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Best CS2 AWP & Sniper Skins to Buy — Trend and Liquidity

A rising price only helps if you can sell again. Every item here is rated on both: where the price has gone over the last week and month, and whether the item actually trades. Momentum sets the rating — liquidity can only pull it down.

100Items ranked
1Prime entries
1,200Candidate pool
0Not rateable

Showing 50 of 100 ranked items, re-sorted within the 1,200-item candidate pool.

#ItemVerdict7d30dLiquiditySell inPrice
551AWP | Neo-Noir (Field-Tested)AWP | Neo-NoirField-TestedNeutral48▲ +0.9%▼ -3.7%Active DemandUnrated$39
552StatTrak™ AWP | Queen's Gambit (Minimal Wear)AWP | Queen's GambitSTMinimal WearNeutral48▲ +2.3%▼ -5.8%Active DemandUnrated$122
553StatTrak™ AWP | Mortis (Minimal Wear)AWP | MortisSTMinimal WearNeutral48▼ -1.8%▲ +0.1%Moderate DemandUnrated$8.84
554AWP | Corticera (Minimal Wear)AWP | CorticeraMinimal WearNeutral48▲ +3.0%▼ -7.1%Active DemandUnrated$20
555StatTrak™ AWP | Fever Dream (Field-Tested)AWP | Fever DreamSTField-TestedNeutral48▼ -1.0%▼ -1.2%Moderate DemandUnrated$20
556AWP | Wildfire (Field-Tested)AWP | WildfireField-TestedNeutral48▲ +1.9%▼ -5.5%Active DemandUnrated$39
557AWP | Mortis (Factory New)AWP | MortisFactory NewNeutral48▲ +8.0%▼ -14.6%Active DemandUnrated$11
558Souvenir AWP | Crakow! (Well-Worn)AWP | Crakow!SVWell-WornNeutral47thin market▲ +6.4%▲ +27.7%Slow Mover~2 weeks$46
559AWP | POP AWP (Field-Tested)AWP | POP AWPField-TestedNeutral47thin market▲ +7.9%▼ -0.8%Slow Mover~2 months$5.89
560AWP | Chrome Cannon (Well-Worn)AWP | Chrome CannonWell-WornNeutral47▼ -0.2%▼ -2.5%Active DemandUnrated$24
561AWP | Hyper Beast (Minimal Wear)AWP | Hyper BeastMinimal WearNeutral47▲ +0.9%▼ -4.3%Active DemandUnrated$46
562SSG 08 | Blood in the Water (Minimal Wear)SSG 08 | Blood in the WaterMinimal WearNeutral47▲ +0.6%▼ -4.0%Active DemandUnrated$86
563StatTrak™ AWP | Asiimov (Well-Worn)AWP | AsiimovSTWell-WornNeutral47▲ +0.9%▼ -4.8%Moderate DemandUnrated$167
564Souvenir G3SG1 | New Roots (Minimal Wear)G3SG1 | New RootsSVMinimal WearNeutral46thin market▲ +10.0%▲ +20.7%Slow Mover~1 week$9.46
565StatTrak™ AWP | Ice Coaled (Field-Tested)AWP | Ice CoaledSTField-TestedNeutral46▲ +4.1%▼ -9.8%Moderate DemandUnrated$16
566AWP | Gungnir (Field-Tested)AWP | GungnirField-TestedNeutral46medium confidence▼ -0.7%▼ -2.6%Active DemandUnrated$7,573
567AWP | Atheris (Minimal Wear)AWP | AtherisMinimal WearNeutral46▲ +1.3%▼ -5.7%Active DemandUnrated$6.91
568StatTrak™ AWP | Queen's Gambit (Well-Worn)AWP | Queen's GambitSTWell-WornNeutral46▲ +0.6%▼ -4.7%Moderate DemandUnrated$45
569StatTrak™ AWP | Man-o'-war (Minimal Wear)AWP | Man-o'-warSTMinimal WearNeutral46▲ +0.8%▼ -5.1%Moderate DemandUnrated$113
570AWP | Elite Build (Well-Worn)AWP | Elite BuildWell-WornNeutral46▲ +1.1%▼ -5.5%Moderate DemandUnrated$9.61
571AWP | Fever Dream (Minimal Wear)AWP | Fever DreamMinimal WearNeutral45▲ +0.7%▼ -5.6%Active DemandUnrated$13
572StatTrak™ AWP | Chrome Cannon (Field-Tested)AWP | Chrome CannonSTField-TestedNeutral45▼ -1.4%▼ -2.4%Active DemandUnrated$36
573Souvenir AWP | Desert Hydra (Battle-Scarred)AWP | Desert HydraSVBattle-ScarredNeutral450%▼ -4.7%Moderate DemandUnrated$856
574AWP | Printstream (Field-Tested)AWP | PrintstreamField-TestedNeutral44▲ +2.0%▼ -7.9%High DemandUnrated$42
575AWP | Lightning Strike (Factory New)AWP | Lightning StrikeFactory NewNeutral44▲ +0.6%▼ -5.7%High DemandUnrated$453
576AWP | Elite Build (Battle-Scarred)AWP | Elite BuildBattle-ScarredNeutral44▲ +0.3%▼ -5.5%Moderate DemandUnrated$9.47
577Souvenir AWP | Queen's Gambit (Minimal Wear)AWP | Queen's GambitSVMinimal WearNeutral43thin market▲ +6.1%▲ +19.5%Slow MoverUnrated$282
578Souvenir AWP | Crakow! (Field-Tested)AWP | Crakow!SVField-TestedNeutral4354% of the week was yesterday · thin market▲ +13.0%▲ +6.9%Slow Mover~1 week$47
579G3SG1 | The Executioner (Field-Tested)G3SG1 | The ExecutionerField-TestedNeutral43▼ -0.9%▼ -4.3%Moderate DemandUnrated$8.62
580AWP | Chromatic Aberration (Minimal Wear)AWP | Chromatic AberrationMinimal WearNeutral43▲ +0.8%▼ -7.0%Active DemandUnrated$34
581AWP | Gungnir (Factory New)AWP | GungnirFactory NewNeutral43medium confidence▲ +0.7%▼ -6.9%High DemandUnrated$11,713
582StatTrak™ AWP | Containment Breach (Minimal Wear)AWP | Containment BreachSTMinimal WearNeutral42▼ -2.0%▼ -3.0%Moderate DemandUnrated$302
583AWP | Crakow! (Minimal Wear)AWP | Crakow!Minimal WearNeutral42▲ +3.0%▼ -10.6%Active DemandUnrated$36
584AWP | Chromatic Aberration (Factory New)AWP | Chromatic AberrationFactory NewNeutral42▲ +0.3%▼ -6.5%Active DemandUnrated$66
585AWP | Neo-Noir (Factory New)AWP | Neo-NoirFactory NewNeutral42▼ -0.4%▼ -5.5%Active DemandUnrated$48
586AWP | Ice Coaled (Minimal Wear)AWP | Ice CoaledMinimal WearNeutral42▲ +1.6%▼ -8.6%Active DemandUnrated$13
587AWP | Asiimov (Field-Tested)AWP | AsiimovField-TestedNeutral42▲ +0.3%▼ -6.7%High DemandUnrated$103
588AWP | Queen's Gambit (Minimal Wear)AWP | Queen's GambitMinimal WearNeutral42▼ -0.9%▼ -5.0%Active DemandUnrated$94
589Souvenir AWP | Dragon Lore (Minimal Wear)AWP | Dragon LoreSVMinimal WearNeutral42medium confidence▼ -1.3%▼ -4.6%Active DemandUnrated$9,387
590StatTrak™ AWP | Atheris (Field-Tested)AWP | AtherisSTField-TestedNeutral42▼ -1.4%▼ -4.4%Moderate DemandUnrated$8.31
591SCAR-20 | Bloodsport (Field-Tested)SCAR-20 | BloodsportField-TestedNeutral42▲ +0.5%▼ -7.3%Moderate DemandUnrated$11
592AWP | Dragon Lore (Minimal Wear)AWP | Dragon LoreMinimal WearNeutral42medium confidence▼ -0.5%▼ -5.8%Active DemandUnrated$8,764
593AWP | Green Energy (Factory New)AWP | Green EnergyFactory NewNeutral41▲ +3.0%▼ -11.2%Active DemandUnrated$29
594AWP | Electric Hive (Minimal Wear)AWP | Electric HiveMinimal WearNeutral41▼ -2.1%▼ -3.6%Active DemandUnrated$28
595StatTrak™ AWP | Asiimov (Field-Tested)AWP | AsiimovSTField-TestedNeutral41▲ +1.1%▼ -8.5%Active DemandUnrated$217
596AWP | Hyper Beast (Field-Tested)AWP | Hyper BeastField-TestedNeutral41▼ -2.6%▼ -3.2%Active DemandUnrated$31
597StatTrak™ AWP | Mortis (Battle-Scarred)AWP | MortisSTBattle-ScarredNeutral40thin market▲ +3.4%▲ +2.5%Slow MoverUnrated$7.40
598AWP | Desert Hydra (Minimal Wear)AWP | Desert HydraMinimal WearNeutral40▲ +1.2%▼ -9.0%Active DemandUnrated$1,112
599StatTrak™ SSG 08 | Turbo Peek (Factory New)SSG 08 | Turbo PeekSTFactory NewNeutral40▼ -1.7%▼ -4.8%Moderate DemandUnrated$91
600StatTrak™ AWP | Exoskeleton (Well-Worn)AWP | ExoskeletonSTWell-WornNeutral40▼ -2.5%▼ -3.6%Moderate DemandUnrated$6.61

How these ratings are reached

Momentum sets the rating

The 7-day change in the SteamAnalyst reference price at 60%, plus the 30-day change at 40%. Signed, so a week that contradicts its month damps itself instead of both being reported as good news. Above 8% blended is the top band; below -8% is the bottom one.

Liquidity can only pull it down

Measured from units actually traded over 30 days, not from price or popularity. Thin trading caps how well an item can rate however hard it is climbing, because you cannot realise a gain you cannot exit. Nothing about being easy to sell ever raises a rating — that would make this a volume ranking wearing a buy label.

Falling and illiquid is worse than either

On the way down the rule inverts. A falling price in a deep market is a bad entry you can still walk away from; a falling price with nobody trading is a trap, and it rates below the thing you can leave. The two sides are not mirror images and are not calculated as if they were.

What we leave out

Items with fewer than 20 recorded prices in the window, feeds that have not updated in 7 days, items without the 10 trading days needed to rate liquidity, and anything under $5 where a one-cent tick is a percentage point. Each is us declining to guess, not a judgement on the item.

Band boundaries are currently reasoned rather than fitted to the live distribution — they are an informed judgement about how this market moves, not a measurement of it. See the liquidity board for the trade-flow half on its own, or price trends for the price half.

Measurements, not advice. Nothing here predicts the future, and no indicator anticipates a game update, a tournament or a Steam sale. Never spend more than you can afford to lose.

Frequently asked questions

How do you decide which CS2 skins are best to buy?

Two readings, and neither is allowed to speak alone. The first is momentum: how the SteamAnalyst reference price has moved over the last 7 days, weighted against the last 30 so a one-week jump has to be confirmed by the month before it counts. The second is liquidity: whether the item actually trades, measured from real units changing hands over 30 days. Momentum sets the rating and liquidity can only pull it down — because a skin climbing 20% a week is worth nothing to you if there is no way to sell it again.

Why can an item rising fast still rate badly?

Because you have to be able to get back out. A rising price in a market where almost nothing trades is a number on a screen, not money — you would be buying into something with no buyers behind it. Thin trading caps how well an item can rate no matter how hard it is climbing, and an item that rarely trades at all cannot rate above "Weak entry".

What makes an item one of the worst to buy?

A falling price plus a market you cannot leave. Those two are worse together than either is alone: a falling price in a deep market is just a bad entry, since you can still sell. A falling price with nobody trading is a trap. So on the "worst to buy" list, thin trading pushes an item further down rather than merely capping it — the reverse of how it works on the buy side.

What is momentum and how is it calculated?

The 7-day price change weighted at 60%, plus the 30-day change at 40%. Signed, so the two argue with each other: a week up 10% inside a month down 10% blends to about +2% and lands in Neutral, which is the honest reading of a bounce inside a decline. An item needs roughly 8% blended momentum for the top band and 3% for the second.

Why does a big one-day jump not put an item at the top?

Because a week carried by its last day is a spike, not a trend — and it is the thing a momentum ranking gets wrong most often, sorting yesterday's jump to the top on the morning it is least likely to continue. When more than 50% of the week's move happened in the final day, the item cannot claim the top band and the row says so.

Where do the price changes come from?

The SteamAnalyst reference price — the same aggregate price shown in the price column here and on every skin page. That is deliberate: the percentage this page ranks on is the percentage the price beside it actually moved, and clicking through to the skin shows the same number. Three surfaces, one measurement.

Why is my skin missing from this list?

One of four reasons, and each is us declining to guess rather than a judgement on the item. We hold fewer than 20 recorded prices for it in the window; its price or trade data has not updated in over 7 days; we have not recorded the 10 trading days needed to rate its liquidity at all; or it is under $5, where a one-cent tick is a whole percentage point and the ranking would be measuring rounding rather than the market.

Is this financial advice?

No. It is a measurement of two things — where a price has been, and how readily the item trades — presented so you can see both and disagree with the conclusion. Neither predicts the future. Game updates, tournament demand and Steam sales all move this market in ways no indicator anticipates. Never spend more than you can afford to lose.