWP | Chrome CannonSTField-TestedNeutral45▼ -1.3%▼ -2.2%Active DemandUnrated$36
311SSG 08 | Blood in the Water (Minimal Wear)SSG 08 | Blood in the WaterMinimal WearNeutral450%▼ -4.5%Active DemandUnrated$86
312AWP | Chrome Cannon (Minimal Wear)AWP | Chrome CannonMinimal WearNeutral45▲ +0.3%▼ -4.8%Active DemandUnrated$33
313AWP | Silk Tiger (Minimal Wear)AWP | Silk TigerMinimal WearNeutral45▲ +1.9%▼ -7.3%Moderate DemandUnrated$291
314AWP | Corticera (Minimal Wear)AWP | CorticeraMinimal WearNeutral45▲ +2.2%▼ -7.8%Active DemandUnrated$20
315Souvenir G3SG1 | New Roots (Minimal Wear)G3SG1 | New RootsSVMinimal WearNeutral44thin market▲ +7.8%▲ +18.2%Slow Mover~1 week$9.27
316G3SG1 | The Executioner (Field-Tested)G3SG1 | The ExecutionerField-TestedNeutral44▼ -0.6%▼ -4.0%Moderate DemandUnrated$8.65
317StatTrak™ AWP | Wildfire (Minimal Wear)AWP | WildfireSTMinimal WearNeutral44▲ +0.5%▼ -5.6%Moderate DemandUnrated$137
318AWP | Medusa (Field-Tested)AWP | MedusaField-TestedNeutral44medium confidence▼ -0.5%▼ -4.2%Moderate DemandUnrated$2,080
319StatTrak™ AWP | Queen's Gambit (Minimal Wear)AWP | Queen's GambitSTMinimal WearNeutral44▲ +1.2%▼ -6.8%Active DemandUnrated$120
320AWP | Chromatic Aberration (Factory New)AWP | Chromatic AberrationFactory NewNeutral44▲ +0.7%▼ -6.1%Active DemandUnrated$67
321AWP | Queen's Gambit (Minimal Wear)AWP | Queen's GambitMinimal WearNeutral44▼ -0.4%▼ -4.5%Active DemandUnrated$94
322StatTrak™ AWP | Neo-Noir (Minimal Wear)AWP | Neo-NoirSTMinimal WearNeutral44▼ -1.3%▼ -3.2%Moderate DemandUnrated$64
323AWP | Atheris (Minimal Wear)AWP | AtherisMinimal WearNeutral44▲ +0.7%▼ -6.3%Active DemandUnrated$6.87
324AWP | Printstream (Well-Worn)AWP | PrintstreamWell-WornNeutral43▲ +0.6%▼ -6.3%Active DemandUnrated$38
325AWP | Ice Coaled (Minimal Wear)AWP | Ice CoaledMinimal WearNeutral43▲ +1.9%▼ -8.3%Active DemandUnrated$13
326AWP | Fever Dream (Minimal Wear)AWP | Fever DreamMinimal WearNeutral43▲ +0.3%▼ -6.0%Active DemandUnrated$12
327StatTrak™ AWP | Containment Breach (Minimal Wear)AWP | Containment BreachSTMinimal WearNeutral43▼ -1.9%▼ -2.8%Moderate DemandUnrated$302
328AWP | Neo-Noir (Field-Tested)AWP | Neo-NoirField-TestedNeutral43▼ -0.4%▼ -5.0%Active DemandUnrated$39
329StatTrak™ AWP | Chrome Cannon (Minimal Wear)AWP | Chrome CannonSTMinimal WearNeutral43▲ +0.5%▼ -6.6%Active DemandUnrated$56
330SCAR-20 | Bloodsport (Field-Tested)SCAR-20 | BloodsportField-TestedNeutral43▲ +0.8%▼ -7.1%Moderate DemandUnrated$11
331AWP | Chromatic Aberration (Battle-Scarred)AWP | Chromatic AberrationBattle-ScarredNeutral42thin market▲ +2.9%▲ +4.4%Slow Mover~3 weeks$27
332StatTrak™ AWP | Chromatic Aberration (Factory New)AWP | Chromatic AberrationSTFactory NewNeutral42thin market▲ +3.3%▲ +3.6%Slow Mover~2 months$49
333StatTrak™ AWP | Exoskeleton (Well-Worn)AWP | ExoskeletonSTWell-WornNeutral42▼ -1.9%▼ -3.1%Moderate DemandUnrated$6.65
334AWP | Asiimov (Well-Worn)AWP | AsiimovWell-WornNeutral42▲ +0.2%▼ -6.4%Active DemandUnrated$82
335AWP | Sovereign Flame (Field-Tested)AWP | Sovereign FlameField-TestedNeutral42▲ +1.6%▼ -8.5%Active DemandUnrated$111
336AWP | Lightning Strike (Factory New)AWP | Lightning StrikeFactory NewNeutral420%▼ -6.2%High DemandUnrated$451
337StatTrak™ AWP | Asiimov (Field-Tested)AWP | AsiimovSTField-TestedNeutral42▲ +1.3%▼ -8.3%Active DemandUnrated$217
338StatTrak™ SSG 08 | Rapid Transit (Factory New)SSG 08 | Rapid TransitSTFactory NewNeutral42▲ +0.7%▼ -7.5%Moderate DemandUnrated$20
339AWP | Neo-Noir (Factory New)AWP | Neo-NoirFactory NewNeutral42▼ -0.5%▼ -5.6%Active DemandUnrated$48
340AWP | Elite Build (Well-Worn)AWP | Elite BuildWell-WornNeutral420%▼ -6.5%Moderate DemandUnrated$9.51
341AWP | Printstream (Field-Tested)AWP | PrintstreamField-TestedNeutral42▲ +1.3%▼ -8.5%High DemandUnrated$41
342AWP | Hyper Beast (Field-Tested)AWP | Hyper BeastField-TestedNeutral41▼ -2.5%▼ -3.1%Active DemandUnrated$31
343AWP | Dragon Lore (Minimal Wear)AWP | Dragon LoreMinimal WearNeutral41medium confidence▼ -0.6%▼ -5.9%Active DemandUnrated$8,755
344AWP | Gungnir (Field-Tested)AWP | GungnirField-TestedNeutral41medium confidence▼ -2.0%▼ -3.9%Active DemandUnrated$7,475
345AWP | Gungnir (Factory New)AWP | GungnirFactory NewNeutral41medium confidence▲ +0.3%▼ -7.4%High DemandUnrated$11,658
346AWP | Man-o'-war (Field-Tested)AWP | Man-o'-warField-TestedNeutral41▲ +1.9%▼ -9.9%Moderate DemandUnrated$113
347AWP | Asiimov (Field-Tested)AWP | AsiimovField-TestedNeutral40▼ -0.1%▼ -7.1%High DemandUnrated$103
348StatTrak™ AWP | Chrome Cannon (Factory New)AWP | Chrome CannonSTFactory NewNeutral40▼ -2.3%▼ -4.1%Moderate DemandUnrated$139
349AWP | Chromatic Aberration (Minimal Wear)AWP | Chromatic AberrationMinimal WearNeutral40▲ +0.1%▼ -7.7%Active DemandUnrated$34

How these ratings are reached

Momentum sets the rating

The 7-day change in the SteamAnalyst reference price at 60%, plus the 30-day change at 40%. Signed, so a week that contradicts its month damps itself instead of both being reported as good news. Above 8% blended is the top band; below -8% is the bottom one.

Liquidity can only pull it down

Measured from units actually traded over 30 days, not from price or popularity. Thin trading caps how well an item can rate however hard it is climbing, because you cannot realise a gain you cannot exit. Nothing about being easy to sell ever raises a rating — that would make this a volume ranking wearing a buy label.

Falling and illiquid is worse than either

On the way down the rule inverts. A falling price in a deep market is a bad entry you can still walk away from; a falling price with nobody trading is a trap, and it rates below the thing you can leave. The two sides are not mirror images and are not calculated as if they were.

What we leave out

Items with fewer than 20 recorded prices in the window, feeds that have not updated in 7 days, items without the 10 trading days needed to rate liquidity, and anything under $5 where a one-cent tick is a percentage point. Each is us declining to guess, not a judgement on the item.

Band boundaries are currently reasoned rather than fitted to the live distribution — they are an informed judgement about how this market moves, not a measurement of it. See the liquidity board for the trade-flow half on its own, or price trends for the price half.

Measurements, not advice. Nothing here predicts the future, and no indicator anticipates a game update, a tournament or a Steam sale. Never spend more than you can afford to lose.

Frequently asked questions

How do you decide which CS2 skins are best to buy?

Two readings, and neither is allowed to speak alone. The first is momentum: how the SteamAnalyst reference price has moved over the last 7 days, weighted against the last 30 so a one-week jump has to be confirmed by the month before it counts. The second is liquidity: whether the item actually trades, measured from real units changing hands over 30 days. Momentum sets the rating and liquidity can only pull it down — because a skin climbing 20% a week is worth nothing to you if there is no way to sell it again.

Why can an item rising fast still rate badly?

Because you have to be able to get back out. A rising price in a market where almost nothing trades is a number on a screen, not money — you would be buying into something with no buyers behind it. Thin trading caps how well an item can rate no matter how hard it is climbing, and an item that rarely trades at all cannot rate above "Weak entry".

What makes an item one of the worst to buy?

A falling price plus a market you cannot leave. Those two are worse together than either is alone: a falling price in a deep market is just a bad entry, since you can still sell. A falling price with nobody trading is a trap. So on the "worst to buy" list, thin trading pushes an item further down rather than merely capping it — the reverse of how it works on the buy side.

What is momentum and how is it calculated?

The 7-day price change weighted at 60%, plus the 30-day change at 40%. Signed, so the two argue with each other: a week up 10% inside a month down 10% blends to about +2% and lands in Neutral, which is the honest reading of a bounce inside a decline. An item needs roughly 8% blended momentum for the top band and 3% for the second.

Why does a big one-day jump not put an item at the top?

Because a week carried by its last day is a spike, not a trend — and it is the thing a momentum ranking gets wrong most often, sorting yesterday's jump to the top on the morning it is least likely to continue. When more than 50% of the week's move happened in the final day, the item cannot claim the top band and the row says so.

Where do the price changes come from?

The SteamAnalyst reference price — the same aggregate price shown in the price column here and on every skin page. That is deliberate: the percentage this page ranks on is the percentage the price beside it actually moved, and clicking through to the skin shows the same number. Three surfaces, one measurement.

Why is my skin missing from this list?

One of four reasons, and each is us declining to guess rather than a judgement on the item. We hold fewer than 20 recorded prices for it in the window; its price or trade data has not updated in over 7 days; we have not recorded the 10 trading days needed to rate its liquidity at all; or it is under $5, where a one-cent tick is a whole percentage point and the ranking would be measuring rounding rather than the market.

Is this financial advice?

No. It is a measurement of two things — where a price has been, and how readily the item trades — presented so you can see both and disagree with the conclusion. Neither predicts the future. Game updates, tournament demand and Steam sales all move this market in ways no indicator anticipates. Never spend more than you can afford to lose.