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Best CS2 SMG Skins to Buy — Trend and Liquidity

A rising price only helps if you can sell again. Every item here is rated on both: where the price has gone over the last week and month, and whether the item actually trades. Momentum sets the rating — liquidity can only pull it down.

871Items ranked
3Prime entries
1,200Candidate pool
0Not rateable

Showing 50 of 871 ranked items, re-sorted within the 1,200-item candidate pool.

#ItemVerdict7d30dLiquiditySell inPrice
601MAC-10 | Commuter (Factory New)MAC-10 | CommuterFactory NewAvoid11medium confidence▼ -14.3%▼ -23.5%Rarely Traded~2 months$54
602MP7 | Scorched (Minimal Wear)MP7 | ScorchedMinimal WearAvoid11▼ -13.7%▼ -25.1%Rarely Traded~3 months$5.59
603Souvenir PP-Bizon | Bizoom (Factory New)PP-Bizon | BizoomSVFactory NewAvoid11medium confidence▲ +3.0%▼ -50.3%Rarely Traded~4 months$12
604Souvenir MAC-10 | Bronzer (Field-Tested)MAC-10 | BronzerSVField-TestedAvoid11medium confidence▼ -7.6%▼ -34.7%Rarely Traded~2 months$17
605StatTrak™ MP7 | Ocean Foam (Minimal Wear)MP7 | Ocean FoamSTMinimal WearAvoid11▼ -10.6%▼ -30.4%Rarely Traded~2 months$19
606StatTrak™ P90 | Cold Blooded (Factory New)P90 | Cold BloodedSTFactory NewAvoid10no way out▼ -0.4%▼ -12.5%Rarely Traded~2 months$68
607MP7 | Teal Blossom (Field-Tested)MP7 | Teal BlossomField-TestedAvoid10no way out▼ -5.7%▼ -4.7%Rarely TradedNo flow$54
608MP9 | Food Chain (Factory New)MP9 | Food ChainFactory NewAvoid10no way out▲ +1.3%▼ -15.2%Rarely Traded~4 months$14
609StatTrak™ MP9 | Hydra (Well-Worn)MP9 | HydraSTWell-WornAvoid10no way out▼ -4.5%▼ -6.4%Rarely Traded~1 month$9.66
610Souvenir MAC-10 | Light Box (Minimal Wear)MAC-10 | Light BoxSVMinimal WearAvoid10medium confidenceno way out▲ +0.1%▼ -13.5%Rarely TradedNo flow$322
611Souvenir MP9 | Dune Asp (Factory New)MP9 | Dune AspSVFactory NewAvoid10medium confidenceno way out▲ +9.2%▼ -27.1%Rarely Traded~1 month$31
612StatTrak™ PP-Bizon | Antique (Field-Tested)PP-Bizon | AntiqueSTField-TestedAvoid10no way out▼ -3.7%▼ -7.8%Rarely Traded~3 months$6.18
613StatTrak™ UMP-45 | Primal Saber (Factory New)UMP-45 | Primal SaberSTFactory NewAvoid10no way out▼ -0.2%▼ -13.1%Rarely Traded~3 months$22
614StatTrak™ UMP-45 | Primal Saber (Minimal Wear)UMP-45 | Primal SaberSTMinimal WearAvoid10no way out▼ -3.4%▼ -8.4%Rarely Traded~6 months$12
615StatTrak™ MP7 | Neon Ply (Minimal Wear)MP7 | Neon PlySTMinimal WearAvoid10no way out▼ -0.6%▼ -12.7%Rarely Traded~4 weeks$10
616MAC-10 | Nuclear Garden (Well-Worn)MAC-10 | Nuclear GardenWell-WornAvoid10no way out▼ -16.5%▲ +11.3%Rarely Traded~3 months$26
617StatTrak™ MP9 | Rose Iron (Factory New)MP9 | Rose IronSTFactory NewAvoid10no way out▼ -0.8%▼ -12.3%Rarely Traded~4 months$14
618Souvenir P90 | Fallout Warning (Field-Tested)P90 | Fallout WarningSVField-TestedAvoid10no way out▼ -0.6%▼ -12.6%Rarely Traded~3 months$7.91
619Souvenir MAC-10 | Case Hardened (Minimal Wear)MAC-10 | Case HardenedSVMinimal WearAvoid10no way out▼ -4.0%▼ -7.6%Rarely Traded~5 months$25
620StatTrak™ UMP-45 | Neo-Noir (Minimal Wear)UMP-45 | Neo-NoirSTMinimal WearAvoid10no way out▼ -3.1%▼ -9.1%Rarely Traded~3 months$18
621MP9 | Rose Iron (Field-Tested)MP9 | Rose IronField-TestedAvoid10no way out▼ -1.8%▼ -11.1%Rarely Traded~1 month$6.10
622MAC-10 | Hot Snakes (Factory New)MAC-10 | Hot SnakesFactory NewAvoid10no way out▼ -1.5%▼ -11.5%Rarely Traded~2 months$306
623StatTrak™ MP7 | Neon Ply (Factory New)MP7 | Neon PlySTFactory NewAvoid10▼ -15.2%▼ -24.1%Rarely Traded~1 month$24
624Souvenir MP9 | Buff Blue (Minimal Wear)MP9 | Buff BlueSVMinimal WearAvoid10▼ -5.2%▼ -40.1%Rarely Traded~3 weeks$7.72
625Souvenir PP-Bizon | Night Ops (Minimal Wear)PP-Bizon | Night OpsSVMinimal WearAvoid10▼ -7.3%▼ -37.2%Rarely Traded~9 months$29
626StatTrak™ MAC-10 | Tatter (Field-Tested)MAC-10 | TatterSTField-TestedAvoid10▼ -19.2%▼ -20.7%Rarely Traded~1 month$5.72
627Souvenir MP5-SD | Co-Processor (Battle-Scarred)MP5-SD | Co-ProcessorSVBattle-ScarredAvoid9hard to exit · no way out▼ -0.3%▲ +0.4%Rarely Traded~3 months$9.40
628PP-Bizon | Irradiated Alert (Minimal Wear)PP-Bizon | Irradiated AlertMinimal WearAvoid9hard to exit · no way out▲ +3.0%▼ -4.6%Rarely Traded~7 months$5.77
629P90 | Death by Kitty (Field-Tested)P90 | Death by KittyField-TestedAvoid9hard to exit · no way out▲ +1.6%▼ -2.6%Rarely Traded~2 months$75
630Souvenir MP9 | Setting Sun (Field-Tested)MP9 | Setting SunSVField-TestedAvoid9hard to exit · no way out▲ +3.4%▼ -5.3%Rarely Traded~7 months$13
631StatTrak™ P90 | Nostalgia (Battle-Scarred)P90 | NostalgiaSTBattle-ScarredAvoid9hard to exit · no way out▲ +2.5%▼ -4.0%Rarely TradedNo flow$7.65
632StatTrak™ P90 | Blind Spot (Factory New)P90 | Blind SpotSTFactory NewAvoid9hard to exit · no way out▼ -1.5%▲ +2.0%Rarely Traded~2 months$13
633Souvenir MAC-10 | Case Hardened (Factory New)MAC-10 | Case HardenedSVFactory NewAvoid9hard to exit · no way out▼ -0.7%▲ +0.7%Rarely Traded~2 months$50
634MP9 | Bulldozer (Factory New)MP9 | BulldozerFactory NewAvoid9medium confidencehard to exit · no way out▲ +0.8%▼ -1.6%Rarely Traded~3 months$1,119
635Souvenir P90 | Fallout Warning (Factory New)P90 | Fallout WarningSVFactory NewAvoid9medium confidencehard to exit · no way out▲ +0.2%▼ -1.0%Rarely TradedNo flow$789
636Souvenir PP-Bizon | Sand Dashed (Factory New)PP-Bizon | Sand DashedSVFactory NewAvoid9medium confidencehard to exit · no way out▲ +0.1%▼ -0.9%Rarely TradedNo flow$8.05
637Souvenir MP5-SD | Oxide Oasis (Field-Tested)MP5-SD | Oxide OasisSVField-TestedAvoid9no way out▼ -2.6%▼ -10.1%Slow Mover~4 weeks$116
638Souvenir MP7 | Fade (Factory New)MP7 | FadeSVFactory NewAvoid9no way out▲ +1.2%▼ -15.8%Rarely Traded~2 months$35
639P90 | ScaraB Rush (Battle-Scarred)P90 | ScaraB RushBattle-ScarredAvoid9no way out▼ -1.1%▼ -12.3%Rarely Traded~2 months$6.06
640UMP-45 | K.O. Factory (Factory New)UMP-45 | K.O. FactoryFactory NewAvoid9no way out▲ +1.4%▼ -16.1%Slow Mover~2 months$12
641Souvenir MAC-10 | Amber Fade (Factory New)MAC-10 | Amber FadeSVFactory NewAvoid9no way out▼ -3.2%▼ -9.3%Rarely Traded~3 months$26
642P90 | Shapewood (Minimal Wear)P90 | ShapewoodMinimal WearAvoid9no way out▼ -1.8%▼ -11.4%Rarely Traded~1 month$9.65
643Souvenir MP5-SD | Oxide Oasis (Well-Worn)MP5-SD | Oxide OasisSVWell-WornAvoid9no way out▼ -2.2%▼ -10.8%Rarely Traded~2 months$130
644MP9 | Hydra (Factory New)MP9 | HydraFactory NewAvoid9no way out▲ +0.2%▼ -14.5%Rarely Traded~3 months$39
645Souvenir PP-Bizon | Irradiated Alert (Factory New)PP-Bizon | Irradiated AlertSVFactory NewAvoid9medium confidence▲ +0.6%▼ -51.1%Rarely Traded~2 months$37
646Souvenir MP5-SD | Snow Splash (Field-Tested)MP5-SD | Snow SplashSVField-TestedAvoid9medium confidence▲ +1.9%▼ -53.4%Rarely TradedNo flow$25
647StatTrak™ P90 | Blind Spot (Battle-Scarred)P90 | Blind SpotSTBattle-ScarredAvoid9▼ -18.8%▼ -23.8%Rarely TradedNo flow$10
648StatTrak™ P90 | Desert Warfare (Factory New)P90 | Desert WarfareSTFactory NewAvoid8hard to exit · no way out▼ -0.8%▲ +0.4%Rarely Traded~1 month$13
649P90 | Leather (Minimal Wear)P90 | LeatherMinimal WearAvoid8hard to exit · no way out▲ +2.9%▼ -5.3%Rarely Traded~1 month$9.90
650Souvenir MP7 | Amberline (Factory New)MP7 | AmberlineSVFactory NewAvoid8hard to exit · no way out▲ +0.6%▼ -1.9%Rarely Traded~1 week$159

How these ratings are reached

Momentum sets the rating

The 7-day change in the SteamAnalyst reference price at 60%, plus the 30-day change at 40%. Signed, so a week that contradicts its month damps itself instead of both being reported as good news. Above 8% blended is the top band; below -8% is the bottom one.

Liquidity can only pull it down

Measured from units actually traded over 30 days, not from price or popularity. Thin trading caps how well an item can rate however hard it is climbing, because you cannot realise a gain you cannot exit. Nothing about being easy to sell ever raises a rating — that would make this a volume ranking wearing a buy label.

Falling and illiquid is worse than either

On the way down the rule inverts. A falling price in a deep market is a bad entry you can still walk away from; a falling price with nobody trading is a trap, and it rates below the thing you can leave. The two sides are not mirror images and are not calculated as if they were.

What we leave out

Items with fewer than 20 recorded prices in the window, feeds that have not updated in 7 days, items without the 10 trading days needed to rate liquidity, and anything under $5 where a one-cent tick is a percentage point. Each is us declining to guess, not a judgement on the item.

Band boundaries are currently reasoned rather than fitted to the live distribution — they are an informed judgement about how this market moves, not a measurement of it. See the liquidity board for the trade-flow half on its own, or price trends for the price half.

Measurements, not advice. Nothing here predicts the future, and no indicator anticipates a game update, a tournament or a Steam sale. Never spend more than you can afford to lose.

Frequently asked questions

How do you decide which CS2 skins are best to buy?

Two readings, and neither is allowed to speak alone. The first is momentum: how the SteamAnalyst reference price has moved over the last 7 days, weighted against the last 30 so a one-week jump has to be confirmed by the month before it counts. The second is liquidity: whether the item actually trades, measured from real units changing hands over 30 days. Momentum sets the rating and liquidity can only pull it down — because a skin climbing 20% a week is worth nothing to you if there is no way to sell it again.

Why can an item rising fast still rate badly?

Because you have to be able to get back out. A rising price in a market where almost nothing trades is a number on a screen, not money — you would be buying into something with no buyers behind it. Thin trading caps how well an item can rate no matter how hard it is climbing, and an item that rarely trades at all cannot rate above "Weak entry".

What makes an item one of the worst to buy?

A falling price plus a market you cannot leave. Those two are worse together than either is alone: a falling price in a deep market is just a bad entry, since you can still sell. A falling price with nobody trading is a trap. So on the "worst to buy" list, thin trading pushes an item further down rather than merely capping it — the reverse of how it works on the buy side.

What is momentum and how is it calculated?

The 7-day price change weighted at 60%, plus the 30-day change at 40%. Signed, so the two argue with each other: a week up 10% inside a month down 10% blends to about +2% and lands in Neutral, which is the honest reading of a bounce inside a decline. An item needs roughly 8% blended momentum for the top band and 3% for the second.

Why does a big one-day jump not put an item at the top?

Because a week carried by its last day is a spike, not a trend — and it is the thing a momentum ranking gets wrong most often, sorting yesterday's jump to the top on the morning it is least likely to continue. When more than 50% of the week's move happened in the final day, the item cannot claim the top band and the row says so.

Where do the price changes come from?

The SteamAnalyst reference price — the same aggregate price shown in the price column here and on every skin page. That is deliberate: the percentage this page ranks on is the percentage the price beside it actually moved, and clicking through to the skin shows the same number. Three surfaces, one measurement.

Why is my skin missing from this list?

One of four reasons, and each is us declining to guess rather than a judgement on the item. We hold fewer than 20 recorded prices for it in the window; its price or trade data has not updated in over 7 days; we have not recorded the 10 trading days needed to rate its liquidity at all; or it is under $5, where a one-cent tick is a whole percentage point and the ranking would be measuring rounding rather than the market.

Is this financial advice?

No. It is a measurement of two things — where a price has been, and how readily the item trades — presented so you can see both and disagree with the conclusion. Neither predicts the future. Game updates, tournament demand and Steam sales all move this market in ways no indicator anticipates. Never spend more than you can afford to lose.